• Title/Summary/Keyword: Visual analysis

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Patterning of Visual Environmental Elements and Player Reactions in Game Space of Adventure Games (어드벤처 게임공간에서 시각적 환경요소와 플레이어 반응의 패턴화)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.139-148
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    • 2021
  • In a game, the visual environment element is a means of expressing the intention of the developer, and is mediums that enable the player to gain to play experience of interaction. In this paper, the player's reaction to the visual environmental elements of the adventure game was patterned with a collection and analysis process by empirical experiments. The data collected through the experiment were about 10,000, and as a result of the analysis, 24 types of player reaction patterns were found in total. This can be used as a guideline for game space design by matching the properties of visual environment elements and the reactions against players occurring in the game play process to examine the play experience.

The Study on Trend of Domestic and Overseas Oriental Medical Research for Visual Impairment (시력장애에 관한 국내외 한의학적 임상 연구 경향 고찰)

  • Lee, Su-Kyung;Hong, Hyeon-Jin;Lee, Hyun-Bum;Lee, Chang-Won
    • The Journal of Korean Medicine Ophthalmology and Otolaryngology and Dermatology
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    • v.31 no.3
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    • pp.84-96
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    • 2018
  • Objectives : This study is designed for trend analysis of oriental medicine treatment for visual impairment. Methods : Research studies related to objectives were gathered through OASIS, KTKP, PUBMED with keywords such as "visual impairment", "myopia", "hyperopia", "presbyopia", "astigmatism" and analyzed. Results : As a result of searching domestic and overseas research on oriental medical treatment for visual impairment, 7 domestic research papers and 11 overseas research papers have been selected. Among those research papers, 15 of those are studies related to childhood or juvenile myopia. Acupuncture, ear acupuncture, herb medicine, periocular massage, eye muscle exercise and habit correction are used as treatment methods for visual impairment. 14 out of 17 research papers which mentioned treatment effect of oriental medicine reported oriental treatment of visual impairment is effective. Conclusions : Various types of oriental medical treatment could be effective in treating visual impairment. Thus, related in-depth research must be proceeded.

An study on the Architectural Visual Identity of Apartment Plan (아파트 계획에 있어서 건축적 시각 아이덴티티에 관한 연구)

  • Lee, Dong-Ho;Lee, Seung-Jo;Lee, Kyoung-Hun;Kim, Yong-Seong
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2003.11a
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    • pp.277-282
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    • 2003
  • The purpose of this study is to investigate the architectural visual identity, and scheme of conceptional extent of architectural visual identity through literature research and sample analysis by design factors for apartment design. Korea National Housing Corporation's Mapo apartment put first caterer which is continued about 30 years to solve shortage of houses by beginning and the impact of IMF and the price decontrol on second half in the 1990s have changed the housing status to commercial goods. Construction companies have introduced brand concept to satisfy consumer's appetite in production of house goods including apartment under market situation. Importance of visual identity in apartment design occupies has risen in heftily. However most companies are in condition of stay on two-dimensional application that uses symbol, logotype, and character assistance. Several high position construction companies are trying architectural visual identity, but those are applied in partial element and those are not going forward to systematic classification and synthetic visual identity plan within peculiarity of apartment complex. This study is to grasp plan and design tendency to acquire identity of design element of construction field and goods through design examination. In conclusion visual identity in apartment design is architectural visual identity on all of 2 dimensions and 3 dimension for application. Architectural visual identity is a language of form that prescribe identity about external appearance in combination with brand image.

