• 제목/요약/키워드: Visual Mode

검색결과 271건 처리시간 0.029초

광대역 패킷 망에서의 영상통신 (Visual communications Over Broadband Packet Network)

  • 이상훈
    • 한국통신학회논문지
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    • 제14권5호
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    • pp.521-530
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    • 1989
  • 고속집적회로와 광 전송 기술에 기초한 비동기식 전송 및 교환(Asynchronous Transfer Mode) 방법은 곧 다가올 광대역 종합정보 통신망(Broadband ISDN)의 중심 기술이 될것으로 보여진다. 광대역 패킷(ATM) 망이 수용하여야 할 여러가지 기능 중 영상 정보의 처리 능력은 아직 많은 연구를 요구하고 있다. 본 논문에서는 광대역 패킷망에서의 영상 통신에 제기되는 문제점들을 파악하고 이에 관한 가능한 해결방법을 제시하고자 한다. 특히 효율적인 대역폭의 사용과, 최소의 화질 손상을 가능케 하는 계층적 비디오 코딩을 이용한 클럭 동기, 패킷 유실의 보상 및 전송 방법 등을 중점적으로 제시하였다.

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단일 모드 광섬유 표면의 비정질 Chalcogenide 열 증착 (Thermal Evaporation of Amorphous Chalcogenide on Single-mode Optical Fiber)

  • 황성태;조규만;강봉훈;주기태
    • 한국세라믹학회지
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    • 제47권2호
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    • pp.142-145
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    • 2010
  • We made a film of a few ${\mu}m$ thickness by evaporating $As_2S_3$ piece to perpendicularly cut optical fiber by thermal evaporation process. Linear refractive index(n) and linear absorption coefficient(k) of amorphous $As_2S_3$ are 2.525 and $1.727{\times}10^{-3}$, respectively. A surface roughness did not exceed 2 nm and a transmission spectrum showed that the sample of thermal evaporation was homogeneous.

치매 예방을 위한 3D 게임 개발 (3D Game Development For Dementia Prevention)

  • 하관봉;강선경;최욱호;정성태
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2011년도 제43차 동계학술발표논문집 19권1호
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    • pp.233-236
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    • 2011
  • This paper proposes to use gesture recognition technology to develop 3D game for prevention of dementia. In the game, the user can choose camera mode or mouse mode to play game. In the game design, We focused on the characteristics of dementia, Developed four types of games, Including Memory training game, Math game, Logical training game and 3D visual sense training game. Each type of game is composed by a number of small games. Common feature of all the game is random, This ensures that when user play games, Basically the game will not have the same situation. For the older elderly, If can take 10 minutes a day to play the game and has always insisted on playing, For dementia preventive have a positive effect.

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평판 위 구의 거동을 위한 강인 비주얼 서보잉 (Robust Visual Servoing to Control the Motion of a Sphere on a Plate)

  • 박종현;이영종
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.226-226
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    • 2000
  • This paper presents the control problem for the motion of sphere with robot manipulator. The robot manipulator is controlled to regulate the angle of plate for the sphere to track given trajectories on the plate. The center position of the sphere is measured with machine vision system and the advanced algorithm for center detection is proposed in which the change of shape is considered to solve the problem of image distortion. To cope with the variation of plate material and the structure of sphere (size, mass, etc.), sliding mode control, which has robustness to model uncertainty, is applied to the control of robot manipulator.

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마이크로 디스플레이 디바이스의 가속수명시험에 관한 연구 (The Study of Accelerated Life Test for Micro Display Device)

  • 차상목;윤성록;조여욱
    • 한국신뢰성학회지:신뢰성응용연구
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    • 제2권1호
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    • pp.15-22
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    • 2002
  • This paper is concerned about an Accelerated Life Test for Micro Display Device which is being used in a Projection TV, in order to find a failure mode occurred in field in a short time, to identify a major factor to affect a life, and to estimate a mean life. For this purpose, we selected a temperature as a accelerated factor to perform a test and measured degradation of display device using visual inspection and chromaticity table. In the result of Accelerated Life Test, it is confirmed that failure mode is equal to the degradation of display device by vendor and the Temperature is a major factor to affect a failure. Besides, according as the display device is turned to green as degraded, it is identified that the change of the chromaticity value is one method to measure the degree of the degradation . So, we applied the optimal condition, which consider a cost and life to lower the Temperature which is a major factor acquired by the result of ALT, to PTV design

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A Study on the Elements of Chinese Animation IP (Intellectual Property) Development Based on the Pan-Entertainment Industry

  • Yan, JiHui;Lee, Byung Chun;Yun, Taesoo
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.168-179
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    • 2021
  • With the introduction of China's new policies, the Chinese animation industry has gradually formed a sustainable industrial structure chain, and the output value of the animation market is also in a state of continuous growth. Since 2013, domestic animation has been developing from "lower age" to "ageing" and "adults". At the same time, with the popularization of China's pan-entertainment industry model, the multi-domain symbiosis of the Internet and mobile Internet has been realized, creating a fan economy of star IP (Intellectual Property), and promoting the linkage of various industries under the same IP. This paper mainly analyzes the development of the animation IP market in China's pan-entertainment mode in recent years, and analyzes the cross-media operation mode of the animation industry. At the same time, it studies the application of self-media in animation.

