• Title/Summary/Keyword: Visibility Factor

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Traffic Safety Technology Proposal for Chungcheong Region (충청권 교통사고 특성을 고려한 교통안전기술 제안)

  • Cho, Choong-Yeon;Kim, Yun-Sik;Lee, Yong-Jun;Lee, Min-Jae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1524-1532
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    • 2015
  • This study analyzed traffic accident characteristics in Chungcheong Region through the factor analysis, cluster analysis and questionnaire survey using traffic accident analysis data for Chungcheong Region in order to improve Korea's traffic safety level. Based on the analysis results, this study suggests traffic safety technologies suitable for the situation of Chungcheong Region. According to the results of the questionnaire survey carried out for transporters in Chungcheong Region, 'the passage of pedestrians and aged people' and 'a problem of lacking visibility' were the biggest threatening factors of major traffic accidents in Chungcheong Region. The facilities required the most were 'lighting equipment in driving at night', and the expected effect by the equipment installation was high. As a result of the factor analysis and cluster analysis using the traffic accident analysis data, traffic accident risk by city type in Chungcheong Region was higher in rural areas, compared to urban areas. Especially, this study confirmed the risks of pedestrian and agricultural machine traffic accidents were high. Therefore, this study suggests three technologies to improve traffic safety level in Chungcheong Region, based on the analysis results.

Investigation of the Driving Characteristics of Elderly Drivers (고령운전자의 운전 특성 분석에 관한 연구)

  • Jo, Hyo-Young;Oh, Young-Tae;Lee, Sang-Soo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.6
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    • pp.121-132
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    • 2008
  • Recently, there is a growing interest in promoting safe and convenient roadway and traffic conditions for elderly drivers. This paper analyzed the driving characteristics, self recognition, and any inconvenience of elderly drivers over age 65 through an extensive survey, and drew some action plans to improve the driving conditions for elderly drivers. Survey results showed that the major trip purposes of the elderly driver were found to be commuting(50%) and business(33%), and this pattern was similar to the general drivers. The elderly drivers are interested in "safety", but "brand recognition" was the more important factor for the general drivers in the process of vehicle selection. The elderly drivers had no technical skill difference in driving as compared to the general drivers, but they fully recognized the physical deterioration such as reaction time and sight distance. In addition, the elderly drivers had a tendency to feel psychological contraction as to high workload driving conditions, thus it was necessary to make safe driving conditions by improving the design elements of traffic control devices on the roadways including visibility.

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A Preliminary Study on Intersection Geometric Designs Considering Safety of Crossing Bicycle - Focusing on Curve Radius of Pavement Edge at Intersection (횡단자전거의 안전성을 고려한 교차로 기하구조에 관한 기초연구 - 교차로 가각부 곡선반경을 중심으로)

  • Hwang, Jung-Hoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.34 no.2
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    • pp.637-643
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    • 2014
  • Recently there have been an increasing amount of bicycle accidents along with the increased usage of bicycles. Bicycle accidents occur frequently by perpendicular collision at the inner intersection. Bicycle traffic is especially concentrated in residential areas and around schools which results in the vulnerability of cyclists. This paper is to inform the potential risks of collisions between bicycles and cars turning right at the intersections using simulation analysis which focuses on the pavement edge of intersection geometric designs factor and checks on the drivers behavior. The result of the analysis shows that as the curve radius of pavement edge at the intersection becomes larger and the more attention drivers are paying to the rear by turning their heads to the right, the potential risk of collisions between bicycles and cars turning right will decrease.

Analyses on Characteristics and Usage of Digital Game Viewpoint: Why do Games use Third-person Viewpoint more often than First-person Viewpoint? (디지털 게임 시점의 특징과 사용 이유 분석: 왜 게임들은 1인칭 시점보다 3인칭 시점을 더 많이 사용하는가?)

  • Ryu, YeSeul;O.Li, Hyung-Chul;Kim, ShinWoo
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.75-83
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    • 2015
  • The viewpoint of a digital game is a prime factor that determines user immersion, and first-person viewpoint is known to produce greatest immersion. However, most games adopt third-person viewpoint rather than first-person viewpoint. This study analyzed the reason for the preference of third-person viewpoint. First, six viewpoints were defined by combining three viewpoints (first-, third-person, omniscient viewpoints) and two distances (proximal, distal) between camera and game character. Then 100 games which received high ratings during the past 10 years were sampled, and the frequencies of viewpoint choices and genres were analyzed. Overall, the results showed that games have strong preference for third-person viewpoint. However, preferred viewpoints differed depending on genres, for example, most shooting games used first-person, proximal viewpoint. This result could have arisen because both characteristics of a game and field of view have influenced choice of viewpoint. That is, many games adopt third-person viewpoint because developers consider not only user immersion but also scene visibility.

