• 제목/요약/키워드: Visual sensory

검색결과 425건 처리시간 0.029초

Revitalizing Department Store Shopping Value and In-store Experiences: A Case Study on Debenhams and Selfridges

  • Claridge, Christina;Hur, Eunsuk
    • 패션비즈니스
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    • 제25권6호
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    • pp.81-101
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    • 2021
  • Traditional department stores have been struggling to attract customers for several years. Many retail stores have closed in recent years, even before the COVID-19 pandemic. The reinvention of in-store shopping value and experience is imperative to attract customers and reinvigorate retail business. The purpose of this study was to discover which in-store components can improve customer experiences and loyalty while also identifying dissatisfaction issues in consumer experiences in department stores. The data was collected from two consumer groups-luxury department store (Selfridges) customers and mid-market department store (Debenhams) customers-to identify the types of value and experiences they seek most often. The findings showed that to enhance their store patronage, Debenhams should reposition their brand image in a way that allows customers to connect with their self-image and lifestyle by improving efficiency and convenience and prioritizing the utilitarian and social value types. By contrast, Selfridges should enhancetheir store atmosphere, visual merchandising and sensory experiences by maximizing slow retailing experiences and emphasizing the aspirational self-concept image for symbolic and hedonic value. This research uncovered the existence of numerous overlappingvalue dimensions, each of which contributed to the enhancement of the others. Several young customers expressed their support for ecologically responsible, cost-effective second-hand luxury products. Instead of focusing merely on conventional value dimensions, department retailers should determine how environmental and ethical objectives can be fulfilled. This study explained how department stores can craft their in-store environments to appeal to their customers' preferred value types to ensure success in a competitive market.

Analysis of Effect by Duration of Cryotherapy in the Posterior region of Neck for College Students

  • Ji Hong Chang
    • 한국정보전자통신기술학회논문지
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    • 제16권5호
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    • pp.301-306
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    • 2023
  • Attention is a fundamental aspect in the cognitive process of human. Cognitive system of human body requires to focus on selected information among a vast amount of information from sensory organs. It has widely studied that various environmental factors affected the level of attention; however, few researches have aimed to the effect of direct cryotherapy. In this research, level of attention was studied comparing sub-indexes of FAIR test between groups with different duration of direct cryotheapy to the back of neck. FAIR test is a evaluation tool for visual attention consisting of three sub-indexes. Selective attention, accuracy of attention, and persistence of attention can be independently analyzed by FAIR test. In the analysis of selective attention, cryotherapy for 5 to 20 minutes showed higher result than cryotherapy for 40 minutes. In the analysis of persistence of attention, cryotherapy for 5 to 15 minutes showed higher result than cryotherapy for 40 minutes. Overall, selective attention and persistence of attention turns out to be maximized between 5 to 20 minutes of cryotherapy and tends to decrease afterwards. However, accuracy of attention does not seem to be affected by the duration of cryotherapy. Correlation between selective attention and the skin temperature by cryotherapy tends to be negative supporting the findings by ANOVA and post-hoc test. Correlation between persistence of attention and the skin temperature showed similar results.

3D Printing of Materials and Printing Parameters with Animal Resources: A Review

  • Eun Young Jeon;Yuri Kim;Hyun-Jung Yun;Bum-Keun Kim;Yun-Sang Choi
    • 한국축산식품학회지
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    • 제44권2호
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    • pp.225-238
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    • 2024
  • 3D printing technology enables the production of creative and personalized food products that meet consumer needs, such as an attractive visual appearance, fortification of specific nutrients, and modified textures. To popularize and diversify 3D-printed foods, an evaluation of the printing feasibility of various food pastes, including materials that cannot be printed natively, is necessary. Most animal resources, such as meat, milk, and eggs, are not inherently printable; therefore, the rheological properties governing printability should be improved through pre-/post-processing or adding appropriate additives. This review provides the latest progress in extrusion-based 3D printing of animal resource-based inks. In addition, this review discusses the effects of ink composition, printing conditions, and post-processing on the printing performance and characteristics of printed constructs. Further research is required to enhance the sensory quality and nutritional and textural properties of animal resource-based printed foods.

