• Title/Summary/Keyword: Visual Play

검색결과 363건 처리시간 0.024초

게임플레이어의 미적경험 데이터 측정방법 (Measurement Method on Aesthetic Experience of Game Player)

  • 최규혁;김미진
    • 한국엔터테인먼트산업학회논문지
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    • 제14권5호
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    • pp.207-215
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    • 2020
  • 게임의 미적경험 연구는 플레이경험의 예술적 담론 형태의 인문·사회적 접근과 게임 내 특정 대상의 구조적 판별 위주의 공학적 접근에 편중되어 있다. 본 논문은 게임플레이 과정에서 플레이어의 경험적 측면을 분석할 수 있는 미적경험 과정에 대한 이론적 틀을 마련하였다. 이를 바탕으로 미적경험에 대한 인지적 데이터(시선추적, 플레이행동, 얼굴표정)의 유형을 분류하고 그 측정방법을 제시하였다. 파일럿 테스트를 통해 측정방법의 오류 및 고려사항을 도출함으로써 플레이어 관점의 실증적 연구를 수행하는데 기여할 것이다.

상호매체성의 이론과 그 적용 - 피터 그리너웨이의 <프로스페로의 서재>를 중심으로 (A Theory of Intermediality and its Application in Peter Greenaway's )

  • 박기현
    • 비교문화연구
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    • 제19권
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    • pp.39-77
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    • 2010
  • The cinema of Peter Greenaway has consistently engaged questions of the relationship between the arts and particularly the relations of image and writing to cinema. When different types of images are correlated and merged with each other on the borders of painting, photography, film, video and computer animation, the interrelationships of the distinct elements cause a shift in the notion of the whole image. This analysis proposes to articulate the complex relationship between the 'interartial' dimension and the 'intermedial' dimension in Peter Greenaway's film, (1991). If the interartiality is interested in the interaction between various arts, including the transition from one to another, the intermediality articulates the same type of relationship between two or more media. The interactional relationship is the same on both sides; on the contrary, the relationship between art and media does not show the same symmetry. All art is based on one or more media - the media is a condition existence of art - but no art can't be reduced to the status of media. This suggests that if the interartiality always involves the intermediality, this proposal may not be reversed. First, we analyse a self-conscious investigation into digital art and technology. Prosospero's Books can be read as a daring visual essay that self-consciously investigates the technical and philosophical functions of letters, books, images, animated paintings, digital arts, and the other magical illusions, which have been modern or will be post-modern media to represent the world. Greenaway uses both conventional film techniques and the resources of high-definition television to layer image upon image, superimposing a second or third frame within his frame. Greenaway uses the frame-within-frame as the cinematic equivalent of Shakespeare's paly-within-play : it offer him the possibility to analyse the work of art/artist/spectator relationship. Secondly, we analyse the relationship between the written word, oral word and the books. Like the written word, the oral word changes into a visual image: The linguistic richness and nuances of Shakeaspeare's characters turn into the powerful and authoritative, but monotone, voices of Gielgud-Prospero, who speaks the Shakespearean lines aloud, shaping the characters so powerfully through his worlds that they are conjured before us. Specially each book is placed over the frame of the play's action, only partially covering the image, so that it gives virtually every frame at least two space-time orientations. Thirdly, we try to show how Peter Greenaway uses pictorial references in order to illustrate the context of the Renaissance as well as pictorial techniques and language in order to question the nature of artistic representation. For exemple, The storm is visualised through reference to Botticelli's : the storm of papers swirling around the library is constructed to look like a facsimili copy of Michelangelo's Laurentiana Library in Florence. Greenaway's modern mannerism consists in imposing his own aesthetic vision and his questioning of art beyond the play's meta-theatricality: in other words, Shakespeare''s text has been adapted without being betrayed.

