• Title/Summary/Keyword: Visual Perceptions

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Analysis of Types of Students' Visual Thinking and Instructional Effects in Elementary Science Classes (초등 과학수업에서 학생들이 구성한 비주얼 씽킹의 유형 및 수업 효과)

  • Hong, Minhae;Lim, Heejun
    • Journal of Korean Elementary Science Education
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    • v.40 no.1
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    • pp.100-112
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    • 2021
  • Based on the importance of visual representation for scientific understanding, this study applied visual thinking in elementary science classes. This study analyzed elementary students' visual thinking and investigated the instructional influences. Students' perceptions on the class applying visual thinking were also investigated. The subject were 38 fourth grade students, 18 in experimental group and 20 in control group. For the unit of 'Shadow and mirror', on-line and off-line blended classes were applied in both group because of COVID-19. The experimental group student were asked to construct their own visual thinking, while the control group students used traditional workbook. The results were as follows. First, students' visual thinking can be classified into three different types, which are 'activity recall type', 'result summary type', and 'core concept representation type' based on what they represent rather than how they represent. Second, applying visual thinking in science class showed significant effects on science academic achievement, science related attitude, and creative academic efficacy. Third, students' perceptions on applying visual thinking in science classes were very positive. Students perceived visual thinking activities were interesting and helpful for understanding science. Educational implications of applying visual thinking in elementary science classes were discussed.

Elementary School Teachers' Use of Visual Representations and their Perceptions of the Functions of Visual Representations (초등교사의 시각적 표상 활용 실태 및 시각적 표상의 기능에 대한 인식)

  • Yoon, Hye-Gyoung;Park, Jisun
    • Journal of Korean Elementary Science Education
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    • v.37 no.2
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    • pp.219-231
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    • 2018
  • This study surveyed the elementary school teachers' use of visual representations and their perceptions of the functions of visual representations in the teaching of electricity unit. A total of 110 elementary teachers who have experiences in teaching electricity unit responded to online survey. The result showed firstly that most of the teachers use visual representations in their teaching and it is mostly limited to those presented in textbooks or images that they can get easily from internet search. Secondly, elementary teachers thought that they have high ability in using visual representations and low ability in understanding students' visual presentation ability. Thirdly, visual representations are more often preferred to be used as teacher-centered ways than student-centered ways for motivating students and conceptual understanding. However, in case of scientific inquiry, both teacher-centered and student-centered ways were equally preferred. Lastly, the teachers' perceptions of the functions of visual representations were categorized into 'teaching-instrumental function', 'learning-instrumental function', 'communicative-instrumental function' and 8 subcategories were found. The most frequent function was the 'information delivery function' in the 'teaching-instrumental function' category. Implications for teacher education and further studies were discussed.

Study on Effective Visual Resources According to Their Role in Teaching-Learning Activity - In the “Regularity in Chemical Reactions” Unit in the Ninth Grade Science Textbook

  • Park, Jong Keun
    • Journal of the Korean Chemical Society
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    • v.60 no.5
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    • pp.327-341
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    • 2016
  • This study explores the effective visual resources in the “regularity in chemical reactions” unit of ninth grade science textbooks (2009 revised version). The frequency and role of visual resources were initially examined, and the students’ perceptions of visual resources were investigated. The results of the analysis represented the learning material presentation (68%), motivational categories (14%), guide to inquiry procedures (9%), and inquiry results and summaries (8%). According to the investigation of the students’ perceptions of visual resources, the most effective visual resource for motivation is a photograph depicting physical and chemical changes, such as in bread baking and the most effective for learning material presentations in mass conservation, definite proportion, and stoichiometric concept units were a cartoon, graph, and formula representing stoichiometric phenomena, respectively. The most effective resource for guide to inquiry (experimental) procedures were photographs of both instruments and sequential experiment processes; and in the inquiry results and summary category, incomplete tables and graphs for students to work on themselves. The aims of this research are to increase the usefulness of visual resources in the teaching-learning activity and provide informative supplements for the development and improvement of visual resources, according to the students’ perceptions.

Perceptions of Visual Merchandising in the Department Stores: The Employee versus Consumer Perspectives (백화점 브랜드매장의 비주얼 머천다이징 평가: 판매원 대 소비자 관점)

  • Park, Kyung-Ae;Jun, Bo-Mi-Na
    • Fashion & Textile Research Journal
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    • v.14 no.2
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    • pp.222-229
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    • 2012
  • This study examined and compared the two perspectives of consumers and employees on the perceptions toward visual merchandising (VMD) of fashion brands in a department store. Importance of VMD elements, roles of VMD, evaluations of VMD elements, and brand and store images were measured and compared. The two types of questionnaires were used to collect data from consumers and employees. A total of 327 consumer samples and 317 employee samples were analyzed. The results showed that there was no difference between the two groups in what VMD elements were the most important. While employees perceived of the role of VMD higher than consumers, consumers evaluated two VMD element factors higher than employees and showed higher store image. Such results were not different by brand types. The study implies that the higher VMD perceptions of consumers are desirable to manage VMD from the employees' perspective.

