• 제목/요약/키워드: Visual process

검색결과 2,101건 처리시간 0.029초

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
    • /
    • 제9권4호
    • /
    • pp.417-423
    • /
    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

Visual Thinking Tools in Enhancing ESL Students' Writing Ability

  • Rafik-Galea, Shameem
    • 영어어문교육
    • /
    • 제11권2호
    • /
    • pp.67-89
    • /
    • 2005
  • Writing is a difficult skill for many people, both for children and adult alike and generally most people find it difficult to write down their thoughts effectively. Numerous studies have revealed that teachers find it frustrating to teach writing and many failed to help ESL students develop their writing ability. The theoretical emphasis on process oriented writing instruction has, in general brought about positive changes in the way writing is taught and has become widely accepted in the teaching of English as a second or foreign language (ESL/EFL). Although the interpretation and implementation of the process approach varies considerably from instructor to instructor, nevertheless, the emphasis on process writing has brought about significant and beneficial changes in teachers' orientations to writing. Despite the theoretical recognition of writing as a recursive process, many ESL/EFL classrooms continue to teach writing as a linear sequence of planning, pre-writing, writing, revising and editing and has not enhanced ESL/EFL students writing ability to the desired level. There appears to be a missing link in helping students to crystallize their thoughts before writing. Studies have shown that incorporating visual thinking tools into the process approach of ESL writing can enhance students' ability to write. This paper reports the findings of an exploratory study on the effects of using visual thinking tools in enhancing ESL students writing.

  • PDF

나이브 베이즈 분류기를 적용한 외관검사공정 개발 (Development of Visual Inspection Process Adapting Naive Bayes Classifiers)

  • 유선중
    • 한국가스학회지
    • /
    • 제19권2호
    • /
    • pp.45-53
    • /
    • 2015
  • 외관검사공정의 성능을 개선하기 위하여 기존의 자동외관검사장비 및 인간검사원에 추가하여 새로이 나이브 베이즈 분류기를 이용한 공정 구성을 개발하였다. 나이브 베이즈 분류기를 공정에 적용함으로써 불량의 유출 및 인간검사원의 작업량을 동시에 개선할 수 있다. 이때 분류기의 판정기준으로 기존의 MAP 방법 대신 AMPB 방법을 제안하여 적용하였다. 카메라모듈 용 필터 제품을 이용한 실험 결과 유출율 1.14%, 인간검사원 작업량 비율 75.5% 수준에서 공정을 구성하는 것이 가능함을 확인할 수 있었다. 본 연구의 결과는 검사 장비 및 인간이 협업을 하여 수행하는 타 공정 - 가스 누출 탐지 - 등에도 적용될 수 있다는 것에 넓은 범위에서의 의의가 있다.

Application of Visual Decision Making Process in the Development of Business Process Reengineering Vision and Implementation Plan

  • 김재경;성태경
    • 한국경영과학회지
    • /
    • 제14권2호
    • /
    • pp.185-185
    • /
    • 1989
  • Business process reengineering(BPR) aims at a radical redesign of our business processes in order to achieve dramatic improvements in their performance. However, the fact that many BPR projects have failed hesitates the companies who have started to use BPR or who are planning to do so. Implementing a radical plan from a cross-functional perspective needs a more careful consideration of process vision, preventive measures and contingency plan. Our research suggests to use a visual decision making process (VDMP) in the development of a process vision and implementation plan. A BPR project of Carlson School of Management (CSOM) at the University of Minnesota is illustrated to show our suggested methodology.

Visual Lisp & DCL을 이용한 인발 금형 자동 설계 (Automatic drawing die design using visual Lisp & DCL)

  • 권혁홍;이원복;이용훈;유동진
    • 한국소성가공학회:학술대회논문집
    • /
    • 한국소성가공학회 2003년도 추계학술대회논문집
    • /
    • pp.296-300
    • /
    • 2003
  • Design of drawing dies used in real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. Therefore, many companies are required to reduce process time and design mistakes. In this paper, for the automatic design of drawing dies, Design process considered that easy to team and use. which are used with Visual LISP/DCL language in a commercial CAD package, AutoCAD. It has adopted GUI in design system, and has applied DCL language. The system is based on the knowledge base system which is involved a lot of expert's know-how We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes. Then the system accesses to the database and find out sizes by comparing with input parameters and generate drawing dies file.

  • PDF

웹 인터페이스에서 시각정보의 인지특성에 관한 연구 - 연령계층별 시지각 계측 실험을 중심으로 - (A study on Cognitive faculties about Visual Information on Web Interface - With Emphasis on an Experiment with Visual Perception Measurement by Different Age Groups -)

