• Title/Summary/Keyword: Visual Language

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Runway visual range prediction using Convolutional Neural Network with Weather information

  • Ku, SungKwan;Kim, Seungsu;Hong, Seokmin
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.190-194
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    • 2018
  • The runway visual range is one of the important factors that decide the possibility of taking offs and landings of the airplane at local airports. The runway visual range is affected by weather conditions like fog, wind, etc. The pilots and aviation related workers check a local weather forecast such as runway visual range for safe flight. However there are several local airfields at which no other forecasting functions are provided due to realistic problems like the deterioration, breakdown, expensive purchasing cost of the measurement equipment. To this end, this study proposes a prediction model of runway visual range for a local airport by applying convolutional neural network that has been most commonly used for image/video recognition, image classification, natural language processing and so on to the prediction of runway visual range. For constituting the prediction model, we use the previous time series data of wind speed, humidity, temperature and runway visibility. This paper shows the usefulness of the proposed prediction model of runway visual range by comparing with the measured data.

The Study on the Analysis of the Rate of Information Acquisition and the Observation Time shown at the Observation of Interior Space (실내공간의 주시에 나타난 정보획득률과 주시시간 분석에 관한 연구)

  • Choi, Joo-Young;Kim, Joo-Hyun;Choi, Gae-Young;Lee, Jeong-Ho;Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.183-191
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    • 2011
  • This study is to set up the appropriate range of observation time through contemplating the characteristics of observation time run for the information acquisition of space. The conclusions reached through this study are as the followings. First, this study could find out that even though the evaluation elements on the three types for image evaluation were the same, the information acquisitions were different as those types varied. On the other hand, the change of the average run-time by type for the information acquisition was found not to be big, in other words, even though the run-time was alike, the information acquisitions varied depending on the type. Second, he evaluation by language media showed the average value by element had the order of [shape>position>number>existence] and the range of their run-time was 94.6~102.9 seconds. The average rate of information acquisition shown at the visual media had the order of [composition>shape>material&color] and the range of run-time was 93.1~99.7 seconds. Third, the evaluation by language media showed that for male subjects the range of information acquisition rate was 39.1~91.4% and that of run-time 85.1~106.0 seconds and for female ones 46.0~94.6% and 96.3~112.3 seconds respectively. In case of the visual media, male subjects showed the range of information acquisition rate was 40.3-66.7% and the range of run-time 82.4~97.9 seconds and the female ones, 42.2~71.0% and 94.0~115.1 seconds respectively, through which we could see that at the evaluation by language media and visual media both the female's range of information acquisition and that of observation time were higher than the male's.

Typography Media(Emoticon) for the Public Service and Communication (타이포그래피 미디어(이모티콘)의 소통과 공공성)

  • Kim, Young-Kook
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.197-204
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    • 2011
  • In line with the development of Media, the use of character has been developed in various ways. Specially, it has been emerged the functions of written language of visualization and delivery of emotion in the digitalized environment due to speedy growth of internet and Mobile. The emoticons emerged as a tool for the convenience of communication proved to have taken effective role in the part of communication culture. Particularly, Hangul emoticons which contains the meaning of communication and sharing in tandem with the principle of Hangul invention, provides convenience in combination & use due to its structural and design characteristic for which it plays a significant role of visual element. Hangul emoticon is definitely a part of Hangul culture and in view of globalization of visual language in connection with media development, there is a huge potential being to be used as a international communication tool. In this study, it will be reviewed on the increased utilization of Hangul emoticons and related public issues as being a part of typography media, in view of the generalization of private media as well as change of subjective user.

The Real-time Shopping System using Multipurpose Visual Language with Voice Recognize (음성인식시스템과 다목적 시각 언어를 연동한 실시간 쇼핑 시스템)

  • Kim, Young-Jong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.4164-4169
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    • 2015
  • In this paper planed Real-time Shopping System using Multipurpose Visual Language System(MVLS) with voice recognition remote controller. This system has a merit that using existing on-line & off-line shopping system with addition MVLS data. This can realization little modification existing shopping system. Also, customer's a point of view that has a merit to using easy device for shopping. That is no more using difficult device like that keyboard or mouse, and approach to easy device that voice recognition remote controller or smart phone. Especially, aspect of the old and the infirm and disabled persons that information minority group, can easy buy the product using this system. And, the sellers can more easily collection customer's data and using that future sales strategy.

The Cinema of Poetry

  • Sbragia, Albert
    • Lingua Humanitatis
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    • v.2 no.2
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    • pp.143-161
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    • 2002
  • This essay explores the theories of Italian poet and filmmaker Pier Paolo Pasolini on the language of cinema. In essays such as "The Cinema of Poetry" and "The Written Language of Reality" composed during the 1960s, Pasolini argues for the special status of film language as "pre-grammatical" and links it to visual signifying processes such as dreams and memories. He also views cinema as the inroads towards a general semiotics of reality since, for him, the basic unit of film language is not the shot but those objects of reality that constitute the mise-en-scene of the shot, hence cinema is posited as the written language of reality whose minimal units of articulation are the very objects of reality itself. Accused by semioticians such as Umberto Eco of semiotic ingenuousness in trying to reduce the facts of culture to nature, Pasolini responded by arguing that he was trying to do the opposite, that is to say, to culturalize nature by examining it as a language. Against the constructed naturalism of both commercial and neorealist films, Pasolini argued for the creation of a poetic cinema able to exploit its constitutional pre grammatical, oneiric and sacred relationship with the world. The essay concludes with an analysis of the film Medea in which Pasolini′s attempt to restore a sacred vision of reality merges with his concerns over the cultural genocide of traditional and emarginated peoples at the hands of neocapitalist homologation.

