• Title/Summary/Keyword: Visualization of design and construction

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Creating Knowledge from Construction Documents Using Text Mining

  • Shin, Yoonjung;Chi, Seokho
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.37-38
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    • 2015
  • A number of documents containing important and useful knowledge have been generated over time in the construction industry. Such text-based knowledge plays an important role in the construction industry for decision-making and business strategy development by being used as best practice for upcoming projects, delivering lessons learned for better risk management and project control. Thus, practical and usable knowledge creation from construction documents is necessary to improve business efficiency. This study proposes a knowledge creating system from construction documents using text mining and the design comprises three main steps - text mining preprocessing, weight calculation of each term, and visualization. A system prototype was developed as a pilot study of the system design. This study is significant because it validates a knowledge creating system design based on text mining and visualization functionality through the developed system prototype. Automated visualization was found to significantly reduce unnecessary time consumption and energy for processing existing data and reading a range of documents to get to their core, and helped the system to provide an insight into the construction industry.

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3D Online Marshmallow Simulation Game for Target Value Design

  • Kim, Suryeon;Mainardi, Pete;Jeong, H. David;Rybkowski, Zofia;Seo, Jinsil Hwaryoung
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.661-668
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    • 2022
  • Various lean design and construction methods such as target value design, pull planning, value stream mapping have successfully transformed the commercial building construction industry into achieving improved productivity, higher design and construction quality, and meeting the target values of construction projects. Considering the significant advantages of lean, the accelerated dissemination and adoption of lean methods and tools for construction is highly desirable. Currently, the lean design and construction body of knowledge is imparted primarily through publications and conferences. However, one of the most effective ways to impart this soft knowledge is through getting students and trainees involved in hands-on participatory games, which can quickly help them truly understand the concept and apply it to real-world problems. The COVID-19 Pandemic has raised an urgent need of developing virtual games that can be played simultaneously from various locations over the Internet, but these virtual games should be as effective as in-person games. This research develops an online 3D simulation game for Target Value Design that is as effective as in-person games or possibly better in terms of knowledge capture and retention and enjoyable environment and experience. The virtual game is tested on volunteers using feedback from pre-and post- simulation surveys to evaluate its efficacy.

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A Constrained Triangulation Technique for Visualization on Mobile Devices (모바일 장치에서의 가시화를 위한 경계기반 삼각화)

  • Yang, Sang-Wook;Choi, Young
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.413-421
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    • 2007
  • 3D rendering is becoming a common feature of mobile application programs with the rapid advance of mobile devices. Since the existing rendering engines do not provide triangulation functions, mobile 3D programs have focused on an efficient handling with pre-tessellated geometry. In addition, triangulation is comparatively expensive in computation, so it seems that the triangulation cannot be easily implemented on mobile devices with limited resources. Triangulation of 3D geometry is the essential process of visualization of 3D model data and many different triangulation methods have been reported. We developed a light and fast visualization process that involves constrained triangulation based on Voronoi diagram and applied it to a mobile computer application. In this paper, we applied kd-tree to the original incremental construction algorithm and produced new O(nlogn) incremental construction algorithm. And we show a simple and efficient constrained triangulation method based on Voronoi diagram. This paper also describes an implementation of mobile STEP data viewer as an application of our proposed algorithms.

The Development of 3-D System for Visualizing Information on Geotechnical Site Investigation (지반조사 정보의 3차원 가시화 시스템 개발)

  • 홍성완;배규진;서용석;김창용;김광염
    • The Journal of Engineering Geology
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    • v.12 no.2
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    • pp.179-188
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    • 2002
  • With improving computer penormance and advancing simulation techniques, a growing number of softwares are being developed for visualization of investigation results in geotechnical problems. It is a very important subject for geological site investigation to understand or predict if there would be any hazardous geological conclition that might cause any increase of construction costs or an extension of construction period. A 3-D (three-climensional) visualization technique may be one of the powerful tools to overcome an uncertainty problem of geologica] site investigatior. The paper describes an overview of a newly developed geotechnical 3-D interpretation system for the purpose of applying the 3-D visualization technique, GIS (geographic information system) and D/B (database) to tunnel design and construction. VR (virtual reality) and 3-D visualization techniques are applied in order to develope the 3-D model of characteristics and structures of rock mass. D/B system for all the materials related to site investigation and tunnel construction is developed using GIS technique. This system is very useful for civil engineers to make a plan of tunnel construction at the design stage and also during construction with the advantage of improving the economy and safety of tunnels.

AR system for FAB construction management using BIM data under fast track condition (패스트트랙 환경에서 FAB신축을 지원하는 BIM기반 AR 시스템 개발)

  • Lee, Sang-Won;Lee, Kwang-Soo;Choi, Sung-In;Ryu, Seong-Chan;Park, Jung-Seo
    • Journal of KIBIM
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    • v.12 no.4
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    • pp.1-18
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    • 2022
  • New Fabrication Facility (FAB) construction is performed with Building Information Modeling (BIM) based design. The BIM design data keep updated during the FAB construction. To improve fast-track construction management, a Fabrication Facility Augmented Reality (FABAR) was developed. This study introduces a FABAR system development process and shows performance evaluation results of the FABAR prototype system. The FABAR is implemented with three major modules: Augmented Reality (AR) visualization unit (Room-box) to transfer big BIM data to AR data, AR registration and tracking unit to match AR with real scape and to keep AR coordination in real, and AR data management unit to enhance usability. The prototype performance results were as follows: visualization of design BIM data via AR within 24 hours, precise AR registration and tracking registration, and appropriate usability to support FAB construction management at site. The results indicate that the FABAR is applicable for FAB construction management. Especially, the BIM data transformation method using Room-box in this study signifies a new construction management approach using fluctuating BIM design data in the fast track construction condition.

