• Title/Summary/Keyword: Visual Information Selection

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The Simplification of information visualization using metaphor (메타포를 적용한 정보시각화의 단순화)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.303-310
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    • 2021
  • A method for developing a visual information concept that analogously compares and analyzes macroscopic data changes in a simple form is needed. The development of the visual information concept requires the selection of visualization form, selection of rhetorical effects, and selection of digital expression elements. Among them, an example of a rhetorical effect selection method for effectively delivering visual information to a user is presented. In this study, metaphorical rhetoric, which allows data comparison and analysis from a macroscopic point of view, was selected for stock price analysis by period and industry. We present a two-dimensional three-stage shape change using a dandelion with spreading cockle hair as a metaphor and a three-dimensional three-stage shape change information expression method using a coral peony flower that changes shape and color according to time as a metaphor. Using this rhetorical metaphor, it is possible to compare macroscopic trading changes and stock prices by industry.

The Selection of Human factors Evaluation Criteria for Information Display on VDT using AHP (AHP를 이용한 개량형 정보 표시 평가 항목의 중요도 선정에 관한 연구)

  • 차우창;장성필
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.27 no.1
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    • pp.109-120
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    • 2004
  • In large scale complex system such as a nuclear power plant, it is important to select guidelines and/or checklist to evaluate the system performance, especially human performance for visual information while the number of evaluation items of the guidelines and checklist is voluminous. This paper presents the methodology and experiment for the relative weights or priority selection of evaluation items on the advanced information display of main control room in a nuclear power plant. To summarize this, 1) many human factors guidelines of Visual Display Terminal(VDT) displays are collected, 2) the collected guidelines are integrated and unified based on some rules in a way to avoid confusion or errors about work performances of operator groups, 3) using the unified guidelines, the more important items are defined when the advanced information indexes are applied by using the Analytic Hierarchy Process(AHP). For employing the AHP, the decisions and response of many human factors evaluation specialists in this field are collected to get the priority order of the evaluation items of VDT. The result of this paper will be applied for the evaluation of the usability of next generation of nuclear power plant which is focused on the visual information display on VDT.

A Feature Selection Method in Pseudo Sample Neural Networks (의사 샘플 신경망에서 특징 선택 기법)

  • Heo, Gyeongyong;Woo, Young Woon;Kim, Ji-Hong;Lee, Imgeun;Kim, Nam-Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.197-199
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    • 2013
  • 신경망의 학습은 학습 샘플의 품질뿐만이 아니라 입력으로 사용되는 특징에도 영향을 받으므로 신경망의 출력을 결정하는데 있어 연관성이 높은 특징을 입력으로 사용함으로써 학습된 신경망의 전체적인 성능을 높일 수 있다. 이 논문에서는 신경망의 입력으로 사용되는 특징과 출력의 연관성 파악하고 연관성이 낮은 특징을 학습 과정에서 배제함으로써 신경망의 전체적인 성능을 높일 수 있는 방법을 제시하였다. 토석류 데이터를 위한 의사 샘플 신경망에 제안한 방법을 적용한 경우 연관성이 낮은 특징 하나를 제외함으로써 약 6%의 오류 감소 효과를 얻을 수 있었다.

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Visual Information Selection Mechanism Based on Human Visual Attention (인간의 주의시각에 기반한 시각정보 선택 방법)

  • Cheoi, Kyung-Joo;Park, Min-Chul
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.378-391
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    • 2011
  • In this paper, we suggest a novel method of selecting visual information based on bottom-up visual attention of human. We propose a new model that improve accuracy of detecting attention region by using depth information in addition to low-level spatial features such as color, lightness, orientation, form and temporal feature such as motion. Motion is important cue when we derive temporal saliency. But noise obtained during the input and computation process deteriorates accuracy of temporal saliency Our system exploited the result of psychological studies in order to remove the noise from motion information. Although typical systems get problems in determining the saliency if several salient regions are partially occluded and/or have almost equal saliency, our system is able to separate the regions with high accuracy. Spatiotemporally separated prominent regions in the first stage are prioritized using depth value one by one in the second stage. Experiment result shows that our system can describe the salient regions with higher accuracy than the previous approaches do.

Extrema-based Band Selection for Hyperion Data (극단화소 기반의 Hyperion 데이터 밴드선택)

  • Han Dong-Yeop;Kim Dae-Sung;Kim Yong-Il
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.193-198
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    • 2006
  • Among 242 Hyperion bands, there are 46 bands that contain completely no information and some other bands with various kinds of noise. It is mainly due to the atmosphenc absorption and the low signal-to-noise ratio. The visual inspection for selecting clean and stable bands is a simple practice, but is a manual, inefficient, and subjective Process. Though uncalibrated, overlapping, and all deep water absorption bands are removed, there still exist noisy bands. In this paper, we propose that the extrema ratio be measured for noise estimation and the unsupervised band selection be performed using the Expectation-Maximization algorithm. The Hyperion data were classified into 5 categories according to the image quality by visual inspection, and used as the reference data. The accuracy of the proposed method was compared with signal-to-noise ranking and entropy ranking. As a result, the proposed mettled was effective as preprocessing step for band selection.

