• Title/Summary/Keyword: Visual analysis

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A Study on the Types of Design Problem Solving by Analogical Thinking - Focused on the Analysis of Associated Words and Sketch - (유추적 사고에 의한 디자인 문제해결의 유형 - 연상된 단어와 스케치 분석을 중심으로 -)

  • Choi, Eun-Hee;Choi, Yoon-Ah
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.63-70
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    • 2007
  • Analogy in problem solving is similarity-based reasoning facilitated by verbal and visual operation. This similarity-based reasoning generally supports initial phase of idea search. Therefore, this study intends to infer the types of problem solving by tracing the analogy use of verbal and visual representation through a experimental research. According to the result of this research, the types of problem solving by analogy are classified into 'evolving', 'divergent', and 'poor conversion' type. Firstly, 'evolving type' is distinguished between 'combination type' associated different contents to develope a new design and 'transformation type' associated similar words and sketches to be continuously revised and developed. In these types usually structural analogy rather than surface analogy is used. Secondly, in 'divergent type' associated words or sketches are individually represented, and among them one design solution is selected. In this type usually surface analogy is used. Thirdly, in 'poor conversion type' interaction between verbal representation and visual representation does not go on smoothly, and the generation of idea is poor. In here surface analogy is mostly used. These findings could form the basis of skill development of idea generation and conversion in design education.

Planting foundations and Turfgrass Species Adapted to Grounds (스포츠 그라운드에 적합한 식재지반과 잔디 초종에 관한 연구)

  • 심상렬;정대영;김경남
    • Journal of the Korean Institute of Landscape Architecture
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    • v.28 no.2
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    • pp.61-70
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    • 2000
  • The purpose of this study is to identify the proper species of turf and the ground structure for the turf sports grounds. Analysis items are particle distribution of sand and gravel, saturated hydraulic conductivity, soil hardness, and turf growth. Results of this study are as follows. 1)The particle distribution of sand used in the multi-layer rootzone is within the upper limit of the standard level. The diameter of mid-size grain({TEX}$D_{50}${/TEX})was 0.62mm and the value of uniformity ({TEX}$D_{90}${/TEX}/{TEX}$D_{10}${/TEX}) was 3.93. The particle size distribution of sand used in the single-layer rootzone was beyond the standard level as {TEX}$D_{50}${/TEX})=0.86 and {TEX}$D_{90}${/TEX}/{TEX}$D_{10}${/TEX}=8.86. 2) Saturated hydraulic conductivity of the sand was higher in the multi-layer rootzone than in the single-layer rootzone while bulk density was vice versa. 3) Surface hardness was high on Kentucky bluegrass+perennial ryegrass compared to zoysiagrass probably caused by root density. 4) Visual covering and visual rating were highly evaluated on zoysiagrass within summer while better evaluated on Kentucky bluegrass+perennial ryegrass throughout fall to spring. 5) Visual color was better evaluated on Kentucky bluegrass+perennial ryegrass than on zoysiagrass throughout the year. These studies are demanded urgently according to increase in interest in the ground and turf species of the turf sports ground because of World Cup 2002.

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항만 경관의 시각적 선호도 분석

  • Yhang, Wii-Joo;Gu, Bon-A
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2007.12a
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    • pp.136-137
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    • 2007
  • This study was to analyze the visual preference of the port landscapes for North port in Busan. Preference related variables came from Semantic Differential(SD) method and then were conducted by the factor analysis. Multiple regression was done for the relationship between the preference and factors. The result found 4 factors, including dynamics, stability, pleasantness and healthiness. Much importance was placed on dynamics among them. Therefore, building port landscapes and their image attracting viewers should consider dynamics in terms of port landscape plan and user attraction development for visual quality management.