3D Visualization Technique Based Tunnel Design (3차원 가시화 기법을 이용한 터널설계)

  • 홍성완;배규진;김창용;서용석;김광염
    • Proceedings of the Korean Geotechical Society Conference
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    • 2002.03a
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    • pp.759-766
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    • 2002
  • In the paper the authors describe the development of ITIS(Intelligent Tunneling Information System) for the Purpose of applying the 3D visualization technique, GIS, AI(Artificial Intelligence) to tunnel design and construction. VR(Virtual Reality) and 3D visualization techniques are applied in order to develope the 3D model of characteristics and structures of ground and rock mass. Database for all the materials related to site investigation and tunnel construction is developed using GIS technique. AI technique such as fuzzy theory and neural network is applied to predict ground settlement, decide tunnel support method and estimate ground and rock mass properties according to tunnel excavation steps. ITIS can help to inform various necessary tunnel information to engineers quickly and manage tunnel using acquired information based on D/B.

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Visualization method of Clearance Design of Gas Turbine using Commercial Finite Element Analysis program (상용 유한요소 해석 프로그램을 이용한 가스터빈 간극 설계의 가시화 방법)

  • Han, Do Won;Kim, Yeong Chun;Kim, Kyung Chun
    • Journal of the Korean Society of Visualization
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    • v.17 no.1
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    • pp.78-84
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    • 2019
  • A gas turbine is the main equipment of a power plant that generates electricity by high-speed rotation of the rotor in a high-temperature environment. In particular, in the case of medium to large-sized gas turbines, the rotor is composed of a plurality of stages, and each component is exposed to different physical environments. Especially, in the case of the tip clearance of the turbine, it is a very important factor in the performance of the design items and the operation of the stable turbine, and a design considering the physical behavior of all major parts should be done. In this study, we will discuss the process of visualizing the physical behavior of turbine operating conditions and the method of designing tip clearance for stable operation by using commercial finite element analysis program for gas turbine assembly model and single product.

GIS Application for Planning Roadway Construction (도로 공사의 시공계획을 위한 GIS의 적용)

  • Kang Sang-Hyeok;Seo Jong-Won
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.565-568
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    • 2003
  • Roadway construction planning processes involve a large amount of information on design, construction methods, quantities, unit costs, and production rates. GIS (Geographic Information System) is a strong tool for integration and managing various types of information such as spatial and non-spatial data required for roadway construction planning. This paper proposes a GIS-based system for improving roadway construction planning with its 'Spatial Analysis' and 'Visualization' functions. The proposed system cail help construction planner make a proper decision in a unique way by integrating design information and construction information within the system and creating design element modules for space scheduling purposes in real-time with its 'Interactive Planning' function.

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DEVELOPMENT OF STRATEGIES FOR APPLICATION OF 4D MODELING IN CONSTRUCTION MANAGEMENT

  • Yang-Taek Kim;Chang-Taek Hyun ;Kyo-Jin Koo
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.1181-1186
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    • 2005
  • In many construction projects, progress and efficiency are hampered by poor communication of discipline-specific models. For example, architects use 2D or 3D CAD models and builders use CPM diagrams, Gantt charts, and spreadsheets to show their view of the project. Nowadays, advanced computer visualization tools, 4D CAD or VR, can show these disparate models to understand cross-disciplinary impacts of design and construction decisions. In Korea, several leading companies have tried to apply these tools to their pilot projects from the design phase to the maintenance phase. These companies have expected that more project stakeholders could understand a construction schedule more quickly and completely with 4D visualization than with the traditional construction management tools. However, modeling of the 4D CAD or VR can be quite time-consuming and expensive to generate manually and has therefore limited the spread and use of these models. In order to adopt widely those models in construction industry, the areas that those tools could support to take large benefits in diverse functional areas of construction management need to be analyzed. In this study, researchers analyze the usefulness and limitations of the 4D models and VR in the construction industry, develop the strategy of application priority, and improve the 4D modeling method.

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Analysis of 3D Building Construction Applications in Augmented Reality

  • Khan, Humera Mehfooz;Waseemullah, Waseemullah;Bhutto, Muhammad Aslam;Khan, Shariq Mahmood;Baig, Mirza Adnan
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.340-346
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    • 2022
  • Construction industry is considered as one of the oldest industries in the world since human came into being and the need of their own space is realized. All this led to make the world a space of many beautiful constructive ventures. As per the requirements of today's world, every industry is recognizing the need for use and adoption of modern as well as innovative technologies due to their benefits and timely production. Now construction industry has also started adopting the use of modern and innovative technologies during their projects but still the rate of adoption is so slow. From design to completion, construction projects take a lot to manage for which technology based solutions have continuously been proposed. These include Computer Aided Design (CAD), building information modeling (BIM) and cloud computing have been proved to be much successful until now. The construction projects are high budgeted, and direly require timely and successful completion with quality, resource and other constraints. So, the researchers observe the need of more clear and technology based communication between the construction projects and its constructors and other stakeholders is required before and during the construction to take timely precautions for expected issues. This study has analyzed the use of Augmented Reality (AR) technology adopting GammaAR, and ARki applications in construction industry. It has been found that both applications are light-weighted, upgradable, provide offline availability and collaborative environment as well as fulfil most of the requirements of the construction industry except the cost. These applications also support different screen size for better visualization and deep understanding. Both applications are analyzed, based on construction's application requirements, usability of AR and ratings of applications user collected from application's platform. The purpose of this research is to provide a detail insight of construction applications which are using AR to facilitate both the future developers and consumers.