• 제목/요약/키워드: Visual Perception Function

검색결과 127건 처리시간 0.023초

운전시뮬레이터 훈련이 시 지각 및 운전 반응 속도에 미치는 효과 (The Effects of Driving Rehabilitation Functional Training on Visual Perception and Driving Reaction Velocity)

  • 이정숙;김성원
    • 대한통합의학회지
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    • 제5권4호
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    • pp.77-81
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    • 2017
  • Purpose : This study examined the effects of driving rehabilitation functional training on visual perception ability and driving reaction velocity. Those subjects were put under MVPT-3 test to see their visual perceptual functions before and after the 4weeks' driving rehabilitation function training and then put to TMT A-type test to see their driving reaction velocity performance. The followings are the results of this study. Methods : Using a driving simulator, driving rehabilitation functional training was performed targeting men and women aged in 20s 20 minutes per time, two times per week, for a month. Results : As for the change in visual perception, the Raw Score of MVPT-3 very significantly increased (p<.01), and the Standard Score also very significantly increased (p<.01). As for the change in reaction velocity, TMT A-type very significantly decreased (p<.01), and TMT B-type also very significantly decreased (p<.01). Conclusion : It could be found that driving rehabilitation functional training should be effective for both visual perception and reaction velocity. Consequently, the driving rehabilitation function training can be applied to clinics as training method for functional recovery and improvement of visual perceptual functions and driving reaction velocity performance ability of the patients. Thus, various functional programs should be studied in the future.

운전재활프로그램이 노인의 인지기능에 미치는 효과 (The Effects of Driving Rehabilitation Program on Cognitive Function in Elderly)

  • 이정숙;김보라;하재영;박지민;조예슬;하진리;홍우선;김성원
    • 대한통합의학회지
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    • 제2권4호
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    • pp.91-100
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    • 2014
  • Purpose : The purpose of this experiment is to find out the effectiveness which exert influence on cognitive skills by using the Driver Rehabilitation program for senior citizens who are over 65 years old and live in Busan. Method : From July first, 2014 to August 28th, 2014, we researched the 60 elderly people who are over 65 and go to community relief center which is in Busan. - 30 are experimental group and the other is control group. In the experimental group, we used Nintendo wii's driving simulation program and RC Car driving program in the model road. For estimation, we used MVPT-3(Motor-Free Visual Perception Test-3), Trail Making Test - 1, Trail making Test - 2 and LOTCA(Loewenstein Occupational Therapy Cognitive Assessment). Result : Nintendo wii's driving simulation program and RC Car driving program in model road results efficient visual perception ability. This programs results effectively in visual perception ability and space perception ability. This programs results effectively in motor apraxia ability. This programs results effectively in control ability for visual perception. This programs results effectively in thinking operation. Conclusion : Nintendo Wii's driving simulation program and RC Car driving program in model road positively influence improving for visual perceptual ability and cognitive function of elderly people. Also it is considered as being more efficient for improving visual perceptual ability and cognitive function to implement basic rehabilitation training with driving rehabilitation program than basic training itself.

컴퓨터 타자속도에서 시지각 및 손 민첩성의 상관성 (Relations of Visual Perception and Hand Dexterity using Computer Keyboard)

  • 노효련;강신욱
    • 한국임상보건과학회지
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    • 제2권4호
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    • pp.209-215
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    • 2014
  • Purpose. The purpose of this study was to determine the relationship between typing speed required dexterity of hand and visual perception. Method. We studied 50 people who were not experience of hand injury in K university. Typing speed, hand dexterity and visual perception were measured using purdue pegboard test, MVPT-3 and 'Cheongsando' in Hancom typing program. Results analysis was used Pearson correlation coefficient of the SPSS 10.0. Result. In this study, the typing speed showed a positive correlation with the figure ground, but there was no correlation visual closure and visual discrimination. Conclusion. Typing speed was correlated with hand dexterity and figure ground. Therefore, utilizing a computer keyboard at treatment can be expected to enhance hand function and visual perception.

디지털감각지각훈련프로그램이 발달장애 아동의 손기능과 시각-운동 통합 능력에 미치는 영향 (The Effects of Digital Sensory Perceptual Training on Hand Function and Visual-Motor Integration in Children with Developmental Disabilities)

  • 김고운;오혜원
    • 대한통합의학회지
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    • 제7권4호
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    • pp.141-150
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    • 2019
  • Purpose : This study examined the hand function and visual motor integration capabilities in 30 children with developmental disabilities. The children were divided into an experimental group (n=20) that received digital sensory perception training and a control group (n=10) that did not receive this training. Methods : Training was conducted a total of 12 times for six weeks, for 50 minutes a day, twice a week, for the experimental group. The Jebsen-Taylor Hand Function Test was used to determine the hand function before and after the intervention, and the Beery VMI-6 was performed to identify the visual motor integration capability. Results :After the intervention, the ability to perform hand functions and visual motor interaction increased significantly in the experimental group but not in the control group. Digital sensory training therefore had a positive effect on the hand function and visual motor integration in children with developmental disabilities. Conclusion : A digital sensory perception training program is an arbitration method that can positively improve the hand function and visual motor integration ability in children with developmental disabilities.

