• Title/Summary/Keyword: Visualization Platforms

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Development of Lifelog Collection Interface and Visualization System for User Location Information Analysis (사용자 위치 정보 분석을 위한 라이프로그 수집 인터페이스 및 시각화 시스템 개발)

  • Choi, Jinu;Lee, Sukhoon;Jeong, Dongwon
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.7
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    • pp.1-11
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    • 2019
  • With the development of smartphones and wearable devices, researches related to platforms that collect lifelogs from these devices and the visualization of the lifelog results have also been advanced. However, the existed researches were impossible to collect data from various devices because they depended on a specific device and platform when transmitting or receiving lifelog data. In addition, they do not provide visualized analysis results of specialized lifelogs in specific areas, such as the users' location information. To resolve the problems, this paper analyzes user location information from the lifelog collection platform and develops the interface and visualization tools for lifelog collection. To do this, we define and analyze the requirements of developing the proposed system. Then, based on the analyzed requirements, this paper develops a lifelog visualization tool using various graphs, maps and the RESTful API interface and shows its implemented results.

A Study on the Change of Tourism Marketing Trends through Big Data

  • Se-won Jeon;Gi-Hwan Ryu
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.166-171
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    • 2024
  • Recently, there has been an increasing trend in the role of social media in tourism marketing. We analyze changes in tourism marketing trends using tourism marketing keywords through social media networks. The aim is to understand marketing trends based on the analyzed data and effectively create, maintain, and manage customers, as well as efficiently supply tourism products. Data was collected using web data from platforms such as Naver, Google, and Daum through TexTom. The data collection period was set for one year, from December 1, 2022, to December 1, 2023. The collected data, after undergoing refinement, was analyzed as keyword networks based on frequency analysis results. Network visualization and CONCOR analysis were conducted using the Ucinet program. The top words in frequency were 'tourists,' 'promotion,' 'travel,' and 'research.' Clusters were categorized into four: tourism field, tourism products, marketing, and motivation for visits. Through this, it was confirmed that tourism marketing is being conducted in various tourism sectors such as MICE, medical tourism, and conventions. Utilizing digital marketing via online platforms, tourism products are promoted to tourists, and unique tourism products are developed to increase city branding and tourism demand through integrated tourism content. We identify trends in tourism marketing, providing tourists with a positive image and contributing to the activation of local tourism.

A Proposal of Media Exhibition Contents for the Aquarium - Focused on 'Gyeongpo Lagoon Ecological Museum' (아쿠아리움을 위한 미디어 전시 콘텐츠 제안 - 경포 석호생태관을 중심으로)

  • You, Mi;Woo, Jeonggueon
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.116-124
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    • 2016
  • In this paper, we propose digital exhibition contents for the aquarium, especially 'Gyeongpo Lagoon Ecological Museum'. We try to plan appropriate media contents that can be mixed with the aquarium storytelling. The aquarium must have special spaces that are not related with an exhibition directly but are necessary for survival of fishes such as a water circulation room. We design the special spaces using media contents and let visitors feel that the whole aquarium is in the ocean. First of all, we investigate the aquarium currently under construction. And then, we propose the appreciate media platforms and plan individual content. We suggest 3 types of media platforms, 3D water projection, interactive games utilizing Kinect, and a fog screen. Moreover, we produce 2D drawing concepts, 3D modeling images, and virtual exhibitions in virtual reality for the representation of the location in which those platforms are installed and the media contents we plan. The pre-visualization is helpful for the media platform construction and is used as a rough sketch to producing an animation shown in the exhibition.

Study on Contemporary Applications of Cultural Archetypes : focused on visualization of 'The Golden Pig' in Geuknakjeon of Bulguksa Temple (문화원형의 현대적 변용에 관한 연구: 불국사 극락전 '황금돼지'의 시각화를 중심으로)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.487-494
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    • 2016
  • This study aimed to visualize a pig character targeting the golden pig in Geuknakjeon of Bulguksa Temple. As for a pig, it is included in this list of the 12 Chinese zodiac animals and controls Haeshinjang. Today, the characters market is enjoying rapid growth due to diversification of platforms. However, we do not see many characters made out of Korean traditional cultures and customs. This study first looks into significance of pigs that are often observed in Korean traditional culture and then offers possibilities of their being transformed into contemporary characters. In order to achieve the research goals, the study shed new light on the golden pig in Bulguksa Temple. As making contemporary applications to , the study proceeded with work of visualization. As for a face of a character, the study focused on that of the pig but regarding a body, the study applied a man's body. After all, the study came up with this SD character in a second-proportioned figure. This study discuses formative characteristics of existing Buddhist cultural assets and uses the character for improving understanding on Korean traditional culture. In the future, the study will propose ideas on animation contents development targeting infants and children.

Quantitation of Antigen-Antibody Reaction Condition for Development of Fluorescence Image-based CD4 Rapid Test (형광 영상 기반 CD4 신속 검사법 개발을 위한 항원-항체 반응 조건 정량화)

  • Kim, Subin;Kim, Jung Kyung
    • Journal of the Korean Society of Visualization
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    • v.13 no.1
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    • pp.35-42
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    • 2015
  • CD4+ T-cell count determines the effectiveness for antiretroviral therapy (ART) in patients with human immunodeficiency virus (HIV). Although ART slows the progression of HIV to AIDS, rapid counting of CD4+ T lymphocytes with a drop of patient's blood sample is urgently needed to ensure timely ART treatment in rural areas. Recently point-of-care CD4 testing devices have been developed by using non-flow based imaging cytometer incorporated with a sample cartridge where CD4+ T cells are reacted with fluorescently tagged specific antibodies. Here we conducted an experimental study using a conventional fluorescence microscope-based imaging system to quantitate the interaction of CD4 antibodies with CD4+ T cells at different reaction conditions. We demonstrated that a fast and affordable point-of-care CD4 test is feasible with a far less amount of antibodies and a shorter incubation time compared with a conventional sample preparation protocol for flow cytometry. We also proposed a general method to evaluate and compare the detection limit across different CD4 counting platforms by using fluorescently labelled microbeads for intensity calibration.

