• Title/Summary/Keyword: Visual Object

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision

  • Lee, H.J.;Park, M.G.;Lee, M.C.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.767-771
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    • 2003
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the position of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. However, color information is useful for simple recognition in real-time visual servoing. In this paper, we refer to about object recognition using colors, stereo matching method, recovery of 3D space and the visual servoing.

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision (스테레오 영상을 이용한 이동형 머니퓰레이터의 시각제어)

  • Lee Hyun Jeong;Park Min Gyu;Lee Min Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.5
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    • pp.411-417
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    • 2005
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the potion of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. Color information is useful for simple recognition in real-time visual servoing. This paper addresses object recognition using colors, stereo matching method to reduce its calculation time, recovery of 3D space and the visual servoing.

An Analysis on the Range of Singular Fusion of Augmented Reality Devices

  • Lee, Hanul;Park, Minyoung;Lee, Hyeontaek;Choi, Hee-Jin
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.540-544
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    • 2020
  • Current two-dimensional (2D) augmented reality (AR) devices present virtual image and information to a fixed focal plane, regardless of the various locations of ambient objects of interest around the observer. This limitation can lead to a visual discomfort caused by misalignments between the view of the ambient object of interest and the visual representation on the AR device due to a failing of the singular fusion. Since the misalignment becomes more severe as the depth difference gets greater, it can hamper visual understanding of the scene, interfering with task performance of the viewer. Thus, we analyzed the range of singular fusion (RSF) of AR images within which viewers can perceive the shape of an object presented on two different depth planes without difficulty due to the failure of singular fusion. It is expected that our analysis can inspire the development of advanced AR systems with low visual discomfort.

Determination of The Optimal Binocular Parallax Inducing The Least 3D Visual Fatigue

  • Li, Hyung-Chul O.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1092-1094
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    • 2009
  • The purpose of the research was to figure out the optimal binocular parallax inducing the least 3D visual fatigue. Subjective 3D visual fatigue was measured while the revolution depth and the average depth of an object were manipulated. The optimal binocular parallax was figured out by using data fitting method.

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The Color Enhancement of TV Picture by the Color Measurement of Illumination (광원의 색채 계측에 의한 TV 화상의 색 향상)

  • 이응주;정인갑;박양우;이광춘;하영호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.1
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    • pp.47-58
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    • 1996
  • An object color can be seen differently under the various outer illuminants. However, human visual system has color constnacy that the object color can be seen constantly under the different outer illuminants. When the viewer watches TV under specific that the object color can be seen constantly under the different outer illuminants. When the viewer bathes TV under specific outer illuminants, he perceives distortes color due to the emitting specturm of outer illuminants as well as the radiation of CPT itself. Namely, when the outer illuminants such as fluorescent and incandescent lamps incident on CPT, brightness, saturation, hue, itself. Namely, when the outer iluminants such as fluorescent and incandescent lamps incident on CPT, brightness, saturation, hue, and contrast on color pictures are changend, he perceives distortedcolr fromthe original color. In this paper color enhancement algorithm based on light intensity and outer light decision funtion using RGB sensor was proposed. The implemented TV of proposed algorithm has higher visual quality at the view point of human visual system and more vivid than that ofcoventional color TV.

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Visual object tracking using inter-frame correlation of convolutional feature maps (컨볼루션 특징 맵의 상관관계를 이용한 영상물체추적)

  • Kim, Min-Ji;Kim, Sungchan
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.4
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    • pp.219-225
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    • 2016
  • Visual object tracking is one of the key tasks in computer vision. Robust trackers should address challenging issues such as fast motion, deformation, occlusion and so on. In this paper, we therefore propose a visual object tracking method that exploits inter-frame correlations of convolutional feature maps in Convolutional Neural Net (ConvNet). The proposed method predicts the location of a target by considering inter-frame spatial correlation between target location proposals in the present frame and its location in the previous frame. The experimental results show that the proposed algorithm outperforms the state-of-the-art work especially in hard-to-track sequences.

