• 제목/요약/키워드: Visual Dynamics Model

검색결과 64건 처리시간 0.033초

한국인 인체 모델의 개발과 적용 (Development and Application of Korean Dummy Models)

  • 이상철;손권;김성진
    • 대한인간공학회지
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    • 제21권2호
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    • pp.13-23
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    • 2002
  • Human dummies are essential tools in the development of such products as vehicle have been actively used not only in reach and view field tests. but also in impact perception evaluations. This study attempted to obtain geometric and dynamic model body segments from Korean anthropometric data. The investigation focused on the de both human and dummy for the geometric and inertial properties. The dynamic modeli being suggested is based on rigid body dynamics using fifteen individual body segments by joins. The segments are connected at the locations representing the physical joint body so that each segment has its mass and moment of inertia. For visual three-dimensional graphic was used for easier implementation of the dumn applications. For applications, proposed Korean dummies Were used in dynamic crash and driver's view and reach test modules were developed in virtual environment.

Experimental Planning for Realistic Force Feedback in a Bicycle Simulator

  • Hun, Yang-Gi;Soo, Kwon-Dong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.117.5-117
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    • 2001
  • This paper presents the key idea of handlebar reaction force and pedal resistance force generation in creating life-like feeling in KAIST bicycle simulator. Also, it provides methods to evaluate its reality level with given reaction force profile. In KAIST bicycle simulator, the pedal resistance force and the handlebar reaction force are calculated using the bicycle dynamic model. With the information handlebar angle, rider´s pedaling torque and road profile transmitted from the handlebar system, the pedal system and the visual part, the bicycle dynamics engine calculates the handlebar reaction force and the pedal velocity. The handlebar system and the pedal resistance system generate reaction force and resistance force transmitted from dynamics engine. However to make more realistic riding feeling ...

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신체표현을 활용한 영상미디어 음악치료프로그램모형 개발 -색깔과 화음 및 다이나믹을 중심으로- (Development of Model for Video Media Music Therapy Program Using Body Expression -Based on Color, Harmony and Dynamics-)

  • 신연숙;조성희
    • 한국콘텐츠학회논문지
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    • 제12권8호
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    • pp.429-437
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    • 2012
  • 본 연구는 신체표현을 활용한 색깔과 화음, 다이내믹을 연결하여 일어나는 변화에 목적을 두고 있다. 본 연구를 통하여 영상미디어 음악치료 프로그램 모형개발을 위한 기초 자료 수집을 위해 심리적으로 화음과 다이내믹이 색깔에 변화를 준다는 것을 탐색하였다. 영상매체에서 음악은 비언어적 의사소통으로 많은 분야에서 사용된다. 특히 음과 색깔 관계의 심리적 변화를 통하여 가상과 현실의 갭을 줄이는 데에 가장 효과적인 도구이며 사용자는 메시지와 의미에 대해 우리의 감성을 유도한다. GIM (Method of Guided Imagery and Music)은 인간의 내면세계를 탐색하고 음악에 유도된 다양한 심상 경험을 통해 상징적 의미와 통찰로 자신을 이해하고 문제를 해결해가도록 하는 음악치료방법으로 인간의 내적세계를 광범위하게 다룬다. 본 연구를 통하여 영상미디어라는 도구를 기존의 음악치료에서 사용되어져 왔던 수동적이고 소극적인 음악 감상 활용방법에서 탈피하고 직접 몸으로 체험하는 능동적이고 적극적인 음악치료 프로그램 모형을 적용시켜 나아가 오늘날 급격히 변화하는 청소년기의 사회적응문제에서 긍정적 효과를 줄 수 있는 음악치료 프로그램개발 모형을 위한 기초 자료로 삼고자 한다.

