• Title/Summary/Keyword: Virtual speaker

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A Study on Background Speaker Selection Method in Speaker Verification System (화자인증 시스템에서 선정 방법에 관한 연구)

  • Choi, Hong-Sub
    • Speech Sciences
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    • v.9 no.2
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    • pp.135-146
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    • 2002
  • Generally a speaker verification system improves its system recognition ratio by regularizing log likelihood ratio, using a speaker model and its background speaker model that are required to be verified. The speaker-based cohort method is one of the methods that are widely used for selecting background speaker model. Recently, Gaussian-based cohort model has been suggested as a virtually synthesized cohort model, and unlike a speaker-based model, this is the method that chooses only the probability distributions close to basic speaker's probability distribution among the several neighboring speakers' probability distributions and thereby synthesizes a new virtual speaker model. It shows more excellent results than the existing speaker-based method. This study compared the existing speaker-based background speaker models and virtual speaker models and then constructed new virtual background speaker model groups which combined them in a certain ratio. For this, this study constructed a speaker verification system that uses GMM (Gaussin Mixture Model), and found that the suggested method of selecting virtual background speaker model shows more improved performance.

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Improvement of virtual speaker localization characteristics using grouped HRTF (머리전달함수의 그룹화를 이용한 가상 스피커의 정위감 개선)

  • Seo, Bo-Kug;Cha, Hyung-Tai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.6
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    • pp.671-676
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    • 2006
  • A convolution with HRTF DB and the original sound is generally used to make the method of sound image localization for virtual speaker realization. But it can decline localization by the confusion between up and down or front and back directions due to the non-individual HRTF depending on each listener. In this paper, we study a virtual speaker using a new HRTF, which is grouping the HRTF around the virtual speaker to improve localization between up and down or front and back directions. To effective HRTF grouping, we decide the location and number of HRTF using informal listening test. A performance test result of virtual speaker using the grouped HRTF shows that the proposed method improves the front-back and up-down sound localization characteristics much better than the conventional methods.

Cross-speaker anaphora in dynamic semantics

  • Yeom, Jae-Il
    • Language and Information
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    • v.14 no.2
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    • pp.103-129
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    • 2010
  • In this paper, I show that anaphora across speakers shows both dynamic and static sides. To capture them all formally, I will adopt semantics based on the assumption that variables range over individual concepts that connect epistemic alternatives. As information increases, a variable can take a different range of possible individual concepts. This is captured by the notion of virtual individual (= vi), a set of individual concepts which are indistinguishable in an information state. The use of a pronoun involves two information states, one for the antecedent, which is always part of the common ground, and the other for the pronoun. Information increase changes vis for variables in the common ground. A pronoun can be used felicitously if there is a unique virtual individual in the information state for the antecedent which does not split in two or more distinctive virtual individuals in the information state for the pronoun. The felicity condition for cross-speaker anaphora can be satisfied in declaratives involving modality, interrogatives and imperatives in a rather less demanding way, because in these cases the utterance does not necessarily require non-trivial personal information for proper use of a pronoun.

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The Expression of Ending Sentence in Family Conversations in the Virtual Language - Focusing on Politeness and Sentence-final Particle with Instructional Media - (가상세계 속에 보인 일본어의 가족 간의 문말 표현에 대해 - 교수매체로서의 문말의 정중체와 종조사 사용에 대해)

  • Yang, Jung-Soon
    • Cross-Cultural Studies
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    • v.39
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    • pp.433-460
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    • 2015
  • This paper was analyzed the politeness and the expression of ending sentence in family conversations in the virtual language of cartoon characters. Younger speakers have a tendency to unite sentence-final particle to the polite form, older speakers have a tendency to unite it to the plain form in the historical genre. But younger speakers and older speakers unite sentence-final particle to the plain form in other fiction genres. Using terms of respect is determined by circumstances and charactonym. Comparing the translation of conversations with the original, there were the different aspects of translated works. When Japanese instructors are used to study Japanese as the instructional media, they give a supplementary explanation to students. 'WA' 'KASIRA' that a female speaker usually uses are used by a male speaker, 'ZO' 'ZE' that a male speaker usually uses are used by a female speaker in the virtual language of cartoons. In the field of the translation, it is translated 'KANA' 'KASIRA' into 'KA?', 'WA' 'ZO' 'ZE' into 'A(EO)?', 'WAYO' 'ZEYO' into AYO(EOYO)'. When we use sentence-final particle in the virtual language of cartoon, we need to supply supplementary explanations and further examinations.

