• Title/Summary/Keyword: Walking terrain

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A Study of Hydraulic Actuator Based On Electro Servo Valve For A Walking Robot (보행 로봇을 위한 서보밸브 구동 유압 액추에이터의 특성 분석)

  • Cho, Jung San
    • Journal of Drive and Control
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    • v.13 no.2
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    • pp.26-33
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    • 2016
  • This paper describes of a mathematical and real experimental analysis for a walking robot which uses servo valve driven hydraulic actuator. Recently, many researchers are developing a walking robot based on hydraulic systems for the difficult and dangerous missions such as walking in the rough terrain and carrying a heavy load. In order to design and control a walking robot, the characteristics of the hydraulic actuators in the joint through the view point of walking such as controllability and backdrivability must be analyzed. A general mathematical model was used for analysis and proceeds to position and pressure changes characteristic of the input and backdrivability experiment. The result shows the actuator is a velocity source, had a high impedance, the output stiffness is high in contact with the rigid external force. So stand above the controller and instruments that complement the design characteristics can be seen the need to apply a hydraulic actuator in walking robot.

A Study of the Obstacle Avoidance for a Quadruped Walking Robot Using Genetic and Fuzzy Algorithm

  • Lee, Bo-Hee;Kong, Jung-Shik;Kim, Jin-Geol
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.228-231
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    • 2003
  • This paper presents the leg trajectory generation for the quadruped robot with genetic-fuzzy algorithm. To have the nobility even at uneven terrain, a robot is able to recognize obstacles, and generates moving path of body that can avoid obstacles. This robot should have its own avoidance algorithm against obstacles, forwarding to target without collision. During walking period, n robot recognizes obstacle from external environment with a PSD and some interface, and this obstacle information is converted into proper the body rotation angle by fuzzy inference engine. After this process, we can infer the walking direction and walking distance of body, and finally can generate the optimal Beg trajectory using genetic algorithm. All these methods are verified with PC simulation program, and implemented to SERO-V robot.

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Locomotive Characteristic Analysis of Terrestrial Vertebrates for the Modeling of Four-Legged Walking Machine

  • Park, S.H.;Jeong, G.J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.743-747
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    • 2000
  • The coordinated mechanism of terrestrial vertebrates enables them to maneuver over all of the terrain conditions since they have a distinct ability to adapt to varying conditions. Their locomotions remain infinitely more advanced and elegant than that of present-day existing mechanical walking robots. However, the principles of existing walking robots are based more on technical rather than on biological concepts, yielding unstable locomotion with low speed. In order to apply these advanced biological phenomena to the mechanical design of 4-legged walking robot, modeling methods are introduced and mathematical equations are also introduced.

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Force Control for a Multi-legged Walking Robot (다각 보행 로보트를 위한 힘 제어)

  • Lee, D.N.;Rhee, B.;Shin, Y.S.;Lim, J.;Suh, I.H.;Bien, Z.
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.693-697
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    • 1989
  • In this paper, force control for a multi-legged walking robot is investigated. For stable but relatively rapid walking, a simple force control algorithm is proposed in conjunction with the position control system. The proposed control method is tested on an experimental one leg system of two degree of freedom with a force controller using a position controller and a monoboard microcomputer to implement the proposed control algorithm. The experimental results shows that the control algorithm can be applied for walking in a terrain with wide range variation.

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Fault-Tolerant Gait Generation of Hexapod Robots for Locked Joint Failures (관절고착고장에 대한 육각 보행 로봇의 내고장성 걸음새 생성)

  • Yang Jung-Min
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.3
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    • pp.131-140
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    • 2005
  • Fault-tolerant gait generation of a hexapod robot with crab walking is proposed. The considered fault is a locked joint failure, which prevents a joint of a leg from moving and makes it locked in a known position. Due to the reduced workspace of a failed leg, fault-tolerant crab walking has a limitation in the range of heading direction. In this paper, an accessible range of the crab angle is derived for a given configuration of the failed leg and, based on the principles of fault-tolerant gait planning, periodic crab gaits are proposed in which a hexapod robot realizes crab walking after a locked joint failure, having a reasonable stride length and stability margin. The proposed crab walking is then applied to path planning on uneven terrain with positive obstacles. i.e., protruded obstacles which legged robots cannot cross over but have to take a roundabout route to avoid. The robot trajectory should be generated such that the crab angle does not exceed the restricted range caused by a locked joint failure.

