• Title/Summary/Keyword: Viscuit

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Research on Coding Education using Viscuit (Viscuit을 활용한 코딩 교육에 관한 연구)

  • Hwang, Seojin;Chae, Jiseon;Kim, Jihyun;Park, Seongbin
    • The Journal of Korean Association of Computer Education
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    • v.21 no.3
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    • pp.1-10
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    • 2018
  • In this research, we introduce advantages of Viscuit which is an educational programming language developed in Japan and propose a possibility of using Viscuit to introduce coding. Specifically, we conducted experiments against students using both the manual and the focused study guide and the results indicated that they became familiar with coding easily without the knowledge of Japanese. Even though Viscuit is less well-known than languages such as Scratch and LightBot, it is very easy to practice coding using Viscuit because all that users need to do is manipulating pictures simply and it is expected that Viscuit will serve as a useful vehicle by which students can learn how to code.

Analysis of the usability of ScratchJr and Viscuit for the lower grades in elementary school (초등학교 저학년을 위한 교육용 프로그래밍 언어 스크래치주니어와 비스킷 사용성 분석)

  • Jung, Naeun;Kim, Jamee;Lee, Wongyu
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.303-314
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    • 2019
  • Since 2019, the informatics education is being conducted for elementary school 5th, 6th grade students through the curriculum revised 2015. But, informatics education is implemented from the lower grades of elementary school in many countries. The purpose of this study was to suggest the direction in the choice of programming language considering characteristics for lower grades student. In order to achieve the goal, evaluation criteria were developed considering the development characteristics of lower grades and necessary elements of educational programming language. The results of analyzing the usability of the two languages based on the criterion are as follows. First, Viscuit can be used to consider the expressive power of students with lower school age or to learn algorithms without learning about programming concepts. Second, ScratchJr is easy to learn the concept of algorithm and programming. This study is meaningful in that has presented implications considering the developmental state of the students in preparation for rhe programming education.