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Application Research on the Evaluation Index System of Visual Anthropology : based on Delphi method and analytic hierarchy process

  • Du, Nan;Yu, Chuandong;Kim, Chee-Yong
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.283-292
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    • 2019
  • This paper introduces the development and current prosperity of the branch discipline of visual anthropology and describes the status and current situation of modern visual anthropology and analyzes the rationality that the achievements of visual anthropology is viewed as texts and enjoy the same achievements, making it more basis and scientific in the selection of visual anthropology in subsequent research. This article comprehensively uses Delphi method and analytic hierarchy process to construct an evaluation system of visual anthropology, as well as put forward the basic principles of screening films using this evaluation system in subsequent studies and a simple outlook for future expansion.

A Study of Selecting Sequential Viewpoint and Examining the Effectiveness of Omni-directional Angle Image Information in Grasping the Characteristics of Landscape (경관 특성 파악에 있어서의 시퀀스적 시점장 선정과 전방위 화상정보의 유효성 검증에 관한 연구)

  • Kim, Heung Man;Lee, In Hee
    • KIEAE Journal
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    • v.9 no.2
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    • pp.81-90
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    • 2009
  • Relating to grasping sequential landscape characteristics in consideration of the behavioral characteristics of the subject experiencing visual perception, this study was made on the subject of main walking line section for visitors of three treasures of Buddhist temples. Especially, as a method of obtaining data for grasping sequential visual perception landscape, the researcher employed [momentum sequential viewpoint setup] according to [the interval of pointers arbitrarily] and fisheye-lens-camera photography using the obtained omni-directional angle visual perception information. As a result, in terms of viewpoint selection, factors like approach road form, change in circulation axis, change in the ground surface level, appearance of objects, etc. were verified to make effect, and among these, approach road form and circulation axis change turned out to be the greatest influences. In addition, as a result of reviewing the effectiveness via the subjects, for the sake of qualitative evaluation of landscape components using the VR picture image obtained in the process of acquiring omni-directional angle visual perception information, a positive result over certain values was earned in terms of panoramic vision, scene reproduction, three-dimensional perspective, etc. This convinces us of the possibility to activate the qualitative evaluation of omni-directional angle picture information and the study of landscape through it henceforth.

A 3D Audio-Visual Animated Agent for Expressive Conversational Question Answering

  • Martin, J.C.;Jacquemin, C.;Pointal, L.;Katz, B.
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.53-56
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    • 2008
  • This paper reports on the ACQA(Animated agent for Conversational Question Answering) project conducted at LIMSI. The aim is to design an expressive animated conversational agent(ACA) for conducting research along two main lines: 1/ perceptual experiments(eg perception of expressivity and 3D movements in both audio and visual channels): 2/ design of human-computer interfaces requiring head models at different resolutions and the integration of the talking head in virtual scenes. The target application of this expressive ACA is a real-time question and answer speech based system developed at LIMSI(RITEL). The architecture of the system is based on distributed modules exchanging messages through a network protocol. The main components of the system are: RITEL a question and answer system searching raw text, which is able to produce a text(the answer) and attitudinal information; this attitudinal information is then processed for delivering expressive tags; the text is converted into phoneme, viseme, and prosodic descriptions. Audio speech is generated by the LIMSI selection-concatenation text-to-speech engine. Visual speech is using MPEG4 keypoint-based animation, and is rendered in real-time by Virtual Choreographer (VirChor), a GPU-based 3D engine. Finally, visual and audio speech is played in a 3D audio and visual scene. The project also puts a lot of effort for realistic visual and audio 3D rendering. A new model of phoneme-dependant human radiation patterns is included in the speech synthesis system, so that the ACA can move in the virtual scene with realistic 3D visual and audio rendering.

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An Intelligent 2D Secret Share Construction using Visual Cryptography for Secure Transmission

  • Kumar, N. Rajesh;Krishnan, R. Bala;Manikandan, G.;Raajan, N.R.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.7
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    • pp.2862-2878
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    • 2020
  • Data Security is the most challenging area in Internet communication, where most of the secret sharing schemes are proposed for binary images. But still it lacks in providing security for data communication, especially in image transmission. Traditional visual cryptography scheme generate meaningless diwies and the reconstruction phase leads to quality degradation over the secret image. In this work, an intelligent two dimensional secret share construction scheme is proposed. A secret image is expanded into n diwies with the choice of scheme selection. By Stacking all the qualified diwies to revert the secret image without content loss and less than s* - 1 shares could not reveal any information about the secret image. The experimental results emphasize that the proposed secret share scheme is highly secured for image transmission.

Visual-Attention Using Corner Feature Based SLAM in Indoor Environment (실내 환경에서 모서리 특징을 이용한 시각 집중 기반의 SLAM)

  • Shin, Yong-Min;Yi, Chu-Ho;Suh, Il-Hong;Choi, Byung-Uk
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.4
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    • pp.90-101
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    • 2012
  • The landmark selection is crucial to successful perform in SLAM(Simultaneous Localization and Mapping) with a mono camera. Especially, in unknown environment, automatic landmark selection is needed since there is no advance information about landmark. In this paper, proposed visual attention system which modeled human's vision system will be used in order to select landmark automatically. The edge feature is one of the most important element for attention in previous visual attention system. However, when the edge feature is used in complicated indoor area, the response of complicated area disappears, and between flat surfaces are getting higher. Also, computation cost increases occurs due to the growth of the dimensionality since it uses the responses for 4 directions. This paper suggests to use a corner feature in order to solve or prevent the problems mentioned above. Using a corner feature can also increase the accuracy of data association by concentrating on area which is more complicated and informative in indoor environments. Finally, this paper will prove that visual attention system based on corner feature can be more effective in SLAM compared to previous method by experiment.