• 제목/요약/키워드: Visual value

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디지털 미디어 환경에서 색상을 인지하는 색채 속성 연구 (A Study on Colour Properties for Colour Recognition in Digital Media Environments)

  • 홍지영
    • 한국인터넷방송통신학회논문지
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    • 제24권3호
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    • pp.9-14
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    • 2024
  • 색의 기본이 되는 구성 요소는 색상, 명도, 채도로 정의된다. 시지각 특성을 기초로 연구한 먼셀 표색계의 경우 색상(Hue), 명도(Value), 채도(Chroma)로 분류하였으며 세 가지 속성에 대하여 기록하는 방법에는 시감에 중점을 두어 색표를 기준으로 기록하는 현색계와 수치상으로 정확하게 기록하여 변색 우려가 없는 혼색계로 구분할 수 있다. 색을 전달하고 표현하는데 있어 색채 용어는 매우 중요하게 사용되며 색채는 색상, 명도, 채도의 조합에 따라 색상을 구분하고 정의할 수 있다. 현재 다양한 미디어 매채의 개발로 인해 이전에 구현할 수 없던 색의 범위까지 표현할 수 있게 되었으며 디지털 중심의 색채 연구가 좀 더 세분화 되어 색채를 지각하는 특성에 대한 기초연구가 필요하다. 본 연구는 디스플레이에서 시지각 기반 먼셀 표색계의 대표 10가지 색상을 대상으로 각 색상을 인지하는 명도와 채도의 범주에 대해 알아보고자 정신물리학 실험을 진행하고 이를 분석하였다. 본 연구는 진행된 실험 결과를 분석하여 색채 인지 특성에 대한 기초 연구 자료로써 유의미 여부를 정의한 후 향후 연구방향을 제시한다.

감성 가치 평가를 위한 시각적, 청각적 매체의 효용 (The effects of visual and auditory information as A tool of emotional value assessment)

  • 김명석;이은창
    • 조형예술학연구
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    • 제1권
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    • pp.95-123
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    • 1999
  • The goal of this research is a visual and auditory tool development enabling designers to have the same emotional value with users in the process of user centered design. Through the research, we intend to show the aid measure for making cognitive gaps narrow between users and designer in the process of transforming and understanding the emotional needs as a verbal image. because In the business practice of design, most of tools and techniques for assessment and analysis of emotional needs are those used usually in the marketing fields. So the information generated and transformed from users to designers have a form of physical words. When the designer's understanding of the emotional needs is considered as a product mediated communication process, the morphologic and cognitive information gaps become obvious. This difference could be a false basis in designing with emotional user needs. So the alternative needs assessment sub-tools of visual and auditory information form was embodied mainly for designer's cognitive gaps and inter-cultural emotional needs assessment. As the method of embodiment, Firstly, adjectives related to emotion were classified in their cognitive dimension. Secondly, visual and auditory data were extracted, and then the relativity verified. Finally, the practicality and effectiveness were tested through the database generation. In view of the results so far achieved, 1. We could find being of the big information cognitive gaps in the verbal assessment of emotional needs between designers and users. 2. With the visual and auditory assessment tool, we could make the big cognitive gaps narrower than we expected. 3. Also, we could find the chance that the fidelity, recognition, and friendliness of design for emotional user needs would become better.

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국산 침엽수재의 육안 등급구분방법 및 허용응력설정에 관한 총설 (Review of Visual Grading and Allowable Stress Determination Methodologies for Domestic Softwood)

  • 공진혁;정기영
    • Journal of the Korean Wood Science and Technology
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    • 제43권1호
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    • pp.25-35
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    • 2015
  • 본 연구에서는 국산 침엽수재의 육안 등급구분과 허용응력설정에 관한 국내의 학술논문을 정리하였다. 국립산림과학원 고시(KFRI 1995-27, KFRI 2000-39, KFRI 2007-3, KFRI 2009-1)를 활용하여 국산 낙엽송재의 육안 등급 구분한 연구를 비교한 결과 등급구분 비율이 연구자마다 상이했다. 보다 신뢰할 수 있는 등급구분 분류를 위해서 공증된 목재이용 기관에서 숙련된 연구자에 의한 등급구분을 시행하여야 할 것으로 사료된다. 허용응력설정에 관한 연구를 고찰한 결과, 연구자 마다 허용응력산출 방법이 ASTM D 245, KS F 2152, JAS 1990으로 모두 상이했다. 이는 침엽수 구조용재(KS F 3020)에서 기준허용응력을 제시하고 있지만 허용응력을 산출하는 명확한 방법이 제시되어 있지 않기 때문인 것으로 나타났다. 따라서 공식적인 허용응력 결정방법이 제정되어야 할 것으로 사료된다.

