• Title/Summary/Keyword: Virtual space construction

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Fish Schooling Behavior Modeler (Fish 군중행동 모델러)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.517-520
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    • 2006
  • Crowd behavioral scenes in virtual underwater world are presented in many entertainments such as films and games. According to the increase of digital films and animations caused by the development of computer graphics, it is easy for us to meet with the cyber characters in those scenes. Characters which appear in computer animation put life into virtual world. The more characters we have in this virtual space, the deeper we are immersed in the space. There were many researches which processed the crowd scene and implemented the crowd behavior system in Korea. They were related to developing VR contents which were available to feel actually in the construction of the virtual environment. But they are far from reaching the step to put to practical use in developing the crowd behavior modeler. Therefore, we suggestion the fish schooling behavior modeler that provides interaction and action behavior in 3D object to present vividly and effectively in underwater world.

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Con-Metaverse: Analysis of Performance Factor of Activate the Application of the Metaverse to the Construction Industry (건설 메타버스(Con-Metaverse): 메타버스의 건설 산업 적용 활성화를 위한 영향인자 분석)

  • Yu, Chaeyeon;Kim, Sungjin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.81-82
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    • 2023
  • Since the COVID-19 pandemic, the importance of remote work has been emphasized, and new digital technologies are rapidly being developed. One such digital technology is the metaverse, which combines reality and virtual space to create an expanded digital world. The metaverse can provide online collaborative spaces that visualize and transmit information and data in real-time. When applied to construction sites, this technology is expected to enable more efficient and stable project management. However, research on construction metaverses, both domestically and internationally, is still inadequate. In this study, 16 influential factors for promoting the application of metaverses to the construction industry were identified through the initial stages of the system dynamics technique. These performance factors were classified into four categories: systemrelated factors for metaverse site construction, device-related factors, user-related factors, and construction site-related factors. It is expected that this study will promote research on the activation of Con-Metaverse by developing casual loop diagrams(CLD) to identify the relationship between each performance factor and constructing stock & flow diagrams(SFD) for simulations in future studies.

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Dynamic deformation measurement in structural inspections by Augmented Reality technology

  • Jiaqi, Xu;Elijah, Wyckoff;John-Wesley, Hanson;Derek, Doyle;Fernando, Moreu
    • Smart Structures and Systems
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    • v.30 no.6
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    • pp.649-659
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    • 2022
  • Structural Health Monitoring (SHM) researchers have identified Augmented Reality (AR) as a new technology that can assist inspections. Post-seismic structural inspections are conducted to evaluate the safety level of the damaged structures. Quantification of nearby structural changes over short-term and long-term periods can provide building inspectors with information to improve their safety. This paper proposes a Time Machine Measure (TMM) application based on an Augmented Reality (AR) Head-Mounted-Device (HMD) platform. The primary function of TMM is to restore the saved meshes of a past environment and overlay them onto the real environment so that inspectors can intuitively measure dynamic structural deformation and other environmental movements. The proposed TMM application was verified by demo experiments simulating a real inspection environment.

Construction of a Campus Facilities Management System Using Three Dimensional GIS (3차원 GIS에 의한 캠퍼스 시설물 관리시스템 구축)

  • Lee, Jin-Duk;Kim, Ki-Ho;Hur, Chan-Hoe
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.367-369
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    • 2010
  • The purpose of this study is to develop a campus facility management system, construct 3D graphic data and attribute data of facilities on the Kumoh National Institute of Technology and then verificate the developed system's practicability. Utilized the existing campus facility data from the existing drawings, images, cadastre records and so forth, 3D position data of underground facilities surveyed with a total station and high-resolution aerial photos, 3D realistic models were produced by means of a XD2D software and a XDWORLD Builder Professional software of GIS engines. We intend to embody not only campus guide service in virtual reality space but visualization of 3D virtual campus by providing 2D and 3D data to web space using XDWORLD server soon after. It is expected that the campus facility management system is able to contribute to the integrated management of 3D facility data service, the support of prompt decision-making related to spatial affairs, the work simplification through data holding in common between the members of the staff and so forth.

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A study on 3D construction expression using a similar hologram (유사 홀로그램을 이용한 3D 건출 표현 연구)

  • Lee, Hyun-Chang;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.361-362
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    • 2021
  • The meaning of hologram is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling of the university headquarters building at Wonkwang University. Through this, a virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it is possible to try to construct a new digital contents utilization area by expressing various materials such as buildings or cultural property buildings through hologram.

