• 제목/요약/키워드: Visual Work

검색결과 1,005건 처리시간 0.022초

중재제도를 활용한 시각정보디자인 보호에 관한 연구 (A Study on Protection of Visual Information Design by Arbitration)

  • 김성룡;김인경
    • 한국중재학회지:중재연구
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    • 제26권1호
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    • pp.53-72
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    • 2016
  • The importance of design is emphasized in many industries. It began to earn recognition as part of industry rather than the arts. In particular, utilization of visual information design including moving images, packaging, advertisement, publication, editorial and visual information processing is higher than others in the design field. However, disputes relating to intellectual property rights have been also increasing as it became known. Therefore, now is the time to consider and establish an effective dispute settlement system for the design industry. In this view, arbitration will be a suitable method for dispute settlement in visual information design because of characteristics such as confidentiality, professionalism, efficiency, economy and flexibility. However, Arbitration system is not well known to the people who work in this industry. Thus, in order to aggressively advertise the arbitration system, an arbitration institution has to appoint design experts as new arbitrators for domestic and international arbitration. Next, an arbitration institution needs to prepare the new and expediting rules with design field characterization. Finally, it has to plan to cooperate with all of the institutions and schools concerned.

스마트 센서와 시각적 기술자를 결합한 사진 검색 시스템 (Photo Retrieval System using Combination of Smart Sensor and Visual Descriptor)

  • 이용환;김흥준
    • 반도체디스플레이기술학회지
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    • 제13권2호
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    • pp.45-52
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    • 2014
  • This paper proposes an efficient photo retrieval system that automatically indexes for searching of relevant images, using a combination of geo-coded information, direction/location of image capture device and content-based visual features. A photo image is labeled with its GPS (Global Positioning System) coordinates and direction of the camera view at the moment of capture, and the label leads to generate a geo-spatial index with three core elements of latitude, longitude and viewing direction. Then, content-based visual features are extracted and combined with the geo-spatial information, for indexing and retrieving the photo images. For user's querying process, the proposed method adopts two steps as a progressive approach, filtering the relevant subset prior to use a content-based ranking function. To evaluate the performance of the proposed scheme, we assess the simulation performance in terms of average precision and F-score, using a natural photo collection. Comparing the proposed approach to retrieve using only visual features, an improvement of 20.8% was observed. The experimental results show that the proposed method exhibited a significant enhancement of around 7.2% in retrieval effectiveness, compared to previous work. These results reveal that a combination of context and content analysis is markedly more efficient and meaningful that using only visual feature for image search.

직물의 드레이프성 실험방법에 관한 비교 평가 연구 (A Study on the Comparison of Test Methods of Fabric Drapaability)

  • 최인려;방혜경
    • 한국의상디자인학회지
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    • 제16권2호
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    • pp.189-194
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    • 2014
  • Drape property, one of the dynamic properties, is significant element of appearance and silhouette of garment. There are two methods of measuring drape property: objective method and subjective method. The purpose of this study is to search convenient method of measuring drape property which affects the appearance of garment. The method of this study was as below: First, the drape properties of ten various fabrics were measured within both of professional paper ring and visual handy measuring instrument. Second, Pearson's correlation coefficient was analyzed in order to analyze the correlation of two results of the experiments. This study used professional paper ring and visual handy measuring instrument on ten samples. Both of the results from the paper ring and visual handy measuring instrument were very similar in terms of drape property. Significant correlation between results of the professional paper ring and visual handy method indicates the efficiency of the visual handy measuring at school or work environment etc.

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1970년 이후의 건축표현변용방식에 관한 연구 (A Study on the Transformal Usage of Architecture Expression Since 1970s)

  • 김용규;박영호
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.75-84
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    • 2010
  • This study will establish the transformal characteristics of architectural visual information by investigating: how contemporary architects perceive and process multifaceted architectural information via the expression media since 1970s. The purposes and results of this study are summarized as follows: This study established the contemporary transformal characteristics by comparing the expression methods of traditional architects with the transformal characteristics of visual information derived from the contemporary architectural expression media. In a pluralistic information society, the expression methods of the past, which recognize space as a stationary, unidimensional visual point on a drawing surface, is now changing to the mixed, multidimensional expression methods that connect various visual points on a limited drawing surface. Furthermore, the rapid advancement of digital media is changing, from a method which simply arranges visual information, to a flexible visual tool which can process architecture sequentially and simultaneously. As the communication structure of architecture is moving toward an individual-centered two-way communication type, the information delivery method is used to visualize conceptual, inferential information, rather than visualizing realistic information which simply records facts. In the past, multidimensional, non-linear forms could not be processed by the conventional design processes and sketch work, but now they can be expressed via digital media.

경견완장애의 피로자각증상과 관련요인 (Fatigue and related factors in cervicobrachial disorders)

  • 강점덕
    • 대한정형도수물리치료학회지
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    • 제8권1호
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    • pp.5-14
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    • 2002
  • Objectives : In order to investigate industrial fatigue due to visual display terminal (VDT) work of post office. Methods : The questionnaire survey for subjective symptoms of fatigue was carried out on 39 post office clerks who had been engaged in VDT work for various length of work hours. The questionnaire comprised three groups of 10 items each, representing dullness and sleepiness, difficulty in concentration and bodily projection of fatigue. Results : The scores of dullness and sleepiness was 16.62, scores of concentration difficulty was 16.35, those of bodily fatigue was 16.23, and total scores was 49.21. Fatigue scores was significantly associated with age and work duration, VDT of work hours, ventilation, illumination, nosie. Conclusions : Data from this study support a statistically significant association between age and scores of dullness, scores of concentration difficulty, between work duration and scores of dullness, scores of bodily fatigue, between VDT of work hours and scores of bodily fatigue.