자동시각검사환경하에서 공정 목표치의 설정 (Determination of Target Value under Automatic Vision Inspection Systems)

  • 서순근;이성재
    • 품질경영학회지
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    • 제29권3호
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    • pp.66-78
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    • 2001
  • This paper deals with problem of determining process target value under automated visual inspection(AVI) system. Three independent error sources - digitizing error, illumination error, and positional error - which have a close relationship with the performance of the AVI system, are considered. Assuming that digitizing error is uniformly or normally distributed and illumination and positional errors are normally distributed, respectively, the distribution function for the error of measured lengths is derived when the length of a product is measured by the AVI system. Then, Optimal target values under two error models of AVI system are obtained by minimizing the total expected cost function which consists of give away, rework and penalty cost. To validate two process setting models, AVI system for drinks filling process is made up and test results are discussed.

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An Adaptive Image Quality Assessment Algorithm

  • Sankar, Ravi;Ivkovic, Goran
    • International journal of advanced smart convergence
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    • 제1권1호
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    • pp.6-13
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    • 2012
  • An improved algorithm for image quality assessment is presented. First a simple model of human visual system, consisting of a nonlinear function and a 2-D filter, processes the input images. This filter has one user-defined parameter, whose value depends on the reference image. This way the algorithm can adapt to different scenarios. In the next step the average value of locally computed correlation coefficients between the two processed images is found. This criterion is closely related to the way in which human observer assesses image quality. Finally, image quality measure is computed as the average value of locally computed correlation coefficients, adjusted by the average correlation coefficient between the reference and error images. By this approach the proposed measure differentiates between the random and signal dependant distortions, which have different effects on human observer. Performance of the proposed quality measure is illustrated by examples involving images with different types of degradation.

美(미)醜(추) 콘텐츠 시청 시 발생하는 뇌파 신호 분석 (An Analysis of EEG Signal Generated from Watching Aesthetic and Non-aesthetic Content)

  • 김용우;강동균;강행봉
    • 한국멀티미디어학회논문지
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    • 제21권1호
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    • pp.1-9
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    • 2018
  • Much research has been conducted to judge aesthetic value for a single type of stimuli, but research to determine aesthetic value when two kinds of stimuli are presented at the same time is not explored in depth. In this paper, we measure the difference between the presentation of visual stimuli like general image and the presentation of signboard image including text stimuli using EEG. In the experiment, two oddball tasks were performed for general images and signboard images, and EEG changes according to the aesthetic value of the images were measured. As a result, the change of ERP in signboard image was larger than that of general image. We confirmed that more visual information was received and processed when two stimuli were presented at the same time.

옥외간판의 시각적 요소가 소비자 가치판단에 미치는 영향 -부산 4개 지역의 유흥업소 간판을 중심으로 - (The Impact of Visual Factors of Outdoor Signboards on Value Judgement - Focused Around the Signboards of Merrymaking Salons in 4 Areas of Busan -)

  • 심미영;안병진;이진호
    • 디자인학연구
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    • 제17권2호
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    • pp.171-180
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    • 2004
  • 본 연구는 옥외간판의 시각적 요소가 소비자의 가치판단에 미치는 요인과 영향에 대한 문제를 고찰하였다. 연구방법은 1차 실증 조사에서 부산 4개 지역 유흥업소의 간판을 촬영, 조사, 분석하였다. 2차 설문조사에서는 분석한 자료를 근거로 지역별ㆍ업소별ㆍ상중하별로 분류 빈도 측정치에 근거 가치판단에 사용할 간판 15개를 선정하였다. 3차 가치항목(A-G)에 대한 설문을 조사하여 소비자 가치를 분석하였다. 4차 소비자 가치와 실제 업소의 가치를 비교 분석하여 결론을 알아보는 방법으로 진행하였다. 연구결과, 간판의 시각요소들이 소비자에게 파급되는 효과는 단순한 정보 제공이 아닌 업소부가가치의 중요한 요소의 근거가 됨을 알 수 있었다.

