• Title/Summary/Keyword: Visual depth

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Designing Vision Experiment Using Active-Shutter Glasses System (보급형 액티브 셔터 방식 안경을 이용한 시각 실험 설계)

  • Kang, Hae-In;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.477-488
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    • 2012
  • The effort of implementing realistic 3-D depth on 2-D images has been continued persistently with a theoretical understanding of depth perception and its related technical development. The present article briefly reviews a number of popular stereoscopes for studying stereoscopic depth perception according to their implementation principles, and introduces a behavioral experiment as a technical example in which the active-shutter glasses were used. In the present study, participants were tested for their visual memory against perceived depth among a set of items. The depth of the memory and test items was manipulated to be 1) monocular, 2) binocular, or 3) both-monocular-and-binocular respectively. The memory performance was worst in the binocular-depth condition, and best however in the both-monocular-and-binocular condition. These results indicate that visual memory may benefit more from monocular depth than stereoscopic depth, and further suggest that the storage of depth information into visual memory would require both binocular and monocular information for its optimal memory performance.

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A Method for Generation of Contour lines and 3D Modeling using Depth Sensor (깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.27-33
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    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.

Depth Perception using A Parallel-Axis Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.147-148
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    • 2010
  • Recently, advancement in the visual technology has lead to the further development of the three dimensional (3D) imaging systems. The visual perception to view a pair of images simultaneously, is a crucial factor to build a stereoscopic 3D image. In this paper, we present the depth cues between the intensities of the two images when viewing with both eyes. Due to this stereoscopic effect, objects at different distances from the eyes differ in their horizontal positions, giving the depth cue of horizontal disparity. By simple image processing technique, we also present the binocular disparity map between the two images. A median filter has been used to filter out all the noises occurring in the disparity map image.

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Study of perception of the visual depth caused by the color correction (입체영상 제작에서 색 보정 결과가 입체감 인지에 미치는 영향 연구)

  • Han, Myung-Hee;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.177-184
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    • 2010
  • These days, as digital producing technique has been developed, 3D imaging technique is used in high-tech computer and T.V. Also study for 3D producing technique is actively in progress. Moreover, as James Cameron's movie, 'Avatar' released in 2009 was a box office hit, the issue about 3D image came to the fore again. At this point, I decided to study the effect of the visual depth caused by the color correction during the post-production stage. The purpose of this study is to offer information about processing effective images through data about the effect of the visual depth that applies the color correction during the post-production stage. Basically, I supposed that color and contract would have effects on depth of 3D image. As a result, I could find out the changes of visual depth, space perception and sense of depth throughout the experiment. Applying this result,, I produced the 15 minutes of 3D advertisement movie and I found out that the color correction during the post-production stage was very effective for 3D depth. The left image and the right image by beam splitter based rig and parallel rig were used for this study. Also I adjusted the strong contrast by the color correction during the post-production stage after correcting convergence and visual depth during editing. As a result, I could produce images which had strong sense of space and sense of depth.

Computational integral imaging reconstruction of 3D object using a depth conversion technique

  • Tan, Chun-Wei;Shin, Dong-Hak;Lee, Byung-Gook;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.730-733
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    • 2008
  • In this paper, a novel CII method using a depth conversion technique is proposed. The proposed method can move a far 3D object near lenslet array and reduce the computation cost dramatically. To show the usefulness of the proposed method, we carry out the preliminary experiment and its results are presented.

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Active Shape Model-based Object Tracking using Depth Sensor (깊이 센서를 이용한 능동형태모델 기반의 객체 추적 방법)

  • Jung, Hun Jo;Lee, Dong Eun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.141-150
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    • 2013
  • This study proposes technology using Active Shape Model to track the object separating it by depth-sensors. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust object can be extracted. The proposed algorithm removes the horizontal component from the information of the initial depth map and separates the object using the vertical component. In addition, it is also a more efficient morphology, and labeling to perform image correction and object extraction. By applying Active Shape Model to the information of an extracted object, it can track the object more robustly. Active Shape Model has a robust feature-to-object occlusion phenomenon. In comparison to visual camera-based object tracking algorithms, the proposed technology, using the existing depth of the sensor, is more efficient and robust at object tracking. Experimental results, show that the proposed ASM-based algorithm using depth sensor can robustly track objects in real-time.

View Synthesis and Coding of Multi-view Data in Arbitrary Camera Arrangements Using Multiple Layered Depth Images

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of Multimedia Information System
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    • v.1 no.1
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    • pp.1-10
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    • 2014
  • In this paper, we propose a new view synthesis technique for coding of multi-view color and depth data in arbitrary camera arrangements. We treat each camera position as a 3-D point in world coordinates and build clusters of those vertices. Color and depth data within a cluster are gathered into one camera position using a hierarchical representation based on the concept of layered depth image (LDI). Since one camera can cover only a limited viewing range, we set multiple reference cameras so that multiple LDIs are generated to cover the whole viewing range. Therefore, we can enhance the visual quality of the reconstructed views from multiple LDIs comparing with that from a single LDI. From experimental results, the proposed scheme shows better coding performance under arbitrary camera configurations in terms of PSNR and subjective visual quality.

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An Analysis on the Range of Singular Fusion of Augmented Reality Devices

  • Lee, Hanul;Park, Minyoung;Lee, Hyeontaek;Choi, Hee-Jin
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.540-544
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    • 2020
  • Current two-dimensional (2D) augmented reality (AR) devices present virtual image and information to a fixed focal plane, regardless of the various locations of ambient objects of interest around the observer. This limitation can lead to a visual discomfort caused by misalignments between the view of the ambient object of interest and the visual representation on the AR device due to a failing of the singular fusion. Since the misalignment becomes more severe as the depth difference gets greater, it can hamper visual understanding of the scene, interfering with task performance of the viewer. Thus, we analyzed the range of singular fusion (RSF) of AR images within which viewers can perceive the shape of an object presented on two different depth planes without difficulty due to the failure of singular fusion. It is expected that our analysis can inspire the development of advanced AR systems with low visual discomfort.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Improvement of 3D Stereoscopic Perception Using Depth Map Transformation (깊이맵 변환을 이용한 3D 입체감 개선 방법)

  • Jang, Seong-Eun;Jung, Da-Un;Seo, Joo-Ha;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.916-926
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    • 2011
  • It is well known that high-resolution 3D movie contents frequently do not deliver the identical 3D perception to low-resolution 3D images. For solving this problem, we propose a novel method that produces a new stereoscopic image based on depth map transformation using the spatial complexity of an image. After analyzing the depth map histogram, the depth map is decomposed into multiple depth planes that are transformed based upon the spatial complexity. The transformed depth planes are composited into a new depth map. Experimental results demonstrate that the lower the spatial complexity is, the higher the perceived video quality and depth perception are. As well, visual fatigue test showed that the stereoscopic images deliver less visual fatigue.