• Title/Summary/Keyword: Visual Methods

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A Study of Classical Makeup of the Korean Age by Using Language Visualization (언어 시각화를 통한 한국의 시대별 고전화장 연구)

  • Barng, Kee-Jung
    • Journal of Fashion Business
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    • v.22 no.1
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    • pp.114-123
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    • 2018
  • The purpose of this study is to investigate the visual elements for effectively conveying the make-up method of the Korean history. We will do basic research on language visualization through visual poetry by using a make-up method as a visual expression element. Our research methods consisted of a related literature research, an internet search, and case study methods. The make-up methods of Korean classical make-up through visual poetry consisted of a through literature review. First, make-up methods, cosmetics, jewelry, and hair styles are shown in the classic make-up style of each age. Second, classical make-up visual poetry shows the identity, gender, and character depictions. Third, there were many visual metaphors about the hair types, figures, and hair among the classical make-up methods of each age. I think that this topic is worth researching as an appropriate medium to increase attractiveness. This research is with visual expression elements of the Korea make-up method. This study analyzed the Korean traditional make-up method that expresses and reinterprets visual metaphors. The results of this study can be applied for basic research.

A Survey of Objective Measurement of Fatigue Caused by Visual Stimuli (시각자극에 의한 피로도의 객관적 측정을 위한 연구 조사)

  • Kim, Young-Joo;Lee, Eui-Chul;Whang, Min-Cheol;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.195-202
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    • 2011
  • Objective: The aim of this study is to investigate and review the previous researches about objective measuring fatigue caused by visual stimuli. Also, we analyze possibility of alternative visual fatigue measurement methods using facial expression recognition and gesture recognition. Background: In most previous researches, visual fatigue is commonly measured by survey or interview based subjective method. However, the subjective evaluation methods can be affected by individual feeling's variation or other kinds of stimuli. To solve these problems, signal and image processing based visual fatigue measurement methods have been widely researched. Method: To analyze the signal and image processing based methods, we categorized previous works into three groups such as bio-signal, brainwave, and eye image based methods. Also, the possibility of adopting facial expression or gesture recognition to measure visual fatigue is analyzed. Results: Bio-signal and brainwave based methods have problems because they can be degraded by not only visual stimuli but also the other kinds of external stimuli caused by other sense organs. In eye image based methods, using only single feature such as blink frequency or pupil size also has problem because the single feature can be easily degraded by other kinds of emotions. Conclusion: Multi-modal measurement method is required by fusing several features which are extracted from the bio-signal and image. Also, alternative method using facial expression or gesture recognition can be considered. Application: The objective visual fatigue measurement method can be applied into the fields of quantitative and comparative measurement of visual fatigue of next generation display devices in terms of human factor.

A Study of Streetscape Evaluation Methods Using Computer Animation -A Comparison of Static and Dynamic Simulation Methods- (컴퓨터 애니메이션을 이용한 가로경관의 평가기법 연구 -정적 및 동적 시뮬레이션 기법의 비교-)

  • 김충식;이인성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.4
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    • pp.1-13
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    • 1999
  • Previous research for visual assessment of streetscape employed static simulation methods to represent future landscape. However, streetscape is experienced sequentially, and thus dynamic simulations can be more effective. This study tried to adopt computer animation in the evaluation of streetscape, and examined its effects and possibilities. Three development scenarios for the redevelopment districts of Sokong-Ro and Banpo-Ro in Seoul were designed, and simulations were produced by three methods-photo-retouching, computer still image, and animation. A preference questionnaire was asked to 69 university students, and the effects of simulation methods on visual preference were examined. In addition, the frames of the animation were reclassed to identify the visibility of physical elements. The relationships between the visibility and visual preference were analyzed. The results showed that visual preference can be explained by three factors-Amenity, Tidiness, and Variousness-that account for 62.4% of the total variance, and the Amenity showed the highest proportion: 36.0%. Among the three simulation methods, animation showed the largest difference in preference for the most important factor(Amenity), and yielded the highest correlation between visibility of physical elements and Amenity. This result demonstrated that dynamic simulations can provide more accurate observation of visual changes, especially because the simulated landscape is experienced sequentially. The results also revealed that the sequential change in the visibility of physical elements can be examined easily and precisely by animation. This benefit of animation enables analysts to identify the points where the landscape varies the most, and thus visual preference should be evaluated.