The Effect of Advertising Models' Characteristics of Hallyu Cosmetics on Brand Personality and Brand Attitude: Focused on Chinese Consumers (한류 화장품 광고모델의 특성이 브랜드 개성과 브랜드 태도에 미치는 영향 - 중국 소비자를 중심으로 -)

  • Wang, Lei;Lee, Jin Hwa
    • Fashion & Textile Research Journal
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    • v.20 no.5
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    • pp.495-508
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    • 2018
  • The purpose of this study is to analyze the effect of characteristics of advertising model on brand personality and the effect of brand personality on brand attitude; and analyze whether the characteristics of the advertising model have a direct effect on the brand attitude or indirectly through the brand personality. A survey was conducted from August 10, 2017 until August 31, 2017, and 400 respondents' survey results were analyzed. For data analysis, SPSS 23.0 was utilized to perform descriptive statistics, factor analysis, t-test, and regression analysis. As a result, five brand personality factors were derived, which are aesthetics, safety/expertise, sophistication, pro-environment, youth, respectively. For advertising model characteristics, seven factors were derived, which are credibility, visibility, attractiveness, expertise, similarity, likeability, and familiarity, respectively. This study investigated the relationship between characteristics of cosmetics advertising model, brand personality, and brand attitude. Brand personality does not play a mediating role between advertising model's characteristics and brand attitude. Advertising model's characteristics have a direct effect on the brand attitude. Consequently, Cosmetics companies should recognize the importance of the characteristics of advertising model and implement the marketing strategy by carefully selecting the advertising model so that consumers can relate the characteristics of advertisement model to the brand attitude which will ultimately lead to positive evaluation of the brand.

The Effect of Motifs in Korean Traditional Women's Dress on Impression Formation of The Wearer -the sorts, types, arrangements of motifs in the dress- (복식무늬가 한복착용자의 인상형성에 미치는 영향 -무늬 종류, 형태, 배열의 조합을 중심으로-)

  • 이혜숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.23 no.7
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    • pp.921-928
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    • 1999
  • The purpose of this study were 1) to find out impression dimensions of the dress wearer with various motifs 2) to evaluate the impression effects of motifs in Korean traditional dress for women. The research method was a quasi-experimental with the between subjects design. The experimental materials developed for the study were a set of stimuli and response scale. The stimuli were consisted of 12 drawings with full factorial design of 3 independent variables : motif sorts (2:flower animal) motif types(2: realistic stylized) motif arrangements(3: all over the traditional to modern) The stimuli consisted of color photographs and color of clothing and motifs was controlled the blue. The response scales were consisted of 30 bi-polar adjectives. The subjects were 333 undergraduate college students of Taejon. The data was analyzed by factor analysis MANOVA and Duncan's multiple range test. Results were as follows: 1. The wearer's impression were consisted of the 3 different dimensions : attractiveness · dignity dimension. Interaction effect among motif sorts motif types and motif arrangements was significant on the same dimension. Interaction effect between motif sorts and motif arrangements was significant on the visibility dimension. 3. The motif arrangements were a significant variable on the attractiveness·dignity and the evaluation dimension. The traditional arrangement and the modern arrangement showed more faborable impression and the all over arrangement showed less favorable impression on the attractiveness·dignity dimension. The all over arrangement showed positive impression on the evaluation dimension and the traditional arrangement and the modern arrangement showed negative impression on the same dimension. There were no significant difference between flower sort and animal sort and also no significant difference between realistic type and stylized type in their impression effects.

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The Study of Visual Immersion of Interactive Type of VR Action Contents (VR체감형 액션콘텐츠의 시각적 몰입감)

  • Lee, Young-Woo
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.525-533
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    • 2020
  • In recent years, the VR-interactive action contents industry, which utilizes five senses of human bodies, has continued to grow through areas such as games, tourism, movies, performances and exhibitions, but it has reached to breaking point by unrealistic visual elements. Therefore, the purpose of this study is to analyze the effect of each evaluation factor based on visual immersion of interactive type of VR action contents to overcome the limitations. For this study, firstly, prior research is reviewed. Secondly, the evaluation factors of visual immersion of interactive type of VR action contents and hypothesis are to be derived. Research finding is that there is no difference to recognize proximity, three-dimensionality, visibility and immersion by gender. Also, in order to influence visual immersion, it is important that 3D modeling of characters and objects must be sophisticated to be fit in with their surroundings and lighting. This makes user to be confused where they are actually in.