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Visual Performance Evaluation of Daylighting System with Sloped Lightshelves (광선반 채광시스템의 시각적 성능 평가)

  • Kim, Jeong-Tai;Shim, In Bo
    • KIEAE Journal
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    • v.6 no.2
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    • pp.3-10
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    • 2006
  • This study assessed the visual performance of luminous environment by the lightshelf. The subject survey method was used and results are presented and analyzed. The lightshelf daylighting system was developed by LAEL at KH University and was applied on the window of a mock-up office. The questionnaire for assessing visual performance contains 9 questions with 7 grade bipolar scales. The experiment was conducted during the bright part of the day from noon to one thirty on June 7, 2006. The questionnaire for assessing visual performance contains 9 questions with 7 grade bipolar scales. During the experiment was carrying out, the work plane illuminance and luminous distribution at surrounding the windows was measured. The semantic differential rating data of experiment were analyzed by t-test and factor analysis using SPSS 12.0 statistics package. The visual performance of the lightshelf was more positive. The factors affecting the visual performance are task performance and visual comfort. The subjects were more comfortable in a room installed with lightshelves on both the task performance and the visual comfort aspect. Therefore, the application of sloped lightshelf daylighting system improves visual performance of luminous environment.

A Study on the Visual System of Object - Oriented Based on Abstract Information (객체지향을 기반으로한 추상화 정보의 시각화 시스템에 대한 연구)

  • Kim, Haeng-Kon;Han, Eun-Ju;Chung, Youn-Ki
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2434-2444
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    • 1997
  • As software industry progresses, the necessity of visual information have increased more than text-oriented information. So, automatic tools are required to satisfy a user's desire for visual design representation of various source information in the real-world. In this paper, we discuss the methodology and tools for parsing abstract information through semantic analysis and extracting visual information through visual mapping. Namely, as to abstract informations are represented as relational structure and then mapped into visual structure using regular rule, user can obtain visual information. We suggest VOLS(Visual Object Layout System) to transform a abstract information to visual information. It can improve user understandability and assist a maintenance for existing source code.

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A Study of Comparison Analysis on Online Visual Merchandising Practices between Korea and China (한국과 중국의 온라인 비주얼 머천다이징 실행에 관한 비교분석 연구)

  • Park, Hyun-Hee;Li, Qin;Jeon, Jung-Ok
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.6
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    • pp.916-928
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    • 2009
  • The objective of this study is to investigate the differences in online visual merchandising practices of online apparel retailers between Korea and China. The 40 websites based on the sales were selected with 5 retail stores per website. Totally, 200 online retail stores were analyzed by content analysis and chi-square test. As a result, 8 online visual merchandising factors were extracted: convenience, product presence, product information, service, interest, participation, aesthetics, and fitness. There were significant differences in all 8 factors of online visual merchandising practices of apparel retail stores between Korea and China. The contribution of this study is to supply for understanding of what are the online visual merchandising composition items and factors and how they were used differently between Korea and China in a real situation of online visual merchandising.

Visual Evaluation according to Changes in Length of Pants and Width of Hem Line of Wide Pants (와이드팬츠의 바지 길이와 바지 부리 폭 변화에 따른 시각적 평가)

  • Lee, Jung-Jin
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.3
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    • pp.159-168
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    • 2015
  • In this study, visual evaluation was wide pants with changes in length of pants and width of hem line of wide pants design to provide data which can enhance wearing image effects at the production of wide pants. According to the length of pants and width of hem line of wide pants, a total of 9 stimulants were chosen. Then, they were evaluated using a seven-point rating scale against 40 fashion students. The data has been analyzed by Factor Analysis, ANOVA, $Scheff{\acute{e}}$'s Test and the MCA method. The results of the study are as follows : 1. According to factor analysis, the components of visual evaluation depending on the length of pants and width of hem line of wide pants were divided into five factors: individuality, body correction, modesty, body length and cute. 2. According to visual evaluation depending on changes in the length of pants, no significant difference was found in all five positions. 3. According to visual evaluation depending on changes in the length of pants and width of hem line of wide pants, 'width of hem line 60, 100' revealed a significant difference in body correction. 'width of hem line 80' revealed a significant difference in body correction and body length. 4. In terms of interactions over changes in the length of pants and width of hem line of wide pants, no interaction effects were found in all five factors. According to multiple classification analysis(MCA) on the factors without interaction effects, length of pants had more effect on visual image in body correction, body length and cute. In other factors, more influence was observed depending on the width of hem line.