A Combined Pharmacophore-Based Virtual Screening, Docking Study and Molecular Dynamics (MD) Simulation Approach to Identify Inhibitors with Novel Scaffolds for Myeloid cell leukemia (Mcl-1)

  • Bao, Guang-Kai;Zhou, Lu;Wang, Tai-Jin;He, Lu-Fen;Liu, Tao
    • Bulletin of the Korean Chemical Society
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    • 제35권7호
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    • pp.2097-2108
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    • 2014
  • Chemical feature based quantitative pharmacophore models were generated using the HypoGen module implemented in DS2.5. The best hypothesis, Hypo1, which was characterized by the highest correlation coefficient (0.96), the highest cost difference (61.60) and the lowest RMSD (0.74), consisted of one hydrogen bond acceptor, one hydrogen bond donor, one hydrophobic and one ring aromatic. The reliability of Hypo1 was validated on the basis of cost analysis, test set, Fischer's randomization method and GH test method. The validated Hypo1 was used as a 3D search query to identify novel inhibitors. The screened molecules were further refined by employing ADMET, docking studies and visual inspection. Three compounds with novel scaffolds were selected as the most promising candidates for the designing of Mcl-1 antagonists. Finally, a 10 ns molecular dynamics simulation was carried out on the complex of receptor and the retrieved ligand to demonstrate that the binding mode was stable during the MD simulation.

입자 동역학 시뮬레이션과 선적분 볼륨 렌더링을 이용한 실시간 유체 애니메이션 (Real-time Fluid Animation using Particle Dynamics Simulation and Pre-integrated Volume Rendering)

  • 이정진;강문구;김동호;신영길
    • 한국정보과학회논문지:시스템및이론
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    • 제32권1호
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    • pp.29-38
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    • 2005
  • 유체 애니메이션은 물리적 시뮬레이션과 시각적 렌더링으로 구성된다. 물리적 시뮬레이션은 입자 동역학을 이용한 해석 방법과 나비어-스토크스(Navier-Stokes) 방정식을 이용한 연속체 유동해석 방법이 많이 사용된다. 입자 동역학을 이용한 시뮬레이션은 연산 속도는 빠르나 유체의 움직임이 경우에 따라 부자연스러우며, 나비어-스토크스 방정식을 이용한 방법은 적절한 조건 하에서 사실적인 유체의 움직임을 표현할 수 있으나 방대한 연산량과 계산의 복잡성으로 인하여 실시간 응용이 어렵다. 우수한 품질의 렌더링 영상은 주로 전역적 조명 방법을 사용하여 얻을 수 있는데, 이 역시 실시간 응용에 적합한 속도론 내기에는 부적합하다. 본 논문에서는 개선된 입자 동역학 시뮬레이션과 선적분 볼륨 렌더링을 이용한 고속유체 애니메이션 방법을 제안한다 레나드-존스(Lennard-Jones) 모턴을 이용한 입자동역학 해석기법을 이용하여 유체의 움직임을 고속으로 시뮬레이션 하였으며, 적은 수의 입자만으로도 충분한 유체의 부피를 표현할 수 있도록 연산효율을 개선하였다. 또한 실시간 렌더링을 위하여 적은 수의 슬라이스로도 우수한 품질의 영상을 빠르게 얻을 수 있는 선적분 볼륨 렌더링 방식을 사용하였다. 본 제안 방법을 사용하여 실시간 응용에 적절한 속도와 화질을 보여주는 유체 애니메이션이 가능하다.

실제 실내 환경에서 이동로봇의 위상학적 위치 추정 (Topological Localization of Mobile Robots in Real Indoor Environment)

  • 박영빈;서일홍;최병욱
    • 로봇학회논문지
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    • 제4권1호
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    • pp.25-33
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    • 2009
  • One of the main problems of topological localization in a real indoor environment is variations in the environment caused by dynamic objects and changes in illumination. Another problem arises from the sense of topological localization itself. Thus, a robot must be able to recognize observations at slightly different positions and angles within a certain topological location as identical in terms of topological localization. In this paper, a possible solution to these problems is addressed in the domain of global topological localization for mobile robots, in which environments are represented by their visual appearance. Our approach is formulated on the basis of a probabilistic model called the Bayes filter. Here, marginalization of dynamics in the environment, marginalization of viewpoint changes in a topological location, and fusion of multiple visual features are employed to measure observations reliably, and action-based view transition model and action-associated topological map are used to predict the next state. We performed experiments to demonstrate the validity of our proposed approach among several standard approaches in the field of topological localization. The results clearly demonstrated the value of our approach.