기관지천식 환자에서 폐기능검사와 호흡곤란지수의 관련성에 관한 연구 (Assessment of the Relationship between Pulmonary Function Test and Dyspnea Index in Patients with Bronchial Asthma)

  • 김세규;천선희;장준;하종원;홍천수;김성규;이원영
    • Tuberculosis and Respiratory Diseases
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    • 제39권5호
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    • pp.392-399
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    • 1992
  • 연구배경 : 호흡곤란은 호흡기질환 환자의 가장 흔한 주소이나 이를 감지하는 정확한 기전은 아직 잘 알려져 있지 않다. 폐질환에서 호흡곤란의 심한 정도와 치료에 대한 반응을 측정하는 데 있어 객관적인 폐기능을 이용하여 왔으나 호흡곤란은 폐 환기능 뿐 아니라 심장, 폐질환, 심인적 요인 등을 반영한 복합적인 증상이므로 주관적으로 측정하는 호흡곤란지수(dyspnea index)를 사용하여 이러한 증상의 정도를 양적으로 측정하는 것도 유용할 것으로 생각된다. 방법 : 증상이 기관지천식 환자를 대상으로 Visual Analogue Scale(VAS) 및 Borg Scale Dyspnea Index (BSDI)와 Spirometry를 검사전 휴식상태, methacholine 유발검사에서 양성을 나타내었을 때, 기관지확장제 투여후 각각 측정하였다. 결과 : 1) 기저상태와 Methacholine 및 기관지확장제 투여후 시행한 폐기능검사 결과와 VAS 및 BSDI 간 상관관계는 없었다. 2) FEV1, FVC 및 MMFR 변화량과 VAS 및 BSDI 변화량 간에도 상관관계는 없었다. 3) 천식의 증상호소가 경미한 환자군이 증상호소가 심한 환자군 보다 methacholine 및 기관지확장제 투여 후의 VAS 및 BSDI의 변화가 더 컸다. 4) 호흡곤란지수중 VAS이 BSDI 보다 조금 큰 수치 및 변화량을 보였으며 두 지수 간의 상관관계를 볼 수 있었다(R=0.82). 결론 : 기관지천식 환자에서 기저상태 및 Methacholine 유발검사시에 객관적인 폐기능 검사 수치의 유의한 차이가 없음에도 불구하고 주관적인 호흡곤란지수는 변화하는 경향을 보였으며, 이는 경중 천식군에서 더욱 뚜렷하였다. 호흡곤란지수는 환자 간의 비교척도로는 사용될 수 없으나 한 환자에서 경과관찰이나 치료효과를 판정하는데에 spirometry와 함께 중요한 지표가 될 것으로 생각된다.

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동작 모니터링을 위한 웨어러블 센싱 및 피드백 제품 디자인 개발 (Development of Wearable Sensing and Feedback Product Design for Movement Monitoring)

  • 조현승;양진희;이강휘;이정환;박서연;최형익;전학수;이주현
    • 감성과학
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    • 제21권3호
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    • pp.165-176
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    • 2018
  • 본 연구는 시 청각 피드백을 통해 아동의 운동 효과를 증진시킬 수 있는 의류형 웨어러블 동작 센싱 및 피드백 시스템을 개발하는 것을 목적으로 한다. 본 연구에서는 직물 센서 제조 및 이를 적용한 스포츠웨어 디자인, 직물기반 동작 센싱 모듈 설계, 아동의 운동 흥미 유발을 위한 시 청각 피드백 시스템 개발 등의 일련의 연구를 수행하였다. SWCNT 기반의 동작 센싱용 신축성 직물 센서를 개발하고, 이를 의복의 사지 관절 부위에 부착한 스포츠웨어를 디자인하였으며, 센싱 모듈을 설계하여 아동을 대상으로 한 관절 동작 실험을 통해 센싱 성능을 검증하였다. 또한 악세서리 형태로 개발된 피드백 제품을 통해 본 연구에서 개발된 스포츠웨어를 착용한 아동의 동작에 따라 빛과 소리로 반응하도록 구현하였다. 본 연구의 결과로, 아동의 운동 흥미를 유발할 수 있는 아동용 스포츠웨어 및 악세서리 제품의 디자인 프로토타입을 제안하였다.

Effect of light touch on body sway during a stable posture with blocked visual information

  • Kim, Jong-Gun;Kim, Jin-Hong;Do, Kwang-Sun;Yim, Jongeun
    • Physical Therapy Rehabilitation Science
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    • 제5권3호
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    • pp.138-142
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    • 2016
  • Objective: The purpose of this study was to investigate how light touch with a finger affects balance ability when a posture is maintained in the condition of visual information blockage and to provide a fundamental material for developing balance ability in the process of rehabilitation treatment. Design: Cross-sectional study. Methods: The study subjects were 17 healthy men and women in their twenties and thirties who were studying at S University in Seoul. The system was comprised of an equilateral triangular force platform. Subjects were asked to step on the foot position of the force platform (Good Balance, Finland) barefooted for 30 seconds, with eyes closed, hands hanging down loosely, and feet comfortably apart. It was connected to a laptop by using Bluetooth technology. An experiment was conducted in the following three circumstances: 1) no-touch trial, 2) light touch to the back (T7 area), and 3) light touch to the middle finger of the left hand. Each subject was given a 10-minute break between consecutive measurements. The experimental circumstances were performed randomly. Anteroposterior sway (APSV), mediolateral sway velocity (MLSV), and velocity moment (VM) were measured. Results: The APSVs (mm/s) were $9.32{\pm}3.37$ and $5.45{\pm}2.98$; the MLSVs (mm/s), $6.39{\pm}3.35$ and $3.31{\pm}2.48$; and VM ($mm^2/s$), $17.13{\pm}11.75$ and $6.76{\pm}8.31$ in the first and second experimental circumstances, respectively. APSV, MLSV, and VM values were significantly improved with the 1) no-touch trial and 2) light touch to the back trail conditions compared with the 3) light touch to the middle finger of the left hand condition (p<0.05). Conclusions: This study revealed that the balance ability for maintaining a body posture was influenced more by light touch to the back (T7) than by light touch with the sensitive fingertip and body sway diminished after visual information was blocked.

