• Title/Summary/Keyword: Visual Interaction

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Design of HCI System of Museum Guide Robot Based on Visual Communication Skill

  • Qingqing Liang
    • Journal of Information Processing Systems
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    • v.20 no.3
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    • pp.328-336
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    • 2024
  • Visual communication is widely used and enhanced in modern society, where there is an increasing demand for spirituality. Museum robots are one of many service robots that can replace humans to provide services such as display, interpretation and dialogue. For the improvement of museum guide robots, the paper proposes a human-robot interaction system based on visual communication skills. The system is based on a deep neural mesh structure and utilizes theoretical analysis of computer vision to introduce a Tiny+CBAM mesh structure in the gesture recognition component. This combines basic gestures and gesture states to design and evaluate gesture actions. The test results indicated that the improved Tiny+CBAM mesh structure could enhance the mean average precision value by 13.56% while maintaining a loss of less than 3 frames per second during static basic gesture recognition. After testing the system's dynamic gesture performance, it was found to be over 95% accurate for all items except double click. Additionally, it was 100% accurate for the action displayed on the current page.

The Effects of Infant Massage on Weight, Height, and Mother-Infant Interaction

  • Lee, Hae-Kyung
    • Journal of Korean Academy of Nursing
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    • v.36 no.8
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    • pp.1331-1339
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    • 2006
  • Purpose. The purpose of this study was to test the effects of infant massage (auditory (mother's voice), tactile/ kinesthetic (massage) and visual (eye to eye contact) stimulation) on weight and height of infant and mother-infant interaction with normal infants over a period of 4 weeks. Method. This study was designed as a nonequivalent control group pretest-posttest design. The experimental group infants (aged 2-6 months) participated in one of the infant massage programs at the health district center for 4 weeks. The control group (N=26) was paired with the experimental group (N=26) by matching the infant's age and sex. Infant weight, height, and mother-infant interaction were measured two times and recordings of the mother-infant interaction were done using the video equipment in a room at the health center for 10 minutes. Results. After 4 weeks of massage, there were no significant differences weight gain and height increase between the two groups. Comparison of the total scores for the mother-infant interaction between the two groups showed a significant difference (t=5.21, p=.000). There were also significant differences on maternal response (t=3.78, p=000), infant response (t=5.71, p=000) and dyadic response (t=4.05, p=000) in the mother-infant interaction between the two groups. Conclusion. Overall, the results of this study reassure that infant massage facilitates the mother-infant interaction for infants and mothers who give massage to their baby.

Comparative Study on Aesthetics in Web Design of Well Known Universities in Korea and China

  • Chao Cheng
    • Science of Emotion and Sensibility
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    • v.8 no.3
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    • pp.189-202
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    • 2005
  • Since the origin of the web site in ti)e first part of the 90's there has been discussion regarding the function of aesthetics. Visual aesthetics has for the most part played an absolutely necessary role in human-computer interactive research. This study is intended to design websites on aesthetic aspects which focuses on the websites of universities in Korea and China. What exactly are the differences and commonalities of each; and how they have been clarified by methods of empirical research on aesthetic measurements.

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LOCAL ENVIRONMENTAL EFFECTS ON AGN ACTIVITIES

  • KIM, JAEMIN;YI, SUKYOUNG K.
    • Publications of The Korean Astronomical Society
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    • v.30 no.2
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    • pp.451-452
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    • 2015
  • We performed statistical analysis for a nearby (0.01 < z < 0.05) volume limited ($M_r$ < -19) sample of galaxies via visual inspection and the definition of galaxy pair systems based on the Sloan Digital Sky Survey Data Release 7 in order to confirm the effects of galaxy interaction on AGN activities. We found that local environmental effects such as galaxy interaction have an influence on the enhancement of the frequency and the strength of the AGN activity. This article is the summary of the paper which will be submitted soon.

Robust Person Identification Using Optimal Reliability in Audio-Visual Information Fusion

  • Tariquzzaman, Md.;Kim, Jin-Young;Na, Seung-You;Choi, Seung-Ho
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.3E
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    • pp.109-117
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    • 2009
  • Identity recognition in real environment with a reliable mode is a key issue in human computer interaction (HCI). In this paper, we present a robust person identification system considering score-based optimal reliability measure of audio-visual modalities. We propose an extension of the modified reliability function by introducing optimizing parameters for both of audio and visual modalities. For degradation of visual signals, we have applied JPEG compression to test images. In addition, for creating mismatch in between enrollment and test session, acoustic Babble noises and artificial illumination have been added to test audio and visual signals, respectively. Local PCA has been used on both modalities to reduce the dimension of feature vector. We have applied a swarm intelligence algorithm, i.e., particle swarm optimization for optimizing the modified convection function's optimizing parameters. The overall person identification experiments are performed using VidTimit DB. Experimental results show that our proposed optimal reliability measures have effectively enhanced the identification accuracy of 7.73% and 8.18% at different illumination direction to visual signal and consequent Babble noises to audio signal, respectively, in comparison with the best classifier system in the fusion system and maintained the modality reliability statistics in terms of its performance; it thus verified the consistency of the proposed extension.