EFFICIENT IMAGE SEGMENTATION FOR MANIFESTING VISUAL OBJECTS

  • Park, Hyun-Sang;Lim, Jung-Eun;Ra, Jong-Beom
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.159-164
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    • 1999
  • Homogeneous but distinct visual objects having low-contrast boundaries are usually merged in most of the segmentation algorithms. To alleviate this problem, an efficient image segmentation algorithm based on a bottom-up approach is proposed by using spatial domain information only. For initial image segmentation, we adopt an efficient marker extraction algorithm conforming to the human visual system. Then, two region-merging algorithms are successively applied so that homogeneous visual objects can be represented as simple as possible without destroying low-contrast real boundaries among them. The resultant segmentation describes homogeneous visual objects with few regions while preserving semantic object shapes well. Finally, a size-based region decision procedure may be applied to represent complex visual objects simpler, if their precise semantic contents are not necessary. Experimental results show that the proposed image segmentation algorithm represents homogeneous visual objects with a few regions and describes complex visual objects with a marginal number of regions with well-preserved semantic object shapes.

Design and Implementation of Visual Environment for Parallel Object-Oriented Programming (병렬 객체지향 프로그래밍을 위한 시각 환경의 설계 및 구현)

  • Choe, Suk-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.485-496
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    • 1999
  • Comparing with sequential programming, parallel programming has additional complexity due to the consideration of parallelism, communication and synchronization of processes. A synergism between users and compliers should be established, each assisting the other to produce high quality parallel programs. On the above underlying philosophy, we developed a parallel Object-Oriented specification language, POOSL, as preliminary works. However, it is still likely to hard for users to write parallel program because users have to consider grammar of POOSL and to write text-based parallel program. It would be more desirable to provide users wit visual environment for effective parallel programming. Therefore, we propose a visual programming environment. VEPO(Visual environment for Parallel Object-Oriented Programming), based on POOSL in order that users can develop parallel programs more easily and conveniently. It aims at supporting a programming environment in which users can represent their programs more naturally and visually I parallel manner with object-oriented concept and essential steps during parallel program development such as program specification, compilation, execution and animation of execution are integrated. VEPO has useful features for parallel processing. Especially, complicated parallel codes for synchronization and communication of processes are automatically generated in the translation phase, so users can be relieved of writing error-prone parallel codes. The system is targeted to the transputer-based parallel system, MC-3. The graphic user interface of VEPO was implemented using Visual C++. Visual programs descirbed on VEPO are translated into Inmos C and executed on MC-3.

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ToyLotos/Ada : Object-Behavior Simulation System for Developing a Real-time Ada Software (ToyLotos/Ada : 실시간 Ada 소프트웨어 개발을 위한 객체행위 시뮬레이션 시스템)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1789-1804
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    • 1999
  • This paper presents a simulation-based system for verification and validation(V&V) of design implication of the Visual Real-time Object Model which is produced by existing object's behavior design method. This system can simulate the dynamic interactions using the executable Ada simulation machine, and can detect various logical and temporal problems in the visual real-time object model prior to the real implementation of the application systems. Also, the system can generate the Ada prototype code from the validated specification. This system is implemented by Visual C++ version 4.2. For simulation, this system is using the Ada language because Ada's real-time expression capabilities such as concurrent processes, rendezvous, temporal behavior expression, and etc, are competent compared to other languages. This work contributes to a tightly coupling of methodology-based visual models and formal-based simulation systems, and also contributes to a realization of automated specification V&V.

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A Study on Design of Visual Sensor Using Scanning Beam for Shape Recognition of Weld Joint. (용접접합부의 형상계측을 위한 주사형 시각센서의 설계에 관한 연구)

  • 배강열
    • Journal of Welding and Joining
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    • v.21 no.2
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    • pp.102-110
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    • 2003
  • A visual sensor consisted of polygonal mirror, laser, and CCD camera was proposed to measure the distance to the weld joint for recognizing the joint shape. To scan the laser beam of the sensor onto an object, 8-facet polygonal mirror was used as the rotating mirror. By locating the laser and the camera at axi-symmetrical positions around the mirror, the synchronized-scan condition could be satisfied even when the mirror was set to rotate through one direction continuously, which could remove the inertia effect of the conventional oscillating-mirror methods. The mathematical modelling of the proposed sensor with the optical triangulation method made it possible to derive the relation between the position of an image on the camera and the one of a laser light on the object. Through the geometrical simulation of the proposed sensor with the principal of reflection and virtual image, the optical path of a laser light could be predicted. The position and direction of the CCD camera were determined based on the Scheimpflug's condition to fit the focus of any image reflected from an object within the field of view. The results of modelling and simulation revealed that the proposed visual sensor could be used to recognize the weld joint and its vicinity located within the range of the field of view and the resolution. (Received February 19, 2003)