• Title/Summary/Keyword: Visual scanning

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Effect of Visual Scanning Program on the Visual Memory of Stroke Patients: Single Subject Research Design (시각탐색(visual scanning) 프로그램이 뇌졸중 환자의 시각기억에 미치는 영향: 단일 사례연구)

  • Hwang, Sun-Jung;Kim, Jung-Mi
    • The Journal of Korean society of community based occupational therapy
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    • v.3 no.1
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    • pp.67-75
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    • 2013
  • Objective : The purpose of study was to visual scanning program on the effect of visual memory in stroke patients. Method : A single subject experimental research with ABA design was employed in this study. The experiment composed of 15 sessions in total: 5 sessions for baseline, 7 session for visual scanning program, and 3 sessions for the second baseline. Each session for intervention took 30 minutes daily. MVPT, CNT(visual span test, visual learning test) were used for assessment visual perception, visual memory. Result : After visual scanning program, changing faster processing time MVPT 5.5 seconds to 4.5 seconds. Also all itme raw score changes of CNT visual span test, visual learning test. Conclusion : Visual scanning program in stroke patients give a positive impact on the visual memory. To improve stroke patients' perception visual scanning program utilizing visual perception research as well as training programs for a variety of looks forward to being developed.

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Analysis of Features to Acquire Observation Information by Sex through Scanning Path Tracing - With the Object of Space in Cafe - (주사경로 추적을 통한 성별 주시정보 획득특성 - 카페 공간을 대상으로 -)

  • Choi, Gae-Young
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.76-85
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    • 2014
  • When conscious and unconscious exploring information of space-visitors which is contained in the information acquired in the process of seeing any space is analyzed, it can be found what those visitors pick up as factors in the space for its selection as visual information in order to put it into action. This study, with the object of the space reproduced in three dimensions from the cafe which was visited for conversation, has analyzed the process of acquiring space-information by sex to find out the features of scanning path, findings of which are the followings. First, the rate of scanning type of males was "Combination (50.5%)- Circulation (31.0%) and that of females "Horizontal (32.5%) - Combination (32.1%)", which shows that there was a big difference by sex in the scanning path which took place in the process of observing any space. Second, when the features of continuous observation frequency by sex is looked into, the trends of increased "horizontal" scanning and decreased "Combination" scanning of both showed the same as the frequency of continuous observations increased, while in case of "Circulation" scanning, that of females was found to decrease but that of males showed the aspect of confusion. Third, the 'Combination' scanning of males was found strong at the short observation time with three times of continuous observation frequency defined as "Attention Concentration" while the distinct feature was seen that the scanning type was dispersed to "combination-circulation" as the frequency of continuous observation increased. Females start the information acquirement with "combination-circulation" but in the process of visual appreciation they showed a strong "Horizontal" These scanning features can be defined as those by sex for acquiring space information and therefore are very significant because they are fundamental studies which will enable any customized space-design by sex.

Scanning Determination & Observation Features by Sex shown in the Process of Acquiring Visual Information - With the Object of Subway Station Hall Space - (시각정보획득과정에 나타난 주사판정과 성별 주시특성 - 지하철 홀 공간을 대상으로 -)

  • Kim, Jong-Ha;Choi, Gae-Young
    • Korean Institute of Interior Design Journal
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    • v.23 no.6
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    • pp.115-124
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    • 2014
  • This study has carried out scanning tests in order to figure out the features of scanning search by sex of space users, with the result of which the validity of data has been estimated. In this research, the scanning patterns were set up for verifying the typology of scanning paths and then the reason for determining scanning paths and the validity of estimation method were reviewed. Since the observation features depends on sex, the analysis of visual activities for acquiring any information in a space will reveal the intention and purpose of space users. The findings by analyzing the features of scanning pattern by sex which were found at the determination of scanning patterns can be defined as the followings. First, for estimating the process of space-information search, the movement distance at each point of continuative-observation data from the angle of eye-movement has been extracted, on the ground of which the fixation and movement of eye have been defined for the establishment of scanning-cut characteristics. Second, the scanning times were estimated for the extraction of effective observation data that would be used for comparative analysis, which showed that men had more data (3,398.2/64.4%) than women (2,998.2/55.6%). This enables the acknowledgment that the scanning cut of men was relatively less, which indicates that men will acquire more information on space than women in the process of observing any space. Third, men's scanning times (58.0 times/2.02 seconds) were less than those of women (71.9 times/1.39 seconds) while the scanning time of the former was longer than that of the latter, which shows the feature that it takes longer for men than women in scanning while the scanning times of the former is less than those of the latter. Fourth, the observation features can be determined that the combination of this result with the predominance character by sex for a general viewpoint to be employed indicates that while men employ mixed-scanning for observation activities to acquire space-information spending for longer time, women, by concentrated-scanning, focus on a single point for shorter time or stay at one location for a considerably long time for space-information acquirement.

