• 제목/요약/키워드: Visual Information

검색결과 5,214건 처리시간 0.037초

차내 정보 시스템의 시각적 요구 평가를 위한 사용자 주도의 시각 차폐 기법 (A User-driven Visual Occlusion Method for Measuring the Visual Demand of In-Vehicle Information Systems (IVIS))

  • 박정철
    • 대한인간공학회지
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    • 제28권3호
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    • pp.49-54
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    • 2009
  • Visual occlusion method is a visual demand measuring technique which uses periodic vision/occlusion cycle to simulate driving environment. It became one of the most popular techniques for the evaluation of in-vehicle interfaces due to its robustness and cost-effectiveness. However, it has a limitation in that the vision/occlusion cycle forces the user to use the IVIS at a predetermined pace, while a driver decides when to use the device on his/her own in actual driving. This paper proposes a user-driven visual occlusion method for measuring the visual demand of in-vehicle interfaces. An experiment was conducted to examine the visual demand of an in-vehicle interface prototype using both the existing (system-driven) occlusion method and the proposed (user-driven) one. Two in-vehicle tasks were evaluated: address input and radio tuning. The results showed that, for the radio tuning task, there were significant differences in total shutter open time and resumability ratio between the methods. The user-driven visual occlusion method not only allows a better representation of drivers' behavior, but it also seems to provide more information on the chunkability of a task.

Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability

  • Kim, Kyoung-Ju;Kim, Nam-Ju;Seo, Jeong-Man;Kim, Sung-Wan
    • 한국컴퓨터정보학회논문지
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    • 제23권4호
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    • pp.41-49
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    • 2018
  • The purpose of this study is to investigate the effect of computer pointing game on the visual perception ability of children with severe intellectual disability. Based on a literature review, we developed a computer pointing game to improve visual perception ability, which consisted of three stages; catching a hamburger, catching a hamburger and a soda, and catching various foods. At each stage, different instructional models were applied by difficulty level of the contents. Experiments were performed among four children with severe intellectual disabilities for three weeks. They belonged to H public school in Kyeonggi, Korea. Their visual perceptions were quantitatively measured four times by utilizing the Korean Developmental Test of Visual Perception tool (K-DTVP-2). For qualitative evaluation, an observation assessment diary was written and analyzed. All four children at the fourth test showed better visual perception ability, compared with the ability at the first test. As a result of the analysis of the observation assessment, they were considered successful in their learning and ordinary life related to visual perception. It can be concluded that the computer pointing game may play a role in helping children with severe intellectual disabilities improve their visual perception ability.

A Comparison Study on the Error Criteria in Nonparametric Regression Estimators

  • Chung, Sung-S.
    • Journal of the Korean Data and Information Science Society
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    • 제11권2호
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    • pp.335-345
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    • 2000
  • Most context use the classical norms on function spaces as the error criteria. Since these norms are all based on the vertical distances between the curves, these can be quite inappropriate from a visual notion of distance. Visual errors in Marron and Tsybakov(1995) correspond more closely to "what the eye sees". Simulation is performed to compare the performance of the regression smoothers in view of MISE and the visual error. It shows that the visual error can be used as a possible candidate of error criteria in the kernel regression estimation.

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A Heuristic Approach for Simulation of time-course Visual Adaptation for High Dynamic Image Streams

  • Kelvin, Bwalya;Yang, Seung-Ji;Choi, Jong-Soo;Park, Soo-Jun;Ro, Yong-Man
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2007년도 춘계학술발표대회
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    • pp.285-288
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    • 2007
  • There is substantial evidence from earlier researches that older adults have difficult seeing under low illumination and at night, even in the absence of ocular diseases. During human aging, there is a rampant decrease in rod/cone-meditated adaptation which is caused by delayed rhodopsin regeneration and pigment depletion. This calls for a need to develop appropriate visual gadgets to effectively aid the aging generation. Our research culminates its approach from Pattanaik's model by making extensions to temporal visual filtering, thereby simulating a reduction of visual response which comes with age. Our filtering model paves way and lays a foundation for future research to develop a more effective adaptation model that may be further used in developing visual content adaptation aids and guidelines in MPEG 21 environment. We demonstrate our visual model using a High Dynamic Range image and the experiment results are in conversant with the psychophysical data from previous vision researches.

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중재제도를 활용한 시각정보디자인 보호에 관한 연구 (A Study on Protection of Visual Information Design by Arbitration)

  • 김성룡;김인경
    • 한국중재학회지:중재연구
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    • 제26권1호
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    • pp.53-72
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    • 2016
  • The importance of design is emphasized in many industries. It began to earn recognition as part of industry rather than the arts. In particular, utilization of visual information design including moving images, packaging, advertisement, publication, editorial and visual information processing is higher than others in the design field. However, disputes relating to intellectual property rights have been also increasing as it became known. Therefore, now is the time to consider and establish an effective dispute settlement system for the design industry. In this view, arbitration will be a suitable method for dispute settlement in visual information design because of characteristics such as confidentiality, professionalism, efficiency, economy and flexibility. However, Arbitration system is not well known to the people who work in this industry. Thus, in order to aggressively advertise the arbitration system, an arbitration institution has to appoint design experts as new arbitrators for domestic and international arbitration. Next, an arbitration institution needs to prepare the new and expediting rules with design field characterization. Finally, it has to plan to cooperate with all of the institutions and schools concerned.