Orbital Solitary Fibrous Tumor : A Case Report and Diagnostic Clues

  • Ha, Joo-Kyung;Park, Bong-Jin;Kim, Yun-Hwa;Lim, Young-Jin
    • Journal of Korean Neurosurgical Society
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    • 제46권1호
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    • pp.77-80
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    • 2009
  • Orbital solitary fibrous tumor (SFT) is a rare tumor originating from the mesenchyme. We describe the clinical presentations, radiological and operative findings, and pathological features of a patient with orbital SFT. The patient was a 46-year-old female who presented with progressive proptosis advanced for 20 months. On ophthalmological examination, no visual impairment was detected, but left eye was found to be obviously protruded on exophthalmometry. Orbital magnetic resonance imaging showed a 2.5 ${\times}$ 2 ${\times}$ 2 cm, intensely enhanced mass in the left orbit, which compressed the eyeball forward and the optic nerve downward. The patient underwent frontal craniotomy with superior orbitotomy and gross total resection was performed for the tumor. The histopathological diagnosis including immunohistochemistry was a SFT. After the surgery, proptosis was markedly relieved without visual impairment. Although orbital SFT is extremely rare, it should be considered in the differential diagnosis of orbital tumors. Clinical presentations such as painless proptosis and CD34 immunoreactivity play a significant role in differentiating orbital SFT from other spindle-cell neoplasms of the orbit.

인터페이스 디자인을 위한 그래픽 화면 구성요소 (A Study on Screen Layout Visual Elements of Interface Design)

  • 이화종
    • 디자인학연구
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    • 제11권2호
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    • pp.265-272
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    • 1998
  • 인터페이스 디자인(Interface Design)을 제작하는 디자이너는 그 정보를 사용자 입장에서 쉽고 빠르게 얻을 수 있게하는 기능성과 심미성을 적절히 조합하여 기능성이 강조된 진보적인 인포메이션 디자인(Inforrnation Design)을 하는 것이다. 그러므로 인터페이스 디자인 작업은 디자이너의 입장이 아닌 사용자 입장이어야 하며, 사용자의 'NEED'를 반영하고 충족시키는 정보전달을 최우선 하는 디자인이 되어야 할 것이다. 본 논문은 지금까지 정립되어있지 않은 인터페이스 디자인의 시각적인 화면(Screen Layout) 구성요소 중 필자가 선정한 10가지의 소재(Visual Elements)를, 디자이너의 입장에서 심미성을 치우쳐 시각적인 아름다움을 강조하여 자칫 인터페이스 디자인의 기본되는 기능성을 배제하는 오류를 범하는 상황을 조금이나마 축소할 수 있는 기능성을 찾아보려 한다.

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GIS를 활용한 행정동별 천식환자 분포특성의 시각화: 대구시의 사례 연구 (Visualization of Asthmatic Distribution Patterns in accordance with Administrative Dong Using GIS: a Case Study of Daegu)

  • 신기동;엄정섭
    • 환경영향평가
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    • 제15권3호
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    • pp.179-191
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    • 2006
  • The authors argue that the current Government Information System for asthmatics appears to be non-user friendly due to lack of the cartographic representation for the text based statistical data. Acknowledging these constraints, an operational, user-friendly map for asthmatic prevalence has been generated by combining existing statistical data with the administrative Dong boundary map under GIS environment. The Geographical User Interface, in particular, were ideally suited to deriving the major distribution patterns that more asthmatic prevalence tends to be occurred on conventional commercial district and industrial complex. A visual map using spatial modelling technology were generated to show the fact that some degree of increasing or decreasing trends of asthmatic prevalence already exists in the experimental sites. It could be used as an evidence to restrict initiation of development activities causing negative influence to asthma such as road construction. The result of this study would play a crucial role in improving the quality of environmental health information service if it is operationally introduced into the Government since the highly user-friendly interface provides a completely new means for disseminating information for asthmatics in a visual and interactive manner to the general public.

만화의 영화화 흐름에 관한 연구 (A Study on Comics Content into the Film Trend)

  • 윤기헌;이원석
    • 만화애니메이션 연구
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    • 통권11호
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    • pp.1-10
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    • 2007
  • 만화가 가지는 원작산업으로서의 특징과 영화산업의 발전에 따라 만화원작의 영화화가 최근 늘고 있다. 이와 같은 현상은 역사적으로 소설과 연극에서 차용되었던 영화원작 소스가 만화적 감성시대로 접어들면서 만화로 상당부분 이동했음을 보여주는 것이다. 또한 2차원의 만화를 영상작업으로 전환한다는 의미 이외에도 장르 간, 매체 간 호환성에 주목할 필요가 있다. 앞으로 만화가 가지는 풍부한 소재와 매력적인 캐릭터, 그리고 배경과 인물 이미지들은 영화자체의 외연확장 추세와 더불어 앞으로도 두 매체 간 상호작용을 가속화 시킬 것이다.