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DEVS 형식론을 적용한 심혈관 시스템의 모델링 및 시뮬레이션 (Modeling and Simulation of the Cardiovascular System using DEVS formalism)

  • 조용재;손경식;남기곤;이영우;김광년;최병철;전계록
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1996년도 추계학술대회
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    • pp.74-79
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    • 1996
  • This paper describes a methodology for the development of models of discrete event system(DES). The methodology is based on transformation of continuous state space into discrete one to homomorphically represent dynamics of continuous processes in discrete events. This paper proposes a formal structure which can couple DES models within a framework. The structure employs the DEVS formalism for the DES models. The proposed formal structure has been applied to develop a DEVS model for the human cardiovascular system. For this, the cardiac cycle is partitioned into a set of phases based on events identified through VisSim simulation in the CS of the electrical analog model. VisSim is the simulation tool of visual environment for developing continuous, discrete, and hybrid system models and performing dynamic simulation. For each phase, a CS of the electrical analog model for the cardiovascular system has been simulated by VisSim 2.0. To validate this model, first develop the DEVS model, then simulate the model in the DEVSIM++ environment. It has same simulation results for the data obtained from the CS simulation using VisSim. The comparison shows that the DEVS model represents dynamics of the human heart system at each phase of cardiac cycle.

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Visual Explanation of a Deep Learning Solar Flare Forecast Model and Its Relationship to Physical Parameters

  • Yi, Kangwoo;Moon, Yong-Jae;Lim, Daye;Park, Eunsu;Lee, Harim
    • 천문학회보
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    • 제46권1호
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    • pp.42.1-42.1
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    • 2021
  • In this study, we present a visual explanation of a deep learning solar flare forecast model and its relationship to physical parameters of solar active regions (ARs). For this, we use full-disk magnetograms at 00:00 UT from the Solar and Heliospheric Observatory/Michelson Doppler Imager and the Solar Dynamics Observatory/Helioseismic and Magnetic Imager, physical parameters from the Space-weather HMI Active Region Patch (SHARP), and Geostationary Operational Environmental Satellite X-ray flare data. Our deep learning flare forecast model based on the Convolutional Neural Network (CNN) predicts "Yes" or "No" for the daily occurrence of C-, M-, and X-class flares. We interpret the model using two CNN attribution methods (guided backpropagation and Gradient-weighted Class Activation Mapping [Grad-CAM]) that provide quantitative information on explaining the model. We find that our deep learning flare forecasting model is intimately related to AR physical properties that have also been distinguished in previous studies as holding significant predictive ability. Major results of this study are as follows. First, we successfully apply our deep learning models to the forecast of daily solar flare occurrence with TSS = 0.65, without any preprocessing to extract features from data. Second, using the attribution methods, we find that the polarity inversion line is an important feature for the deep learning flare forecasting model. Third, the ARs with high Grad-CAM values produce more flares than those with low Grad-CAM values. Fourth, nine SHARP parameters such as total unsigned vertical current, total unsigned current helicity, total unsigned flux, and total photospheric magnetic free energy density are well correlated with Grad-CAM values.

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자동교시기능을 갖는 산업용 로봇의 3차원 오프라인 시뮬레이터 개발 (Development of Off-line Simulator for Industrial Robots with Auto-teaching)

  • 정동연;한성현
    • 한국정밀공학회지
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    • 제20권12호
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    • pp.80-88
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    • 2003
  • We propose a new technique to design an unmaned integrating control system based-on Windows XP version off-Line Programming System which can simulate a dynamic model of robot manipulator in three dimensions graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off$.$line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for three dimensions graphics.

Virtual Prototyping Simulation for a Passenger Vehicle

  • Kwon Son;Park, Kyung-Hyun;Eom, Sung-Sook
    • Journal of Mechanical Science and Technology
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    • 제15권4호
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    • pp.448-458
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    • 2001
  • The primary goal of virtual prototyping is to eliminate the need for fabricating physical prototypes, and to reduce cost and time for developing new products. A virtual prototyping seeks to create a virtual environment where the development of a new model can be flexible as well as rapid, and experiments can be carried out effectively concerning kinematics, dynamics, and control aspects of the model. This paper addresses the virtual environment used for virtual prototyping of a passenger vehicle. It has been developed using the dVISE environment that provides such useful features as actions, events, sounds, and light features. A vehicle model including features, and behaviors is constructed by employing an object-oriented paradigm and contains detailed information about a real-size vehicle. The human model is also implemented not only for visual and reach evaluations of the developed vehicle model, but also for behavioral visualization during a crash test. For the real time driving simulation, a neural network model is incorporated into the virtual environment. The cases of passing bumps with a vehicle are discussed in order to demonstrate the applicability of a set of developed models.

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