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PCB Soldering 공정의 작업 인터페이스 변경에 따른 작업난이도 및 생산성 향상 (Productivity and Task Difficulty Improvement of PCB Soldering Process by Changing Work Interface)

  • 이성군;박범
    • 대한인간공학회지
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    • 제29권6호
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    • pp.943-949
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    • 2010
  • When PCB soldering is performed with microscope due to the electronic components' microminiaturization, workers' awkward upper body postures and difficulties being in focus among lens, object and eyes are one of reasons for productivity decline. The object of this study is to investigate the level of difficulties of work and the extent of productivity improvement by changing work interfaces from the work using microscope to the work using LCD monitor. Independent variables was usage of microscope and image system and dependent variables were upper body segments including neck, shoulder, back, and waist, task convenience and eye fatigue. The Visual Analogue Scale (10cm) was used for questionnaire and one way ANOVA (two levels) and two sample t-test were conducted. In addition, RULA rating was conducted for working postures. The result showed that interface changes of LCD monitor, suggested by productivity comparison per one Man Hour, highly contributed to work convenience and productivity improvement.

Development of the Marine Engine Room Simulator

  • Jung, Byung-Gun;So, Myung-Ok;Eum, Pil-Yong;Paek, Se-Hwon;Kim, Chang-Hwa
    • Journal of Advanced Marine Engineering and Technology
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    • 제31권7호
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    • pp.872-880
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    • 2007
  • The development of a Marine Engine Room Simulator system for training and research is described. Development objectives of the system are for both student training, research and development work. The system includes a distributed server/client architecture for 1 to 1, or 1 to many client simulation operation through OPC server, complete separation of visual elements from the controlling routines and the ability to work on the mathematical model independent of the controller and visual systems. A graphical user interface for the man-machine interface has been developed and the mathematical model has been updated. Various engine room operational situations can be simulated. The use of marine engine room simulator for training of sea going engineers and its competency for STCW-95 is discussed.

업무공간을 위한 가구디자인 프로세스 사례 연구 - 은행의 가구디자인을 중심으로 - (A Case Study on Furniture Design Process in Work Spaces - Focused on furniture design for bank Interiors -)

  • 박영순;신인호;최지연;박소연
    • 한국실내디자인학회논문집
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    • 제23호
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    • pp.85-91
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    • 2000
  • This study is focused on the process of a furniture design in work spaces, especially for bank interiors. Basically furniture design is consisted of two main parts of process. The first part is series of a theoritical background and the second part is a visual design process. Theoretical background contains human activities in place, antropometric data, requisite furniture type according to activities and some guidelines for design. And for the visual design process, series of sketches(theoretical background must be applied to this process), and alternatives of design was needed. Researching and applying all these factors systematically to furniture design process will lead to harmonious interiors.

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치과기공과 교수방법의 효율화를 위한 방안 (The Plan for the Effective Method of Dental Laboratory Technology)

  • 이도경
    • 대한치과기공학회지
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    • 제8권1호
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    • pp.31-36
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    • 1986
  • This treatise suggests the effective method for the dental laboratory technology teaching plan. It will present concrete practical steps for and audio-visual dental laboratory technology education approach. It will also help students to understand the dental laboratory theory and practice learned in the class and make use of it greatly in the field work. As follows: 1. Instructor should teach interestingly basic dental laboratory technology theory with illustrations and figures on the teaching method. 2. In practical traing class, instructor should teach every step, using audio-visual materials such as slides and video tapes/Instructor and his assist and should show an example to the students. 3. Instructor should make a standard and train the studtnes repeatedly until they come up to it. 4. Students should be skilled in every case through field work during their spare time and vacation. 5. Instructor should also teach job moral and manner to the students so that they can be adapted themselves to the social activities and be successful dental laboratory technician after graduation.

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비주얼 서보잉을 위한 딥러닝 기반 물체 인식 및 자세 추정 (Object Recognition and Pose Estimation Based on Deep Learning for Visual Servoing)

  • 조재민;강상승;김계경
    • 로봇학회논문지
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    • 제14권1호
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    • pp.1-7
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    • 2019
  • Recently, smart factories have attracted much attention as a result of the 4th Industrial Revolution. Existing factory automation technologies are generally designed for simple repetition without using vision sensors. Even small object assemblies are still dependent on manual work. To satisfy the needs for replacing the existing system with new technology such as bin picking and visual servoing, precision and real-time application should be core. Therefore in our work we focused on the core elements by using deep learning algorithm to detect and classify the target object for real-time and analyzing the object features. We chose YOLO CNN which is capable of real-time working and combining the two tasks as mentioned above though there are lots of good deep learning algorithms such as Mask R-CNN and Fast R-CNN. Then through the line and inside features extracted from target object, we can obtain final outline and estimate object posture.