• Title/Summary/Keyword: Visual Modeling

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A Research on the Proposal and Application of Data Model for an Integrated System of Reinforced Concrete Structures (철근 콘크리트 구조설계 통합시스템을 위한 데이터베이스 모델 제시와 응용)

  • 정윤철;천진호;서용표;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1998.10a
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    • pp.342-351
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    • 1998
  • The purpose of this study is to develop a central database and a database management system to store and manage information systematically from each module of an integrated structural design system. In order to efficiently express structural design process related to the data which is very complex, we used an object-oriented modeling methodology to propose the possibility to apply a database schema for application programs in an integrated system for reinforced concrete structural design. Based on this model, we developed an interface between each module and central database. After modeled by using object modeling technique, the database was mapped by the relational database table. Then the central database and the interface were programed by using Visual C/syo ++/, a windows environmental development tool.

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Modified GOMS-Model for Mobile Computing (모바일 작업을 위한 수정된 GOMS-model에 대한 연구)

  • Lee, Suk-Jae;Myung, Ro-Hae
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.2
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    • pp.85-93
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    • 2009
  • GOMS model is a cognitive modeling method of human performance based on Goal, Operators, Methods, Selection rules. GOMS model was originally designed for desktop environment so that it is difficult for GOMS model to be implemented into the mobile environment. In addition, GOMS model would be inaccurate because the original GOMS model was based on serial processing, excluding one of most important human information processing characteristics, parallel processing. Therefore this study was designed to propose a modified GOMS model including mobile computing and parallel processing. In order to encompass mobile environment, an operator of 'look for' was divided into 'visual move to' and 'recognize' whereas 'point to' and 'click' were combined into 'tab.' The results showed that newly introduced operators were necessary to estimate more accurate mobile computing behaviors. In conclusion, modified-GOMS model could predict human performance more accurately than the original GOMS model in the mobile computing environment.

A Survey of Research on Human-Vehicle Interaction in Defense Area (국방 분야의 인간-차량 인터랙션 연구)

  • Yang, Ji Hyun;Lee, Sang Hun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.155-166
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    • 2013
  • We present recent human-vehicle interaction (HVI) research conducted in the area of defense and military application. Research topics discussed in this paper include: training simulation for overland navigation tasks; expertise effects in overland navigation performance and scan patterns; pilot's perception and confidence on an overland navigation task; effects of UAV (Unmanned Aerial Vehicle) supervisory control on F-18 formation flight performance in a simulator environment; autonomy balancing in a manned-unmanned teaming (MUT) swarm attack, enabling visual detection of IED (Improvised Explosive Device) indicators through Perceptual Learning Assessment and Training; usability test on DaViTo (Data Visualization Tool); and modeling peripheral vision for moving target search and detection. Diverse and leading HVI study in the defense domain suggests future research direction in other HVI emerging areas such as automotive industry and aviation domain.

Maritime Object Segmentation and Tracking by using Radar and Visual Camera Integration

  • Hwang, Jae-Jeong;Cho, Sang-Gyu;Lee, Jung-Sik;Park, Sang-Hyon
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.466-471
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    • 2010
  • We have proposed a method to detect and track moving ships using position from Radar and image processor. Real-time segmentation of moving regions in image sequences is a fundamental step in the radar-camera integrated system. Algorithms for segmentation of objects are implemented by composing of background subtraction, morphologic operation, connected components labeling, region growing, and minimum enclosing rectangle. Once the moving objects are detected, tracking is only performed upon pixels labeled as foreground with reduced additional computational burdens.

Development of the Automatic Generation Program of the Helical Gear Using Solid Works API (SolidWorks API를 이용한 헬리컬기어 자동생성 프로그램 개발)

  • Choi, Wan-Shik;Park, Chan-Il
    • Proceedings of the KSME Conference
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    • 2004.04a
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    • pp.1142-1147
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    • 2004
  • The tooth profile of helical gear that is manufactured by the rack cutter consists of the involute curve and the trochoid curve. However, gear designers are very hard to calculate the exact profile because it needs very complex information about the gear manufacturing. Therefore, the purpose of this study is to develop the automatic generation program for the helical gear using the Solid Works API. First, involute and trochoide coordinates by the rack cutter are calculated. Using the data, Visual Basic program for the helical gear model is coded. This work gives us the quick helical gear modeling and can be used as the modeling for the finite element analysis.

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Visualized Assurance Approach for Enterprise Architecture

  • Zhi, Qiang;Zhou, Zhengshu;Yamamoto, Shuichiro
    • Journal of information and communication convergence engineering
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    • v.17 no.2
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    • pp.117-127
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    • 2019
  • In software engineering, to ensure reliability between systems, describing both system architecture and assurance arguments between system elements is considered necessary. There are proposals for system architecture assurance, but use of these traditional methods often requires development of different diagrams using different editors. Because the visual sense of the traditional methods is inadequate, errors readily occur when manipulating different diagrams. Therefore, it is essential that the assurance of dependability between components and systems is visualized and easy to understand. In this paper, an integrated approach to describe the relationship between system actors and system architecture is proposed, and this approach is clarified using an enterprise architecture modeling language. A case study is carried out and comparison to the traditional approach $d^*$ framework is explained. The comparison results show that the proposed approach is more suitable for ensuring dependability in system architecture.

Software Modeling for Flexure Compensation System (FCS) prototype of the Giant Magellan Telescope Multi-object Astronomical and Cosmological Spectrograph (GMACS)

  • Ji, Tae-Geun;Cook, Erika;Lee, Hye-In;Depoy, Darren L.;Marshall, Jennifer;Pak, Soojong
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.2
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    • pp.56.3-56.3
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    • 2018
  • We proceed to develop the control software of GMACS, which is a wide-field, multi-object, moderate-resolution optical spectrograph for the Giant Magellan Telescope (GMT). Flexure Compensation System (FCS) prototype is one of the electronics and mechanical prototypes for GMACS. In this poster, we present the software design for the FCS prototype by using the software system modeling language, SysML. We also show two development tools to control the prototype that communicates via EtherCAT: using TwinCAT and Visual C++ on Windows 10, and GMT Software Development Kit (SDK) and C++ on Linux. We discuss the way to design the GMACS control software, which would not depend on the development tools.

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Development of a 3D graphic simulation tool for SCARA robot (스카라 로봇의 3차원 그래픽 시뮬레이션 툴 개발)

  • 이대영;최재원;이민철
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.724-727
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    • 1997
  • In this paper, we developed a Windows 95 version Off-Line Programming System which can simulate a Robot model in 3D Graphic space. 4 axes SCARA Robot (especially FARA SM5)was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Cause and Verification of Visibility Impairment Phenomenon Related to Seoul Area Visibility Study (시정장애현상 원인과 그 규명방법 : 수도권 지역의 시정장애현상 연구를 위하여)

  • 백남준;김태오;김용표;문길주
    • Journal of Korean Society for Atmospheric Environment
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    • v.10 no.1
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    • pp.1-23
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    • 1994
  • Visibility impairment phenomenon due to various air pollutants is a highly complex problem To understand this problem in Seoul, (1) theoretical background of visibility impairment; (2) methods to quantify visual range and to assess contribution of each air pollutant to the visibility impairment problem; and (3) previous field measurements and modeling studies, both in Korea and abroad, are critically reviewed.

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Development of a 3D Off-Line Graphic Simulator for Industrial Robot (산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발)

  • 이병국
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.565-570
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    • 1999
  • In this paper, we developed a windows 95 version Off-Line Programming system which can simulate a Robot model in 3D Graphics space. 4axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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