• 제목/요약/키워드: Visual Methods

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시력장애에 관한 국내외 한의학적 임상 연구 경향 고찰 (The Study on Trend of Domestic and Overseas Oriental Medical Research for Visual Impairment)

  • 이수경;홍현진;이현범;이창원
    • 한방안이비인후피부과학회지
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    • 제31권3호
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    • pp.84-96
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    • 2018
  • Objectives : This study is designed for trend analysis of oriental medicine treatment for visual impairment. Methods : Research studies related to objectives were gathered through OASIS, KTKP, PUBMED with keywords such as "visual impairment", "myopia", "hyperopia", "presbyopia", "astigmatism" and analyzed. Results : As a result of searching domestic and overseas research on oriental medical treatment for visual impairment, 7 domestic research papers and 11 overseas research papers have been selected. Among those research papers, 15 of those are studies related to childhood or juvenile myopia. Acupuncture, ear acupuncture, herb medicine, periocular massage, eye muscle exercise and habit correction are used as treatment methods for visual impairment. 14 out of 17 research papers which mentioned treatment effect of oriental medicine reported oriental treatment of visual impairment is effective. Conclusions : Various types of oriental medical treatment could be effective in treating visual impairment. Thus, related in-depth research must be proceeded.

모션 포스터의 시각적 표현 특징 연구 (A Study on Visual Expression Characteristics of Motion Poster)

  • 전혜연
    • 한국멀티미디어학회논문지
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    • 제23권1호
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    • pp.67-73
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    • 2020
  • This paper analyzed the characteristics of Motion Poster (Moster) and discussed the visual expression methods. To this end, the existing literature on motion posters was organized. The visual representation of motion posters was analyzed by dividing into 'Main Visual', 'Mode of Movement', 'Playtime' and 'Sound'. The analysis results were as follows. As motion posters are kind of movie posters, they are made from the original movie poster images, characters, or scenes of the movie. Graphical representations used either photo-realism or computer realism. The movement methods are 'simple movement of visual elements(movement, gesture and rotation, appear or disappear)+fixed camera movement' or' camera movement (zoom in/out, rotate, move) + fixed visual element movement'. Playback time ranged from about 10 seconds to over 1 minute of video, and the longer the video, the higher the probability of including sound.

직물의 드레이프성 실험방법에 관한 비교 평가 연구 (A Study on the Comparison of Test Methods of Fabric Drapaability)

  • 최인려;방혜경
    • 한국의상디자인학회지
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    • 제16권2호
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    • pp.189-194
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    • 2014
  • Drape property, one of the dynamic properties, is significant element of appearance and silhouette of garment. There are two methods of measuring drape property: objective method and subjective method. The purpose of this study is to search convenient method of measuring drape property which affects the appearance of garment. The method of this study was as below: First, the drape properties of ten various fabrics were measured within both of professional paper ring and visual handy measuring instrument. Second, Pearson's correlation coefficient was analyzed in order to analyze the correlation of two results of the experiments. This study used professional paper ring and visual handy measuring instrument on ten samples. Both of the results from the paper ring and visual handy measuring instrument were very similar in terms of drape property. Significant correlation between results of the professional paper ring and visual handy method indicates the efficiency of the visual handy measuring at school or work environment etc.

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1970년 이후의 건축표현변용방식에 관한 연구 (A Study on the Transformal Usage of Architecture Expression Since 1970s)

  • 김용규;박영호
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.75-84
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    • 2010
  • This study will establish the transformal characteristics of architectural visual information by investigating: how contemporary architects perceive and process multifaceted architectural information via the expression media since 1970s. The purposes and results of this study are summarized as follows: This study established the contemporary transformal characteristics by comparing the expression methods of traditional architects with the transformal characteristics of visual information derived from the contemporary architectural expression media. In a pluralistic information society, the expression methods of the past, which recognize space as a stationary, unidimensional visual point on a drawing surface, is now changing to the mixed, multidimensional expression methods that connect various visual points on a limited drawing surface. Furthermore, the rapid advancement of digital media is changing, from a method which simply arranges visual information, to a flexible visual tool which can process architecture sequentially and simultaneously. As the communication structure of architecture is moving toward an individual-centered two-way communication type, the information delivery method is used to visualize conceptual, inferential information, rather than visualizing realistic information which simply records facts. In the past, multidimensional, non-linear forms could not be processed by the conventional design processes and sketch work, but now they can be expressed via digital media.

