• Title/Summary/Keyword: Visual force

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Challenges in neuro-machine interaction based active robotic rehabilitation of stroke patients

  • Song, Aiguo;Yang, Renhuan;Xu, Baoguo;Pan, Lizheng;Li, Huijun
    • Advances in robotics research
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    • v.1 no.2
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    • pp.155-169
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    • 2014
  • Study results in the last decades show that amount and quality of physical exercises, then the active participation, and now the cognitive involvement of patient in rehabilitation training are known of crux to enhance recovery outcome of motor dysfunction patients after stroke. Rehabilitation robots mainly have been developing along this direction to satisfy requirements of recovery therapy, or focusing on one or more of the above three points. Therefore, neuro-machine interaction based active rehabilitation robot has been proposed for assisting paralyzed limb performing designed tasks, which utilizes motor related EEG, UCSDI (Ultrasound Current Source Density Imaging), EMG for rehabilitation robot control and feeds back the multi-sensory interaction information such as visual, auditory, force, haptic sensation to the patient simultaneously. This neuro-controlled and perceptual rehabilitation robot will bring great benefits to post-stroke patients. In order to develop such kind of robot, some key technologies such as noninvasive precise detection of neural signal and realistic sensation feedback need to be solved. There are still some grand challenges in solving the fundamental questions to develop and optimize such kind of neuro-machine interaction based active rehabilitation robot.

Comparison of Gait Patterns on Pregnant's Kinematic Factors and Lower-Limb Joint Moments During Pregnant Period (임신 기간에 따른 임산부 보행의 운동학적 요인과 하지 관절모멘트 패턴 비료)

  • Hah, Chong-Ku;Jang, Young-Kwan
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.3
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    • pp.78-84
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    • 2009
  • The purpose of this study was to compare gait patterns during pregnancy. Because of the changes in hormone levels and anatomical changes such as body mass, body-mass distribution, joint laxity, and musculotendinous strength that result from pregnancy, it was possible that there would be certain gait deviations associated with these changes. Three-dimensional gait analyses were performed from a self-selected pace, and six subjects(height : $163{\pm}5.3cm$, mass : $61.3{\pm}3.80kg$, $65.3{\pm}5.14kg$, $70.2{\pm}4.98kg$) participated in the three times(the early, middle and last years). 7 cameras(Proreflex MCU-240, Qualisys) and 2 force plates (Type 9286AA, Kistler) were used to acquire raw data. The parameters were calculated and analyzed with Visual-3D and Joint moments computed using inverse dynamics. In conclusion, pregnant women's gait patterns were changed during pregnancy period because pregnancy makes them physical changes. The main changes were joint moments and kinematic factors during pregnancy period. The pregnancy transformed normal gait pattern Into toe out position. Therefore, exercise programs to improve muscle activity were necessary where joint moments were small. The development of simulator should be studied for pregnant women's tailored shoes and accessories in future.

The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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A Study on Landscape Sensitivity Analysis Using GIS (GIS 이용한 경관민감도분석에 관한 연구)

  • Lee, Jong-Sung
    • Journal of Environmental Science International
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    • v.15 no.11
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    • pp.1069-1075
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    • 2006
  • Starting from Jan. 1, 2006, pursuant to Article 28 of the Natural Environment Conversation Act for development acts with natural Landscape as a subject, the Consultation System on the Effects of Natural Landscape has been put into force in order to, in advance, analyze and predict the effects of natural Landscape according to the implementation of various development plans and development projects and also minimize adverse effects by preparing plans to reduce the effects. The consultation on the effects of natural Landscape is based on the objective and scientific approaches of data with Landscape to minimizing the effects of natural Landscape by developments with the preservation, restoration, outlook and harmonization as basic principles, and looking into the review of natural Landscape damage and harmonization of the site to be developed. For more objectively analyzing the visual effects of natural Landscape according to development acts, the purpose of this study is to provide basic materials of continued Landscape management plans in the planning stage of development plans and after the completion of developments by analyzing the sensitivity of Landscape and deriving areas, whose Landscape will be damaged, mainly focusing on the area of visibility using GIS.

Development of an Expert System for Precision Reducer Design of Robot (로봇용 정밀 감속기 설계 전문가 시스템 개발)

  • Park, Dae-Hyun;Nam, Won-Ki;Jang, In-Hun;Oh, Se-Hoon;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.19-25
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    • 2007
  • Among the precision reduction gent drivers lot robot system, the cycloid reducer is well known for it's high performances. Designing this reducer, there are many factors which must be considered. First, a geometrical analysis of tooth shape must be drawn from the basic concept. Second, loads, stresses and modification factors on tooth should be calculated exactly. Finally, a computer software to optimize the design of cycloid tooth needs developing on the basis of the geometric and force equations. In this research, the expert system to design the cycloid reducer was developed using Visual C++ so, the most important factors can be obtained automatically as the user put the simple input data.

