• Title/Summary/Keyword: Visual analysis

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Patent Document Similarity Based on Image Analysis Using the SIFT-Algorithm and OCR-Text

  • Park, Jeong Beom;Mandl, Thomas;Kim, Do Wan
    • International Journal of Contents
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    • v.13 no.4
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    • pp.70-79
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    • 2017
  • Images are an important element in patents and many experts use images to analyze a patent or to check differences between patents. However, there is little research on image analysis for patents partly because image processing is an advanced technology and typically patent images consist of visual parts as well as of text and numbers. This study suggests two methods for using image processing; the Scale Invariant Feature Transform(SIFT) algorithm and Optical Character Recognition(OCR). The first method which works with SIFT uses image feature points. Through feature matching, it can be applied to calculate the similarity between documents containing these images. And in the second method, OCR is used to extract text from the images. By using numbers which are extracted from an image, it is possible to extract the corresponding related text within the text passages. Subsequently, document similarity can be calculated based on the extracted text. Through comparing the suggested methods and an existing method based only on text for calculating the similarity, the feasibility is achieved. Additionally, the correlation between both the similarity measures is low which shows that they capture different aspects of the patent content.

A Study on the Evaluation of Placeness of Industrial Heritages Space with Cultural Characteristics - Focused on Beijing 798 Art Zone in China - (문화기반 산업유산 공간의 장소성 평가 연구 - 북경 798 예술지구를 중심으로 -)

  • Wang, Fa-Fu;Zhang, Jing-Yu;Yoon, Ji-Young
    • Korean Institute of Interior Design Journal
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    • v.26 no.1
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    • pp.101-113
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    • 2017
  • This study was to build a frame and direction of an analysis of the evaltion of placeness of industrial heritages space, and then to evaluate Beijing 798. First, by studying references, 15 elements in 6 dimensions were derived from the evaluation of placeness of industrial heritage and applied in the evaluation of placeness of Beijing 798 art zone. Second, the changes of Bejing 798 art zone can be classified in 4 steps, latency, quickening, growth, and union, which has been growing from studios with artists to complex cultural art place based on studios and gallery. Third, place characteristics of 798 art zone was analysis with the measurements of morphological, perceptual, social, visual, functional, and temporal points. Fourth, a survey was done in order to evaluate placeness of Beijing 798 art zone.In conclusion, the result of the evaluation of placeness of industrial heritages space through Beijing 798 art zone shows that uniqueness and indigenousness are highly valued which verifies that the differentiation from other places and uniqueness are the essential element.

A Study on the Characteristics of Healing Space of Children Medical Facilities -Focused on the behavioral affordance based on the theory of Rudolf Steiner and Max L$\ddot{u}$scher (어린이 의료시설의 치유공간적 특성에 관한 연구 -루돌프슈타이너와 막스 뤼셔의 이론에 근거한 행태지원성을 중심으로)

  • Kim, Hye-Yeon;Kim, Kwang-Ho
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.16 no.2
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    • pp.37-45
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    • 2010
  • This study is the analysis of characteristics of hospital space for the holistic healing environment of children on the basis of the healing theory on emotion of Max L$\ddot{u}$scher and the healing theory on senses of Rudolf Steiner of the overseas children's hospitals. According to the theory of Rudolf Steiner, children make comprehensive advancement of physical, spirit and soul through the interaction of 12 senses. In addition, Max Luscher asserts that the psychological health can be maintained when the 4 emotional status in content, confidence, self-esteem and liberty make the balance. The 4 elements of Luscher have correspond with spatial expression elements for refuge, flow, prospect and void, and this is analyzed in conjunction with the eight kinds of behavior affordance of ying and yang (-, +) that helps our the advancement of 12 senses of Steiner. WORK & STUDY(+), REST(-), MOBILITY(+), VISUAL SEQUENCE(-), SOCIAL EXCHANGE(+), REFRESHMENT(-), COMMUNITY(+) and MEDITATION (-) would be the 8 kinds of behavioral affordances to make the healing environment as presented in this study and the case analysis for children's hospitals have been undertaken.

