• 제목/요약/키워드: Visual direction

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SCALED VISUAL CURVATURE AND VISUAL FRENET FRAME FOR SPACE CURVES

  • Jeon, Myungjin
    • 충청수학회지
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    • 제34권1호
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    • pp.37-53
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    • 2021
  • In this paper we define scaled visual curvature and visual Frenet frame that can be visually accepted for discrete space curves. Scaled visual curvature is relatively simple compared to multi-scale visual curvature and easy to control the influence of noise. We adopt scaled minimizing directions of height functions on each neighborhood. Minimizing direction at a point of a curve is a direction that makes the point a local minimum. Minimizing direction can be given by a small noise around the point. To reduce this kind of influence of noise we exmine the direction whether it makes the point minimum in a neighborhood of some size. If this happens we call the direction scaled minimizing direction of C at p ∈ C in a neighborhood Br(p). Normal vector of a space curve is a second derivative of the curve but we characterize the normal vector of a curve by an integration of minimizing directions. Since integration is more robust to noise, we can find more robust definition of discrete normal vector, visual normal vector. On the other hand, the set of minimizing directions span the normal plane in the case of smooth curve. So we can find the tangent vector from minimizing directions. This lead to the definition of visual tangent vector which is orthogonal to the visual normal vector. By the cross product of visual tangent vector and visual normal vector, we can define visual binormal vector and form a Frenet frame. We examine these concepts to some discrete curve with noise and can see that the scaled visual curvature and visual Frenet frame approximate the original geometric invariants.

뇌졸중 환자의 시선 방향 조절이 균형과 보행에 미치는 영향 (The Effects of Visual Direction Control on Balance and Gait Speed in Patients with Stroke)

  • 권혜림;신원섭
    • 대한물리의학회지
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    • 제8권3호
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    • pp.425-431
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    • 2013
  • PURPOSE: The purpose of this study was to examine the effect of visual control on gait speed and balance in patients with stroke. Static balance and gait speed were investigated with comparison and fixed direction of visual. METHODS: We included twenty-six patients with stroke. Participants were measured static balance while standing on a forceplate with one of 4 different visual direction in front, floor, non-affected side and affected side for 30 seconds. To compare of the gait speed, participants had to walk with one of fixed visual direction. And to compare of gait speed with visual dispersion, gait speed were measured with visual change in left and right, up and down direction every 5m, 2m and 1m intervals. RESULTS: The result of the static balance with fixed visual showed that the affected side and the non-affected side were shown significantly increased sway of total sway length, mediolateral distance, anteroposterior distance, average velocity(p<.05). The gait speed with fixed visual showed that affected side was significantly slower(p<.05). And the gait speed significantly increased as interval of visual dispersion decrease in the sagittal and horizontal plane(p<.05). CONCLUSION: The results from this study showed that the visual direction effected on static balance and the faster visual movement made to increase the gait speed. Therefore the rehabilitation training with visual control may be implemented for stroke patients.

유아의 시지각 발달과 읽기 : 수.방향.형태항상성 지각이 한글 단어 읽기에 미치는 영향 (Effects of Preschoolers' Visual Perception on Reading Words in Hangul : Application of the Test of Visual Perception for Reading)

  • 최나야
    • 아동학회지
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    • 제30권2호
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    • pp.161-177
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    • 2009
  • In this study of the relationship between preschoolers' visual perception and reading Hangul words, the 287 participants showed significant developmental change in visual perception between three to five years of age. The researcher developed the computer-based screening Test of Visual Perception for Reading (TVPR). Factor analysis confirmed three factors of TVPR : perception of number, direction, and form constancy. These factors correlated highly with four factors of motor-reduced visual perception of the Korean Developmental Test of Visual Perception (Moon et al. 2003). All factors of TVPR explained reading real words and pseudo words; direction and form constancy perception predicted reading low frequency letters. These findings confirm that preschoolers' skills in visual perception contribute to the reading of words in Hangul.