  • 고광필;류시천
    • 디자인학연구
    • /
    • 제15권4호
    • /
    • pp.243-252
    • /
    • 2002
  • 인터넷 환경의 발전으로 인한 사용자 폭의 확대는 연령계층별 사용자에 대한 인지특성의 이해와 이에 따른 사용자 중심의 디자인 방법을 필요로 하고 있다. 이와 같은 배경에서 본 연구는 웹 인터페이스에서 시각정보의 인지특성 도출을 위해 시지각 인지프로세스 모델을 제시하였으며, 시각정보에 대한 시지각 계측실험의 과정을 거쳐 연령 계층별 피험자의 인지특성에 대한 실질적인 데이터를 확보할 수 있었다. 이의 결과를 토대로 연령계층별 사용자의 인지특성은 시지각 인지프로세스의 세부속성인 형태, 색채, 공간, 운동과 시지각의 생리적, 물리적, 인지적 특성이 변수로 작용하여 서로 다른 인지특성을 가지고 있음을 밝혔다. 그 결과로 시지각 인지프로세스 모델의 다양한 적용은 연령계층별 사용자의 인지특성을 구체적이며 체계적으로 도출할 수 있는 수 있는 기반이 될 수 있을 것이며 웹 인터페이스의 평가 모델로도 활용 될 수 있을 것이다. 또한 본 연구는 디자이너의 역할 확대와 연령계층별 사용편의성 연구방향을 확립할 수 있는 기반을 마련하는 계기가 되었다는데서 그 의의가 있다.

  • PDF

시각감시장치를 이용한 분말야금 공정의 검사자동화 기술개발에 관한 연구 (A study on automatic testing of powder metallurgy process using the visual inspection system)

  • 권기룡;최재완;최성락
    • 제어로봇시스템학회논문지
    • /
    • 제3권1호
    • /
    • pp.89-93
    • /
    • 1997
  • This paper describes the automatic testing system developed for powder metallurgy process using the visual inspection, and its some internal algorithms. The system consists of one unit from each of the five types of units; feeding, slot, vision inspection, volumn counter, and inferior good extractor units. Some applications of the system to powder metallurgy process has shown the possibility of reducing the rework and increasing the efficiency of operation.

  • PDF

시청각 자극의 시간적 인지 판단 (Temporal-perceptual Judgement of Visuo-Auditory Stimulation)

  • 유미;이상민;박용군;권대규;김남균
    • 한국정밀공학회지
    • /
    • 제24권1호
    • /
    • pp.101-109
    • /
    • 2007
  • In situations of spatio-temporal perception about visuo-auditory stimulus, researches propose optimal integration hypothesis that perceptual process is optimized to the interaction of the senses for the precision of perception. So, when the visual information considered generally dominant over any other sense is ambiguous, the information of the other sense like auditory stimulus influences the perceptual process in interaction with visual information. Thus, we performed two different experiments to certain the conditions of the interacting senses and influence of the condition. We consider the interaction of the visuo-auditory stimulation in the free space, the color of visual stimulus and sex difference of testee with normal people. In first experiment, 12 participants were asked to judge the change in the frequency of audio-visual stimulation using a visual flicker and auditory flutter stimulation in the free space. When auditory temporal cues were presented, the change in the frequency of the visual stimulation was associated with a perceived change in the frequency of the auditory stimulation as the results of the previous studies using headphone. In second experiment, 30 male and 30 female were asked to judge the change in the frequency of audio-visual stimulation using a color of visual flicker and auditory flutter stimulation. In the color condition using red and green. Both male and female testees showed same perceptual tendency. male and female testees showed same perceptual tendency however, in case of female, the standard deviation is larger than that of male. This results implies that audio-visual asymmetry effects are influenced by the cues of visual and auditory information, such as the orientation between auditory and visual stimulus, the color of visual stimulus.

Visual Attention Model Based on Particle Filter

  • Liu, Long;Wei, Wei;Li, Xianli;Pan, Yafeng;Song, Houbing
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제10권8호
    • /
    • pp.3791-3805
    • /
    • 2016
  • The visual attention mechanism includes 2 attention models, the bottom-up (B-U) and the top-down (T-D), the physiology of which have not yet been accurately described. In this paper, the visual attention mechanism is regarded as a Bayesian fusion process, and a visual attention model based on particle filter is proposed. Under certain particular assumed conditions, a calculation formula of Bayesian posterior probability is deduced. The visual attention fusion process based on the particle filter is realized through importance sampling, particle weight updating, and resampling, and visual attention is finally determined by the particle distribution state. The test results of multigroup images show that the calculation result of this model has better subjective and objective effects than that of other models.

주시시간에 따른 시각적 이해과정 분석에 관한 연구 (A Study on Process Analysis of Visual Understanding on accordance in Attention Time)

  • 김종하
    • 한국실내디자인학회논문집
    • /
    • 제20권4호
    • /
    • pp.101-108
    • /
    • 2011
  • When observing an object in a space, a part of it is remembered into our perception in the time for paying attention or conscious observation and it reaches to our visual understanding. In this study, it examined characteristics by each subject through the process of visual understanding by changes in such observation time. The results from this study are summarized as belows: First, through analysis of the observation data focused on the distance between the observed points, it was able to apply those visual theories organized before to the analysis of characteristics of the time for understanding by each subject. Second, there showed big differences in the time for visual understanding by each subject according to changes in the observation time so that it was found that there were big differences according to the characteristics of subject's intention or purpose of the observation of a space. Third, as the number of continuous observation gives an important clue in judgement of how well the space was understood, it was able to compare and organize the mutual characteristics of the time the attention was concentrated, the time observed intentionally and the time understood visually. Fourth, it was found that the shorter subjects gave the intentional observation in observing a space, the longer they spent the time for paying attention, while the less they could understand it visually.