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Analysis of Fashion Design Reflected Visual Properties of the Generative Art (제너러티브 아트(Generative Art)의 시각적 속성이 반영된 패션디자인 분석)

  • Kim, Dong Ok;Choi, Jung Hwa
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.5
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    • pp.825-839
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    • 2017
  • Generative Art (also called as the art of the algorithm) creates unexpected results, moving autonomously according to rules or algorithms. The evolution of digital media in art, which tries to seek novelty, increases the possibility of new artistic fields; subsequently, this study establishes the basis for new design approaches by analyzing visual cases of Generative Art that have emerged since the 20th century and characteristics expressed on fashion. For the methodology, the study analyzes fashion designs that have emerged since 2000, based on theoretical research that includes literature and research papers relating to Generative Art. According to the study, expression characteristics shown in fashion, based on visual properties of Generative Art, are as follows. First, abstract randomness is expressed with unexpected coincidental forms using movements of a creator and properties of materials as variables in accordance to rules or algorithms. Second, endlessly repeated pattern imitation expresses an emergent shape by endless repetition created by a modular system using rules or 3D printing using a computer algorithm. Third, the systematic variability expresses constantly changing images with a combination of system and digital media by a wearing method. It is expected that design by algorithm becomes a significant method in producing other creative ideas and expressions in modern fashion.

A Survey on the Preference of Joint Techniques of Wood and an Analysis of their Durability for the Development of Wooden Furniture in Elderly Group Homes (노인요양시설 목재가구 개발을 위한 목재 짜맞춤 기법 선호도 조사 및 내구성 분석 연구)

  • Choi, Ki;Moon, Jung In;Choi, Im Jung
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.291-301
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    • 2016
  • As a detailed process for the development of new wooden furniture design that is to be used in elderly group homes, this study measured and analyzed physical and visual durability of joint techniques, one of the essential manufacturing techniques. By selecting a total of 4 joint techniques, an experiment to measure a compressive strength was conducted and targeting a group of 50 elderly people, a survey on visual durability and preference of visual aesthetics was carried on. As a result of closely analyzing the experiment of measuring compressive strength and the preference survey, 'mitre joint technique' was found to be the most suitable in manufacturing wooden furniture and through follow-up studies, the result of this study will be applied in the development of wooden furniture design for elderly group homes.

Simulation of the virtual mackerel behavior to the trawl gear (트롤 어구에 대한 가상 고등어의 반응 행동 시뮬레이션)

  • Lee, Gun-Ho;Lee, Chun-Woo;Kim, Young-Bong;He, Pingguo;Choe, Moo-Youl
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.44 no.1
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    • pp.10-19
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    • 2008
  • This paper focuses on the mackerel's visual ability and swimming capability, and aims to describe the behavior in capture and escape process by trawl. The visual sensory systems and reaction behavior based locomotory capability were analyzed and simulated. The ability of fish to see an object depends on the light intensity and the contrast and size of the object. Swimming endurance of the fish is dependent on the swimming speed and the size of the fish. Swimming speeds of the fish are simulated 3 types of the burst speed, the prolonged speed and the sustained speed according to the time they can maintain to swim. The herding and avoiding is typical reaction of the fish to the stimuli of trawl gear in the capture process. These basic behavior patterns of the virtual mackerel to the gear are simulated. This simulation will be helpful to understand the fishing processes and make high selectivity of fishing.

Isolated Spinal Neurocysticercosis : Unusual Ocular Presentation Mimicking Pseudotumor Cerebri

  • Seo, Jong-Hun;Seo, Hong-Ju;Kim, Seok-Won;Shin, Ho
    • Journal of Korean Neurosurgical Society
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    • v.49 no.5
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    • pp.296-298
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    • 2011
  • Spinal intradural cysticercosis is a rare manifestation of neurocysticercosis. We report a unique patient who showed visual symptoms and normal imaging of the brain caused by isolated spinal neurocysticercosis. A 59-year-old male patient was admitted to the emergency unit with a history of severe headache and progressive blurred vision. Brain computed tomographic scanning and magnetic resonance imaging showed normal cerebral anatomy without hydrocephalus. The fundoscopic evaluation by an ophthalmologist showed bilateral papilledema. Perimetry studies revealed visual field defects in both eyes. With the diagnosis of pseudotumor cerebri, a lumbar tap was attempted; however, we could not drain the cerebrospinal fluid in spite of appropriate attempts. Lumbar magnetic resonance imaging revealed multilevel intraspinal lesions that were confirmed histologically to be neurocysticercosis. An intraoperative lumbar puncture revealed an increased opening pressure and cytochemical analysis showed elevated cerebrospinal fluid protein level. The headache resolved immediately after surgery. However, the visual symptoms remained and recovered only marginally despite antihelminthic medications after six months of operation.

