• Title/Summary/Keyword: Visual Work

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An Experimental Study on the Interior Visual Environment of Classrooms in the Existing School Buildings (초.중 고등학교 교실의 빛환경 실측 연구)

  • Lim, Sang-Hoon;Chun, Won-Gee;Auh, Chung-Moo;Lee, Nam-Ho
    • Solar Energy
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    • v.12 no.1
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    • pp.3-14
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    • 1992
  • The conventional school building design, which locates the hallway on the north side of the classroom, has proven to be very ineffective for indoor light control. Especially, glares and dark spots on the work plane as well as nonuniform illuminance on the chalkboard were causing undesirable visual effects for the students. The present study has investigated various problems with the classroom in the existing elementary and(junior) high school buildings from the point of indoor visual environment, and made some suggesions for possible solutions.

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Characterization of Conduction Mechanism in Cu Schottky Contacts to p-type Ge

  • Kim, Se Hyun;Jung, Chan Yeong;Kim, Hogyoung
    • Transactions on Electrical and Electronic Materials
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    • v.15 no.6
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    • pp.324-327
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    • 2014
  • Germanium (Ge) is a promising material for next generation nanoelectronics and multiple junction solar cells. This work investigated the electrical properties in Cu/p-type Ge Schottky diodes, using current-voltage (I-V) measurements. The Schottky barrier heights were 0.66, 0.59, and 0.70 eV from the forward ln(I)-V, Cheung, and Norde methods, respectively. The ideality factors were 1.92 and 1.78 from the forward ln(I)-V method and Cheung method, respectively. Such high ideality factor could be associated with the presence of an interfacial layer and interface states at the Cu/p-Ge interface. The reverse-biased current transport was dominated by the Poole-Frenkel emission rather than the Schottky emission.

Study for Animation Symbol & Metaphor as Visual Culture (영상문화로서 애니메이션의 상징과 은유에 대한 연구)

  • Cho, Jung-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.116-120
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    • 2004
  • As the first, about symbol and metaphor of visual culture animation, I research what is the de-centered reading focused on relationship between the semiotics text and the audience. Secondly, I will study about an animation text and their relationship within it's metaphor, animation work's analysis and art directed intension(and process) on aesthetic view as a visual representation.

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A Study on the Evaluation for the Improvement of Streetscape through Analysis of Visual and Perceptual Characteristics - Focused on the Gwangbok Street, Busan - (시지각적 분석을 통한 가로경관개선사업 평가에 관한 연구 - 부산시 광복로를 대상으로 -)

  • Yang, Jae Hyuk;Lee, Kang Hee
    • KIEAE Journal
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    • v.9 no.3
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    • pp.37-46
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    • 2009
  • This study conducted an evaluation of the streetscape improvement project of the Gwangbok Street through analysis of visual and perceptual characteristics by comparing selected pictures of streetscape before and after the project. This work has conducted an analysis of the environmental factors which influence subjects' satisfaction degrees including physical street equipments and street view factors which are main contents of this project. Using a satisfaction analysis and factor analysis, each factor's significance was verified quantitatively. As a result of the analysis, physical components of the streetscape were classified into 4 types according to project's effectiveness and improvement priorities. These 4 types include (1) Components for maintenance because of higher satisfaction and higher importance, (2) Components for improvement because of lower satisfaction and higher importance, (3) Components for good business fruits because of higher satisfaction and lower importance, and (4) Components for unnecessity because of lower satisfaction and lower importance.

Wireless Audio-visual Interface over UWB

  • Cui, Wei
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.1491-1494
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    • 2008
  • Typically internal mobile LCD display modules are connected to the mobile product baseband PCB with flexible printed circuit board equipped with board-to-board connector. This solution has a drawback of limiting the product concept work to certain solutions that are based on connector size, location, flexible PCB length, bending, etc. in the display module. Also flexible printed circuit board based solutions are not completely optimized from reliability point of view, causing flex circuit board breakings. For the external displays in the PC or Home entertainment market, the cable solution is too expensive and resource demanding. The wireless solution has obvious advantages over reliability, low cost and flexibility. This paper describes a wireless audio-visual interface solution.

