• Title/Summary/Keyword: Virtual space construction

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Discovery of Behavior Sequence Pattern using Mining in Smart Home (스마트 홈에서 마이닝을 이용한 행동 순차 패턴 발견)

  • Chung, Kyung-Yong;Kim, Jong-Hun;Kang, Un-Gu;Rim, Kee-Wook;Lee, Jung-Hyun
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.19-26
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    • 2008
  • With the development of ubiquitous computing and the construction of infrastructure for one-to-one personalized services, the importance of context-aware services based on user's situation and environment is being spotlighted. The smart home technology connects real space and virtual space, and converts situations in reality into information in a virtual space, and provides user-oriented intelligent services using this information. In this paper, we proposed the discovery of the behavior sequence pattern using the mining in the smart home. We discovered the behavior sequence pattern by using mining to add time variation to the association rule between locations that occur in location transactions. We can predict the path or behavior of user according to the recognized time sequence and provide services accordingly. To evaluate the performance of behavior consequence pattern using mining, we conducted sample t-tests so as to verify usefulness. This evaluation found that the difference of satisfaction by service was statistically meaningful, and showed high satisfaction.

Real-time simulation and control of indoor air exchange volume based on Digital Twin Platform

  • Chia-Ying Lin;I-Chen Wu
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.637-644
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    • 2024
  • Building Information Modeling (BIM) technology has been widely adopted in the construction industry. However, a challenge encountered in the operational phase is that building object data cannot be updated in real time. The concept of Digital Twin is to digitally simulate objects, environments, and processes in the real world, employing real-time monitoring, simulation, and prediction to achieve dynamic integration between the virtual and the real. This research considers an example related to indoor air quality for realizing the concept of Digital Twin and solving the problem that the digital twin platform cannot be updated in real time. In indoor air quality monitoring, the ventilation rate and the presence of occupants significantly affects carbon dioxide concentration. This study uses the indoor carbon dioxide concentration recommended by the Taiwan Environmental Protection Agency as a reference standard for air quality measurement, providing a solution to the aforementioned challenges. The research develops a digital twin platform using Unity, which seamlessly integrates BIM and IoT technology to realize and synchronize virtual and real environments. Deep learning techniques are applied to process camera images and real-time monitoring data from IoT sensors. The camera images are utilized to detect the entry and exit of individuals indoors, while monitoring data to understand environmental conditions. These data serve as a basis for calculating carbon dioxide concentration and determining the optimal indoor air exchange volume. This platform not only simulates the air quality of the environment but also aids space managers in decision-making to optimize indoor environments. It enables real-time monitoring and contributes to energy conservation.

A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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Design of Interface between 3D Object Model and Structure Analysis Program (3D 객체 모델과 구조해석 프로그램의 인터페이스 설계)

  • Park, Jae-Geun;Kim, Min-Hee;Lee, Kwang-Myong;Choi, Jung-Ho;Shin, Hyun-Mock
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.3
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    • pp.247-252
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    • 2008
  • Recently, the virtual construction system in which project participants efficiently share and control the information throughout the life-cycle of construction project using 3D object models is being developed all over the world. In this paper, a design of interface between 3D object model of structures and structural analysis system that is essential for the analysis and design of civil structures in the virtual space is treated. The relation parametric modeling technique that is needed to make the 3D object models and the construction method of product breakdown structure(PBS) that considers the several parameters for the structural analysis are presented. PBS is built so that it is possible to extract needed attribute information from 3D object model and to apply it to the structural analysis. Design methodology for interface program is proposed that several numerical values determined by the cooperative work same as structural analysis are delivered to 3D object models without additional work. An interface program between 3D object models and structural analysis system developed based on the proposed method would be effectively used to develop virtual construction system.

A Study on Valuation of Acoustic Performance for Indoor Swimming Pool utilizing Auralization (가청화를 이용한 실내수영장의 음향 성능평가에 관한 연구)

  • Jung, Chul-Woon;Kook, Jung-Hoon;Yun, Jae-Hyun;Kim, Jae-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.05a
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    • pp.720-724
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    • 2007
  • Recently, in accordance with increase of the desire for Sports for All(Life Sports), the swimming pools in many areas are under construction. However, since they used many of the reflexible finish-materials on account of the characteristics of hydrophilic space, most of the Indoor Swimming Pools are generating the excessive reverberation. Such reverberation is bringing about the problem that obstructs the oral communication between the coach and the player, and the Clearness of Sound, besides the sport activity. On this viewpoint, on the object of the actually built indoor swimming pool, after the conduct of an optimized acoustics design by the remodeling through a computer simulation, and by carrying out the Psycho-Acoustics Experiment utilizing of Auralization Technique which is able to experience Virtual Sound Field at the stage of designing, then this thesis has attempted to appraise on the acoustic condition after the completion of construction. It is considered that such result of the study could be utilized as the useful data that enables to improve the curtailment effect of construction cost as well as the acoustic capability, by means of the presupposition control on the acoustic problem from the stage of design, for the occasion when the similar indoor swimming pool is planning to build, henceforth.

