• Title/Summary/Keyword: Virtual space construction

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A Basic Study on the Fire Experiment of a Single Area for Fire Safety Design. (단일구획실험을 통한 화재안전설계에 관한 기초적 연구)

  • Kim, Dong;Yoon, Ung-Gi;Seo, Dong Goo;Kwon, Young Jin
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2013.11a
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    • pp.110-111
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    • 2013
  • This research studies in the field of domestic fires are an issue in many scientific fire research as a research method to validate the domestic environment and ISO-9705 housing on the basis of experiments in virtual space by making a single fire compartment space for conducting experiments and Appearance of a fire occurring within each flammable Heat Release Rate analysis was carried out mainly. Placed within the space of one flammable HRR calculated as the sum of the number of single-room fire experiments conducted and the results compared with the value in comparing the conduct of fire locations and fire load within the building area of the future, the HRR value represents the change in domestic a consideration of the safety of the building is to propose matters.

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Space Management on Campus of a Mobile BIM-based Augmented Reality System

  • Ji, Seung-Yeul;Kim, Mi-Kyoung;Jun, Han-Jong
    • Architectural research
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    • v.19 no.1
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    • pp.1-6
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    • 2017
  • Over the past decade, building information modeling (BIM) has gained a foothold in the construction sector. However, as digital data generated in the virtual space of a computer environment, BIM-based data have an inherent limitation in their application efficacy under field conditions. To overcome this, the present study employs augmented reality (AR) to reduce the discrepancy between the digital data generated in virtual spaces and real-world conditions. We assessed the potential applicability of an AR-based interface by analyzing existing examples of Apple, Google, and Facebook, which reflect the recent developments of technologies focusing on user experience. We then proceeded with an AR study, restricting the scope of application to a mobile environment in which an efficient information transmission between a digital model and real life can take place. Object-oriented software engineering was employed to ensure an efficient implementation of a BIM-based AR system for campus space management (CSM) in a mobile environment. Finally, we conducted a module test to check the reliability of the CSM method by using an AR-based mobile system with a prototype of the model used in university campuses, and extracted and itemized the supplementary requirements for CSM by using BIM tools for running AR applications.

A Study on the Design and Realization of the Doppler VHF Omnidirectional Radio Virtual Monitoring System (도플러 전방향 표지시설(DVOR) 가상 모니터링 시스템 설계 및 구현에 관한 연구)

  • Kim, Kyung-Tae;Yoon, Jun-Chul;Chang, Hae-Dong;Kang, Suk-Youb;Park, Hyo-Dal
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.265-272
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    • 2011
  • This study designed and manufactured "a DVOR virtual signal generator" to make the monitoring system of preliminary Doppler VHF Omni-directional Radio Range(DVOR) run like its real operation status in a narrow space in order to study "a DVOR virtual monitoring system". The designed and manufactured DVOR virtual signal generator is suitable for the specification of signal that is generated in the currently running equipment. In addition, it is possible to control operation conditions of equipment by using parameter variables, and the circuit construction is largely divided into the input part, the modulation part, the high-gain amplifier, and the power part. "The DVOR virtual monitoring system using the virtual signal designed and implemented in this study is very suitable to be used for low-cost actual education as it can construct the operation status like the real situation in a narrow space without using an actual system like an antenna generating side band.

Development of Virtual Reality Multi Screen Simulation System based on BIM (BIM 기반의 가상현실 다면투사 시뮬레이션 시스템 구축)

  • Seo, Myoung-Bae;Park, Hyung-Jin
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.3
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    • pp.231-238
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    • 2017
  • Using 3D based BIM(Building Information Modeling) enables a variety of construction simulations. The is no case to simulate BIM demonstration experiment on deeply immersed virtual reality environment in korea. This paper develops a multi screen based simulation system to enable 3D based immersed environment to diverse decision making and virtual construction simulation. In a developed simulation laboratory, we can carry out BIM drawing review, disaster evacuation simulation, constructability review on wild land and design urban planning using haptic device on 3-side space with 4K resolution . Also, It can review large amount of drawings without data conversion because of compatibility with BIM software.

A Study on the Application Flow of Virtual Reality in the Apartment Model House (아파트 모델하우스에서 시대별 가상현실 활용 흐름에 관한 연구)

  • Hwang, Byeong Yeon;Lee, Tae Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.585-590
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    • 2019
  • The purpose of this study is to summarize the changes in virtual reality utilization in model houses through the time-by-year example of model houses and to study the use and future development of virtual reality technologies in model houses. As a result of compiling and analyzing characteristics of virtual reality utilization flow in model houses of apartments, it is as follows. First, the market for apartment model houses using virtual reality was gradually expanded for the purpose of brand promotion by private construction companies. Second, technologies that utilize virtual reality in apartment sales are changing from virtual space construction to virtual content implementation. Third, it is changing from the existing method of face-to-face and method of accessing actual promotional media to the form of publicizing apartments using virtual reality. Through this research, it is estimated that it will be used as an information medium and a form of experience using physical environment and virtual reality in a physical model house for consumers looking for model houses. This study presents the future direction of the model house, and develops it as a post-sale maintenance / management system through ICT technology (3D scanning, 3D modeling, virtual content) Further research on the technology is expected to be needed.