경관 시뮬레이션 기법에 관한 연구 - 현장음과 동화상의 효과를 중심으로 - (A Study on the Visual Simulation Methods : The Effects of Sounds and Videos)

  • 주신하;임승빈
    • 한국조경학회지
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    • 제26권3호
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    • pp.312-320
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    • 1998
  • The purpose of this study is to investigate and compare the validity of various visual simulation methods with or without sounds and videos of the landscapes The landscape evaluation through such media as color slide, color slide with sounds, video and video without sounds are compared with on-site evaluaton of the landscape. The results are as follows : ·Video can generally convey the feelings for the real landscapes better than traditonal mathod, i.e., slide without sounds. ·When the sources of sounds are dominant in the view, there are great differences in responses among 4 different media and video can convey the feelings for real landscapes on site most successfully. ·There are slight differences by landscape types ; in mixed landscapes, there are higher correlations between the on-site estimaton and estimations through media ; in natural landscapes, video can reflect the feelings for real landscapes on site better. ·There is little difference between two shooting methods, fixed shot and pan shot. These results suggest that traditional visual simulation, with slides or photographs, could not reflect the real landscapes in certain situations and the visual simulation method with sounds and videos should be used in such situatios to represent the real landscape better. Especially, when the whole and comprehensive evaluatio of the landscape properties is important, the visual simulation with sounds and videos should be used. And simulation techniques with sounds and videos should be further developed for practial applications.

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Bag of Visual Words Method based on PLSA and Chi-Square Model for Object Category

  • Zhao, Yongwei;Peng, Tianqiang;Li, Bicheng;Ke, Shengcai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권7호
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    • pp.2633-2648
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    • 2015
  • The problem of visual words' synonymy and ambiguity always exist in the conventional bag of visual words (BoVW) model based object category methods. Besides, the noisy visual words, so-called "visual stop-words" will degrade the semantic resolution of visual dictionary. In view of this, a novel bag of visual words method based on PLSA and chi-square model for object category is proposed. Firstly, Probabilistic Latent Semantic Analysis (PLSA) is used to analyze the semantic co-occurrence probability of visual words, infer the latent semantic topics in images, and get the latent topic distributions induced by the words. Secondly, the KL divergence is adopt to measure the semantic distance between visual words, which can get semantically related homoionym. Then, adaptive soft-assignment strategy is combined to realize the soft mapping between SIFT features and some homoionym. Finally, the chi-square model is introduced to eliminate the "visual stop-words" and reconstruct the visual vocabulary histograms. Moreover, SVM (Support Vector Machine) is applied to accomplish object classification. Experimental results indicated that the synonymy and ambiguity problems of visual words can be overcome effectively. The distinguish ability of visual semantic resolution as well as the object classification performance are substantially boosted compared with the traditional methods.

시각피로의 측정방법에 관한 조사연구 (A survey on the visual fatigue measurement methods)

  • 이남식;박재희;김유창
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1994년도 춘계학술대회논문집
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    • pp.32-37
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    • 1994
  • This paper surveys the various methodologies for the objective measurement of visual fatigue. Visual fatigue is a psychophysiological symtom caused by the excessive use of eyes and it can be used as an important measure of the effectiveness and the safety of visual displays. The purpose of this paper is to compare the various visual fatigue measurement methodologies in a sense of the suitability for the ergonomic research. The measurement methodologies based on accommodation, convergence, visual evoked potential, eye movement, eye blinking, and flicker fusion were discussed and compared.