A Study on the Visitor's Visual Behavior and Isovist Area in Museum Exhibition Space - Focus on the Busan Museum, Gimhae National Museum - (박물관 전시공간에서의 관람자 시각행동과 가시영역에 관한 조사 연구 - 부산박물관, 국립김해박물관을 중심으로 -)

  • Yoo, Jae-Yub;Choi, Jun-Huck;Lim, Che-Zinn
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.197-205
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    • 2010
  • For the spatial experience of spectators visiting a museum, the route search of trying to follow the spatial structure or production of exhibition and the information search of trying to see are accomplished at the same time. In such process, the spectator's reaction of visual perception produces the result of emotional reaction and action exchanged between human and space by going through the recognition and perception on the target of environment factor. For the spatial experience of a spectator, the reaction of visual perception which interacts according to the exhibit and exhibition environment within space according to viewing purpose, interest and concern of spectator comes out as visual activity which is an activity to understand the spatial information shown as various activities according to spatial structure and unfolding characteristics of the display. The purpose of this study is to identify The Correlation of Spectator Movement Created According to Structural Form of Exhibition Area Based on Interaction between Exhibition Area Structure and Spectator to utilize as basic material while designing museum exhibition using isovist field which is a quantitative analysis tool of spectator's visual behavior and spatial structure at each exhibition area.

A Study on Interactions of Image in Multimedia Medium (멀티미디어 매체에서 이미지의 상호작용성에 관한 연구)

  • Yang Hwan-Seok;Jung Hye-Won
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.157-164
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    • 2005
  • The function of image in visual communication is increasing by development of information. It pursuits not only direct and concrete reappearance of information but also infinite possibility of image expression by image. It is also course of future image communication. Therefore, in this paper, if the images which pour out of rapid present society are communication means, it is formed to a point of view that improvement in function of communication will be performed excellently to interaction among consumers by recognizing meaning action process of methods of visual sign about user information processing which perceive Image of visual information.

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A Study of the Visual Effects by Variations in the Location of the Waistline and the Width of the Round Belt of the Basic Skirt (기본스커트의 허리선 위치와 라운드 벨트 폭의 변화에 따른 시각적 효과)

  • Lee, Jung-Soon
    • Fashion & Textile Research Journal
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    • v.7 no.1
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    • pp.63-69
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    • 2005
  • The purpose of this study is to evaluate the differences of visual effects by variations in the location of the waistline and the width of the round belt of the basic skirt. The stimuli are 21 samples: 7 variations of the location of the waistline and 3 variations of the width of the belt. The data has been obtained from 43 fashion design majors. The data has analyzed by frequency, factor analysis, anova, scheffe's test and the MCA method. The results of this study are as follows. The visual effects by variations of the location of the waistline and the width of the belt are composed of 3 factors: the shape of the front part of the abdomen, the shape of the side part of the abdomen, and the length of the upper body. The visual effects by variations of the width of the belt have partial significant differences. The visual effects by variations in the location of the waistline have significant differences in all factors. The interaction effects between the location of the waistline and the width of the belt have not significant differences in all factors.

Patterning of Visual Environmental Elements and Player Reactions in Game Space of Adventure Games (어드벤처 게임공간에서 시각적 환경요소와 플레이어 반응의 패턴화)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.139-148
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    • 2021
  • In a game, the visual environment element is a means of expressing the intention of the developer, and is mediums that enable the player to gain to play experience of interaction. In this paper, the player's reaction to the visual environmental elements of the adventure game was patterned with a collection and analysis process by empirical experiments. The data collected through the experiment were about 10,000, and as a result of the analysis, 24 types of player reaction patterns were found in total. This can be used as a guideline for game space design by matching the properties of visual environment elements and the reactions against players occurring in the game play process to examine the play experience.

Motion based interaction techique for a camera-tracked laser pointer system (카메라 추적 기반 레이저 포인터 시스템을 위한 동작 기반 상호작용 기술)

  • Ahn, Sang-Mahn;Lim, Jong-Gwan;Kwon, Dong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.257-261
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    • 2008
  • In this paper, intuitive interactions compatible with various software and replaceable with the conventional mouse function are proposed for camera-tracked laser pointer system. For this purpose, this paper designs the motion based interaction using acceleration information from a new laser pointer with 3-axes accelerometer and shows its usability.

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