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A Comparison of Visual Occlusion Methods: Touch Screen Device vs. PLATO Goggles

  • Park, Jung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.589-595
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    • 2011
  • Objective: This study compares two visual occlusion methods for the evaluation of in-vehicle interfaces. Background: Visual occlusion is a visual demand measuring technique which uses periodic vision/occlusion cycle to simulate a driving(or mobile) environment. It has been widely used for the evaluation of in-vehicle interfaces. There are two major implementation methods for this technique: (1) occlusion using PLATO(portable liquid crystal apparatus for tachistoscopic occlusion) goggles; (2) occlusion using a software application on a touchscreen device. Method: An experiment was conducted to examine the visual demand of an in-vehicle interface prototype using the goggle-based and the touchscreen-based occlusion methods. Address input and radio tuning tasks were evaluated in the experiment. Results: The results showed that, for the radio tuning task, there were no significant differences in total shutter open time and resumability ratio between the two occlusionconditions. However, it took longer for the participants to input addresses with the touchscreen-based occlusion. Conclusion & Application: The results suggest that touchscreen-based method could be used as an alternative to traditional, gogglebased visual occlusion especially in less demanding visual tasks such as radio tuning.

Visual Preference of the Methods for River Embankment - The Case of Dongchon in Gwangyang - (하천호안공법의 시각적 선호도 - 광양시 동천을 사례로 -)

  • Lee Sang-Suk
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.3 s.116
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    • pp.12-22
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    • 2006
  • The purpose of this study is to evaluate visual preferences of the methods for river embankment based on seasonal changes and to reveal the relationship between visual preference and effective factors, which are the physical and esthetic elements inside the river. For this research seven river embankment methods including concrete block, concrete wall, gabion, and vegetated concrete block were selected in Dongchon of Gwangyang. Twenty-eight pictures by the four pictures of each embankment method based on seasonal changes, the winter and summer of the first and second years after construction were used for a photo-questionnaire by 49 participants. In the analysis of the relationship between visual preference and effective factors, the independent variables included eight factors: form of the material, harmony with the surroundings, the cleanness of river floor, the green area of embankment methods, the water area in river floor, the stone and sand area in river floor, the planting area in river floor, and the area of embankment itself. The result of this study are as follows. First, visual preference in summer was higher than in winter, and the summer landscape of the second you scored the highest value for visual preference. Second, similarly to the way the vegetated concrete block produced a green effect, cobblestone and gabion embankments made of natural materials scored higher than others, whereas the concrete retaining wall scored the lowest of all methods because of it's artificiality. Third, the seven independent variables, except form of the material, are proved statistically significant at the 5% level. The water area in river floor, harmony with the surroundings, the planting area in river floor, and the cleanness of the river floor were revealed as more effective factors influencing visual preference. The research results suggest that the riverscape has to be controlled in terms of seasonal change and embankment methods. Natural materials and green effects in embankment methods are more important for increasing landscape preference, and the landscape factors inside a river should also be considered important variables. It is recommended that advanced study on other factors affecting visual preference of the riverscape be carried out to support this research.

The Efface of Visual Note Making for Creativity and Science Achievement in Elementary Science Class (시각적 노트 작성 활용이 초등학생의 창의력과 과학과 학업성취도에 미치는 효과)

  • 우정희;최선영;강호감
    • Journal of Korean Elementary Science Education
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    • v.23 no.3
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    • pp.173-181
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    • 2004
  • The purpose of this study was to explore the effects of visual note making method on creativity and science achievement of elementary school students. This study was conducted for the 17 periods of the first semester of the 4th grade students. Seventy nine students were assigned to experimental group and control group. The experimental group was taught through visual note making methods, and the control group was taught by the traditional manner. On the basis of the test of verbal-spatial from NASSP, the subjects were classified to visual-, visual verbal-, verbal preference groups. After this methods had been applied, students of both groups took tests of creativity and science achievement. The results of this study were as follows: 1. In order to investigate the effects of visual note making on creativity and science achievement of the students, students' creativity and science achievement were analyzed by t-test. The experimental group showed significantly higher scores on both of creativity and science achievement than control group. 2. Visual preference group showed significantly higher score on creativity than visualㆍverbal-, and verbal preference group (p<.01), but not significant on science achievement. In conclusion, the instruction applying the visual note making methods was more effective in nurturing student's creativity and science achievement than the traditional instruction.

