• 제목/요약/키워드: Visual memory

검색결과 315건 처리시간 0.033초

감성이 시각적 이미지의 색감기억에 미치는 영향 (Effects of Emotion on Color Vividness of Visual Memory)

  • 장필식
    • 대한인간공학회지
    • /
    • 제30권1호
    • /
    • pp.221-227
    • /
    • 2011
  • Objective: The aim of this study is to investigate the quantitative effects of various emotions and retention periods on the color vividness of visual memory. Background: Although numerous studies have focused on the effects of emotions on memory such as visual detail and vividness of emotional events compared to neutral events, the relationship between emotion and visual memory is ambiguous yet. Furthermore, there were few studies on the effect of emotion on vividness of visual memory. Method: A total of 68 subjects were participated in serial experiments proceed on online and the experiments had two phases: recognition phase and reproduction phase. The 15 photographs were used as visual stimuli and all experiments were conducted over the internet(experiment website) and the results were collected on the web database. Results: The retention period, sleep-arousal emotion and subjective saturation of visual stimuli had a significant effect on the color vividness of visual memory. Conclusion: The results suggested that the color of visual stimulus might be more vividly remembered when it is arousing, the subjective saturation is higher and the retention period is longer. Application: The findings of this study may help clarify the relationship between human emotions and visual memory.

Research on Improving Memory of VR Game based on Visual Thinking

  • Lu, Kai;Cho, Dong Min;Zou, Jia Xing
    • 한국멀티미디어학회논문지
    • /
    • 제25권5호
    • /
    • pp.730-738
    • /
    • 2022
  • Based on visual Thinking theory, VR(virtual reality) game changes the traditional form of memory and maps the content into game elements to realize the immersive spatial memory mode. This paper analyzes the influencing factors of game design and system function construction. This paper proposes a hypothesis: with the help of visual thinking theory, VR game is helpful to improve learners' visual memory, and carries out research. The experiment sets different levels of game through empirical research and case analysis of memory flip game. For example, when judging two random cards. If the pictures are the same, it will be judged as the correct combination; if they are different, the two cards will be restored to the original state. The results are analyzed by descriptive statistical analysis and AMOS data analysis. The results show that game content using the concept of "Memory Palace", which can improve the accuracy of memory. We conclude that the use of spatial localization characteristics in flip games combining visual thinking can improve users' memory by helping users memorize and organize information in a Virtual environment, which means VR games have strong feasibility and effectiveness in improving memory.

Effects of a Memory and Visual-Motor Integration Program for Older Adults Based on Self-Efficacy Theory

  • Kim, Eun-Hwi;Suh, Soon-Rim
    • 대한간호학회지
    • /
    • 제47권3호
    • /
    • pp.431-444
    • /
    • 2017
  • Purpose: This study was conducted to verify the effects of a memory and visual-motor integration program for older adults based on self-efficacy theory. Methods: A non-equivalent control group pretest-posttest design was implemented in this quasi-experimental study. The participants were 62 older adults from senior centers and older adult welfare facilities in D and G city (Experimental group=30, Control group=32). The experimental group took part in a 12-session memory and visual-motor integration program over 6 weeks. Data regarding memory self-efficacy, memory, visual-motor integration, and depression were collected from July to October of 2014 and analyzed with independent t-test and Mann-Whitney U test using PASW Statistics (SPSS) 18.0 to determine the effects of the interventions. Results: Memory self-efficacy (t=2.20, p=.031), memory (Z=-2.92, p=.004), and visual-motor integration (Z=-2.49, p=.013) increased significantly in the experimental group as compared to the control group. However, depression (Z=-0.90, p=.367) did not decrease significantly. Conclusion: This program is effective for increasing memory, visual-motor integration, and memory self-efficacy in older adults. Therefore, it can be used to improve cognition and prevent dementia in older adults.

현상학적, 생태학적 비판에 기초한 영상기억의 타당성 (Validating Iconic Memory According to the Phenomenological and Ecological Criticisms)

  • 현주석
    • 인지과학
    • /
    • 제30권4호
    • /
    • pp.239-268
    • /
    • 2019
  • 영상기억은 시각기억 처리 과정의 최초 저장 기제로서 오랫동안 이론적인 타당성을 인정받아왔다. 그러나 최근 관심이 대폭 증가한 시각단기기억과 시각장기기억에 비해 영상기억에 대한 연구자들의 관심은 상대적으로 부족했던 것이 사실이다. 이러한 관심의 부족은 영상기억 및 시각지속 현상에 대한 이론 및 방법론적 이해의 결여가 그 원인인 것으로 짐작된다. 본 연구는 영상기억 및 시각지속 현상에 대한 이론적 배경과 경험적 연구 사례를 개관해 영상기억에 대한 상세한 이해를 도모하였다. 더 나아가 영상기억의 타당성에 대한 현상학적, 생태학적 비판들의 핵심 내용들을 토대로 향후 영상기억 연구의 방향을 가늠하는데 목적을 두었다.