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산림작업에 따른 임분의 시각선호도 평가 (Visual Preference Evaluation of Forest Stands toward Forest Working Systems)

  • 송형섭;오도교
    • 농업과학연구
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    • 제30권2호
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    • pp.139-147
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    • 2003
  • The main purpose of this study is to obtain forest scenic beauty management informations toward forest working systems in pinus densiflora forest stands, etc. To get these information, visual preference and spatial image analysis methods are used. 25 different alternatives were simulated to visualize on basis of actual forest working methods with taken photos from May to July, 2003. The options were illustrated as photos produced by computer software. Respondents' ratings for 25 landscape scenes were obtained by interview survey method. Each alternatives were evaluated by forest major student group with total 103 respondents after reliability test. Visual preference evaluation was used 10 point rating scale. Spatial images of 12 alternatives were measured by 12 semantic differential scale. In general, the respondents preferred refreshing and ordering forest stand after forest working to natural forest stand before forest working. High visual preference for forest density produces 400-600 trees/ha in small diameter class forest stands. Regarding visual preference according to pavement type of trail, soil trail is ranked high. Visual preference for cutting area ranks mature forest stand and visual preference for trail slope cover type ranks shrub with grass as relatively high on the preference scale. Through the factor analysis, spatial images of 12 coniferous forest stands are classified as 'ordered opened' and 'beautiful healthy'. Results indicate how to conduct forest working systems for forest scenic beauty management.

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건축의 시각적 환경에 대한 지능형 인지 시스템에 관한 연구 (A Study on the Artificial Recognition System on Visual Environment of Architecture)

  • 서동연;이현수
    • KIEAE Journal
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    • 제3권2호
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    • pp.25-32
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    • 2003
  • This study deals with the investigation of recognition structure on architectural environment and reconstruction of it by artificial intelligence. To test the possibility of the reconstruction, recognition structure on architectural environment is analysed and each steps of the structure are matched with computational methods. Edge Detection and Neural Network were selected as matching methods to each steps of recognition process. Visual perception system established by selected methods is trained and tested, and the result of the system is compared with that of experiment of human. Assuming that the artificial system resembles the process of human recognition on architectural environment, does the system give similar response of human? The result shows that it is possible to establish artificial visual perception system giving similar response with that of human when it models after the recognition structure and process of human.

오피스 로비 공간에 나타난 '투명성'의 표현에 관한 연구 (A Study on the 'Transparency' of Office Lobbies)

  • 이효창;하미경
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
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    • pp.113-118
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    • 2006
  • The lobby is the space that contributes the most to conveying the first impression of an enterprise or company that is occupying a building, and enhances the quality of the urban or business environment around an office building. Transparency is the biggest change in architecture since the modern age began, and it is the most important element of the lobby expression methods. Therefore this study was an attempt to understand the expression method of transparency which is expressed in the lobby space of office buildings, and used documentary survey and field survey to analyze it. In the examination of the theoretical background of transparency to make a specific study purpose, and based on an on-the-spot probe document, an attempt was made to grasp the expression method of Visual Transparency and Phenomenal Transparency. The data collected during this investigation was studied and a correlation coefficient. A summary of the findings of this study is as follows: 1) Transparent materials does not appear often in floors. But Phenomenal Transparency material is used in the floor. 2) During the survey it was discovered that Visual Transparency was often used in the walls of each investigated building. Phenomenal Transparency materials are found less in walls than in the floors of lobbies. 3) The expression methods that appeared the most in ceilings among the Visual Transparent expression methods. In the case of Phenomenal Transparency, the highest distribution is seen in ceilings. 4) The result of the analyzation of the correlation coefficient of Visual Transparency and Phenomenal Transparency is as follows: Expression method: There is more than one expression method of transparency, 'Open Sight', 'Light Material' and 'Surface Material' methods were introduced in case of the introduction of 'Transparent Material' among Visual Transparency in office building lobby space planning. If the 'Superimposed Space' method is introduced, then the 'Ambiguous Border' or 'Dual Sight' methods are introduced.

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