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A Visual and Contextual Comparative Study of the Work of Picasso and Chanel Towards an Understanding of the Overlaps Between Modern Art and Fashion

  • Forster, Samantha Vettese
    • International Journal of Costume and Fashion
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    • v.12 no.2
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    • pp.15-32
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    • 2012
  • From the beginning of the twentieth century, 'Modernism' impacted and transformed art and clothing. Pablo Picasso and Gabrielle 'Coco' Chanel were two of the most central characters in Modernism working simultaneously in their disciplines. Picasso's innovations, particularly in abstract art and Chanel's fashion designs, that dramatically departed from the previous corseted and highly decorative styles, were so significant that they have left an influence on contemporary art and fashion. This study will compare their visual works and documented evidence of their motivations, within the context of their cultural backgrounds, to reveal meaning in the occurrences of overlaps. This approach has examined the historical, cultural background of the artist and designer's environment from different perspectives, adding to previous research in this area. Through this research, outcomes of the analysis have shown similarities and divergences in the wider genres of art and fashion and the practice of the artist and fashion designer. The reference list to this text, used in the survey, gives a comprehensive overview of pertinent publications disseminating Picasso and Chanel's visual works, oral perspectives and cultural impact.

Visual servoing of robot manipulator by fuzzy membership function based neural network (퍼지 신경망에 의한 로보트의 시각구동)

  • 김태원;서일홍;조영조
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.874-879
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    • 1992
  • It is shown that there exists a nonlinear mappping which transforms features and their changes to the desired camera motion without measurement of the relative distance between the camera and the part, and the nonlinear mapping can eliminate several difficulties encountered when using the inverse of the feature Jacobian as in the usual feature-based visual feedback controls. And instead of analytically deriving the closed form of such a nonlinear mapping, a fuzzy membership function (FMF) based neural network is then proposed to approximate the nonlinear mapping, where the structure of proposed networks is similar to that of radial basis function neural network which is known to be very useful in function approximations. The proposed FMF network is trained to be capable of tracking moving parts in the whole work space along the line of sight. For the effective implementation of proposed IMF networks, an image feature selection processing is investigated, and required fuzzy membership functions are designed. Finally, several numerical examples are illustrated to show the validities of our proposed visual servoing method.

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Development of Training Instruments on Visual functions using HMD type Display and Investigation of its Demand

  • Lee, Seong Jae;Oh, Se Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.3
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    • pp.201-210
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    • 2018
  • We constructed 3-D images by HMD (Head Mount Display) type and polarization technique through which a training instrument of binocular function based on clinical vision therapy was developed and investigated its demand. To design the instrument that performs Test- Diagnosis - (Prescription) - Training - Treatment we provided a customized training method for the trainers using optical IT instruments of binocular test. Through the contents and the instruments of the vision therapy technology developed in this work we can replace the current vision test instruments to those costing 60% lower price in eye clinics and eye glasses shops. By replacing the existing vision test instruments it is possible to create a new market of the vision therapy in vision training instruments.

Visual object tracking using inter-frame correlation of convolutional feature maps (컨볼루션 특징 맵의 상관관계를 이용한 영상물체추적)

  • Kim, Min-Ji;Kim, Sungchan
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.4
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    • pp.219-225
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    • 2016
  • Visual object tracking is one of the key tasks in computer vision. Robust trackers should address challenging issues such as fast motion, deformation, occlusion and so on. In this paper, we therefore propose a visual object tracking method that exploits inter-frame correlations of convolutional feature maps in Convolutional Neural Net (ConvNet). The proposed method predicts the location of a target by considering inter-frame spatial correlation between target location proposals in the present frame and its location in the previous frame. The experimental results show that the proposed algorithm outperforms the state-of-the-art work especially in hard-to-track sequences.

Development of a Simulation Program for Virtual Laser Machining (가상 레이저가공 시뮬레이션 프로그램 구축)

  • Lee Ho Yong;Lim Joong Yeon;Shin Kui Sung;Yoon Kyung Koo;Whang Kyung Hyun;Bang Se Yoon
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.7 s.172
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    • pp.54-61
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    • 2005
  • A simulator for virtual laser machining is developed to help understanding and predicting the effects of machining parameters on the final machined results. Main program is based on the model for polymer ablation with short pulse excimer lasers. Version f of the simulator is built using Visual Fortran to make the user work under visual environment such as Windows on PC, where the important machining parameters can be input via dialog box and the calculated results for machined shape, beam fluence, and temperature distribution can be plotted through the 2-D graphics windows. Version II of the simulator is built using HTML, CGI and JAVA languages, allowing the user to control the input parameters and to see the results plot through the internet.