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Comparison of Vertical and Horizontal Eye Movement Times in the Selection of Visual Targets by an Eye Input Device

  • Hong, Seung Kweon
    • 대한인간공학회지
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    • 제34권1호
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    • pp.19-27
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    • 2015
  • Objective: The aim of this study is to investigate how well eye movement times in visual target selection tasks by an eye input device follows the typical Fitts' Law and to compare vertical and horizontal eye movement times. Background: Typically manual pointing provides excellent fit to the Fitts' Law model. However, when an eye input device is used for the visual target selection tasks, there were some debates on whether the eye movement times in can be described by the Fitts' Law. More empirical studies should be added to resolve these debates. This study is an empirical study for resolving this debate. On the other hand, many researchers reported the direction of movement in typical manual pointing has some effects on the movement times. The other question in this study is whether the direction of eye movement also affects the eye movement times. Method: A cursor movement times in visual target selection tasks by both input devices were collected. The layout of visual targets was set up by two types. Cursor starting position for vertical movement times were in the top of the monitor and visual targets were located in the bottom, while cursor starting positions for horizontal movement times were in the right of the monitor and visual targets were located in the left. Results: Although eye movement time was described by the Fitts' Law, the error rate was high and correlation was relatively low ($R^2=0.80$ for horizontal movements and $R^2=0.66$ for vertical movements), compared to those of manual movement. According to the movement direction, manual movement times were not significantly different, but eye movement times were significantly different. Conclusion: Eye movement times in the selection of visual targets by an eye-gaze input device could be described and predicted by the Fitts' Law. Eye movement times were significantly different according to the direction of eye movement. Application: The results of this study might help to understand eye movement times in visual target selection tasks by the eye input devices.

스마트 센서와 시각적 기술자를 결합한 사진 검색 시스템 (Photo Retrieval System using Combination of Smart Sensor and Visual Descriptor)

  • 이용환;김흥준
    • 반도체디스플레이기술학회지
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    • 제13권2호
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    • pp.45-52
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    • 2014
  • This paper proposes an efficient photo retrieval system that automatically indexes for searching of relevant images, using a combination of geo-coded information, direction/location of image capture device and content-based visual features. A photo image is labeled with its GPS (Global Positioning System) coordinates and direction of the camera view at the moment of capture, and the label leads to generate a geo-spatial index with three core elements of latitude, longitude and viewing direction. Then, content-based visual features are extracted and combined with the geo-spatial information, for indexing and retrieving the photo images. For user's querying process, the proposed method adopts two steps as a progressive approach, filtering the relevant subset prior to use a content-based ranking function. To evaluate the performance of the proposed scheme, we assess the simulation performance in terms of average precision and F-score, using a natural photo collection. Comparing the proposed approach to retrieve using only visual features, an improvement of 20.8% was observed. The experimental results show that the proposed method exhibited a significant enhancement of around 7.2% in retrieval effectiveness, compared to previous work. These results reveal that a combination of context and content analysis is markedly more efficient and meaningful that using only visual feature for image search.

전신 피로와 시야 제한이 자세균형 능력에 미치는 영향 (Effects of Whole Body Fatigue and Limited Visual Field on Postural Stability)