Reinforcement Leaming Using a State Partition Method under Real Environment

  • Saito, Ken;Masuda, Shiro;Yamaguchi, Toru
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.66-69
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    • 2003
  • This paper considers a reinforcement learning(RL) which deals with real environments. Most reinforcement learning studies have been made by simulations because real-environment learning requires large computational cost and much time. Furthermore, it is more difficult to acquire many rewards efficiently in real environments than in virtual ones. The most important requirement to make real-environment learning successful is the appropriate construction of the state space. In this paper, to begin with, I show the basic overview of the reinforcement learning under real environments. Next, 1 introduce a state-space construction method under real environmental which is State Partition Method. Finally I apply this method to a robot navigation problem and compare it with conventional methods.

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Sensory Evaluation of Friction and Viscosity Rendering with a Wearable 4 Degrees of Freedom Force Feedback Device Composed of Pneumatic Artificial Muscles and Magnetorheological Fluid Clutches

  • Okui, Manabu;Tanaka, Toshinari;Onozuka, Yuki;Nakamura, Taro
    • Journal of Drive and Control
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    • v.18 no.4
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    • pp.77-83
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    • 2021
  • With the progress in virtual reality technology, various virtual objects can be displayed using head-mounted displays (HMD). However, force feedback sensations such as pushing against a virtual object are not possible with an HMD only. Focusing on force feedback, desktop-type devices are generally used, but the user cannot move in a virtual space because such devices are fixed on a desk. With a wearable force feedback device, users can move around while experiencing force feedback. Therefore, the authors have developed a wearable force feedback device using a magnetorheological fluid clutch and pneumatic rubber artificial muscle, aiming at presenting the elasticity, friction, and viscosity of an object. To date, we have developed a wearable four-degree-of-freedom (4-DOF) force feedback device and have quantitatively evaluated that it can present commanded elastic, frictional, and viscous forces to the end effector. However, sensory evaluation with a human has not been performed. In this paper, therefore, we conduct a sensory evaluation of the proposed method. In the experiment, frictional and viscous forces are rendered in a virtual space using a 4-DOF force feedback device. Subjects are asked to answer questions on a 1- to 7-point scale, from 1 (not at all) to 4 (neither) to 7 (strongly). The Wilcoxon signed rank test was used for all data, and answer 4 (neither) was used as compared standard data. The experimental results confirmed that the user could feel the presence or absence of viscous and frictional forces. However, the magnitude of those forces was not sensed correctly.

A Study on Establishing a Digital Twin Model for Automated Layout Robots (먹매김 시공 자동화 로봇의 디지털 트윈 모델 구축 방안 연구)

  • Park, Gyuseon;Lee, Dohyeon;Jang, Minho;Kim, Taehoon;Lim, Hyunsu;Cho, Kyuman
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.11a
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    • pp.155-156
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    • 2022
  • In the process of developing an industrial robot, various simulations should be conducted to evaluate the driving, movement, and performance of the robot. Space and time constraints exist to manufacture existing robots and implement various simulations, and efficiency is reduced due to high costs. To solve this problem, many simulations can be conducted by implementing the same movement and working environment as the real environment in virtual reality using digital twin technology. This study proposes a process for establishing a digital twin model of automated layout robots. Using the digital twin model, it is expected that it will not only evaluate the hardware performance of the robot in the future, but also verify the robot's algorithms such as motion planning and work process, identify and solve potential problems in advance, and prevent problems caused by software.

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Thrice Repair Works and Three Space Conceptions in Seokguram - focusing on Seokguram Architecture and Virtual Space Division of Inside and Outside - (석굴암, 세 번의 수리 공사와 세 개의 공간 개념 - 석굴암 건축과 안팎의 공간 구분을 중심으로 -)

  • Yoon, Chae-Shin
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.8
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    • pp.89-100
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    • 2019
  • The purpose of this study is to critically review the repair works of Seokguram architecture and to search for its original form and space. Seokguram's architectural form has been transformed throughout three repair works. The first transformation occurred during the repair work of the Colonial Government in 1913-1915, and the second occurred during the repair work of the Colonial Government in 1920-1923. The repair work done by the Korean Government in 1961-1964 also caused a severe change in the architectural form and space of Seokguram architecture. The more the repair work was added to Seokguram, the more its original form flew away like a mirage. Through the three repair works, the spatial composition of Seokguram changed in the following directions: from ((front chamber + passageway) + main chamber) to (front chamber + (passageway + main chamber)) through the second repair work, from (front chamber + (passageway + main chamber)) to (front chamber + passageway + main chamber) through the last repair work. Although the compositional space hierarchy of Seokguram was maintained during the first repair work, the architectural form based on the dry method was changed to the form based on the wet method. The Korean government's repair work was a tragedy for the 'Seokguram conservation project' that the people who led the conservation process misunderstood the architectural nature of Seokguram.

A Study on the Design of Digital Twin System and Required Function for Underground Lifelines (지하공동구 디지털 트윈 체계 및 요구기능 설계에 관한 연구)

  • Jeong, Min-Woo;Lee, Hee-Seok;Shin, Dong-Bin
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.248-258
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    • 2021
  • 24-hour monitoring is required to maintain the city's lifeline function in the underground facility for public utilities. And it is necessary to develop technology to exchange the shortage of human resources. It is difficult to reflect the specificity of underground space management in general management methods. This study proposes underground facility for public utilities digital twin system requirements. The concept of space is divided into physical space and virtual space, and the physical space constitutes the type and layout of the sensor that is the basis for the construction of the multimodal image sensor system, and the virtual space constitutes the system architecture. It also suggested system functions according to the task. It will be effective in preventing disasters and maintaining the lifeline function of the city through the digital twins.