How of Improve an identity of mobile device interface and usability? (모바일 디바이스의 인터페이스 아이덴티티 개선 및 사용성 증대방안)

  • Song, Sang-Gon;Kim, Young-Sun;Choo, Hee-Jeong;Kang, Tae-Young;Hong, Noh-Kyung
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.140-145
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    • 2008
  • Mobile device has a constraint such as a small physical display size and interaction. One of the most important issues in mobile devices is the express an identity of one's products company. It can be appeal to the user in side of consistency. Thus, we integrate and extract an identity element from user experience including, Graphical User Interface, Information Architecture and Audio User Interface. The study was conducted by a task force team with User Interface practitioners of managing divisions of each product. In this study, methods and processes that were attempted in order to establish consistency principles of user experiences, enhancing the various characteristics of each product, are described. The results and practical experiences obtained through the processes are introduced.

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A Study on Flow Characteristics in a PCV valve according to Various Differential Pressures (차압에 따른 PCV 밸브 유동 특성에 관한 연구)

  • Lee, Jong-Hoon;Lee, Yeon-Won;Kim, Jae-Hwan
    • Proceedings of the Korean Society of Marine Engineers Conference
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    • 2005.11a
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    • pp.230-231
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    • 2005
  • As environmental problems are important, automotive industries are developing various techniques to prevent air pollution. One of these is Positive Crankcase Ventilation (PCV) system. It removes blowby gas which includes about 30% hydrocarbon of total generated quantity. In this system, a PCV valve is attached in a manifold suction tube to control the flow rate of blowby gas which generates differently according to various operating conditions of an automotive engine. As this valve is very important, designers are feeling to design it because of both small size and high velocity. For this reason, we numerically investigated to understand both spool dynamic motion and internal fluid flow characteristics. As the results, spool dynamic characteristics, i.e. displacement, velocity, acting force, increase in direct proportion to the magnitude of differential pressure and indicate periodic oscillating motions. And, the velocity at the orifice region decreases according to the increase of differential pressure because of energy loss which is caused by the sudden decrease of flow area at the orifice region and the increase of flow volume in the front of spool head. Finally, the mass flow rate at the outlet decreases with the increase of spool displacement. We expect that PCV valve designers can easily understand fluid flow inside a PCV valve with our visual information for their help.

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A Study on the Space of Film - Focused on Hitchcock's Film - (영화에서의 공간에 관한 연구 - 히치콕의 영화를 중심으로 -)

  • Zhang, Shu;Choi, Won-Ho
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.376-382
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    • 2020
  • In the 1970s and 1980s, space installations in films became a new approach to film research. Many film directors and theoretical scholars believe that the space setting in films, other than textual stories, is an important core of film narrative research. Early film scholars have proposed that the film space with sensory narrative mode as the core motive force can promote people's in-depth understanding of the film content. Therefore, many researchers have tried to emphasize the importance of space in films through Hitchcock's films, but have not analyzed the elements and techniques of film space performance in detail. Reviewing the Hitchcock's classic crime film, through the space set in the traditional film, we can discover the movie techniques and concepts related to space. Therefore, this study takes Hitchcock's classic crime film as an example, and through analysis of film space expression techniques, attempts to propose factors for film space creation and bring new spatial perception effects to the audience.

Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.685-686
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    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

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A Study on the Emotionality of Digital Culture in Modern Fashion Design (현대 패션디자인에 나타난 디지털 문화의 감성성에 관한 연구)

  • Kim, Ji-Heui;Yoo, Tai-Soon
    • Journal of the Korean Society of Costume
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    • v.57 no.8
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    • pp.1-13
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    • 2007
  • The cold image of digital culture and its realistic limits force modern people to yearn for an emotional world characterized by a warm humanity. The kind of digital technology that appeals to such a human emotion is accepted as a new digital concept in the 21st century. The purpose of this study was to examine the characteristics of emotionality, which was a new trend in digital culture, and to discuss its form and meaning in fashion sector. It's basically meant to figure out a major trend in the 21st century's digital culture, to delve into its relationship with fashion reflecting sociocultural phenomena, and ultimately to describe in which direction future fashion would be led. Emotionality was highlighted as a reaction against an absolute pursuit of speed and cold digital technology. Emotionality of digital culture in fashion design were inserting of funology, Zen-based design and development of a clothing mixture. The emphasis of emotionality in digital culture is a new sociocultural trend that stresses the recovery of human nature. As futurologists predict that a human-centered and humanistic culture will reappear in the 21st century, fashion also will be in pursuit of human-oriented design.