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A Study on the Dispositional Structure of Kyungsang Provincial Government Office (KamYoung) in the late 19th century (19세기말(世紀末) 경상감영건축(慶尙監營建築)의 배치구성(配置構成)에 관한 연구(硏究))

  • Cho, Young-Wha
    • Journal of architectural history
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    • v.9 no.2 s.23
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    • pp.33-48
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    • 2000
  • This study aims to analyze the construction of Kyungsang KAMYOUNG in the late Chosun dynasty by restoring its constructive system and relating it with the office organization. followings are the summary of this study. 1. Government office of Daegu consists of inn(KAEGSA), Kyungsang KAMYOUNG, and Daegu city hall(BUA), and JINYOUNG. 2. The layout of virtual placement is shown in the in the text. Even though it had been newly constructed due to three times of fire, the fundamental scheme of space is found out not to have been changed since mid-eighteen century at the latest. 3. Followings are the result of analyzing the space of KAMYOUNG, after dividing its space into entry area, main business area and police military business area in the aspect of business. First, entry area consists of 2 door system with external door(UOISAMMUN) and internal door(NAESAMMUN). Second, main business area consists of facilities for inspector, public officials, and low grade employee respectively This space is divided into SUNHWADANG area and JINGCHONGKAK area, and the former consists of active business facilities, and the latter consists of passive business facilities focusing on the rest facilities. Third, business support area consists of facilities for low grade employee and minor assistant respectively, which are placed to the left and right of POJONGMUN and KWANPUNGRU. Fourth, police military business space is in middle(JUNGYOUNG) and forms separate areas to the east of SUNHWADANG. Accordingly, It is certain that the space of Kyungsang KAMYOUNG had been placed in accordance with the nature of business per position.

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Construction of Cubic Panoramic Image for Realistic Virtual Reality Contents (실감형 VR 콘텐츠 제작을 위한 큐브 파노라마 영상의 구성)

  • Kim, Eung-Kon;Seo, Seung-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.431-435
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    • 2006
  • Panoramic Image provides wider field of view than image from acquisition equipment such as a camera and provides realism and immersion to users compared with single image. Cubic panoramic image provides three dimensional access zooming and rotating in top, bottom, left and right directions. But we require commercial softwares to make a panoramic image and can see distorted images in top and bottom direction. This paper presents a method that constructs cubic panoramic virtual reality image using Apple QuickTimeVR's cubic data structure without any commercial software to make realistic image of top and bottom direction in cubic panoramic virtual reality space.

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A study of effective contents construction for AR based English learning (AR기반 영어학습을 위한 효과적 콘텐츠 구성 방향에 대한 연구)

  • Kim, Young-Seop;Jeon, Soo-Jin;Lim, Sang-Min
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.143-147
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    • 2011
  • The system using augmented reality can save the time and cost. It is verified in various fields under the possibility of a technology by solving unrealistic feeling in the virtual space. Therefore, augmented reality has a variety of the potential to be used. Generally, multimodal senses such as visual/auditory/tactile feed back are well known as a method for enhancing the immersion in case of interaction with virtual object. By adapting tangible object we can provide touch sensation to users. a 3D model of the same scale overlays the whole area of the tangible object; thus, the marker area is invisible. This contributes to enhancing immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In this paper, sound feedback is considered. By further improving immersion learning augmented reality for children with the initial step learning content is presented. Augmented reality is in the intermediate stages between future world and real world as well as its adaptability is estimated more than virtual reality.

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A Study on the Construction of Integrated Management System of Distributed Astronomical Data (분산 저장된 천문 디지털자료의 통합관리시스템 구현에 관한 연구)

  • Sung, Hyun-Il;Yim, In-Sung
    • Journal of Information Management
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    • v.39 no.4
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    • pp.155-171
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    • 2008
  • We constructed the integrated management system of distributed astronomical data of Bohyunsan Optical Astronomy Observatory(BOAO), Sobaeksan Optical Astronomy Observatory (SOAO), and Mt. Lemmon Optical Astronomy Observatory(LOAO). The observed data was stored in the archive of the observatory and MySQL table is saved in the integrated management system. There are data archive managers in the observatories and they manage the integrated management system such as data storing, head information extraction, table generation, and management of web pages, etc. The users can search and download all the data in the integrated management system web page. The concept of this system - send queries from web page to the observatory archives - is the same of the basic concept of virtual observatory. This research is one of the main work in the Korean virtual observatory which is take part in the international virtual observatory alliance.

Money as a Polycontextual Value and Means of Self-Identification of a Modern Person: Traditional vs Virtual

  • S. Khrypko;Qi Yang;M. Kozlovets;I. Chornomordenko;M. Kolinko ;V. Havronenko;O. Lobanchuk;Н. Salo
    • International Journal of Computer Science & Network Security
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    • v.23 no.2
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    • pp.1-12
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    • 2023
  • The article examines the axiological psycho-philosophical understanding of the phenomenon of money and its value role in modern society. The traditional and virtual context of the representation of the money phenomenon is considered.Following the ideas of G. Simmel, the authors consider money not only as a purely economic, but also a psycho-philosophical, cultural and social phenomenon. Money appears as a result of cultural development of the world and gradually forms a monetary culture as a space of economic and social interaction of people. Under the influence of the monetary culture of one or another historical period, the character of a person's economic activity, values and life orientations are formed. Modern money culture is often called financial civilization. Peculiarities of modern monetary culture are studied, its main features and problems are determined in the article. The problem of the peculiarities of the constructive and destructive attitude of the individual towards money is identified; a psycho-philosophical and cultural-identification typology of people is described, which is based on clinical observations and interpreted through the prism of psychoanalytic theory. The concept of money is highlighted from the standpoint of a social-psychological approach. The theoretical foundations of money's influence on the decision-making process and human behavior are also revealed.