Research on Design of Mixed Reality Interface Based on Spatial Perception

  • Wei, Li;Cho, Dong-Mi
    • 한국멀티미디어학회논문지
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    • 제24권6호
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    • pp.815-824
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    • 2021
  • Based on the theory of space perception, this paper concludes that the mixed reality application under the theory of space perception has a three-level definition of visual hierarchy and then analyzes the component elements of interface design and the classification mode of interface windows. Next, carry out case practice research through this theoretical definition, and finally conduct the survey and analysis of questionnaire data, verifying that the mixed reality interface design based on spatial perception theory meets the user experience elements of Usability, Availability, and Attraction. The conclusion is that the constituent elements of interface design and the window classification mode can provide specific and practical design specifications for mixed reality interface design, reduce the interaction cost of completing tasks, reduce users' cognitive load, and make it easier for users to receive interface information

MPEG-2에서 H.264로 변환하기 위한 고속 모드 결정 기법 (Fast Mode Decision for MPEG-2 to H.264 Transcoding)

  • 김원균;박경준;유종민;정제창
    • 한국통신학회논문지
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    • 제32권3C호
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    • pp.269-277
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    • 2007
  • 본 논문에서는 MPEG-2로 부호화된 비디오 스트림에서 H.264부호화 표준으로 변환하기 위한 저 복잡도 모드 결정 기법을 제안한다. 제안하는 MPEG-2에서 H.264로의 트랜스코더는 MPEG-2 복호화부와 H.264 부호화부로 구성되어 있으며, MPEG-2 복호화부에서 얻을 수 있는 현재 매크로블록외 정보를 이용해서 H.264에서 I프레임과 P프레임의 매크로블록 모드를 적응적으로 선택함으로써 전체 트랜스코더의 복잡도를 감소시킨다. 제안하는 트랜스 코더를 시퀀스에 적용한 결과 주목할 만한 화질열화나 비트율의 증가 없이 $30\sim60%$정도 복잡도가 감소된 것으로 나타난다.

Development of Fast Response Time (16msec) in IPS Mode

  • Lim, C.S.;Lee, J.H.;Oh, C.H.;Choi, H.C.;Lee, Seung-Eun;Jin, Min-Ok;Klasen-Memmer, M.;Tarumi, K.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2003년도 International Meeting on Information Display
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    • pp.68-71
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    • 2003
  • To be able to show moving images without visual problems like blurring and tailing, the response time of liquid crystal display (LCDs) must be improved. In this paper we will discuss our progress in improving the response time by optimizing the cell configuration and the use of new liquid crystal mixtures. A 20.1inch diagonal UXGA IPS TFT-LCD has been developed having a response time as fast as l-frame time (16msec) for white-black operation and less than 16msec in all gray levels without applying ODC (Over Driving Circuit). This is very important because one of the technology to reduce motion blurring, the use of scanning backlight is conditioned by 16msec for all grays. The excellent gray-to-gray response can be explained by virtue of fundamental characteristics of S-IPS mode and makes a good contrast with the results of VA mode.

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GaN-FET 기반의 고효율 및 고전력밀도 경계전류모드 능동 클램프 플라이백 컨버터 최적설계 (Optimal Design of GaN-FET based High Efficiency and High Power Density Boundary Conduction Mode Active Clamp Flyback Converter)

  • 이창민;구현수;지상근;유동균;강정일;한상규
    • 전력전자학회논문지
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    • 제24권4호
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    • pp.259-267
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    • 2019
  • An active clamp flyback (ACF) converter applies a clamp circuit and circulates the energy of leakage inductance to the input side, thereby achieving a zero-voltage switching (ZVS) operation and greatly reducing switching losses. The switching losses are further reduced by applying a gallium nitride field effect transistor (GaN-FET) with excellent switching characteristics, and ZVS operation can be accomplished under light load with boundary conduction mode (BCM) operation. Optimal design is performed on the basis of loss analysis by selecting magnetization inductance based on BCM operation and a clamp capacitor for loss reduction. Therefore, the size of the reactive element can be reduced through high-frequency operation, and a high-efficiency and high-power-density converter can be achieved. This study proposes an optimal design for a high-efficiency and high-power-density BCM ACF converter based on GaN-FETs and verifies it through experimental results of a 65 W-rated prototype.