  • 박성하
    • 산업경영시스템학회지
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    • 제39권3호
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    • pp.39-46
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    • 2016
  • Loss of postural stability can possibly lead to slip and fall accidents in the number of workplaces and everyday life. This study was aimed to examine the effects of whole body fatigue and partially limited visual field on the ability of maintaining postural balance during quiet standing. A group of twelve healthy male subjects participated in the experiment. Before and after experiencing the whole body fatigue induced by bicycling exercises, the position coordinates of subject's center of pressure (COP) were obtained under the two levels of visual field condition (i.e., open visual field and limited visual field). Four levels of the whole body fatigue examined were rest, 300watt, 600watt, and 900watt. Position coordinates of COPs measured on a force plate were then converted into the total length of postural sway path in both the medio-lateral (ML) direction and the anterior-posterior (AP) direction. Two-way ANOVA result showed that the length of sway path in the AP direction became significantly larger as the whole body fatigue accumulated. Post-hoc test revealed statistically significant differences between rest and 900watt and between 300watt and 900watt. The significant increase of the sway length was also found when the visual field was partially obstructed by the boxes. In the ML direction, however, there was no statistically significant difference of the postural sway in both the AP and ML directions. The results imply that the ability of maintaining postural stability can be reduced significantly due to such tasks along with whole body fatigue. The postural balance can also be impaired by the limited visual field.

베이직 팬츠의 허리선 위치(位置)와 라운드 벨트 폭(幅)의 변화(變化)에 따른 시각적(視覺的) 효과(效果) (A Study of the Visual Effects by Variations in the Location of the Waistline and the Width of the Round Belt of the Basic Pants)

  • 김지영;이정순
    • 패션비즈니스
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    • 제9권5호
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    • pp.37-50
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    • 2005
  • The purpose of this study is to present basic data that can express beautiful silhouette by studying visual effect that depend on waist position of basic pants and the change of round belt width and analyzing the study of visual effect of the pattern design as well as the effect of design component. The stimuli are 21 samples: 7 variations of the location of the waistline and 3 variations of the width of the belt. The data has been obtained from 35 fashion design majors. The data has analyzed by frequency, factor analysis, anova, scheffe's test and the MCA method. The visual effects by the location of waistline and the width of belt are composed of 3 factors : horizontal direction factor, vertical direction factor and flexuosity factor. In these factors, horizontal factor is estimated by most important factor. Visual effect is positive when belt width widens as the location of waist line goes down to position of low belt. And in case the location of waist line is in the position of natural waist belt and low rise belt, belt of 3.2cm width is effective visually. The interaction effects between the location of the waistline and the width of the belt have significant differences in all factors. Factor that appears in visual effect of basic pants can be evaluated differently according to pattern of pants and characteristic of body shape. So we may receive better visual assessment if we consider the location of waist belt and width of belt in side of visual effect and image, when we produce pants giving variety to crotch depth.

목재가 인간에게 미치는 시각심리적 영향에 관한 기초적 연구 - 가상의 작은 방을 대상으로 - (A Study of Visual-psychological Effect of Wood on the Human - For the Virtual Small Room -)

  • 남영숙;김은일
    • 한국주거학회논문집
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    • 제23권5호
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    • pp.95-102
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    • 2012
  • We studied in order to find out suitable amounts of board by visual effects to establish indoor boards and human psychological effects by several board designs. Thirty students of C university were tested in constant temperature/humidity room and interviewed after tests. The experimental visual images were projected from 54' TV. As a result, the board length that showed high preference and satisfaction was the 90cm both horizontal and vertical direction. We found that vertical board gave an impression of a linear and narrow shape and the horizontal board gave wide space and cool feeling from psychological analytical study. The factors affecting satisfaction in horizontal direction were refreshing, intimacy, beauty, area, splendor and those in vertical direction were a sense of security, beauty, texture, intimacy, continuity, extensity, natural feeling. We got 5 factors from the result of factor analysis in order to get psychological factor axis. Those were pleasantness, artificiality, openness, dynamics, refinement. By multiple regression analysis, the factor pleasantness had the highest impact on visual satisfaction on scenary. The study on psychological factor difference by analysis of variance showed that psychologically feeling amount about pleasantness, artificiality, dynamics, refinement, and openness had statistically meaningful difference despite of board direction. We found that the 90cm had a tendency as a changing point leading image change by the investigative analysis of board direction based on factor points.

