• Title/Summary/Keyword: Visual Signal

Search Result 545, Processing Time 0.026 seconds

A Study of the Accessibility Evaluation of TTS-1 for the Screen Reader User (스크린리더 사용자를 위한 플러그인 가상악기 TTS-1의 접근성 평가 연구)

  • Seok, Yong-Hwan
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.513-522
    • /
    • 2022
  • The purpose of this study is to evaluate the accessibility of the Cakewalk TTS-1 for the screen reader users. An evaluation was performed by testing the accessibility of a editing virtual instrument that is a part of MIDI production based on the NCS(National Competency Standards) by using the TTS-1 and the Sense Reader. The results of this study are as follows. The TTS-1 itself can't provide enough accessibility for the screen users to do an above task. But the screen reader users can perform the above tasks if they use extended access functions like Sense Reader's Mouse Pointer function, Position Memory function and MIDI Control Signal function. Even if they use the extended access function, there are functions that is difficult to access. To solve this problem, several suggestions are proposed.

The Evaluation of Denoising PET Image Using Self Supervised Noise2Void Learning Training: A Phantom Study (자기 지도 학습훈련 기반의 Noise2Void 네트워크를 이용한 PET 영상의 잡음 제거 평가: 팬텀 실험)

  • Yoon, Seokhwan;Park, Chanrok
    • Journal of radiological science and technology
    • /
    • v.44 no.6
    • /
    • pp.655-661
    • /
    • 2021
  • Positron emission tomography (PET) images is affected by acquisition time, short acquisition times results in low gamma counts leading to degradation of image quality by statistical noise. Noise2Void(N2V) is self supervised denoising model that is convolutional neural network (CNN) based deep learning. The purpose of this study is to evaluate denoising performance of N2V for PET image with a short acquisition time. The phantom was scanned as a list mode for 10 min using Biograph mCT40 of PET/CT (Siemens Healthcare, Erlangen, Germany). We compared PET images using NEMA image-quality phantom for standard acquisition time (10 min), short acquisition time (2min) and simulated PET image (S2 min). To evaluate performance of N2V, the peak signal to noise ratio (PSNR), normalized root mean square error (NRMSE), structural similarity index (SSIM) and radio-activity recovery coefficient (RC) were used. The PSNR, NRMSE and SSIM for 2 min and S2 min PET images compared to 10min PET image were 30.983, 33.936, 9.954, 7.609 and 0.916, 0.934 respectively. The RC for spheres with S2 min PET image also met European Association of Nuclear Medicine Research Ltd. (EARL) FDG PET accreditation program. We confirmed generated S2 min PET image from N2V deep learning showed improvement results compared to 2 min PET image and The PET images on visual analysis were also comparable between 10 min and S2 min PET images. In conclusion, noisy PET image by means of short acquisition time using N2V denoising network model can be improved image quality without underestimation of radioactivity.

Effects of a Posture Correction Feedback System on Upper Body Posture, Muscle Activity, and Fatigue During Computer Typing

  • Subin Kim;Chunghwi Yi;Seohyun Kim;Gyuhyun Han;Onebin Lim
    • Physical Therapy Korea
    • /
    • v.30 no.3
    • /
    • pp.221-229
    • /
    • 2023
  • Background: In modern society, the use of computers accounts for a large proportion of our daily lives. Although substantial research is being actively conducted on musculoskeletal diseases resulting from computer use, there has been a recent surge in interest in improving the working environment for prevention. Objects: This study aimed to examine the effects of posture correction feedback (PCF) on changes in neck posture and muscle activation during computer typing. Methods: The participants performed a computer typing task in two sessions, each lasting 16 minutes. The participant's dominant side was photographed and analyzed using ImageJ software to verify neck posture. Surface electromyography (EMG) was used to confirm the participant's cervical erector spinae (CES) and upper trapezius muscle activities. The EMG signal was analyzed using the percentage of reference voluntary contraction and amplitude probability distribution function (APDF). In the second session, visual and auditory feedback for posture correction was provided if the neck was flexed by more than 15° in the initial position during computer typing. A 20-minute rest period was provided between the two sessions. Results: The neck angle (p = 0.014), CES muscle activity (p = 0.008), and APDF (p = 0.015) showed significant differences depending on the presence of the PCF. Furthermore, significant differences were observed regarding the CES muscle activity (p = 0.001) and APDF (p = 0.002) over time. Conclusion: Our study showed that the feedback system can correct poor posture and reduces unnecessary muscle activation during computer work. The improved neck posture and reduced CES muscle activity observed in this study suggest that neck pain can be prevented. Based on these results, we suggest that the PCF system can be used to prevent neck pain.

