• Title/Summary/Keyword: Visual Language

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Research Trends in Large Language Models and Mathematical Reasoning (초거대 언어모델과 수학추론 연구 동향)

  • O.W. Kwon;J.H. Shin;Y.A. Seo;S.J. Lim;J. Heo;K.Y. Lee
    • Electronics and Telecommunications Trends
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    • v.38 no.6
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    • pp.1-11
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    • 2023
  • Large language models seem promising for handling reasoning problems, but their underlying solving mechanisms remain unclear. Large language models will establish a new paradigm in artificial intelligence and the society as a whole. However, a major challenge of large language models is the massive resources required for training and operation. To address this issue, researchers are actively exploring compact large language models that retain the capabilities of large language models while notably reducing the model size. These research efforts are mainly focused on improving pretraining, instruction tuning, and alignment. On the other hand, chain-of-thought prompting is a technique aimed at enhancing the reasoning ability of large language models. It provides an answer through a series of intermediate reasoning steps when given a problem. By guiding the model through a multistep problem-solving process, chain-of-thought prompting may improve the model reasoning skills. Mathematical reasoning, which is a fundamental aspect of human intelligence, has played a crucial role in advancing large language models toward human-level performance. As a result, mathematical reasoning is being widely explored in the context of large language models. This type of research extends to various domains such as geometry problem solving, tabular mathematical reasoning, visual question answering, and other areas.

Teaching Pronunciation Using Sound Visualization Technology to EFL Learners

  • Min, Su-Jung;Pak, Hubert H.
    • English Language & Literature Teaching
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    • v.13 no.2
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    • pp.129-153
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    • 2007
  • When English language teachers are deciding on their priorities for teaching pronunciation, it is imperative to know what kind of differences and errors are most likely to interfere with communication, and what special problems particular first-language speakers will have with English pronunciation. In other words, phoneme discrimination skill is an integral part of speech processing for the EFL learners' learning to converse in English. Training using sound visualization technique can be effective in improving second language learners' perceptions and productions of segmental and suprasegmental speech contrasts. This study assessed the efficacy of a pronunciation training that provided visual feedback for EFL learners acquiring pitch and durational contrasts to produce and perceive English phonemic distinctions. The subjects' ability to produce and to perceive novel English words was tested in two contexts before and after training; words in isolation and words in sentences. In comparison with an untrained control group, trainees showed improved perceptual and productive performance, transferred their knowledge to new contexts, and maintained their improvement three months after training. These findings support the feasibility of learner-centered programs using sound visualization technique for English language pronunciation instruction.

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The Effects of Cognitive Language Intervention in a Subject with Conduction Aphasia: Case Study (인지적 접근을 이용한 언어중재가 전도성 실어증자의 언어 표현력에 미치는 영향: 사례 연구)

  • Lee, Ok-Bun;Kwon, Young-Ju;Jeong, Ok-Ran
    • Speech Sciences
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    • v.8 no.4
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    • pp.119-129
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    • 2001
  • Language is one aspect of cognition, along with attention and concentration, learning and memory, visuospatial abilities, and executive function. The purpose of this study was to determine the effect of language intervention by cognitive approach on language expressive performance in a patient with conduction aphasia. This study used several tasks such as Attention and concentration task, visual memory tasks, memory tasks, categorization, divergent thinking, self-monitoring and evaluate thinking. The effects of treatment were evaluated by periodic probing of both trained and untrained familiar words in three tasks; picture naming, answering to questions and telling stories. The results showed improvements both in trained and untrained words. Therefore, we concluded that expressive language performance of this aphasic patient is amenable to this intervention, and that cognitive therapy approach can be useful.

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Visual Dynamics Model for 3D Text Visualization

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.14 no.4
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    • pp.86-91
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    • 2018
  • Text has evolved along with the history of art as a means of communicating human intentions and emotions. In addition, text visualization artworks have been combined with the social form and contents of new media to produce social messages and related meanings. Recently, in text visualization artworks combined with digital media, communication forms with viewers are changing instantly and interactively, and viewers are actively participating in creating artworks by direct engagement. Interactive text visualization with additional viewer's interaction, generates external dynamics from text shapes and internal dynamics from embedded meanings of text. The purpose of this study is to propose a visual dynamics model to express the dynamics of text and to implement a text visualization system based on the model. It uses the deconstruction of the imaged text to create an interactive text visualization system that reacts to the gestures of the viewer in real time. Visual Transformation synchronized with the intentions of the viewer prevent the text from remaining in the interpretation of language symbols and extend the various meanings of the text. The visualized text in various forms shows visual dynamics that interpret the meaning according to the cultural background of the viewer.

Design and Development of a Multimodal Biomedical Information Retrieval System

  • Demner-Fushman, Dina;Antani, Sameer;Simpson, Matthew;Thoma, George R.
    • Journal of Computing Science and Engineering
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    • v.6 no.2
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    • pp.168-177
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    • 2012
  • The search for relevant and actionable information is a key to achieving clinical and research goals in biomedicine. Biomedical information exists in different forms: as text and illustrations in journal articles and other documents, in images stored in databases, and as patients' cases in electronic health records. This paper presents ways to move beyond conventional text-based searching of these resources, by combining text and visual features in search queries and document representation. A combination of techniques and tools from the fields of natural language processing, information retrieval, and content-based image retrieval allows the development of building blocks for advanced information services. Such services enable searching by textual as well as visual queries, and retrieving documents enriched by relevant images, charts, and other illustrations from the journal literature, patient records and image databases.