시각 탐색에서의 기억: 탐색 효율성에 근거한 증거 (Memory in visual search: Evidence from search efficiency)

  • 백종수;김민식
    • 인지과학
    • /
    • 제16권1호
    • /
    • pp.1-15
    • /
    • 2005
  • 인간의 시각 체계는 제한된 용량으로 인해 매 순간 입력되는 정보들 중에 필요한 일부 정보만을 선택하는 주의 기제를 사용한다. 최근의 여러 연구들은 주의가 요구되는 시각 탐색 과제에서 탐색 자극에 대한 기억이 주의의 이동 과정에 사용될 수 있음을 보고해 왔다(Chun & Jiang, 1998, 1999; Klein, 1988; Klein 1998; Maclnnes, 1999). 하지만 다른 일련의 연구들은, 인간의 시각 정보 유지능력이 순간적으로 일어나는 시각적 변화를 잘 탐지하지 못할 뿐 아니라(Rensink, O'Regan, & Clark, 1997; Simons & Levin, 1997), 시각 탐색에서도 기억이 형성되지 못해, 이미 탐색한 대상에 대한 재탐색이 계속적으로 이루어짐을 주장하였다(Horowitz & Wolfe, 1998). 본 연구에서는 시각 탐색 과정에서 이미 탐색한 자극이나 그 위치에 대한 기억이 사용되어 탐색 효율성에 영향을 주는지 알아보기 위해, 재탐색을 할 수 없도록 제한한 탐색조건(부분 노출 조건, 확장 노출 조건)을 새로 고안하여 이들 조건에서의 탐색 효율성이 기존의 탐색 방식을 제한하지 않는 탐색 조건(전체 노출 조건)에서의 탐색 효율성과 어떤 차이를 보이는지를 비교하였다. 만일 일반적인 탐색 환경인 전체 노출 조건에서 재탐색이 일어난다면, 재탐색이 일어나지 않도록 조작한 다른 조건에 비해 탐색 효율성이 떨어질 것으로 예상하였다. 실험 결과, 탐색 효율성은 탐색 조건에 상관없이 비슷하게 나타났다. 이러한 결과는 실험 참가자들 이 전체 노출 조건에서도 탐색했던 대상에 대해서 재탐색을 거의 하지 않았음을 의미하는 것이며, 따라서 탐색 과정에서 기억이 사용되고 있는 것으로 해석할 수 있다. 본 연구 결과는 시각 탐색에 기억이 사용되지 않는다는 최근의 일부 연구 결과와 상반된 것으로서, 기존 연구 패러다임의 문제점과 가능한 해석들을 논의하였다.

  • PDF

시각탐색(visual scanning) 프로그램이 뇌졸중 환자의 시각기억에 미치는 영향: 단일 사례연구 (Effect of Visual Scanning Program on the Visual Memory of Stroke Patients: Single Subject Research Design)

  • 황선정;김정미
    • 대한지역사회작업치료학회지
    • /
    • 제3권1호
    • /
    • pp.67-75
    • /
    • 2013
  • 목적 : 본 연구는 시각탐색 프로그램이 뇌졸중 환자의 시각기억에 미치는 영향에 대해 살펴보고자 실시하였다. 연구방법 : 시각 기억에 결여를 보이는 뇌졸중 환자를 대상으로 개별실험 연구방법(single subject research design) 중 ABA' 설계를 사용하였다. 기초선 A는 일반적인 작업치료를 5회기, 중재기 B에는 시각탐색 훈련프로그램을 4주 동안 7회기 매회 30분간 진행하였고, 재기초선 A'는 일반적인 작업치료를 3회기 실시하였다. 훈련 전, 후 시각기억의 변화를 알아보기 위하여 전산화 신경인지 기능 검사 프로그램 중 시각기억 검사(Visual Learning Test), 시각 단기 기억(Visual Span Test)를 실시하였다. 결과 : 시각 탐색 훈련프로그램 후에 MVPT processing time이 5.5초에서 4.5초로 더 빨라졌고, CNT 시각기억 검사(Visual Learning Test), 시각 단기 기억(Visual Span Test) 의 모든 항목들에서도 치료 전, 후 평균점수들의 향상된 결과를 보였다. 결론 : 시각탐색프로그램이 뇌졸중 환자의 시각기억에 긍정적인 영향을 주는 것을 알 수 있었다. 이러한 시도를 통해 뇌졸중 환자들의 시지각 향상을 위해 시각탐색훈련프로그램을 활용한 연구뿐만 아니라 시지각 훈련을 위한 다양한 프로그램들이 개발되어지기를 기대해 본다.

