• Title/Summary/Keyword: Visualization Model

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A Study on the Visualization of Classic Makeup in Korea through the Language in Old Documents (고문헌 속 언어를 통한 한국의 고전화장 시각화 방안 연구)

  • Barng, Kee-Jung
    • Journal of Fashion Business
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    • v.25 no.1
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    • pp.96-107
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    • 2021
  • The purpose of this study was to determine how to visualize classic makeup through Korean visual language in old literature. It provides consumers with creativity to understand and communicate and proposes a new conceptual visualization model. The research method was carried out by drawing from old literature studies, previous reproduction records, examples, and international standard diagram text language expression. First, the visualization work expressed in visual language in old literature was an objective and efficient method of information delivery as a characteristic of information design. Second, visual language expressed in old documents could be divided into makeup materials and actions. Also, the diagrams were appropriate for visualizing materials and materials for storytelling. Third, in the visualization of Korean classic makeup in old literature, images were more appropriate than diagrams in the case of action. The researcher proposed a method of visualizing historical knowledge that went one step beyond the existing simple event timing method. Timeline, correlation diagram, image, and text were combined in various ways to find the most effective historical knowledge visualization method. The representation of Korean classic makeup goes beyond the meaning of language or text and is the cultural content of re-creation, which requires systematic globalization.

The Development of Visualization Indicators for Case-study of Urban Geo-Spatial Information Visualization (도시공간정보 시각화 사례분석을 위한 지표 선정에 관한 연구)

  • Kim, Mi-Yun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.49-58
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    • 2012
  • In Regarding urban geo-spatial information visualization in this study, visualization of physical attribute information is mostly related to the representation of spatial domain and physical objects, and visualization of non-physical attribute information has to do with visualizing citizens and their activity information in the physical environment. In particular, a citizen, one of the non-physical information attributes, is characterized by a constant mobility in the physical environment, and thus visualization of his/her activity information is vital in conveying information because this information may not be depicted with any given, fixed figures. In consideration of this difficulty, this study integrates interrelationship among urban space, human needs, social relations, and lifestyles into a 'high-tech' service where experience in time and space is possible. To analyze the web-service and visualization cases, the study has selected visualization indicators consisting of information representation objective, information representation means, and information representation result. The results of the case analysis through specific indicators set a range in information representation objective, means, and result, thereby forming a user-friendly environment in which representational results are readily available to users, and ultimately expanding the users' selection range coming with a variety of options. This study also assumes that a wide range of service provision is needed to reflect users' needs in developing urban geo-spatial service model, and the display of its results should visualize users' satisfaction to construct the best information needed to users.

The System for Activity-Visualization of the Experience Game of Smart Phone (사용자 활동 가시화를 위한 스마트폰 게임 디자인 시스템)

  • No, Hyo-Houn;Oh, Eui-Sang;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.10 no.5
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    • pp.15-24
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    • 2010
  • Smart phone games market is getting bigger. In this circumstance, the Experience game focusing user's activity is popular among the smart phone games because the user can be easily absorbed into the game and felt more sense of unity with the game. there are several studies about game storytelling which focus on story visualization or effective methods of game design, but the study of game storytelling connected with user's activity is not entirely satisfactory. Therefore, in this paper, we introduce a system for user's activity visualization of the experience game for smart phone. To achieve this, firstly, we show the model which is about the overall configuration of experience game for smart phone. secondly, the detail configurations of the overall game model is introduced. lastly, standing on the model, we introduce a simulation model and a developed program.

An Experimental Study on Flow Structure inside a Display Cooler Using PIV Techniques (PIV기법을 이용한 전시용 냉장기의 내부 유동장 측정)

  • Park, Cheol-Woo;Baek, In-Je
    • Journal of the Korean Society of Visualization
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    • v.5 no.2
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    • pp.48-55
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    • 2007
  • Flow structure inside a refrigerating compartment of a scale-down display cooler model was investigated experimentally by using PIV (particle image velocimetry) method, a reliable velocity field measurement technique, in the present study. In addition, we also carried out flow visualization regarding flow structure and particle movement inside a display cooler by using a tracer method. As a result, the mean velocity field measurement shows a large scale vortical flow structure inside a refrigerating compartment due to strong entrainment flow, going through a base plate open gaps.

A Constrained Triangulation Technique for Visualization on Mobile Devices (모바일 장치에서의 가시화를 위한 경계기반 삼각화)

  • Yang, Sang-Wook;Choi, Young
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.413-421
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    • 2007
  • 3D rendering is becoming a common feature of mobile application programs with the rapid advance of mobile devices. Since the existing rendering engines do not provide triangulation functions, mobile 3D programs have focused on an efficient handling with pre-tessellated geometry. In addition, triangulation is comparatively expensive in computation, so it seems that the triangulation cannot be easily implemented on mobile devices with limited resources. Triangulation of 3D geometry is the essential process of visualization of 3D model data and many different triangulation methods have been reported. We developed a light and fast visualization process that involves constrained triangulation based on Voronoi diagram and applied it to a mobile computer application. In this paper, we applied kd-tree to the original incremental construction algorithm and produced new O(nlogn) incremental construction algorithm. And we show a simple and efficient constrained triangulation method based on Voronoi diagram. This paper also describes an implementation of mobile STEP data viewer as an application of our proposed algorithms.