Life Evaluation of Long-time Used 1Cr-0.5Mo Main Steam Pipe (장기사용된 1Cr-0.5Mo 주증기관의 수명평가)

  • 백수곤;홍성인
    • Journal of Welding and Joining
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    • v.16 no.1
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    • pp.70-76
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    • 1998
  • Most fossil power plants and many critical components will be approaching the end of their nominal design life. At the same time, utilities are finding it economically attractive to extend the use of these plants for several more years, Especially Main steam pipe that operated under high temperature and pressure, often under the more severe operating conditions associated with cycling duty, is most important pipe system and critical component in fossil power plant. To extend the viability of older pipe system and to improve the operation and maintenance reliability, some technologies of precise diagnosis and life management have evolved out of the necessity. The purpose of this study is to descrive the related technologies and show the example of one power plants. The purpose of this study is to descrive the related technologies and show the example of one power plants. The stress analysis was done using ANSYS FEM Code. The branch area from main steam to turbine was the high stressed zone. To evaluate the degradation of the pipe material, replica, visual check, magnetic test, hardness test were done at the welding spot. The degradation level of welding point was E/F, so the remaining life of the welded area was about 0-25%.

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Change of Cervical Angle According to Smartphone using Time (스마트폰 사용 시간이 목뼈 각도 변화에 미치는 영향)

  • Kim, Soo-Han;Kim, Ko-Un
    • Journal of the Korean Society of Physical Medicine
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    • v.9 no.2
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    • pp.141-149
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    • 2014
  • PURPOSE: This study uses X-rays investigate how university students' smart phone use affects the cervical vertebral angle. METHODS: Ninety-two randomly selected students agreed to participate in this study. The participants' number of hours of smart phone use was gathered using a questionnaire. An X-ray of the participants' cervical vertebrae was taken, and the cervical vertebral angle was measured using the Cobb and the absolute rotation angle (ARA) method. Also, the relation between pain and hours of smart phone use was identified using a visual analog scale (VAS). Using SPSS ver18, the relationships among the cervical vertebral angle and the items in the questionnaire were identified and a frequency analysis, an independent t-test, and the analysis of variance (ANOVA) were calculated. RESULTS: The study showed that an increase in the number hours of smart phone per day led to cervical lordosis(p<0.05). The relationships between points of smart phone addiction and cervical vertebral angle have a negative correlation (p<0.05). Therefore, there are the higher smart phone addiction points, the decrease the cervical vertebral angle. CONCLUSION: The results of the study showed that increase in smart phone use lead to cervical lordosis, and smart phone addiction scores resulted in decreased in the cervical vertebral angle.

Design and Analysis of an Interactive Motion Simulator in Space Entertainment System

  • Hsu, Kuei-Shu;Cho, Wei-Ting;Lai, Chin-Feng;Wang, Xiaofei;Huang, Yueh-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.446-467
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    • 2012
  • In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The space entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a steering wheel to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator. In addition, we develop a calculated method to evaluate the Ratio of the simulation results. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

A Status Analysis of the Education Game Graphic Design in the Universities: Focusing on Comparison of Education between USA and Korea (대학의 게임그래픽디자인 교육과정 현황분석: 미국과 한국의 교육과정비교를 중심으로)

  • Shin, Hyun-Suk
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.114-121
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    • 2017
  • The game industry, which is based on high technology, requires specialized personnel. In particular, game graphic design, which occupies the visual area of games, is a fusion of technology and design. In this study, we classify and analyze the curriculum status of US and Korean game - related universities, which is the world 's top game industry. US universities ranked 10 universities in the ranking through official evaluation agencies, and Korea compared 10 universities with relatively well-publicized educational courses through the official homepage. In this analysis, it is necessary to study the curriculum that can complement the creativity and flexibility of game graphic design course by preparing creative subjects for securing professors who have experience in field work and developing various game graphic designs.