Analysis for the causes of sea collisions, with particular emphasis on the lookout (선박충돌사고의 원인분석(경계를 중심으로))

  • Hugh, I.;Joo, J.H.
    • Journal of the Korean Institute of Navigation
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    • v.12 no.1
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    • pp.71-84
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    • 1988
  • For traffic proceeding in random directions on a plane surface the frequency of collision, if no avoiding action in taken ,is approximately proportional to the square of the traffic density and directly proportional to the size and speed of the ship, Avoiding is normally taken and the rte of collisions is therefore also governed by additional factors such as the visibility, the effectiveness of the collisionavoidance rules, the competence of personnel or watchkeeping attitude, the maneuverability of the ship and the efficiency of radar and other equipments. From the viewpoint of watchkeeper who is responsible for maneuvering, watchkeeping attitude such as lookout and action to avoid collision is the most controllable factor among those mentioned above. In practice, according to the investigation of the institution of marine courts, about 50% co collisions occurred is caused by disorbedience to steering and sailing rules of international regulations for preventing collision at sea including lookout. So we classify the process of collisions with first sight of another ship , assessment of risk of collisions and action to avoid collisions and make a factural survey about lookout and action to avoid collisions from the point on "time" and " distance", namely relationship among ship's size, speed, first sight time of another ship, action to avoid collisions ,and distance from sight of another ship to collision occurred. According to the results of the actual survey , we come to conclude that most of collisions occurred are due to improper lookout and ineffective action to avoid collision which means time lag from first sight of another ship to time of action taken to avoid collision is relatively long. is relatively long.

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Analysis of Traffic Crash Severity on Freeway Using Hierarchical Binomial Logistic Model (계층 이항 로지스틱모형에 의한 고속도로 교통사고 심각도 분석)

  • Mun, Sung-Ra;Lee, Young-Ihn
    • International Journal of Highway Engineering
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    • v.13 no.4
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    • pp.199-209
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    • 2011
  • In the study of traffic safety, the analysis on factors affecting crash severity and the understanding about their relationship is important to be planning and execute to improve safety of road and traffic facilities. The purpose of this study is to develop a hierarchical binomial logistic model to identify the significant factors affecting fatal injuries and vehicle damages of traffic crashes on freeway. Two models on death and total vehicle damage are developed. The hierarchical structure of response variable is composed of two level, crash-occupant and crash-vehicle. As a result, we have gotten the crash-level random effect from these hierarchical structure as well as the fixed effect of covariates, namely odds ratio. The crash on the main line and in-out section have greater damage than other facilities. Injuries and vehicle damages are severe in case of traffic violations, centerline invasion and speeding. Also, collision crash and fire occurrence is more severe damaged than other crash types. The surrounding environment of surface conditions by climate and visibility conditions by day and night is a significant factor on crash occurrence. On the orher hand, the geometric condition of road isn't.

Finding Smartphone's Factors which Affect Satisfaction or Dissatisfaction based on KANO Model (KANO 모델을 활용한 스마트폰의 만족 및 불만족 요인 분석)

  • Lee, Sang-Gun;Lee, Sin-Seok;Kang, Ju-Young
    • The Journal of Information Systems
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    • v.20 no.3
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    • pp.257-277
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    • 2011
  • The current study categorizes factors of smartphone into three, using KANO model: attractive factors which cause only product satisfaction, must-be factors for dissatisfaction, and one-dimensional factors for both. Based on it, it presents a new model for the effects that smartphone factors have on satisfaction or dissatisfaction. The purpose is to theoretically explain that smartphone factors on which companies and users place a high value can actually affect satisfaction or dissatisfaction. After choosing 15 factors out of 25 which had been selected through literature study, these were divided into attractive, must-be, and one-dimensional ones. 93 out of 109 questionnaires returned were used for analysis. After frequency analysis using SPSS were conducted on the surveys, the factors were grouped, based on KANO table. The grouping results are as follows. Attractive factors include 'expansion slots for external memory, battery desorption, brand awareness, mobile banking and internet telephony'. Must-be ones include 'multi-touch, information security, entertainment, information retrieval, location based service and SNS. Finally, 'screen visibility, size of internal memory, the amount of internal memory, battery life, and response to after-sales service' are classified as one-dimensional factors. A critical finding of this paper is that since the results are different depending on the operating system of smartphones, it must be taken into consideration in studies on smartphones. The wide and rapid spread of smartphones has changed people's lifestyle as well as business environment, which forces companies to compete with each other to adapt to the changed circumstances. In this competitive system, studies on smartphone factors of satisfaction and dissatisfaction are essential for firms to establish a new strategy. From this point of view, the present paper is expected to be a basic material for enterprises not only to develop goods and services that maximize customer satisfaction and minimize dissatisfaction, but also to establish the future business strategy.