틸팅 차량용 시뮬레이터 적용을 위한 통제 및 가상현실 영상 시스템 개발 (Development of a Control and Virtual Realty Visual System for the Tilting Train Simulator)

  • 송용수;한성호;김정석
    • 한국철도학회논문집
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    • 제8권4호
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    • pp.330-336
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    • 2005
  • This paper presents a development of the control and the virtual reality visual system for a tilting train simulator. The user of the tilting train simulator is able to set up the environmental and operating conditions through the user interface provided by the control system. In the control system, an arbitrary track which has user-defined curve radius, length and direction can be generated. The virtual reality visual system provides an artificial environment that is composed of several facilities such as station, platform, track, bridge, tunnel and signaling system. In order to maximize the reality, all of the 3D modeling were based on the real photographs taken in the Jungang line. A dome screen with 1600mm diameter was used to maximize the view angle. The hemispherical screen can ensure the view angle of the 170 degrees of vertical direction and 135 degrees of lateral direction.

표면 요소의 시선방향에 의한 동일시선 상에 놓여있는 표면의 입체시 깊이 변화 (Stereoscopic depth of surfaces lying in the same visual direction depends on the visual direction of surface features)

  • 감기택
    • 인지과학
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    • 제15권4호
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    • pp.1-14
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    • 2004
  • 동일한 시선방향에 놓여있는 두 대상의 경우 공간적으로 가까운 영역에서 급격한 깊이 변화가 발생된다. 이 상황은 고전적인 계산 모형들이 상의 대응 문제를 해결하는 과정에서 적용하고 있는 제약들의 가정과 배치되므로, 이 상황에서 얻어진 정신물리학적 결과는 여러 제약들의 타당성을 검토하는 데 유용하게 사용되어 왔다. 두 못 착시와 같이 두 대상이 동일시선에 놓여있는 상황에서는 각 대상의 양안 시차에 해당하는 입체시 깊이가 지각되지 않는다는 정신물리학적 결과와는 달리 동일시선에 무선점으로 구성된 두 표면이 주어지는 경우 각 표면은 해당 표면에 속한 점들의 양안시차에 해당되는 입체시 깊이가 지각된다. 두 상황에서 얻어진 상충된 결과가 양안시기제가 상의 대응 문제를 해결하는 방식의 차이 때문에 발생된 것인지, 단순히 무선점 표면을 구성하는 표면 요소인 각 점들의 시선방향이 고려되지 않았기 때문에 발생된 것임을 확인하기 위해 표면 요소들의 시선방향을 조작한 후 표면의 입체시 깊이를 조사하였다. 실험 1에서는 깊이가 각기 다른 표면을 가지는 무선점 입체 그림(random-dot stereogram: 이후 RDS)을 중첩시키면서 각 표면에 속한 점들의 시선 방향이 동일한 조건과 서로 다른 조건에서 지각되는 표면의 입체시 깊이를 측정하였다. 실험 2에서는 윤곽선에 의해 규정된 표면의 입체시 깊이가 다른 자극과의 시선방향에 따라 변화되는 지를 조사하였다. 두 실험 모두에서 다른 대상과 동일 시선에 주어진 표면의 경우에도 표면 요소들의 시선방향이 다른 경우 각 표면 요소의 양안시차와 유사한 입체시 깊이가 지각된 반면, 표면 요소들의 시선방향이 동일한 경우 표면의 입체시 깊이는 해당 표면 요소의 양안 시차보다 과소평가되었고 그 깊이 정도는 두 못 착시에서 발견되었던 입체시 깊이와 유사하였다. 이러한 결과는 각 표면 요소들의 시선 방향이 고려될 경우 두 점 상황과 두 표면 상황에서 상의 대응 문제는 유사한 방식으로 해결되며, 표면의 시선방향보다 표면 요소의 시선방향이 중요함을 시사한다. 본 연구에서 밝혀진 결과를 계산 모형의 여러 제약조건의 유용성 맥락에서 논의하였다.

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