A Study of the Change in Visual Perceptions of Finishing Materials using Lightings with the CG Experiment Method[1]

  • Seo, Ji-Eun
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.11
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    • pp.1-8
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    • 2010
  • This study analyzes whether a person's visual perception differs according to the kinds of light source. Evaluations of the effects of space, color-tone and texture perception revealed that different kinds of light sources change the perception of finishing material. The perception from directly attached lamps was compared to an environment with both directly attached lamps and supplemental lighting. We found the perception changed with changes in the types of supplemental light source We compared the mean value of each perception and found that perceptions change most when incandescent lights were followed by halogen. Thus, one should account for the changes in perception that occur as a result of these changes.

A Study of Elementary School Students' Perceptions for Articles or Terminology Using Electromagnetic Wave Technology (초등학생들의 전자기파를 이용한 기기 및 용어에 대한 인식)

  • 주혜은;권성형;이문남;김주훈
    • Journal of Korean Elementary Science Education
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    • v.23 no.3
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    • pp.182-191
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    • 2004
  • In this research a questionary survey was implemented to investigate how elementary school students in $3^{rd}-6^{th}$ grade understood articles or terminology using electromagnetic wave technology in contemporary culture. Also, part of students who had participated in questionnaire survey was interviewed 2 times for each 20 minute personally to investigate students' perceptions about some household articles in their every day life using electromagnetic wave technology. As a result, first, elementary school students had pretty higher perceptions of the artificial satellite provided in their curriculum and the technology of electromagnetic wave released from cartoons, computer games or advertisements. Second, because they were concerned about appearances of household articles, they perceived some household articles in their every day life with conceptions of electricity or visual mechanism.

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A Study on the Expression by Anamorphose Phenomenon (아나모르포즈(anamorphose)지각현상에 의한 공간 표현 연구)

  • Lee, Jeong-Yoon;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.63-71
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    • 2014
  • Anamorphosis is highly favored in modern days as the atmosphere of pursuing unusual manners is growing while transformation and distortion of images are freely available. This research is to understand the affect of these distorted images on space designs and the close connection between anamorphosis and visual perceptions, and to identify the new perceptual phenomenon created through it, and the methods of expressing those. Four expressional methods were defined through the process of studying Anamorphosis based on its definition by Niceron, examining artworks such as paintings and photographs, and case-studying example spaces of visual perception experiments. Expressing anamorphosis through visual perceptions are broadly categorized to directional, dimensional, flatness, and optical. The analysis of 10 case projects suggests that the experimental spaces offer joys of finding and interpreting metaphorical forms and meanings caused by the four characteristic categories above. Also, they artificially show the boundaries between reality and virtual spaces in 2-dimensional or 3-dimensional spaces, and form hyper-boundaries, new experience, and an internal mechanism that is vague and chaotic. Therefore, this research concludes that anamorphosis which is a distorted perspective, is not only a simple measure to overcome perspectival errors, but is an existence suitable to the current era, that will extend its potential and value in spatial design.

Development of Computer-based Visual Perception Test Program for Korean Patients with Brain Injury

  • Ahn, Seong-Hye
    • International Journal of Contents
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    • v.3 no.3
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    • pp.32-37
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    • 2007
  • Up to now, several tools to evaluate visual perception tests have been introduced for different purposes. However, they were mostly manual tools, paper books in which the therapists would turn the pages while working together with patients. This paper discusses a potential plan to develop motor-free visual perception test software for Korean patients with brain injury, and to construct a centralized database for their evaluated data in a client/server environment. Through its development, we eventually hope to achieve effective management of the data for better understanding of patients' visual perceptual skills and the standardization of the evaluation for Korean patients. With the help of the computerized environment, we also expect some advantages such as acquisition of reliable results from patients with brain injury, automation for storing and accessing patients' data, construction of the patients' database and the management of a vast amount of the data within it and the provision of a foundation to promote further development of various perceptual-cognitive rehabilitation programs.

Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability

  • Kim, Kyoung-Ju;Kim, Nam-Ju;Seo, Jeong-Man;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.41-49
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    • 2018
  • The purpose of this study is to investigate the effect of computer pointing game on the visual perception ability of children with severe intellectual disability. Based on a literature review, we developed a computer pointing game to improve visual perception ability, which consisted of three stages; catching a hamburger, catching a hamburger and a soda, and catching various foods. At each stage, different instructional models were applied by difficulty level of the contents. Experiments were performed among four children with severe intellectual disabilities for three weeks. They belonged to H public school in Kyeonggi, Korea. Their visual perceptions were quantitatively measured four times by utilizing the Korean Developmental Test of Visual Perception tool (K-DTVP-2). For qualitative evaluation, an observation assessment diary was written and analyzed. All four children at the fourth test showed better visual perception ability, compared with the ability at the first test. As a result of the analysis of the observation assessment, they were considered successful in their learning and ordinary life related to visual perception. It can be concluded that the computer pointing game may play a role in helping children with severe intellectual disabilities improve their visual perception ability.