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시각디자인에 나타난 인간의 사회화과정의 심리요인에 관한 연구 - 1994-2003년의 인쇄매체광고를 중심으로 - (Study on the Psychological Factors of Human Socialization in Visual Design - Focused on the printed media advertisements from 1994 to 2003 -)

  • 오근재
    • 디자인학연구
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    • 제18권2호
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    • pp.79-90
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    • 2005
  • 본 연구는 인간의 상호관계성 혹은 인간의 사회화과정이 오늘날의 시각디자인에 어떻게 관여되고 있는가를 사회학적, 심리학적인 이론을 바탕으로 규명할 목적으로 작성되었다. 먼저 인간의 사회화에 대한 생리학과 철학, 그리고 심리학적인 근거를 고찰하였고 이들이 시각디자인에 구체적으로 어떻게 작용하는가를 사례연구를 통하여 분석하였으며, 분석된 결과를 결론으로 도출하였다. 문헌연구를 통하여 얻어낸 인간의 사회화과정의 심리요인은 성적쾌락추구를 비롯하여 11개로 정리되었고, 이를 도구 삼아 1994년부터 2003년까지 대한민국광고대상 수상작 40편의 인쇄매체광고디자인을 분석하였다. 분석된 결과는 생물학적인 기초로서의 적응가치와 문화적 각인항에 사례의 대부분이 반응하고 있었음이 발견되었고, 광고가 지니고 있는 기본적인 존립근거로는 사회적 불안심리로서의 상호불신과 대가행렬에 바탕을 두고 있었음이 발견되었다. 이는 앞으로의 광고 역시 오늘날과 같은 존재이유를 지니는 한, 적응가치, 문화적 각인, 사회학습, 모방학습 등에 기초할 수밖에 없음을 시사하는 것이다.

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전시공간 홀에서 대상체의 유무에 따른 시지각 특성 연구 (Study on Characteristics of Visual-Perception by Presence of Object in Exhibition Hall)

  • 최계영
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.106-115
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    • 2017
  • This study has analysed the characteristics of observation by presence of objects in exhibition spaces through eye-tracking. The area with prevailing observation by the change of observation time with visual-perception response to the presence of objects has been analyzed to figure out the mechanism of sensibility estimation which can take place while the visual-perception is being estimated in spaces. Research results are able to ascertain that First, it was very characteristic that the signs right and left were observed more when there were no objects while when there were objects they were observed prevailingly. Second, the characteristics by section when there were any objects showed that there were more high observation scale I (more than 1000ms). When there were any objects with the number of areas where all the participants prevailed commonly, the scale was more, also. Third, in the process of acquiring any visual-perception information in spaces, the element of landmark can be regarded as a control point for space cognition, where the objects (people) became landmark when there were the objects but the signs became landmark when there were no objects. Fourth, the polynomial trend line of the changes to prevailing observation frequency by observation time shows that there was a gradual average value in general when there were any objects and then after the time range[8] the prevailing observation frequency increased. Without any objects, after a particular time range the value sharply dropped along with the increase of observation time because no objects to be observed prevailingly couln't be seen. The gradual average value means that some elements in the space were prevailingly observed all the time.

애니메이션 캐릭터의 귀여움 표현 요소 연구 : 이등신 캐릭터를 중심으로 (A Study on the Performance Factors of Cute Characters Center Around a Two-Headed Character)

  • 하산;박성원
    • Journal of Information Technology Applications and Management
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    • 제27권4호
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    • pp.85-91
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    • 2020
  • Animation is a field of popular visual art that is established in human life, and the form of characters appearing is an important factor that is highly anticipated by the public. Designing animation characters according to aesthetic characteristics not only satisfies people's aesthetic needs but can also increase their artistic immersion in animation works. In addition, animation storytelling is delivered around characters and enhances the value of the work by encouraging more public to focus on it. In this paper, we tried to analyze the design elements of Minions characters to derive the reason why they are loved by the public. Among the morphological characteristics of bicepsin characters, a study was conducted on the fact that bicepsin characters visually express 'cute' through the study of infantile eating and color. The visual cuteness elements of a bisung character will soon be linked to the psychological satisfaction of the audience's work and will be a factor in the appreciation of the value of the work. By studying the elements of expression that represent isosin characters, I would like to discuss the factors that help the audience to immerse and get satisfaction with the characters. This will be used as an important factor for an animation character to have for the audience and will reveal its value. Second-class animation images belong to the art of small pieces, suitable for all the audience to enjoy. The two-size animated image has a strong appeal and entertainment, is a confusing visual attribute, can stimulate the audience's five senses. Compared with the actors in the movie, the visual form of the animation is more important.