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Analysis of learning effects using audio-visual manual of SWAT (SWAT의 시청각 매뉴얼을 통한 학습 효과 분석)

  • Lee, Ju-Yeong;Kim, Tea-Ho;Ryu, Ji-Chul;Kang, Hyun-Woo;Kum, Dong-Hyuk;Woo, Won-Hee;Jang, Chun-Hwa;Choi, Jong-Dae;Lim, Kyoung-Jae
    • Korean Journal of Agricultural Science
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    • v.38 no.4
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    • pp.731-737
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    • 2011
  • In the modern society, GIS-based decision support system has been used in evaluating environmental issues and changes due to spatial and temporal analysis capabilities of the GIS. However without proper manual of these systems, its desired goals could not be achieved. In this study, audio-visual SWAT tutorial system was developed to evaluate its effectives in learning the SWAT model. Learning effects was analyzed after in-class demonstration and survey. The survey was conducted for $3^{rd}$ grade students with/without audio-visual materials using 30 questionnaires, composed of 3 items for trend of respondent, 5 items for effects of audio-visual materials, and 12 items for effects of with/without manual in learning the model. For group without audio-visual manual, 2.98 out of 5 was obtained and 4.05 out of 5 was obtained for group with audio-visual manual, indicating higher content delivery with audio-visual learning effects. As shown in this study, the audio-visual learning material should be developed and used in various computer-based modeling system.

Subspace analysis of Poisson Model to extract Firing Characteristics in Visual Cortex (시각 피질의 발화 특성 추출을 위한 포아송 모델의 부공간 해석)

  • Lee, Youngseok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.1
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    • pp.1-7
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    • 2022
  • It has been found through physiological experiments that the visual neurons constituting the human visual cortex do not respond to all visual stimuli, but to a visual stimuli with specific conditions. In order to interpret such physiological experiments, a model that can simulate the firing characteristics of neurons including a linear filter with random gain was proposed. It has been proven through experiments that subspaces are formed. To verify the validity of the implemented model, the distribution of values for two pixels randomly extracted from four different visual stimulus data was observed. The difference between the two distributions was confirmed by extracting the central coordinate value, that is, the coordinate value with the most values, from the distribution of the total stimulus data and the spike ignition stimulus data. In the case of the entire set, it was verified through experiments that the stimulus data generating spikes is a subset or subspace of the entire stimulus data. This study can be used as a basic study related to the mechanism of spikes in response to visual stimuli.

A Study on the Visual Perception Space Structure Analysis of Exhibition Contents Organization in Natural History Museum (자연사박물관 전시내용구성의 시지각적 공간구조분석에 관한 연구)

  • Kim, Eun-Jung;Hong, Kwan-Seon
    • Korean Institute of Interior Design Journal
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    • v.18 no.2
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    • pp.80-92
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    • 2009
  • Natural history museums preserve and manage the creatures living in each country, so they play unique roles for bio-diversity, and in fact, their roles are really instrumental for the collection, preservation, research, exhibition and education of creatures in the 21st century. Therefore, this research has the purpose to survey the status of our country's existing natural history museums, analyze their visual perception space structural characteristics, and ultimately utilize their characteristics as basic data in planning out and designing spaces of natural history museums to be established later on. As for the research scope, the research selected as research subjects 7 natural history museums that currently have composite set of open type and mixed type and have been accommodating comparatively active exhibitions since 2000 among 10 or so natural history museums in our country. Research method is that the research analyzed the exhibition spaces of 7 natural history museums by using depthmap program which can analyze space with visual graph analysis function, and analyzed the visibility among unit areas by each natural history museum integration and exhibition contents composition. In such analysis method, the research was able to quantitatively analyze the visual characteristics of exhibition space that induces and adjusts the motion of audience. Visual perception quantitative analysis as in this research will enhance exhibition design by considering the correlation between audience and exhibited items when planning out natural history museums space to be established later on.