시각장애인의 미술 작품 감상 접근성을 높이는 다중감각 인터랙션의 설계 및 평가 (Design and Evaluation of Multisensory Interactions to Improve Artwork Appreciation Accessibility for the Visually Impaired People)

  • 박경빈;조성기;정찬호;최효진;홍태림;정재호;양창준;왕처우;조준동;이상원
    • 감성과학
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    • 제23권1호
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    • pp.41-56
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    • 2020
  • 본 연구에서는 시각장애인이 시각 외의 잔존감각인 촉각, 청각, 후각을 활용하여 미술 작품을 감상하고 이해할 수 있도록 도울 수 있는 다중감각 인터랙션 기술을 제안한다. 나아가, 다중감각 인터랙션의 설계 적합성을 평가하기 위해 실제 시각장애인을 대상으로 다중감각 인터랙션 기술이 적용된 시스템을 통해 미술 작품을 감상한 경험에 대한 질적 인터뷰 기반의 사용자 테스트를 수행하였다. 사용자 테스트 결과, 미술 작품에 적용한 다중감각 인터랙션 요소들은 전반적으로 시각장애인으로 하여금 미술 작품 감상 및 이해를 도왔으며, 나아가 다중감각 인터랙션을 통해 미술 작품을 감상한 경험이 만족스러웠다는 긍정적인 평가 결과가 나타났다. 반면, 일부 다중감각 인터랙션 요소는 미술 작품을 감상하는 동안 전혀 인지하지 못하였거나 오히려 미술 작품 감상에 있어서 혼란을 야기했다는 부정적인 평가 결과도 나타났다. 본 연구는 시각장애인의 문화예술 작품 감상의 접근성을 증진할 수 있는 기술적 대안으로서 비시각 다중감각 인터랙션의 구체적인 개발 방향성 및 가이드라인을 제공하는 데 기여하였다. 나아가, 시각장애인뿐만 아니라 아동이나 노인과 같은 비시각장애인도 유니버설 인터랙션 기술을 통해 기존의 시각 위주의 단편적 경험을 넘어선 종합적인 감각적 경험을 할 수 있는 기술 기반을 구축하는데 기여할 수 있을 것으로 기대된다.

의복 디자인 선에 따른 시각적 효과에 관한 연구 (A Study on the Visual Effects According to the Lines in Cloth Designing)

  • 이경희
    • 대한가정학회지
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    • 제28권4호
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    • pp.1.1-13
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    • 1990
  • Authors have performed the sensory evaluation tests according to each given items after selecting various lines in order to assess the visual effects by the lines in cloth designing. The evaluations were done by means of ranking tests followed by paired comparison tests. The results obtained were as follows : 1. In the item in than "Shoulder width looks wide", the design C3 showed the best visual effect, and then B1, F8, and A5 comes in order. In "Shoulder width looks narrow", they were A2, F5, F7, and B2 in order. 2. In "Bust looks big", the effect was best in F9, and then B1, F5, C3, and A5 and order. "Bust looks small" item showed A3, C1, and F1 in order. 3. In "Waist looks thick", they were B2, D1, and F7 while in "Waist looks thin", they were B3, F8, and D6 in order. 4. In the item in that "Hip looks big", the best effect was in F9, and then E3, C2, and B4 in order. In "Hip looks small", the best one was C1, and then comes. E1, F6, and F8. 5. In "Upper body looks thick", they were D2, D4, F8, C3 and A5 in order whild in "Upper body looks thin", they were A1, F5, and D7 in order. 6. In the item "Lower body lookds thick", they were F9, C2, E3, B3, and D3 in order. In "Lower body looks thin", the best one was C1, and then D1, E2, F6, and F8 comes in order. 7. In "whole body looks thick", they were F9, F3, D3, and A5, and in "Whole body looks thin", they were F5, A1, C1, and D6 in order. 8. In "Height looks tall", the effects were in order of A4, D6, E1, and F7 while in "Height looks short", they were E3, F9, B4, D2, and D1. 8. In "Height looks tall", the effects were in order of A4, D6, E1, and F7 while in "Height looks short", they were E3, F9, B4, D2, and D1. F9, B4, D2, and D1.