Evaluation of Menu Quality Mangement in Business & Industry Contract Foodservice on Customer's Viewpoint (사업체 위탁 급식소에서 제공되는 메뉴에 대한 고객 측면에서의 품질 관리 평가)

  • 이해영
    • Journal of Nutrition and Health
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    • v.32 no.8
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    • pp.967-973
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    • 1999
  • The purpose of this study was to analyze sensory evaluation, to assess visual serving size and plate waste estimates of daily menu, and the identify customer expectation, perception and satisfaction. Questionnaires of sensory evaluation, serving size and were waste were developed and hand-delivered to 2,520 people. A total of 2,255 questionnaires were usable: a 89.5% response rate. Customer satisfaction questionnaires were handed out to 700 customers: (100 each at seven operations). A total of 551 were returned completed (78.7%). The data was analyzed using the SAS package program for Descriptive Analysis, t-test and ANOVA. The result of sensory evaluation showed that 'taste' was 3.20, 'freshness' 3.17, 'temperature' 3.25, 'texture' 3.15, 'appearance' 3.12, 'overall evaluation' 3.21, so these were little higher than 「normal」, that is 3.0. There was positive correlation among 'taste', 'freshness', 'temperature', 'texture', 'appearance' and 'overall evaluation'(p<.001). Serving size score was 2.97 and plate waste was 4.87, thus plate waste percentage was about 22-33%. As the result of customer expectation, perception and satisfaction of menu quality, characteristics. Customer satisfaction was defined as the difference expectation and perception and customer perceptions in theis survey were lower than expectation, thus this result implied customers dissatisfied in all menu quality characteristics. IPA analysis showed that 'diversity of menu selection' and 'menu price' was included in A area 'Focus here'.

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A Study on Characteristics and Specialization of Menswear Designers (남성복 디자이너의 특성과 전문화에 관한 연구)

  • Lee, Seung Hyun;Lee, Kyoung Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.5
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    • pp.852-865
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    • 2021
  • The purpose of this study is to investigate the characteristics of menswear designers and the process of becoming a menswear designer expert through qualitative evaluation and statistical analysis. This study used ten menswear designers with more than fifteen years of experience. After going through the University P IRB approval process, a semi-structured questionnaire was prepared and individual in-depth face-to-face or video interviews were conducted from March 1, 2020 to March 31, 2021. From this qualitative study examining the characteristics of menswear designer job experience, four key themes were found: the competence required for the professionalization process of menswear designers; the creative sensibility of menswear designers; the uniqueness of menswear designers' work; basic education required for menswear designers. In order to find additional meaningful implications using the visual analysis technique, we examined the primary vocabulary using the word cloud technique and examined the relationship between the vocabulary using the network graph. In the follow-up study, we expect to develop a material-oriented education program for new menswear designers and to resolve the limitations of the study, targeting a small number of experienced menswear designers.

A Coherent Algorithm for Noise Revocation of Multispectral Images by Fast HD-NLM and its Method Noise Abatement

  • Hegde, Vijayalaxmi;Jagadale, Basavaraj N.;Naragund, Mukund N.
    • International Journal of Computer Science & Network Security
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    • v.21 no.12spc
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    • pp.556-564
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    • 2021
  • Numerous spatial and transform-domain-based conventional denoising algorithms struggle to keep critical and minute structural features of the image, especially at high noise levels. Although neural network approaches are effective, they are not always reliable since they demand a large quantity of training data, are computationally complicated, and take a long time to construct the model. A new framework of enhanced hybrid filtering is developed for denoising color images tainted by additive white Gaussian Noise with the goal of reducing algorithmic complexity and improving performance. In the first stage of the proposed approach, the noisy image is refined using a high-dimensional non-local means filter based on Principal Component Analysis, followed by the extraction of the method noise. The wavelet transform and SURE Shrink techniques are used to further culture this method noise. The final denoised image is created by combining the results of these two steps. Experiments were carried out on a set of standard color images corrupted by Gaussian noise with multiple standard deviations. Comparative analysis of empirical outcome indicates that the proposed method outperforms leading-edge denoising strategies in terms of consistency and performance while maintaining the visual quality. This algorithm ensures homogeneous noise reduction, which is almost independent of noise variations. The power of both the spatial and transform domains is harnessed in this multi realm consolidation technique. Rather than processing individual colors, it works directly on the multispectral image. Uses minimal resources and produces superior quality output in the optimal execution time.