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An Efficient Processing Technique for Similarity based Visual Queries (효율적인 유사 시각질의 처리)

  • Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.1 no.1
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    • pp.1-14
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    • 2000
  • Visual information retrieval and image databases are very important applications of spatial access methods. The quaries for these applications are visual and based not on exact match but on dubjective similarity. The individual aperations of spatial access methods are much more expensive than those of conventional one-dimensional access methods. Also, because the visual queries are much more complex than textual queries, an efficient processing technique for visual queries is one of the critical requirements in the development of large and scalable image databases. Therefore, efficient translation and execution for the complex visual queries are not less important than those of textual databases. In this paper, we introduce our cognitive and topological studies that are required to process subjective visual queries effectively. Then, we propose an efficient translation and execution techniques for similarity based visual queries by conducting these related studies.

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Convergence Point Adjustment Methods for Minimizing Visual Discomfort Due to a Stereoscopic Camera

  • Ha, Jong-Soo;Kim, Dae-Woong;Kim, Dong Hyun
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.246-251
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    • 2014
  • The recent rise of the three-dimensional television (3DTV) industry has led to a wide exploitation of the dual-lens stereoscopic camera. However, when the zoom-in function is used, it is possible that a camera object is magnified only with a fixed convergence point, thereby leading to visual discomfort. In this paper, we propose several methods based on which a convergence point can be adjusted to prevent visual discomfort during zoom-in for a dual-lens stereoscopic camera. Further, we produce 3D contents by applying the proposed methods to certain cases and at certain distances and conduct a subjective evaluation. On the subjective evaluation, 48 subjects watch the 3D contents created by the proposed methods and score the stages of the visual comfort. The result of the subjective evaluation shows that some of the proposed methods are more efficient than the others. We hope that these proposed high-efficiency methods can be applied to produce a dual-lens stereoscopic camera that allows convenient stereoscopic photography.

A Suggestion of an Efficient Communication Method of Automobile Internet Banner Advertisements

  • Park, Sang-Jin
    • International Journal of Contents
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    • v.9 no.4
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    • pp.30-34
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    • 2013
  • Internet banner advertisement has become recognized as an important media, and its influence has been increasing. The merits of Internet banner advertisement are diversity and consumer immersion. Especially, by using various types and visual expression methods, the automobile Internet banner advertisement has evolved into what attracts curiosity and interest of potential consumers. Thus, to find efficient communication method for automobile Internet banner advertisement, this study, by comprehensively analyzing various advertisement methods in previous researches, suggested an advertisement type and a visual expression method suitable to automobile Internet banner advertisement. Four types of automobile Internet banner advertisement are production form, production purpose, expression form, and advertisement area. Four visual expression methods are action form, image, change form, and moving form. And, through case analysis, this study also examined the value of the newly suggested method.

The composition for Television visual character and characteristics of frame (텔레비전 영상 자막의 시각적 구성 형식과 특성)

  • Hahm, Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.4
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    • pp.992-999
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    • 2008
  • The purpose of this study is to analyze the composition for visual character to make the process of television programs. The study can be classified as a visual communication methods into a target audiences. At the beginning of using visual character was communication method as an insufficiency of television programs. However, In recent years, television industry using visual character in many ways into television programs that it can be classified not only to developed the communication method as a function of effects, but also to changed substitute a variety of graphic pattern of visual character in television programs. As a matter of fact, this study have some implication in terms of using a visual character to making television program, therefore, the results show that different ways of using visual character into the diversity of television programs were discussed.