Visual-MIMO 시스템에서 영상의 휘도 신호를 이용한 수신 성능 향상 (Performance Improvement of Visual-MIMO System Using Image Brightness Information)

  • 백정훈;윤기방;박영일;김기두
    • 한국통신학회논문지
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    • 제39A권12호
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    • pp.699-707
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    • 2014
  • 최근 LED 어레이와 카메라간의 통신 (일명, 'Visual-MIMO') 연구가 활발히 진행되고 있으며, 차량 및 스마트폰 등으로의 응용이 극대화될 것으로 기대된다. 본 논문에서는 수신 영상의 휘도 정보를 이용하여 Visual-MIMO 시스템의 BER(Bit Error Rate) 성능을 개선하고자 한다. 특히 심벌간간섭 (ISI: Inter-Symbol-Interference)에 의한 오류를 최소화하고자 오류정정 방법을 제안한다. 잡음과 거리의 변화에 따른 성능 분석은 시뮬레이션과 하드웨어 실험을 통해 타당성을 검증한다.

Time-series changes in visual fatigue and depth sensation while viewing stereoscopic images

  • Kim, Sang-Hyun;Kishi, Shinsuke;Kawai, Takashi;Hatada, Toyohiko
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1099-1102
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    • 2009
  • Conventional stereoscopic (3D) displays using binocular parallax generate unnatural conflicts between convergence and accommodation. Those conflicts can affect the ability to fuse binocular images and may cause visual fatigue. This study examined time-series changes in visual fatigue and depth sensation while viewing stereoscopic images with changing parallax. We examined the physiological changes, including the subjective symptoms of visual fatigue, when viewing five parallax conditions. The time-series results suggest that 2D and 3D images produce significantly different types of visual fatigue over the range of binocular disparity.

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Improving visual relationship detection using linguistic and spatial cues

  • Jung, Jaewon;Park, Jongyoul
    • ETRI Journal
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    • 제42권3호
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    • pp.399-410
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    • 2020
  • Detecting visual relationships in an image is important in an image understanding task. It enables higher image understanding tasks, that is, predicting the next scene and understanding what occurs in an image. A visual relationship comprises of a subject, a predicate, and an object, and is related to visual, language, and spatial cues. The predicate explains the relationship between the subject and object and can be categorized into different categories such as prepositions and verbs. A large visual gap exists although the visual relationship is included in the same predicate. This study improves upon a previous study (that uses language cues using two losses) and a spatial cue (that only includes individual information) by adding relative information on the subject and object of the extant study. The architectural limitation is demonstrated and is overcome to detect all zero-shot visual relationships. A new problem is discovered, and an explanation of how it decreases performance is provided. The experiment is conducted on the VRD and VG datasets and a significant improvement over previous results is obtained.

역동적 시각-운동 통합 훈련이 시지각 처리 속도에 미치는 영향 (The Effect of Dynamic Visual-Motor Integration Training on the Visual Perception Reaction Velocity)

  • 송민옥;이은실;박성호
    • 대한통합의학회지
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    • 제3권4호
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    • pp.37-42
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    • 2015
  • Purpose: This study was conducted to test the impact of The Dynamic Visual-Motor integration training has effect on the visual perception reaction velocity. Dynavision were used to measure data from the participating 24 students(K college). Method : The participants were the 24 students of 'K' College in Busan in there twenties. They were divided into the The Dynamic Visual-Motor integration training group and the control group. To know if the Dynamic Visual-Motor integration training has effect on the visual perception reaction velocity, the Dynamic Visual-Motor integration training was implemented triweekly for 4 weeks. In Dynamic Visual-Motor integration training the ball should be grasped with one hand and threw by an arm. Only the balls threw beyond the objective point were counted. The visual perception reaction velocity and the number of response were measured before and after experiment by Dynavision. Result : Firstly, the visual perception reaction velocity was increased in Dynamic Visual-Motor integration training group compared with control group. Secondly, the number of response was also increased in Dynamic Visual-Motor integration training group compared with control group. Conclusion : As a result of The Dynamic Visual-Motor integration training has an effect on the visual perception reaction velocity and the number of response. The Dynamic Visual-Motor integration training seems to be effective for cerebral apoplexy patient who has visual perceptional disability or cerebral palsy child in training for visual perceptional development or daily living activities development. Study participated by more detailed and practical patients in hospital is needed.

Improving Visual Accessibility for Color Vision Deficiency Based on MPEG-21

  • Yang, Seung-Ji;Ro, Yong-Man;Nam, Je-Ho;Hong, Jin-Woo;Choi, Sang-Yul;Lee, Jin-Hak
    • ETRI Journal
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    • 제26권3호
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    • pp.195-202
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    • 2004
  • In this paper, we propose a visual accessibility technique in an MPEG-21 framework. In particular, MPEG-21 visual accessibility for the colored-visual resource of a digital item is proposed to give better accessibility of color information to people with color vision deficiency (CVD). We propose an adaptation system for CVD as well as a description of CVD in MPEG-21. To verify the usefulness of the proposed method, computer simulations with CVD and color adaptation were performed. Furthermore, a statistical experiment was performed using volunteers with CVD in order to verify the effectiveness of the proposed visual accessibility technique in MPEG-21. Both the experimental and simulation results show that the proposed adaptations technique can provide better color information, particularly to people with CVD.

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