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Effect of visual marbling levels in pork loins on meat quality and Thai consumer acceptance and purchase intent

  • Noidad, Sawankamol;Limsupavanich, Rutcharin;Suwonsichon, Suntaree;Chaosap, Chanporn
    • Asian-Australasian Journal of Animal Sciences
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    • 제32권12호
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    • pp.1923-1932
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    • 2019
  • Objective: We investigated visual marbling level (VML) influence on pork loin physicochemical traits, consumer palatability responses, VML liking, purchase intent, and their relationships. Methods: For each of five slaughtering dates, at 24-h postmortem, nine paired Duroc castrated male boneless Longissimus dorsi (LD) muscles were categorized into low (LM, score 1 to 2, n = 3), medium (MM, score 3 to 4, n = 3), and high (HM, score 5 to 6, n = 3) VML. Meat physicochemical quality traits and consumer responses (n = 389) on palatability and VML liking, and purchase intent were evaluated. The experiment was in randomized complete block design. Analysis of variance, Duncan's multiple mean comparisons, and correlation coefficients were determined. Results: VML correspond to crude fat (r = 0.91, p<0.01), but both were reversely related to moisture content (r = -0.75 and -0.91, p<0.01, respectively). As VML increased, ash (p<0.05) and protein (p = 0.072) decreased, pH and $b^{\star}$ increased (p<0.05), but drip, cooking (p<0.05) and thawing (p = 0.088) losses decreased. Among treatments, muscle fiber diameter, sarcomere length, total and insoluble collagen contents, $L^{\star}$, and $a^{\star}$ did not differ (p>0.05). Compared to the others, HM had lower collagen solubility percentage (p<0.05), but similar (p>0.05) Warner-Bratzler shear force (WBSF). No differences (p>0.05) were found in juiciness, overall flavor, oiliness, and overall acceptability, but HM was more tender (p<0.05) than the others. Based on VML, consumers preferred MM to HM (p<0.05), while LM was similar to MM and HM (p>0.05). Corresponding to VML preference (r = 0.45, p<0.01), consumers (83%) would (p<0.01) definitely and probably buy MM, over LM (74%), and HM (68%), respectively. Conclusion: Increasing VML in pork LD altered its chemical composition, slightly increased pH, and improved water holding capacity, thereby improving its tenderness acceptability. Marbling might reduce chewing resistance, as lower collagen solubility in HM did not impact tenderness acceptability and WBSF. While HM was rated as most tender, consumers visually preferred and would purchase MM.

디자인 기반 융합탐구를 활용한 중국 유학생들의 학습공동체 실행연구 (A Study on the Implementation of Learning community of Chinese International Students Using Design-Based Convergence Exploration)

  • 김미희;이영숙
    • 사물인터넷융복합논문지
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    • 제8권5호
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    • pp.85-91
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    • 2022
  • 과학기술과 감성의 융합을 가장 강조하는 IOT 사회환경에서 본 연구는 디자인 분야를 전공하고 있는 중국 유학생 대학원생들의 학습공동체 운영을 기반으로, 디자인 융합 수업에 참여하면서 어떠한 경험을 하였는지 그리고 그 경험의 의미는 무엇인지를 탐색해보는 것을 연구목적으로 하였다. 이를 위해 T대학에 재학하고 있는 12명의 대학원생을 대상으로 디자인 기반의 탐구 방법을 활용하여 다양한 연구 문제를 시각화하는 것으로 실행연구를 하였다. 디자인 중심의 융합수업은 외부환경에 의해 주어지는 표현기법과 연구 참여자들의 내적 동기에 의해 시각적 전략으로 표현되는 내용을 바탕으로 소그룹으로 진행되었다. 연구 참여자들은 연구 문제의 관점과 의도를 연구물에 나타내기 위해 연구 과정에서 시각 자료의 은유적 사용과 분석, 연구 문제에 대한 감각적 접근 등의 다양한 시각적 전략을 사용하여 표현한 융합디자인 연구물은 창의적 사고과정을 표출하는 형식으로 제시되었다. 탐구의 한 방법으로 다양한 경험을 토대로 결과물을 제시한 수업방식은 새로운 수업 형식의 변화 및 교수자들의 실천적 지식 나눔과 학습참여자들의 공동체 참여의 의미를 시사한다고 여긴다.