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A Study on the Efficient 3D Scanning Method for Digital Twin Configuration in Construction Site (건설현장의 디지털 트윈 구성을 위한 효율적인 3D 스캐닝 방법에 관한 연구)

  • Kim, Seong-Hun;Kim, Tae-Han;Eom, Ire;Won, Jong-Chul
    • Journal of KIBIM
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    • v.12 no.3
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    • pp.39-51
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    • 2022
  • 3D scan technology can utilize real spatial information as it is in virtual space, so it can be usefully used in various fields such as reverse engineering of buildings and process management. Recently, with the development of ICT technology, more precise scan data can be obtained, and scan processing time has also been greatly reduced. In addition, the combination of software and scanning equipment used in 3D scanning technology is very diverse, and results are very different depending on which technology is used. Accordingly, there is a problem that it is difficult for a user who has no experience in 3D scanning technology to determine which technology and equipment should be used to obtain good results. In this study, 3D scan technologies mainly used at home and abroad are investigated, classified, and tested at actual construction sites to suggest considerations and suitable 3D scan methods when using 3D scans in construction sites. The test results were analyzed to evaluate the time it takes to scan, the final quality, and the user's convenience according to each technology method.

A Constructive Modeling Process in the Form of 'Visual Mathematics' (시각수학과 원리 확장적 모델링 프로세스)

  • 김진희
    • Archives of design research
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    • v.12 no.2
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    • pp.89-95
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    • 1999
  • Carlo H. Sequin, a computer scientist, became to know a sculpture of subtle space construction which was created by Brent Collins, a sculptor, and introduced it as 'Visual Mathematics' in a journal. Sequin who was able to deduce a basic logic of the construction, has developed a software which can be used for virtual modeling merely by substituting simple numerical values using a computer and supplied it to Collins. The present author who was exposed to their collaboration works through series of their papers published in the journal, Leonardo, introduces the Collins' sculptures and the author's modeling procedures of animation works both of which show many common things in visual characteristics and modeling expansion method. The author investigates the mathematical characteristics which is used as a basic motive of modeling and then supplied as a principal visual characteristics of a material. 'Modeling Development by Principle Expansion,' in which the expansion is developed on the base of space twist as for Collins whereas the space section as for the present author, is introduced in this study. With the same stream of the mutual reaction in 'arts, sciences and technology' which has been stressed with the development of sciences and technology, this modeling technology is suggested as a research theme which has a possiblity of various applications.

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Risk analysis for sidetrack construction during subway tunnel operation (기존 지하철 터널 운영 중 대피선 건설 시공 리스크 분석)

  • Jun, Jonghun;Chung, Heeyoung;Koh, Sung-Yil;Yoon, Hee Taek;Yi, Na Hyun;Choi, Hangseok
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.22 no.4
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    • pp.401-417
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    • 2020
  • As an increasing demand for rapid railway transportation, the construction of sidetrack is inevitable to operate local and express trains simultaneously. However, the current technologies for the sidetrack construction method require a long construction period by interrupting the operation of the existing subway line, as well as cause a huge economic loss. Thus, it is necessary to study the sidetrack construction method under the special situation that the subway is in operation and to analyze the risk of the existing tunnel enlargement process for the sidetrack construction. Therefore, in this paper, the Government Complex Gwacheon station on Subway Line 4 was considered as a target station for the virtual sidetrack construction and the optimal sidetrack construction plan was derived. Subsequently, the application of risk management process was carried out in the order of identifying risk, risk response planning, performing a risk analysis, risk monitoring and control for potential risk events during the construction of sidetrack under the subway operation. A total of eight potential risk events and risk mitigation methods were selected, and a risk assessment matrix was established using the five-step risk probability and impact level criteria to perform the risk assessment including residual risks. Based on the results of the risk assessment, the risk grade and the reduction effect of each risk mitigation method were confirmed.

e-AIRS: Construction of an Aerodynamic Integrated Research System on the e-Science Infrastructure (e-AITS: e-Science 인프라 기반의 항공우주 공력통합연구 환경구축)

  • Kim, Jin-Ho;Yi, Jun-Sok;Ko, Soon-Heum;Ahn, Jae-Wan;Kim, Chong-Am;Kim, Yoon-Hee;Cho, Kum-Won
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.5
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    • pp.428-437
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    • 2008
  • e-AIRS, an abbreviation of ‘e-Aerospace Integrated Research System’, is a virtual organization designed to support the aerospace engineering processes in the e-Science environment. As the first step toward a virtual aerospace engineering organization, the e-AIRS intends to give a full support to aerodynamic research processes. Currently, the e-AIRS can handle both the computational and experimental aerodynamic researches on the e-Science infrastructure. In detail, users can conduct the full CFD(Computational Fluid Dynamics) research processes, request wind tunnel experiments, perform the comparative analysis between computational and experimental resultants and finally collaborate with other researchers using the web portal. The current paper will describe those functions and the internal architecture of the e-AIRS system.

Seismic response analysis of virtual honam-jeju subsea tunnel (지진시 가상 호남-제주 해저터널의 지반응답 특성)

  • Kwak, Chang-Won;Jang, Dong-In;Park, Inn-Joon;Park, Seong-Yong
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.18 no.3
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    • pp.319-329
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    • 2016
  • Underground structures such as subsea tunnel having large section should be stable against seismic loads. In general, underground structures show more stable behavior due to the limited dynamic motion and force, and considerable energy dissipation; however, severe damage was reported from recent earthquakes. Therefore, more sophisticated and analytic approach is required to investigate the seismic response of underground structure like subsea tunnel. In this study, seismic analysis of virtual Honam-Jeju subsea tunnel are performed. Consequently, stresses and forces of tunnel lining increased at fractured and/or weak rock zones. Stresses and forces of tunnel lining also increased at large section under axially deformed condition; however, decrease under transversely deformed condition.