Study on the Real-Time Walking Control of a Humanoid Robot U sing Fuzzy Algorithm

  • Kong, Jung-Shik;Lee, Eung-Hyuk;Lee, Bo-Hee;Kim, Jin-Geol
    • International Journal of Control, Automation, and Systems
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    • v.6 no.4
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    • pp.551-558
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    • 2008
  • This paper deals with the real-time stable walking for a humanoid robot, ISHURO-II, on uneven terrain. A humanoid robot necessitates achieving posture stabilization since it has basic problems such as structural instability. In this paper, a stabilization algorithm is proposed using the ground reaction forces, which are measured using FSR (Force Sensing Resistor) sensors during walking, and the ground conditions are estimated from these data. From this information the robot selects the proper motion pattern and overcomes ground irregularities effectively. In order to generate the proper reaction under the various ground situations, a fuzzy algorithm is applied in finding the proper angle of the joint. The performance of the proposed algorithm is verified by simulation and walking experiments on a 24-DOFs humanoid robot, ISHURO-II.

Development of Quadrupedal Robot Mimicking the Motion of Snake (뱀의 구동원리를 이용한 4족보행 로봇의 개발)

  • Kim, Seonghyeon;Kim, Yeseung;Kim, Minsong;Song, Jinhyeok;Yun, Dongwon
    • The Journal of Korea Robotics Society
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    • v.14 no.3
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    • pp.196-202
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    • 2019
  • Snake robots are slower than wheeled robots or legged robots, while they have an excellent terrainability in a disastrous area. Considering their advantages and disadvantages, a legged robot whose legs are snake robots, 'Quadnake' was proposed in this research. Five motions of the snake were analyzed. Applying these motions, Quadnake could implement eight kinds of motions which snake robots and quadruped walking robots can implement. As a result of it, Quadnake can have the advantages of both a snake robot and a walking robot. It is expected to move stably in a harsh terrain with snake's motion and move fast with walking.

Generation of Adaptive Walking Motion for Uneven Terrain (다양한 지형에서의 적응적인 걷기 동작 생성)

  • 송미영;조형제
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1092-1101
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    • 2003
  • Most of 3D character animation adjusts the gait of their characters for various terrains, using motion capture data through the motion capture equipments. This motion capture data can be naturally presented as real human motions, which are to be adjusted according to the various types of terrain. In addition, there would be a difficulty applying motion capture data for other characters in which the motion data will be captured again or edited for the existing motion data. Therefore, this paper proposes a method that is to generate walking motion for various terrains, such as flat, inclined plane, stair, and irregular face, and a method that is to calculate the trajectory of the swing leg and pelvis. These methods are able to generate various gaits controlled by the parameters of body height, walking speed, stride, etc. In addition, the positions and angles of joint can be calculated by using inverse kinematics, and the cubic spline will be used to calculate the trajectory of the joint.

Analysis on the Walking Volumes of a Hexapod System with General 3R Link Legs (일반적 3R 링크를 갖는 6각 보행로봇 다리의 보행체적에 대한 해석)

  • Han, Gyu-Beom;Yang, Chang-Il;Baek, Yun-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.7
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    • pp.2205-2212
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    • 1996
  • In order to move the body of a walking robot translationally, and step over the obstacles, the walking robot must have at least 3 degrees of freedom for each leg. Therefore each leg of the general walking robots can be composed of 3-link system with 3 revolute joints. In this paper, the colsed form of inverse kinimatic solutions is shown for this general 3R linkage. Moreover, in order to have efficient walking volume in rough terrain, the workspace of each log is obtained considering the twist angles and the offsets in D-H parameters. When we design a walking robot, the information of the walking volume is needed for planning desired trajectories of the feet effectively. Appropriate knowledge of the walking volume can also be used to maximize linear or angular velocity of minimize power of stress. However, since it is impossible to obrain the information of walking volume in 3-D space directly from the kinematic equations, the walking volume can be searched through the edge detection algorithm using the triangle tracer with closed from inverse kinematic solutions. In this study, we present the closed form inverse kinematic solutions for 3R linkage model, and the walking volume of 6 legged walking robot which is modeled after the darking bettle, Eleodes obscura sulcipennis, through the method of edge detection for an arbitrary 2 dimensional shape using triangle tracer.