An Attention-based Temporal Network for Parkinson's Disease Severity Rating using Gait Signals

  • Huimin Wu;Yongcan Liu;Haozhe Yang;Zhongxiang Xie;Xianchao Chen;Mingzhi Wen;Aite Zhao
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.17 no.10
    • /
    • pp.2627-2642
    • /
    • 2023
  • Parkinson's disease (PD) is a typical, chronic neurodegenerative disease involving the concentration of dopamine, which can disrupt motor activity and cause different degrees of gait disturbance relevant to PD severity in patients. As current clinical PD diagnosis is a complex, time-consuming, and challenging task that relays on physicians' subjective evaluation of visual observations, gait disturbance has been extensively explored to make automatic detection of PD diagnosis and severity rating and provides auxiliary information for physicians' decisions using gait data from various acquisition devices. Among them, wearable sensors have the advantage of flexibility since they do not limit the wearers' activity sphere in this application scenario. In this paper, an attention-based temporal network (ATN) is designed for the time series structure of gait data (vertical ground reaction force signals) from foot sensor systems, to learn the discriminative differences related to PD severity levels hidden in sequential data. The structure of the proposed method is illuminated by Transformer Network for its success in excavating temporal information, containing three modules: a preprocessing module to map intra-moment features, a feature extractor computing complicated gait characteristic of the whole signal sequence in the temporal dimension, and a classifier for the final decision-making about PD severity assessment. The experiment is conducted on the public dataset PDgait of VGRF signals to verify the proposed model's validity and show promising classification performance compared with several existing methods.

An Investigation of the Relationship Between Corporate Logo and ESG Evaluation (기업로고와 ESG 평가의 관계에 대한 고찰)

  • Yujin Lee;Daeil Nam
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.19 no.2
    • /
    • pp.125-139
    • /
    • 2024
  • The corporate logo symbolizes the company's value, goals and vision as a visual symbol representing the company. It serves as a communication tool for companies by conveying different messages depending on design and color. As demands for ESG management have recently increased, companies have begun to implicitly demonstrate values such as environmental protection and corporate transparency through logos. Companies use logos as a strategy to visually emphasize the value they pursue and project the desired image as a signal. In this process, stakeholders who see the logo experience cognitive bias. Therefore, this study seeks to find out that ESG value can be indirectly communicated by the design of corporate logos, which can also affect a company's ESG evaluation. In addition, this study will examine the moderate effect that logos expect to encounter a greater bias effect as the companies actively include ESG-related issues in corporate disclosure data. This study conducted an analysis of 617 KOSPI-listed companies using ESG evaluation data from 2020 to 2022. The analysis confirmed the significant relation of the type of logo and ESG disclosure on ESG evaluation but found partially moderate effect of ESG disclosure.

  • PDF

Contrast Improvement in Diagnostic Ultrasound Strain Imaging Using Globally Uniform Stretching (진단용 초음파 변형률 영상에서 전역 균일 신장에 의한 콘트라스트 향상)

  • Kwon, Sung-Jae;Jeong, Mok-Kun
    • The Journal of the Acoustical Society of Korea
    • /
    • v.29 no.8
    • /
    • pp.504-508
    • /
    • 2010
  • In conventional diagnostic ultrasound strain imaging, when displaying strain image on a monitor, human visual characteristics are utilized such that hard regions are displayed as dark and soft regions are displayed as bright. Thus, hard regions representing tumor or cancer are displayed as dark, decreasing the contrast inside the lesion. Because the lesion area is stiff and thus displayed as dark, a method of inverting the image brightness and thereby increasing the contrast in the lesion for better diagnostic purposes is proposed wherein a postcompression signal is extended in the time domain by a factor corresponding to the reciprocal of the amount of the applied compression using a technique termed globally uniform stretching. Experiments were carried out to verify the proposed method on an ultrasound elasticity phantom with radio-frequency data acquired from a diagnostic ultrasound clinical scanner. It is found that the new method improves the contrast-to-noise ratio by a factor of up to about 1.8 compared to a conventional strain imaging method that employs a reversed gray color map without globally uniform stretching.