A Study on the Eye-Hand Coordination for Korean Text Entry Interface Development (한글 문자 입력 인터페이스 개발을 위한 눈-손 Coordination에 대한 연구)

  • Kim, Jung-Hwan;Hong, Seung-Kweon;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.149-155
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    • 2007
  • Recently, various devices requiring text input such as mobile phone IPTV, PDA and UMPC are emerging. The frequency of text entry for them is also increasing. This study was focused on the evaluation of Korean text entry interface. Various models to evaluate text entry interfaces have been proposed. Most of models were based on human cognitive process for text input. The cognitive process was divided into two components; visual scanning process and finger movement process. The time spent for visual scanning process was modeled as Hick-Hyman law, while the time for finger movement was determined as Fitts' law. There are three questions on the model-based evaluation of text entry interface. Firstly, are human cognitive processes (visual scanning and finger movement) during the entry of text sequentially occurring as the models. Secondly, is it possible to predict real text input time by previous models. Thirdly, does the human cognitive process for text input vary according to users' text entry speed. There was time gap between the real measured text input time and predicted time. The time gap was larger in the case of participants with high speed to enter text. The reason was found out investigating Eye-Hand Coordination during text input process. Differently from an assumption that visual scan on the keyboard is followed by a finger movement, the experienced group performed both visual scanning and finger movement simultaneously. Arrival Lead Time was investigated to measure the extent of time overlapping between two processes. 'Arrival Lead Time' is the interval between the eye fixation on the target button and the button click. In addition to the arrival lead time, it was revealed that the experienced group uses the less number of fixations during text entry than the novice group. This result will contribute to the improvement of evaluation model for text entry interface.

The feature of scanning path algorithm shown at natural visual search activities of space user (공간사용자의 본능적 시선탐색활동에 나타난 주사경로 알고리즘 특성)

  • Kim, Jong-Ha;Kim, Ju-Yeon
    • Science of Emotion and Sensibility
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    • v.17 no.2
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    • pp.111-122
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    • 2014
  • This study has analyzed the scanning path algorithm shown at the process of exploring spatial information through an observation experiment with the object of lobby in subway station. In the estimation of observation time by section, the frequency of scanning type was found to increase as the observation time got longer, which makes it possible that the longer the observation lasts the more the observation interruptions occur. In addition, the observation slipped out of the range of imaging when any fatigue was caused from the observation or the more active exploration took place. Furthermore, when the trend line was employed for the examination of the changes to the scanning type by time section, "concentration" "diagonal or vertical" showed a sharp and a gentle increases along with the increase of time section respectively, while "circulation. combination, horizontal" showed a reduction. The observation data of the subjects observing a space include various visual information. The analysis of the scanning type found at "attention concentration" enabled to draw this significant conclusion. The features of increase and decrease of scanning types can be a fundamental data for understanding the scanning tendency by time.

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

Performance Enhancement through Row-Column Cross Scanning in Differential Histogram-based Reversible Watermarking (차이값 히스토그램 기반 가역 워터마킹의 행열 교차 스캐닝을 통한 성능 향상 기법)

  • Yeo, Dong-Gyu;Lee, Hae-Yeoun;Kim, Byeong-Man
    • The KIPS Transactions:PartB
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    • v.18B no.1
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    • pp.1-10
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    • 2011
  • Reversible watermarking inserts watermark into digital media in such a way that visual transparency is preserved, which enables the restoration of the original media from the watermarked one without any loss of media quality. It has various applications, where high capacity and high visual quality are major requirements. This paper presents a new effective multi-round embedding scheme for the differential histogram-based reversible watermarking that satisfies high capacity requirements of the application. The proposed technique exploits the row-column cross scanning to fully utilize the locality of images when multi-round embedding phase to the message inserted image. Through experiments using multiple kinds of test images, we prove that the presented algorithm provides 100% reversibility, effectiveness of multi-round embedding, and higher visual quality, while maintaining the induced-distortion low.

Visual 3D display

  • Huang, David
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1299-1301
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    • 2006
  • A visual display is formed by picture elements, which are optically coupled to optical pathways through which light is supplied from light sources. Light sources, controlled by control hardware, transmit light to the optical pathways by scanning light from the light sources to different optical pathways. The light sources and the optical pathways are mutually oriented so that light from the light sources can be canned to different optical pathways to form the displayed image. Light sources can be mounted to a rotating mounting that rotates past static pathways that transmit coupled light to the waveguide screen.

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'Super Hi-Vision'-an ultra-high definition television-and its human factors

  • Sugawara, M.;Masaoka, K.;Emoto, M.;Nojiri, Y.;Okano, F.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.81-85
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    • 2006
  • The ultra-high definition TV system nicknamed "Super Hi-Vision" is a television system with 4000-scanning-line video and 22.2 multichannel sound. NHK has been developing it with the aim of creating a broadcasting system conveying a strong sensation of presence. We believe that it is important to design the system by taking into account human factors such as human visual system characteristics. This paper describes the psychological and physiological experiments on the visual effects of "Super Hi-Vision".

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A Novel Feature Map Generation and Integration Method for Attention Based Visual Information Processing System using Disparity of a Stereo Pair of Images (주의 기반 시각정보처리체계 시스템 구현을 위한 스테레오 영상의 변위도를 이용한 새로운 특징맵 구성 및 통합 방법)

  • Park, Min-Chul;Cheoi, Kyung-Joo
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.55-62
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    • 2010
  • Human visual attention system has a remarkable ability to interpret complex scenes with the ease and simplicity by selecting or focusing on a small region of visual field without scanning the whole images. In this paper, a novel feature map generation and integration method for attention based visual information processing system is proposed. The depth information obtained from a stereo pair of images is exploited as one of spatial visual features to form a set of topographic feature maps in our approach. Comparative experiments show that correct detection rate of visual attention regions improves by utilizing depth feature compared to the case of not using depth feature.