Analysis on Visual Preference Elements of Riverscape Axis (도시하천 류축경의 시각적 선호요소 분석)

  • 김용수;정계순;김수봉
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.2
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    • pp.101-109
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    • 1998
  • Recently, improvement of the quality of urban riverscape environment has been emphasized not only by landscape architectural field but also by various professionals in planning and ecology. Regarding to this current movement, the aim of this paper is to highlight major visual elements of riverscape axis as a case study of Shinchon River in Taegu City to suggest some basic guidelines for arranging riverscape in urban area. The study was mainly based on Repertory Grid Development method which was developed in Japan. The method is consist of three steps such as decision of element landscape in study area for slide photos, selection of evaluation items for interview and obstraction of proper evaluation factors. The major findings through this study are as follows; 1) The 12 major visual elements which possibly improve riverscape, based on abstraction of proper evaluation factors, are Dunchi, surface of the water,, equipment of river, buildings near riverside, river vertical and horizontal facilities like bridge, fine view, riverbed, water plant, naturalness, water's edge line, harmony and street trees by order. 2) Total numbers of adjective which describe 12 common factors are 25, such as clean, open, stable, quiet, comfortable, friendly, bright, natural etc. In addition, Dunchi was described 337 times by various adjectives, surface of the water was 200 times and arrangement of river was 146 times which is similar result with the order of 12 influential common factors. 3) Therefore, Dunchi, surface of the water and equipment of river are three most important factors which could create better riverscape. These three factors implies us how we supply good quality of urban river environment for the urban residents.

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Dynamic Behavioral Prediction of Escherichia coli Using a Visual Programming Environment (비쥬얼 프로그래밍 환경을 이용한 Escherichia coli의 동적 거동 예측)

  • Lee, Sung-Gun;Hwang, Kyu-Suk;Kim, Cheol-Min
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2004.11a
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    • pp.39-49
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    • 2004
  • When there is a lack of detailed kinetic information, dFBA(dynamic flux balance analysis) has correctly predicted cellular behavior under given environmental conditions with FBA and different ial equations. However, until now, dFBA has centered on substrate concentration, cell growth, and gene on/off, but a detailed hierarchical structure of a regulatory network has not been taken into account. For this reason, the dFBA has limited the represen tation of interactions between specific regulatory proteins and genes and the whole transcriptional regulation mechanism with environmental change. Moreover, to calculate optimal metabolic flux distribution which maximizes the growth flux and predict the b ehavior of cell system, linear programming package(LINDO) and spreadsheet package(EXCEL) have been used simultaneously. thses two software package have limited in the visual representation of simulation results and it can be difficult for a user to look at the effects of changing inputs to the models. Here, we descirbes the construction of hierarchical regulatory network with defined symbolsand the development of an integrated system that can predict the total control mechanism of regulatory elements (opero ns, genes, effectors, etc.), substrate concentration, growth rate, and optimal flux distribution with time. All programming procedures were accoplished in a visual programming environment (LabVIEW).

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Methods of Making Samples for a Visual Experiment with Feature Lines of Outer Automotive Panels (자동차 외판 특징선의 시각적 분석을 위한 시편 제작방법)

  • Han, Juho;Chung, Yunchan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.4
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    • pp.455-462
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    • 2015
  • A feature line is a visually noticeable creased line on outer automotive panels. Feature lines play an important role in creating a good impression of a car. Even though the manufacturing quality of feature lines is important, it is difficult to achieve the designed shape owing to the springback of sheet metal. The current study presents five methods of making samples that will be used in a visual experiment to discover a quality control quantitative manufacturing allowance for feature lines. Measurement and inspection methods for the samples are also presented. The results show that plunge machining is the most accurate way to make the desired shape, and that wrapping the machined surface with sheet film is an appropriate way to emulate the roughness and visual texture of the painted outer panels of a car.