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Sign Language Generation with Animation by Adverbial Phrase Analysis (부사어를 활용한 수화 애니메이션 생성)

  • Kim, Sang-Ha;Park, Jong-C.
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.27-32
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    • 2008
  • Sign languages, commonly used in aurally challenged communities, are a kind of visual language expressing sign words with motion. Spatiality and motility of a sign language are conveyed mainly via sign words as predicates. A predicate is modified by an adverbial phrase with an accompanying change in its semantics so that the adverbial phrase can also affect the overall spatiality and motility of expressions of a sign language. In this paper, we analyze the semantic features of adverbial phrases which may affect the motion-related semantics of a predicate in converting expressions in Korean into those in a sign language and propose a system that generates corresponding animation by utilizing these features.

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A Study on the Formative Narrative Seen from the Exhibition Space of Architect Daniel Libeskind (다니엘 리베스킨트 전시공간을 통해 본 조형적 내러티브 연구)

  • Kim, Young-Eul
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.207-214
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    • 2012
  • Today, museum exhibition can be divided into two sub-categories: a. informative exhibition with various useful auxiliary media to convey knowledge and b. appreciative exhibition considering aesthetic conveyance and visual/perceptual environment. In addition to this, the concept of memorial exhibition as a field that tangible and intangible memories are transmitted and reproduced is creating another genre of exhibition. As an example of such a memorial exhibition above, the work of de-constructive architect Daniel Libeskind was selected. Jewish Museum and Imperial War Museum North both of which maximized the exhibition space by grafting architectural language to exhibition narrative were analyzed and compared to see if the same architectural language can be displayed differently in another form of exhibition after being drawn into the exhibition space depending on the changes in time and perspective. Therefore, in the narrative display combining the selection of exhibition contents and storytelling, the formative language of space can confirm that exhibition narrative as an ending structure changed into a retelling story with more extended meanings through interactive factors. Eventually, in this formative narrative, when the display of historical facts and exhibition themes is combined with the architectural language in an exhibition hall according to the approach direction, the memorial exhibition can create a formative language stimulating sensibility in the memories of space and a differentiated formative exhibition space where one is truly moved by oneness of contents.

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Phenomenological References : Arguments for Mentalistic Natural Language Semantics

  • Jun, Jong-Sup
    • Language and Information
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    • v.8 no.2
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    • pp.113-130
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    • 2004
  • In a prevailing view of meaning and reference (cf. Frege 1892), words pick out entities in the physical world by virtue of meaning. Linguists and philosophers have argued whether the meaning of a word is inside or out-side language users' mind; but, in general, they have taken it for granted that words refer to entities in the physical world. Hilary Putnam (1975), based on his famous twin-earth thought experiment, argued that the meaning of a word could not be inside language users' head. In this paper, I point out that Putnam's argument makes sense only if words refer to entities in the physical world. That is, Putnam did not provide any argument against mentalistic semantics, since he erroneously assumed that meaning, but not reference, was inside our mind in mentalistic semantics. Mentalistic semanticist, however, assume that words pick out their references inside our head (instead of a possible outside world). A number of arguments for the mentalistic position come from psychology: studies on emotion and visual perception provide numerous cases where words cannot pick out entities from the physical world, but inside our head. The mentalistic theory has desirable consequences for the philosophy of language in that some classical puzzles of language (e.g. Russell's (1919) well-known puzzle of excluded middle) are explained well in the proposed theory.

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Korean VQA with Deep learning (딥러닝을 이용한 한국어 VQA)

  • Bae, Jangseong;Lee, Changki
    • Annual Conference on Human and Language Technology
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    • 2018.10a
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    • pp.364-366
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    • 2018
  • Visual Question Answering(VQA)은 주어진 이미지와 질문에 대해 알맞은 정답을 찾는 기술이다. VQA는 어린이 학습, 인공지능 비서 등 여러 분야에 활용할 수 있는 중요한 기술이다. 그러나 관련된 한국어 데이터를 확보하기 힘든 이유로 한국어를 이용한 연구는 이루어지지 못하고 있다. 본 논문에서는 기존 영어 VQA 데이터를 한글로 번역하여 한국어 VQA 데이터로 사용하며, 이미지 정보와 질문 정보를 적절히 조절할 수 있는 Gate를 한국어 VQA에 적용한다. 실험 결과, 본 논문에서 제안한 모델이 영어 및 한국어 VQA 데이터에서 다른 모델보다 더 좋은 성능을 보였다.

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A Study on the Architectural Design Language by Design art and Cognitive science (디자인 예술과 인지과학을 활용한 건축 디자인언어의 분석)

  • Song, Suk-Hyun
    • Korean Institute of Interior Design Journal
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    • v.24 no.3
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    • pp.30-37
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    • 2015
  • The target of design is a harmony between Beauty and Usefulness. Design is a result from representation of visual language by designer's creative thinking system. also, As an ill-defined problem cannot be described completely. and subjectively interpret depend on the situation, it is very difficult to present a theoretical standard. There have been many Design Sciences researches in recent years. such as Rule Based Design, Parametric Design, Replacement Design, Analogy Design, Metaphor Design, Genetic Algorithm. but Objective research is still unsatisfactory condition to investigate true nature about Design. At this point, It is very important to formulating about meaning of Design Language and Thinking. This study will define about that, and based on this definition, Lay out a logical basis for Treatment design variable and materialization of process by "Elements", "Relationship", "Schema". ultimately it look forward to provide a framework and minimize the complexity about Design Thinking.