Evaluation of Image Qualities for a Digital X-ray Imaging System Based on Gd$_2$O$_2$S(Tb) Scintillator and Photosensor Array by Using a Monte Carlo Imaging Simulation Code (몬테카를로 영상모의실험 코드를 이용한 Gd$_2$O$_2$S(Tb) 섬광체 및 광센서 어레이 기반 디지털 X-선 영상시스템의 화질평가)

  • Jung, Man-Hee;Jung, In-Bum;Park, Ju-Hee;Oh, Ji-Eun;Cho, Hyo-Sung;Han, Bong-Soo;Kim, Sin;Lee, Bong-Soo;Kim, Ho-Kyung
    • Journal of Biomedical Engineering Research
    • /
    • v.25 no.4
    • /
    • pp.253-259
    • /
    • 2004
  • in this study, we developed a Monte Carlo imaging simulation code written by the visual C$\^$++/ programing language for design optimization of a digital X-ray imaging system. As a digital X-ray imaging system, we considered a Gd$_2$O$_2$S(Tb) scintillator and a photosensor array, and included a 2D parallel grid to simulate general test renditions. The interactions between X-ray beams and the system structure, the behavior of lights generated in the scintillator, and their collection in the photosensor array were simulated by using the Monte Carlo method. The scintillator thickness and the photosensor array pitch were assumed to 66$\mu\textrm{m}$ and 48$\mu\textrm{m}$, respertively, and the pixel format was set to 256 x 256. Using the code, we obtained X-ray images under various simulation conditions, and evaluated their image qualities through the calculations of SNR (signal-to-noise ratio), MTF (modulation transfer function), NPS (noise power spectrum), DQE (detective quantum efficiency). The image simulation code developed in this study can be applied effectively for a variety of digital X-ray imaging systems for their design optimization on various design parameters.

A study on the figurative art expression reflected on the relationship with the animal companion and the inner self - Focusing on works by Lee Heeyeong -

  • Lee, Hee-Young;Cho, Myung-Shik
    • Cartoon and Animation Studies
    • /
    • s.42
    • /
    • pp.293-313
    • /
    • 2016
  • The target stimulating human's sensitivity can include several things; the first is human like us including beautiful women and cute babies. The next ranking is the dog animal that established itself as a human's companion. It is the 3B law(beauty, baby, beast - much used in the ad or election due to the positive image) that is widely used in the advertising. This relationship is being expressed in the art history for a long time. Dogs that have lived a history more than 10 thousand years with humans hunted, protected flock of sheep, and kept the farmer's house and property. They have been human's assistants and companion who entered into the modern urban culture. Like this, dogs have adapted to several situations endlessly such as the nomadic life, farming, country life, and urban life. This paper will explore the close relationship of humans and companion animals through various icons of dogs and pups that appeared through a number of artists' skills. The companion animal means an animal that lives with people, which means the relationship of round-trip rather than the one-way relation those each other gives a help. Therefore, there artist tries to examine the figure of great hunter for survival, highly evaluated figure as the royal dignity, and the mascot-like figure delivering the daily happiness to modern people as presenting joy through a discussion of the 'countenance', a visual signal of the dogs and pups. They have been influenced by screen and popular media in 20C. Snoopy, a main character of and the movie <101 Dalmatians> made a success on the theater and television when Beagle and Dalmatian were prevalent. These main characters make audience feel happy involuntarily. Like this, the continuous and old friendship of the human and dogs will be confirmed again through the icon of dogs and pups consisting of the communication of artists and readers in the modern shape art, and it is hoped to be a psychological stabilizing effect to modern people living in the intense modern society. Therefore, it is expected this study paper will be reborn as a new text and be expanded as an effective communication in the journey of dogs and human in the future in investigating the communion of dogs and human.