Analysis of Oil Behavior inside Rotary Compressor Using Developed Visualization Technique

  • Cho Pil-Jae;Lee Seung-Kap;Youn Young;Ko Han-Seo
    • International Journal of Air-Conditioning and Refrigeration
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    • v.14 no.2
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    • pp.76-83
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    • 2006
  • An efficiency of a refrigeration cycle and a reliability of a compressor can be reduced if a refrigerant including excessive lubricating oil is exhausted from the compressor. Thus, the analysis of the oil behavior inside the compressor is required to prevent the problem. A tested rotary compressor with visualization windows has been manufactured. in this study to investigate the oil behavior using developed visualization techniques. The oil behaviors at various operating conditions have been quantified to obtain the relationship with the outlet pressure inside the compressor. Also, the effect of the operating conditions on the quantity of the exhausted oil from the rotary compressor has been investigated using a manufactured test model.

Development of 3D Visualization Program Connected with Real-time Simulator (실시간 시뮬레이터와 연계된 3차원 가시화 프로그램 개발)

  • Lee Ji-woo;Lee Myeong-soo;Seo In-yong;Hong Jin-huck;Lee Seung-Ho;Suh Jeong-Kwan
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.89-92
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    • 2005
  • Each 3D visualization program has its own different structure as for the purpose. This paper describes the design and development of an on-line 3D core data visualization program, $RocDis^{TM}$, for the nuclear simulator. It is possible to analyze the inside of the core status including neutron flux, relative power, moderator and fuel temperature in 3D distribution. Some of other essential information, axial flux distribution etc. could also display in 2D graphs. This program would be design, tuning and training for the simulator core model.

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Explaining the Translation Error Factors of Machine Translation Services Using Self-Attention Visualization (Self-Attention 시각화를 사용한 기계번역 서비스의 번역 오류 요인 설명)

  • Zhang, Chenglong;Ahn, Hyunchul
    • Journal of Information Technology Services
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    • v.21 no.2
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    • pp.85-95
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    • 2022
  • This study analyzed the translation error factors of machine translation services such as Naver Papago and Google Translate through Self-Attention path visualization. Self-Attention is a key method of the Transformer and BERT NLP models and recently widely used in machine translation. We propose a method to explain translation error factors of machine translation algorithms by comparison the Self-Attention paths between ST(source text) and ST'(transformed ST) of which meaning is not changed, but the translation output is more accurate. Through this method, it is possible to gain explainability to analyze a machine translation algorithm's inside process, which is invisible like a black box. In our experiment, it was possible to explore the factors that caused translation errors by analyzing the difference in key word's attention path. The study used the XLM-RoBERTa multilingual NLP model provided by exBERT for Self-Attention visualization, and it was applied to two examples of Korean-Chinese and Korean-English translations.

Natural Language Processing Model for Data Visualization Interaction in Chatbot Environment (챗봇 환경에서 데이터 시각화 인터랙션을 위한 자연어처리 모델)

  • Oh, Sang Heon;Hur, Su Jin;Kim, Sung-Hee
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.11
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    • pp.281-290
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    • 2020
  • With the spread of smartphones, services that want to use personalized data are increasing. In particular, healthcare-related services deal with a variety of data, and data visualization techniques are used to effectively show this. As data visualization techniques are used, interactions in visualization are also naturally emphasized. In the PC environment, since the interaction for data visualization is performed with a mouse, various filtering for data is provided. On the other hand, in the case of interaction in a mobile environment, the screen size is small and it is difficult to recognize whether or not the interaction is possible, so that only limited visualization provided by the app can be provided through a button touch method. In order to overcome the limitation of interaction in such a mobile environment, we intend to enable data visualization interactions through conversations with chatbots so that users can check individual data through various visualizations. To do this, it is necessary to convert the user's query into a query and retrieve the result data through the converted query in the database that is storing data periodically. There are many studies currently being done to convert natural language into queries, but research on converting user queries into queries based on visualization has not been done yet. Therefore, in this paper, we will focus on query generation in a situation where a data visualization technique has been determined in advance. Supported interactions are filtering on task x-axis values and comparison between two groups. The test scenario utilized data on the number of steps, and filtering for the x-axis period was shown as a bar graph, and a comparison between the two groups was shown as a line graph. In order to develop a natural language processing model that can receive requested information through visualization, about 15,800 training data were collected through a survey of 1,000 people. As a result of algorithm development and performance evaluation, about 89% accuracy in classification model and 99% accuracy in query generation model was obtained.

Outdoor Augmented Reality based 3D Model Visualization System of Cultural Heritage Sites (야외 증강현실 기반의 문화 유적지 3D 모델 시각화 시스템)

  • Han, Jong-Gil;Park, Kyoung-Wook;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.3
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    • pp.459-464
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    • 2013
  • Recently, at home and abroad cultural content industry has developed as the growing importance of history. Among them, the reconstruction contents area which combined with IT technology is attracting attention. Specially, using augmented reality technology, 3D visualization researches which restore contents of architectural heritage, cultural heritage sites, and artifacts have been performed in cultural content area. The existing cultural site restore contents are mostly made based on the images taken from indoor. In this paper, efficiently visualize the restore contents in indoor, but outdoors is limited. This theses presents the cultural heritage sites 3D model visualization system using augmented reality in outdoor. Proposed system augments 3D model to cultural heritage site in outdoor by using Smart Phone.