  • PDF

Eye Movement Program Consisting of Saccadic Eye Movement and Pursuit Eye Movement Improved Visual Memory in Institutionalized Elderly Person: Randomized controlled pilot study

  • Park, Yongnam;Bae, Youngsook
    • 국제물리치료학회지
    • /
    • 제10권2호
    • /
    • pp.1768-1773
    • /
    • 2019
  • Background: Aging reduces cognitive abilities, including visual memory (VM) and visual discrimination (VD). Since common cortical networks subserve eye movement and attention, voluntary eye movement may improve visual attention. Visual selective attention was major role for memory, and visual memory and visual attention are intimately related. Objective: To identify the improvement in VD and VM, after implementing the eye movement program consisting of saccadic eye movement (SEM) and pursuit eye movement (PEM) in the institutionalized healthy elderly. Design: Randomized controlled trial. Methods: The study involved a sample of 36 participants, and the mean age was 79.03 years (range 76~84 years). They were randomly allocated to the experimental group (n=16) and control group (n=20). Participants in the experimental group performed SEM 5 times per week for 4 weeks: twice daily at the same time in the morning and afternoon. The program was carried out for 3 minutes, and it consisted of SEM and PEM. The target's moving frequency was set at 0.5 Hz. VM and VD at the baseline and post-intervention were measured using Motor-Free Visual Perception test-4 (MFVPT-4). Results: VM significantly improved in the experimental group (p < .01), and significant differences were observed compared to the control group (p < .01). There was no significant change in VD. Conclusion: The eye movement program consisting of SEM and PEM increased VM more than VD. Therefore, eye movement program was feasible interventions for improving VM in institutionalized elderly persons.

학령기 아동용 스마트기기를 사용한 기억력 평가과제의 개발 및 타당도 검증 연구 (The Development and Validation of Memory Tasks Using Smart Devices for School Aged Children)

  • 신민섭;이진주;어윤정;오서진;이정은;김일중;홍초롱
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
    • /
    • 제27권2호
    • /
    • pp.130-138
    • /
    • 2016
  • Objectives: The aim of this study was to develop auditory-verbal and visual-spatial memory tasks using smart devices for children aged 8 to 10 years and examine their validity. Methods: One-hundred and fourteen school-aged children were recruited through internet advertising. We developed memory tasks assessing auditory-verbal memory, visual-spatial memory, and working memory, and then examined their construct validity by examining the developmental trend of the children's mean scores with age. In order to examine the concurrent validity of the tasks, we conducted correlation analyses between the children's scores on the newly developed auditory-verbal, visual-spatial memory and working memory tasks and their scores on well-known standardized tests of memory and working memory, including the auditory-verbal memory subtests of the Korean Luria-Nebraska Neuropsychological Battery for Children, Korean Rey-Osterrieth Complex Figure Test, digit span and arithmetic subtest of Korean Educational Development Institute Wechsler Intelligence Scale for Children Revised, and Corsi block test. Results: The memory and working memory scores measured by the newly developed tasks tended to increase with age. Further, there were significant correlations between the scores of the four cognitive tasks and the corresponding scores of the standardized assessment tools. Conclusion: This study revealed promising evidence for the validity of the memory tasks using smart devices, suggesting their utility for school-aged children in research and clinical settings.

스마트 토이를 활용한 아동용 인지능력 증진 프로그램의 예비 효과 연구 (A Preliminary Study of Computerized Cognitive Ability Enhancement Program Using Smart-Toy for Children)

  • 신민섭;이정은;이지현;이진주;권은미;전혜진;이승환
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
    • /
    • 제28권2호
    • /
    • pp.106-114
    • /
    • 2017
  • Objectives: This study was to examine the effectiveness of computerized cognitive ability enhancement program (CCAEP) using Smarttoy. The CCAEP using Smart-toy which can interact with children via bluetooth is a kids-friendly and convenient method for improving children's cognitive abilities by increasing their motivation for performing the program. We developed the CCAEP which designed to train auditory-verbal memory, visual-spatial memory, auditory-verbal working memory, and visual-spatial working memory. Methods: Eighteen children aged 8 to 10 participated in CCAEP individual training composed of 8 sessions of 40 minutes each for 4 weeks. The effect of the training was measured with Smart Toyweb's cognitive assessment tasks (smart device based assessment) as well as traditional neuropsychological tests before and after the training. Results: Children showed significant improvement in auditory-verbal memory, visual-spatial memory, auditory-verbal working memory and visual-spatial working memory abilities after the training. Conclusion: This study demonstrated promising results suggesting the effectiveness of CCAEP using Smart-Toy in clinical settings as well as school and home situations. Further controlled study with larger sample size including various clinical groups is needed to confirm the present results.