Catalyzing social media scholarship with open tools and data

  • Smith, Marc A.
    • Journal of Contemporary Eastern Asia
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    • v.14 no.2
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    • pp.87-96
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    • 2015
  • Social media comprises a vast and consequential landscape that has been poorly mapped and understood. Hundreds of millions of people have eagerly moved many of the conversations and discussions that compose civil society into these services and platforms. There is a need to document and analyze these social spaces for many academic and commercial purposes. The Social Media Research Foundation has engaged a strategy to cultivate better research into the structure and dynamics of social media. The foundation is dedicated to the creation of open tools, open data, and open scholarship related to social media. It has implemented a free and open network collection, analysis, and visualization tool called NodeXL to facilitate social media network research. Using NodeXL a group of researchers has collectively authored a publicly available archive, called the NodeXL Graph Gallery, composed of network data sets and visualizations from users around the world. This site has enabled the aggregation of tens of thousands of network datasets and images. Use of the archive has led to scholarly research results that are based on the wide range and scope of social media data sets available.

New generation software of structural analysis and design optimization--JIFEX

  • Gu, Yuanxian;Zhang, Hongwu;Guan, Zhenqun;Kang, Zhan;Li, Yunpeng;Zhong, Wanxie
    • Structural Engineering and Mechanics
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    • v.7 no.6
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    • pp.589-599
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    • 1999
  • This paper presents the development and applications of the software package JIFEX, a new finite element system which can be used for structural analysis and optimum design by the modern computer hardware and software technologies such as MS Windows95/NT and Pentium PC platforms. The complete system of JIFEX is programmed with $C/C^{++}$ language to make full use of advanced facilities of MS Windows95/NT. In the system, the finite element data pre-processing, based on the most popular CAD package AutoCAD (R13, R14), has been implemented, so that the finite element modeling could be integrated with geometric modeling of CAD. The system not only has interactive graphics facility for data post-processing, but also realizes the real-time computing visualization by means of the Dynamic Data Exchange (DDE) technique. Running on the Pentium computers, JIFEX can solve large-scale finite element analysis problems such as the ones with more than 60000 nodes in the finite element model.

Design and Implementation of Warehouse Management Visualization System based on Silverlight (Silverlight 기반의 창고관리 시각화 시스템설계 및 구현)

  • Im, Ji-Young;Ryu, Nam-Hoon;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.313-318
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    • 2008
  • The next generation Web 2.0 users are requiring a screen that satisfies visual and emotional factors regarding UI and the possibility of constant recognition about various information. To actively deal with these kinds of user demands, dual cooperation between the developer and designer is becoming more urgently needed. For this, Microsoft released Silverlight, a tool for when making a web presentation that enables persons to create a visually stunning webpage using diverse platforms and function. We applied clarity and animation to existing windows concepts, using Silverlight with which designers and developers can work together and is accessable to many development tools, and provided 3D effects to implement a Warehouse Management System.

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Design of Wireless Data Transmission and Web Logging System (무선 데이터 전송과 웹 로깅 시스템 설계)

  • Roh, Jae-sung
    • Journal of Advanced Navigation Technology
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    • v.22 no.6
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    • pp.636-641
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    • 2018
  • In recent years, the Internet of things has grown rapidly and is being used in many fields. The function of an Internet device isto collect information in various environments and to provide useful information to users. Due to recent developments in technology, the kinds of Internet devices are increasing and the prices are getting cheaper. In addition, many open source platforms that are easy to use have been developed and are providing convenience to users. In this paper, wireless data transmission and cloud server system based on ESP-12E NodeMCU module was designed and sensor information collected from Internet devices was transmitted to cloud server through WiFi wireless communication. The collected sensor data was saved by creating channel and field in the cloud server and the data of each field was visualized as a graph.

Aspects Of Architectural Design Using BIM Technologies

  • Tikhonova, Oleksandra;Selikhova, Yana;Donenko, Vasyl;Kulik, Mykhailo;Frolov, Denys;Iasechko, Maksym
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.85-92
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    • 2022
  • In this article, we look at the application of BIM (Building Information Modeling) in sustainable infrastructures. In response to global warming, energy shortages, and environmental degradation, people are trying to build eco-friendly, low-carbon cities and promote eco-friendly homes. A "green" building is the entire life cycle of a building that includes maximizing the conservation of resources (energy, water, land, and materials), protecting the environment, reducing pollution, providing people with healthy, comfortable, and efficient use of space, and establishing harmony between nature and architecture. In the field of ecological and sustainable buildings, BIM modeling can be integrated into buildings with analog energy, air flow analysis, and solar building ecosystems. Using BIM technologies, you can reduce the amount of waste and improve the quality of construction. These technologies create "visualization" of digital building models through multidimensional digital design solutions that provide" modeling and analysis "of Scientific Collaboration Platforms for designers, architects, utility engineers, developers, and even end users. Moreover, BIM helps them use three-dimensional digital models in project design and construction and operational management.