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변형된 절두체 컬링을 이용한 3차원 FPS 게임에서의 오브젝트 탐색 연구 (A Study on the Object Search in 3D FPS Games Using Modified Frustum Culling)

  • 최원태;박창민
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2007년도 춘계종합학술대회
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    • pp.105-108
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    • 2007
  • 최근, 3차원 슈팅 게임들은 빠른 화면 전환과 카메라 시야에 있는 오브젝트들을 상대로 게임을 한다. 특히 온라인 게임에서는 플레이어의 시야에 있지 않은 상대 오브젝트들의 위협성을 인식하는 것이 매우 중요하다. 본 논문에서는 변형된 절두체 컬링을 이용하여 3차원 FPS 게임에서의 오브젝트를 효율적으로 탐색하는 방법을 제시하였다. 플레이어가 감지하지 못하는 오브젝트를 위해 플레이어와 카메라 위치를 일치 시켰으며, 위협적인 오브젝트들의 개수를 파악하기 위해 플레이어와 오브젝트들의 거리를 이용하였다. 제안한 방법은 향후 3차원 FPS 게임의 발전에 주요한 역할을 할 것이다.

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Invariant-Feature Based Object Tracking Using Discrete Dynamic Swarm Optimization

  • Kang, Kyuchang;Bae, Changseok;Moon, Jinyoung;Park, Jongyoul;Chung, Yuk Ying;Sha, Feng;Zhao, Ximeng
    • ETRI Journal
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    • 제39권2호
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    • pp.151-162
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    • 2017
  • With the remarkable growth in rich media in recent years, people are increasingly exposed to visual information from the environment. Visual information continues to play a vital role in rich media because people's real interests lie in dynamic information. This paper proposes a novel discrete dynamic swarm optimization (DDSO) algorithm for video object tracking using invariant features. The proposed approach is designed to track objects more robustly than other traditional algorithms in terms of illumination changes, background noise, and occlusions. DDSO is integrated with a matching procedure to eliminate inappropriate feature points geographically. The proposed novel fitness function can aid in excluding the influence of some noisy mismatched feature points. The test results showed that our approach can overcome changes in illumination, background noise, and occlusions more effectively than other traditional methods, including color-tracking and invariant feature-tracking methods.

초현실주의 오브제를 모티프로 한 다목적 패션 디자인에 관한 연구 (A Study on Multipurpose Fashion Design with the Motif of Surrealist Objects)

  • 은숙;이연희;박재옥
    • 복식문화연구
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    • 제15권1호
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    • pp.68-80
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    • 2007
  • Surrealism's method of expression and inspiration has been a continuous influence on fashion. What is important is how to identify and research a source of inspiration, and how to use this inspiration to guide the designs that can be worn on a real human body. Therefore, the purpose of this study was to show how to develop ideas and designs from Surrealist objects and how to contribute to the development of designs to the diversity in visual and functional effects along with the changes in consumer's interest. Documentary studies about Surrealism and Surrealist-inflected fashion applying the works of Surrealist and fashion images as a tool of historical research were proceeded. And the ideas for theme, the motifs for print patterns, and the concept of designs were borrowed from Surrealist objects touching on the imagery between the real and reflected, optical and artificial, and the designs were developed with several different visual and functional effects changing color, pattern, size, and length with the function of zippers in each item. It also gives the person wearing it amusement because it includes the concept of play and D.I.Y. With effective planning, it is possible to attract consumer's interest in the market.

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자치경찰제복에 나타난 조형적 특성에 관한 연구 -프랑스, 이탈리아, 스페인, 한국을 중심으로- (A Study on Aesthetic Features of Municipal Police Uniform -Focused in France, Italy, Spain and Korea-)

  • 안별;이영재
    • 패션비즈니스
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    • 제24권2호
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    • pp.17-31
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    • 2020
  • The concept of municipal police is in contrast to the national police, which is in charge of the overall people. With increased localization, the need for a municipal police system is emphasized in each region. This study is intended to analyze the role of municipal police uniform considering the change in security from the national to the local level based on the introduction of municipal police system. The study investigators developed the concept of centralized national police system and decentralized self-governing municipal police system based on a literature review and Internet research. The investigators analyzed the design of municipal police uniform by reviewing the systems in several other countries. The results revealed specific formative features of municipal police uniform such as representative ambivalence, expression of visual language, manifest visibility, and reflection of regional characteristics. The municipal police uniform is adapted to changes in local government requiring a shift of awareness on to municipal police compared with the existing national police. The creation of a municipal police uniform enhances the efficiency of work by projecting a resident-friendly image, social support and cooperation, which play a huge role in illustrating the exemplary service to promote a stable and peaceful society locally.