한국형 전산화 인지재활프로그램(CoTras)이 뇌졸중 환자의 시지각 기능 및 일상생활동작에 미치는 효과 (The Effects of Computer-Based Cognitive Rehabilitation Program(CoTras) for Visual Perception and ADL in Stroke)

  • 조아영;김정미
    • 대한지역사회작업치료학회지
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    • 제2권1호
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    • pp.49-63
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    • 2012
  • 목적 : 본 연구는 한국형 전산화 인지재활 프로그램인 코드라스(CoTras)가 뇌졸중 환자의 시지각 기능 및 일상생활동작 수행능력에 미치는 효과를 알아보고자 실시되었다. 연구방법 : 재활전문 C 요양병원에 거주하고 있는 뇌졸중 환자 14명을 대상으로 실험 전과 후를 측정하였다. 처치 전 후 시지각 기능의 변화를 알아보기 위하여 사용한 시지각 평가도구는 비운동성 시지각 평가를 사용하였고 일상생활동작 수행능력을 알아보기 위하여 Fisher(1999)에 의해 개발된 운동 및 처리기술 평가도구를 이용하여 일상생활수행능력을 평가하였다. 전산화 인지재활 프로그램 전과 후를 측정하였으며, 수집된 자료는 SPSS 15.0 통계프로그램을 사용하여 분석하였다. 연구대상자의 치료 전과 후의 시지각 기능 및 일상생활동작 수행능력의 효과를 알아보기 위하여 짝비교(Paired t-test)를 이용하여 분석하였다. 연구결과 : 첫째, 코트라스(CoTras)치료 전과 후의 시지각 기능의 차이를 짝비교(Paired t-test)를 이용해 분석한 결과, 통계학적으로 유의한 차이가 있었다(0.000, p <.05). 둘째, AMPS 운동기술 평균점수는 0.90에서 1.11으로 증가되었으나 통계학적으로 유의한 차이는 없었다. 처리기술 평균점수는 0.08에서 0.46점으로 증가되었으나 통계학적으로 유의한 차이가 없었고, 임상적으로 유의하게 일상생활동작 수행능력이 향상되었다(logit >0.3). 결론 : 한국형 전산화 인지재활 프로그램인 코트라스는 뇌졸중 환자의 시지각 기능을 향상시키는 효과가 있었고, 일상생활 동작 수행능력에 임상적으로 긍정적인 영향을 주었다. 시지각에 장애를 가지고 있는 뇌졸중 환자에게 코트라스(CoTras)가 시지각 기능 증진에 기여할 수 있는 기초자료로 제시할 수 있다.

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Verification of Effectiveness and Satisfaction Survey for the Korean Computer-based Cognitive Rehabilitation Programs(CoTras)

  • Chae, Soo-Gyung
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.230-242
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    • 2022
  • The purpose of this study was to verify the effectiveness of the computerized cognitive rehabilitation program in which areas and to suggest effective ways to utilize the program in the future, being conducted for 20 college students. We lasted this study from May 3 to 23, 2021. As a result of analyzing the groups using the Computer-based Cognitive Rehabilitation Program (CoTras), in terms of the difference in accuracy for the case of visual perception group B was statistically significantly improved than group C(p<0.05). In the case of attention, memory, and orientation, there was no significant difference between groups(p>0.05). In the case of reaction time difference, there was no significant difference between groups in visual perception, concentration, memory, and orientation(p>0.05). And in order to improve attention and visual perception, it is recommended to conduct the program three times with a duration of 20 minutes, and in order to improve orientation and memory, it can be said that it is helpful to conduct one experiment for at least 30 minutes rather than conducting short and frequent experiments. Through this study, we found that it is effective to apply different times according to each area to improve cognitive function. In other words, depending on the purpose of which cognitive function is to be improved, the duration of the program should be applied differently.

일상생활활동 훈련이 뇌졸중 환자의 시지각 기능에 미치는 효과 (The Effect of Activities of Daily Living(ADL) Training on the Visual Perception Capacity Performance Function of the Stroke)

  • 김지원;김미영;황보선;장철
    • 대한통합의학회지
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    • 제2권1호
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    • pp.1-14
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    • 2014
  • Purpose : The aim of this study was to investigate Activities of Daily Living(ADL) function recovery of repeated measurement of stroke who received ADL training. Method : Twenty stroke patients were treated by ADL program therapy from May to June. All of in twenty stroke patients, 10 stroke patients take part in Occupational Therapy and 10 stroke patients take part in ADL training for 30 min five times a week during four weeks in M- hospital occupational Therapy treatment room, local in Changwon and Geoje. We used two assessment on is Motor Free Visual Perception Test-Third Edition(MVPT-3) for visual perception the other is Modified Barthel Index(MBI) for ADL. Result : First, Visual Short Term Memory(VSTM) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). Second, Visaul Closure(VC) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). Third, Spatial Orientation(SO) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). The fourth Motor Free Visual Perception Test-Third Edition(MVPT-3) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). The fifth Modified Barthel Index(MBI total) score was changed statistical significance OT intervention group than compare with ADL training group(p<.05). Conclusion : Therefore, ADL training can be on method the visual perception of stroke patients.