A Study on the Application of Machine Learning in Literary Texts - Focusing on Rule Selection for Speaker Directive Analysis - (문학 텍스트의 머신러닝 활용방안 연구 - 화자 지시어 분석을 위한 규칙 선별을 중심으로 -)

  • Kwon, Kyoungah;Ko, Ilju;Lee, Insung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.313-323
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    • 2021
  • The purpose of this study is to propose rules that can identify the speaker referred by the speaker directive in the text for the realization of a machine learning-based virtual character using a literary text. Through previous studies, we found that when applying literary texts to machine learning, the machine did not properly discriminate the speaker without any specific rules for the analysis of speaker directives such as other names, nicknames, pronouns, and so on. As a way to solve this problem, this study proposes 'nine rules for finding a speaker indicated by speaker directives (including pronouns)': location, distance, pronouns, preparatory subject/preparatory object, quotations, number of speakers, non-characters directives, word compound form, dispersion of speaker names. In order to utilize characters within a literary text as virtual ones, the learning text must be presented in a machine-comprehensible way. We expect that the rules suggested in this study will reduce trial and error that may occur when using literary texts for machine learning, and enable smooth learning to produce qualitatively excellent learning results.

Virtual Reality based Situation Immersive English Dialogue Learning System (가상현실 기반 상황몰입형 영어 대화 학습 시스템)

  • Kim, Jin-Won;Park, Seung-Jin;Min, Ga-Young;Lee, Keon-Myung
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.245-251
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    • 2017
  • This presents an English conversation training system with which learners train their conversation skills in English, which makes them converse with native speaker characters in a virtual reality environment with voice. The proposed system allows the learners to talk with multiple native speaker characters in varous scenarios in the virtual reality environment. It recongizes voices spoken by the learners and generates voices by a speech synthesis method. The interaction with characters in the virtual reality environment in voice makes the learners immerged in the conversation situations. The scoring system which evaluates the learner's pronunciation provides the positive feedback for the learners to get engaged in the learning context.

Perception of Virtual Assistant and Smart Speaker: Semantic Network Analysis and Sentiment Analysis (가상 비서와 스마트 스피커에 대한 인식과 기대: 의미 연결망 분석과 감성분석을 중심으로)

  • Park, Hohyun;Kim, Jang Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.213-216
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    • 2018
  • As the advantages of smart devices based on artificial intelligence and voice recognition become more prominent, Virtual Assistant is gaining popularity. Virtual Assistant provides a user experience through smart speakers and is valued as the most user friendly IoT device by consumers. The purpose of this study is to investigate whether there are differences in people's perception of the key virtual assistant brand voice recognition. We collected tweets that included six keyword form three companies that provide Virtual Assistant services. The authors conducted semantic network analysis for the collected datasets and analyzed the feelings of people through sentiment analysis. The result shows that many people have a different perception and mainly about the functions and services provided by the Virtual Assistant and the expectation and usability of the services. Also, people responded positively to most keywords.

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Effectiveness of Active Noise Control through Three-Dimensional Sound (입체음향 제작기법을 통한 능동소음제어 방법의 효율성)

  • Park, Junhong;Kim, Junejong;Min, Dongki
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.955-956
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    • 2014
  • Active noise control is noise reduction method by generate anti-phase control signal for destructive interference of through control speaker. purpose of this paper is create a virtual control source at a using the DBAP(Distance Based Amplitude Panning) algorithm which is one of the three-dimensional sound reproduction method, and verified through the experimentally for noise control method through the virtual control source. We compared active noise method by using one control speaker with active noise control method by using DBAP algorithm.

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Virtual Projection Display for Public Information of Tourist Cave (관광동굴의 대중홍보용 가상 프로젝터디스플레이)

  • Yim, D.G.;Kim, J.S.;Park, S.J.;Ko, Y.T.;Song, J.H.;Soh, D.W.
    • Journal of the Speleological Society of Korea
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    • no.87
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    • pp.14-17
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    • 2008
  • Nowadays, power-point slides are the common form of presentation at meetings or lectures. However, when it comes to explanation and demonstration, it is difficult to do so effectively on a screen that is projected from a projector. This drawback might lower the level of quality of communication between the speaker and his audience. On top of this, the speaker is constrained to a certain amount of space. Based on this fact, in this work the constructed device can be used as an extension for the existing functions and makes up for the disadvantages of projected presentations by means of a web camera which enjoys ease of use and is economically priced. It would be also used as a virtual projection display for information of tourist cave in the field.