Image Watermarking for Copyright Protection of Images on Shopping Mall (쇼핑몰 이미지 저작권보호를 위한 영상 워터마킹)

  • Bae, Kyoung-Yul
    • Journal of Intelligence and Information Systems
    • /
    • v.19 no.4
    • /
    • pp.147-157
    • /
    • 2013
  • With the advent of the digital environment that can be accessed anytime, anywhere with the introduction of high-speed network, the free distribution and use of digital content were made possible. Ironically this environment is raising a variety of copyright infringement, and product images used in the online shopping mall are pirated frequently. There are many controversial issues whether shopping mall images are creative works or not. According to Supreme Court's decision in 2001, to ad pictures taken with ham products is simply a clone of the appearance of objects to deliver nothing but the decision was not only creative expression. But for the photographer's losses recognized in the advertising photo shoot takes the typical cost was estimated damages. According to Seoul District Court precedents in 2003, if there are the photographer's personality and creativity in the selection of the subject, the composition of the set, the direction and amount of light control, set the angle of the camera, shutter speed, shutter chance, other shooting methods for capturing, developing and printing process, the works should be protected by copyright law by the Court's sentence. In order to receive copyright protection of the shopping mall images by the law, it is simply not to convey the status of the product, the photographer's personality and creativity can be recognized that it requires effort. Accordingly, the cost of making the mall image increases, and the necessity for copyright protection becomes higher. The product images of the online shopping mall have a very unique configuration unlike the general pictures such as portraits and landscape photos and, therefore, the general image watermarking technique can not satisfy the requirements of the image watermarking. Because background of product images commonly used in shopping malls is white or black, or gray scale (gradient) color, it is difficult to utilize the space to embed a watermark and the area is very sensitive even a slight change. In this paper, the characteristics of images used in shopping malls are analyzed and a watermarking technology which is suitable to the shopping mall images is proposed. The proposed image watermarking technology divide a product image into smaller blocks, and the corresponding blocks are transformed by DCT (Discrete Cosine Transform), and then the watermark information was inserted into images using quantization of DCT coefficients. Because uniform treatment of the DCT coefficients for quantization cause visual blocking artifacts, the proposed algorithm used weighted mask which quantizes finely the coefficients located block boundaries and coarsely the coefficients located center area of the block. This mask improves subjective visual quality as well as the objective quality of the images. In addition, in order to improve the safety of the algorithm, the blocks which is embedded the watermark are randomly selected and the turbo code is used to reduce the BER when extracting the watermark. The PSNR(Peak Signal to Noise Ratio) of the shopping mall image watermarked by the proposed algorithm is 40.7~48.5[dB] and BER(Bit Error Rate) after JPEG with QF = 70 is 0. This means the watermarked image is high quality and the algorithm is robust to JPEG compression that is used generally at the online shopping malls. Also, for 40% change in size and 40 degrees of rotation, the BER is 0. In general, the shopping malls are used compressed images with QF which is higher than 90. Because the pirated image is used to replicate from original image, the proposed algorithm can identify the copyright infringement in the most cases. As shown the experimental results, the proposed algorithm is suitable to the shopping mall images with simple background. However, the future study should be carried out to enhance the robustness of the proposed algorithm because the robustness loss is occurred after mask process.

Comparison of Objective Metrics and 3D Evaluation Using Upsampled Depth Map (깊이맵 업샘플링을 이용한 객관적 메트릭과 3D 평가의 비교)

  • Mahmoudpour, Saeed;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
    • /
    • v.20 no.2
    • /
    • pp.204-214
    • /
    • 2015
  • Depth map upsampling is an approach to increase the spatial resolution of depth maps obtained from a depth camera. Depth map quality is closely related to 3D perception of stereoscopic image, multi-view image and holography. In general, the performance of upsampled depth map is evaluated by PSNR (Peak Signal to Noise Ratio). On the other hand, time-consuming 3D subjective tests requiring human subjects are carried out for examining the 3D perception as well as visual fatigue for 3D contents. Therefore, if an objective metric is closely correlated with a subjective test, the latter can be replaced by the objective metric. For this, this paper proposes a best metric by investigating the relationship between diverse objective metrics and 3D subjective tests. Diverse reference and no-reference metrics are adopted to evaluate the performance of upsampled depth maps. The subjective test is performed based on DSCQS test. From the utilization and analysis of three kinds of correlations, we validated that SSIM and Edge-PSNR can replace the subjective test.