유아의 시지각 인지기능 개선을 위한 이미지 블록 연동형 콘텐츠 구성과 구현 (Implementation of Image Block Linked Contents to Improve Children's Visual Perception and Cognitive Function)

  • 곽창섭;이영순
    • 한국콘텐츠학회논문지
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    • 제22권9호
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    • pp.76-84
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    • 2022
  • 본 논문에서는 스마트폰의 사진과 영상을 활용하는 상호작용형 콘텐츠 디바이스인 아이퍼즐 이미지 블록과 연동 가능한 시지각 인지기능 훈련 콘텐츠를 구성하였다. 이를 위해 시각기억, 시각연속성, 공간관계, 시각구별의 4개 영역을 도출하고 콘텐츠 동작, 활용방법과 시나리오를 작성하였다. 콘텐츠 이미지를 디자인하고 기존 학습지형 시각 및 지각 인지기능 훈련 자료를 모바일 미니 게임형으로 개발하여 유아의 훈련참여 욕구를 지속부여, 유도하고자 하였다. 개발된 콘텐츠를 활용하여 일반 아동과 보호자를 대상으로 체험활동을 수행하였으며 기본 퍼즐 완구 대비 높은 집중도와 유익성, 효과성에서 의미있는 결과를 확인하였다. 본 논문을 통해 디지털 완구와 콘텐츠를 기반으로 하는 인지기능 개선활동 연구에 의미있는 자료가 되기를 기대한다.

융복합적 비전테라피가 ADHD 경향 아동의 증상과 시지각에 미치는 영향 (The Effect of Convergence Vision Therapy on Symptoms and Visual Perception in Children with ADHD tendency)

  • 조형철;노효련
    • 한국융합학회논문지
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    • 제11권7호
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    • pp.59-71
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    • 2020
  • 본 연구는 비전테라피가 시각 문제를 가지고 있는 ADHD 경향 아동의 증상과 시지각 기술을 향상시키는지 알아보고자 한다. 본 연구의 대상자는 ADHD 경향이 있는 아동 중 시각적인 문제를 가지고 있는 아동 10명이다. 비전테라피 전·후로 시각 기능 검사, 시지각 운동협응 검사, 시지각 기술 검사, ADHD 평가척도 검사를 실시하였다. 비전테라피는 주 2회, 6개월~1년 동안 실시되었다. 비전테라피 후에 대상자 모두 시각기능의 시력, 입체시, 버전스 범위, 폭주 근점에서 정상 범위에 도달했으며, 시각 기능과 시지각 기술이 향상되었고 ADHD 증상에 대한 점수가 낮아진 것으로 나타났다. 따라서, 비전테라피가 ADHD 경향을 가진 아동들의 증상과 시지각을 개선하고 시각문제를 해결하는데 활용될 수 있는 것으로 보인다.

Development of Virtual Reality-based Visual Perception and Cognitive Rehabilitation Service

  • Song, YoHan;Kim, JinCheol;Lee, JeongA;Han, Shin;Lim, YoonGyung;Lee, HyunMin
    • The Journal of Korean Physical Therapy
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    • 제31권2호
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    • pp.67-75
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    • 2019
  • Purpose: Patients with brain damage suffer from limitations in performing the activities of daily living (ADL) because of their motor function and visual perception impairment. The aim of this study was to help improve the motor function and visual perception ability of patients with brain damage by providing them with virtual reality-based contents. The usability results of the patients and specialists group were also evaluated. Methods: The ADL contents consisted of living room, kitchen, veranda, and convenience store, similar to a real home environment, and these were organized by a rehabilitation specialist (e.g., neurologist, physiotherapist, and occupational therapist). The contents consisted of tasks, such as turning on the living room lights, organizing the drawers, organizing the kitchen, watering the plants on the veranda, and buying products at convenience stores. To evaluate the usability of the virtual reality-based visual cognitive rehabilitation service, general elderly subjects (n=11), stroke patients (n=7), stroke patients with visual impairment (n=4), and rehabilitation specialists (n=11) were selected. The questionnaires were distributed to the subjects who were using the service, and the subjective satisfaction of individual users was obtained as data. The data were analyzed using SPSS 21.0 software. The general characteristics of the users and the evaluation scores of the experts were analyzed using descriptive statistics. Results: The usability test result of this study showed that the mean value of the questionnaire related to content understanding and difficulty was high, between 4-5 points. Conclusion: The virtual reality rehabilitation service of this study is an efficient service that can improve the function, interest, and motivation of stroke patients.