A Study on Efficient Approaches for Grasshopper Programming in Architectural Design Process (건축설계과정에서 Grasshopper 프로그래밍의 효율적 접근에 관한 연구)

  • Kim, Minseok
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.4
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    • pp.453-461
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    • 2016
  • The trend of using Grasshopper with Rhino3D actively in architectural design process is recently spreading around the world. Well-known architects and designers such as Zaha Hadid, Patrik Schmacher is famous for using Grasshopper as their main design tool. As a tool for so-called 'Parametric Design', Grasshopper is receiving much attention all over the world. Grasshopper as a visual programming language has an advantage that designers and non-professionals of computer can easily learn it and use it to their works. However, those designers tend to make inefficient approaches with Grasshopper compared to computer programming professionals. Meanwhile, the difference between other programming languages and Grasshopper leads to the need of different approaches from other programming languages. This study aims to propose desired approaches of Grasshopper programming or scripting to be able to break through the inefficient approaches that designer is likely to make, by examining the characteristics of Grasshopper and exploring the appropriate programming approaches for Grasshopper.

The Effects of Visual and Phonological Similarity on Hanja Word Recognition (시각 형태 정보와 소리 정보가 한자 단어 재인에 미치는 영향)

  • Nam, Ki-Chun
    • Annual Conference on Human and Language Technology
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    • 1995.10a
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    • pp.244-252
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    • 1995
  • 본 연구는 한자를 이용하여 시각 정보 (Visual Information)와 음성 정보(Phonological Information)가 단어 재인과 단어 명명 과정에 어떻게 영향을 주는 지를 조사하기 위하여 실시되었다. 기존의 영어를 이용한 연구에서는 시각 정보와 음성 정보를 독립적으로 조작할 수 없었기에 두 요소가 단어 재인에 어떤 영향을 주는 지를 살피는데 어려움이 있었다. 그러나 한자단어를 이용하면 시각 정보와 음성 정보를 독립적으로 조작할 수 있기 때문에 영어 단어를 사용하는 것보다 유리하다. 본 실험에서는 한자 단어를 이용하여 점화 단어 (Prime Word)와 목표 단어(Target Word)간의 시간간격(SOA)을 100 ms, 200 ms, 750 ms, 그리고 2000 ms로 변화시키면서 시간이 흐름에 따라 시각적 유사성과 음성적 유사성에 의한 점화 효과(Priming Effect)가 어떻게 변화하는 지를 조사하였다. 이 실험 결과에 의하면, 100 ms 조건에서는 시각적 유사성에 의한 점화 효과만 있었다. 그러나, 200 ms, 750 ms, 2000 ms 조건들에서는 시각적 유사성뿐만 아니라 음성적 유사성에 의해서도 점화효과가 있었다. 이와 같은 실험 결과는 최초의 한자 단어의 어휘 접근 (Lexical Access)이 시각 정보에 의해 결정됨을 보여주고 있다.

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The Role of Visual Enhancement and Awareness in L2 Learning

  • Lim, Ja-Yeon
    • English Language & Literature Teaching
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    • v.9 no.spc
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    • pp.99-112
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    • 2003
  • This study investigated how different types of formal instruction affect the second language looming of English grammatical structure among Korean high-school students. The linguistic focus of the study was English present perfect, which often creates learning problems for Korean learners of English. Subjects were divided into a control group and an experimental group (Enhanced group). The input the subjects in the experimental group received was manipulated by visually enhancing (with highlighting of the target structures in a reading text). Learners' awareness of the rules throughout the treatment period, as well as accuracy of target structures was measured. Results indicated that subjects in the Enhanced group showed higher performance than the control group. Further, awareness of rules that learners developed over the treatment period did not provide any advantage in learning.

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Some effects of audio-visual speech in perceiving Korean

  • Kim, Jee-Sun;Davis, Chris
    • Annual Conference on Human and Language Technology
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    • 1999.10e
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    • pp.335-342
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    • 1999
  • The experiments reported here investigated whether seeing a speaker's face (visible speech) affects the perception and memory of Korean speech sounds. In order to exclude the possibility of top-down, knowledge-based influences on perception and memory, the experiments tested people with no knowledge of Korean. The first experiment examined whether visible speech (Auditory and Visual - AV) assists English native speakers (with no knowledge of Korean) in the detection of a syllable within a Korean speech phrase. It was found that a syllable was more likely to be detected within a phrase when the participants could see the speaker's face. The second experiment investigated whether English native speakers' judgments about the duration of a Korean phrase would be affected by visible speech. It was found that in the AV condition participant's estimates of phrase duration were highly correlated with the actual durations whereas those in the AO condition were not. The results are discussed with respect to the benefits of communication with multimodal information and future applications.

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Design of Visual Object-Oriented Database Query Language and Implementation of the Query Processor (시각적 객체지향 데이터베이스 질의어의 설계 및 질의처리기의 구현)

  • Lee, Suk-Kyoon;Nah, Yun-Mook;Suh, Yong-Moo
    • Asia pacific journal of information systems
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    • v.11 no.2
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    • pp.121-139
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    • 2001
  • VOQL* query language, recently proposed, is a visual language for object-oriented databases. It is based on Ven Diagram and graph, so that the underlying schema structure can be naturally implied in query expressions. In VOQL*, structural relationship among the objects used in a query expression is represented graphically and thus it has formal semantics that can be inductively defined, as well as it can be used with ease. In this paper, we proposed revised VOQL* and introduced its query processor, InQs(Intelligent Querying System). While retaining the merit of VOQL* that it allows the structural relationship among the objects to be represented visually, the revised VOQL* has another merit that users can formulate a query interactively using various forms supplied by InQs. As a query processor that translates queries in revised VOQL into those in ODMG OQL, InQs provides an environment in which users express queries in revised VOQL* and then the system automatically translates them into those in ODMG OQL. Translation algorithm of InQs is much simpler and intuitive than other algorithms used in QUIVER and other systems, since it reflects the formal semantics of VOQL*, which is defined inductively.

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