• Title/Summary/Keyword: Virtual ship

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Development of VR Ship Environment for The Educational Training of Ship Survey (선박 검사 교육훈련을 위한 VR 선박 환경 구축)

  • Kil, WooSung;Son, Myeong-Jo;Lee, Jeong-Youl
    • Journal of the Society of Naval Architects of Korea
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    • v.55 no.4
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    • pp.361-369
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    • 2018
  • The ship surveyor makes a scheme of reasonable ship operation by examining whether the ship has been properly constructed in accordance with the rule of classification societies and international conventions or whether the facilities of the ship in operation meet the standard stipulated by law. Even though the ship surveyors of classification society generally consist of people who have the skill of design or operation of a ship, it takes a long time to train a surveyor to the maturity level. This paper describes the development of survey simulator based on virtual ship environment that enables the surveyor minimize trial and errors to survey the ships. By using VR(Virtual Reality) based survey simulator, surveyors possibly achieve improvement of competence in survey quality by means of safe and immersive training environment. In order to improve the usability and utility of the VR simulator, the ship 3D model has been generated using 3D CAD model for design and production in shipyard. Through this, we suggested the possibility of consistent use of 3D model as the digital twin of a ship.

PC Based Virtual Reality Ship Handling Simulator (PC 기반 가상현실 선박조종 시뮬레이터)

  • Lee Ku Dong;Yim Jeong Bin;Jung Jung Sik;Park Seong Hyeon;Kim Chang Kyeong;Sim Yeong Ho;Choi Ki Yeong
    • Proceedings of KOSOMES biannual meeting
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    • 2003.11a
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    • pp.53-57
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    • 2003
  • The last goof if the study is to develop a law cost and a readily available Virtual Reality (VR) based Ship Handling Simulator using Personal Computer. This paper mainly describes procedures and methods to control the dynamic motions if the 3D ship object with maneuvering coefficients in a virtual navigation world The creation if virtual navigation world, the mathematical background q a ship control, and the construction of the system are also discussed.

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Research on total resistance of ice-going ship for different floe ice distributions based on virtual mass method

  • Guo, Wei;Zhao, Qiao-sheng;Tian, Yu-kui;Zhang, Wan-chao
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.957-966
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    • 2020
  • This paper presents the virtual mass method to implement the prediction of total resistance for ice-going ship in floe ice region based on the combined method of CFD and DEM. Two ways of floe ice distribution are adopted for the analysis and comparison. The synthetic ice model test has been conducted to determine the optimal virtual mass coefficients for the two different floe ice distributions. Moreover, the further verification and prediction are developed in different ice conditions. The results show that, the fixed and random distributions in numerical method can simulate the interaction of ship and ice vividly, the trend of total resistance varying with the speed and ice concentration obtained by the numerical simulation is consistent with the model test. The random distribution of floe ice has higher similarity and better accuracy than fixed distribution.

Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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The System Design of Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 시스템 설계)

  • 임정빈;김현종
    • Proceedings of KOSOMES biannual meeting
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    • 1999.03a
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    • pp.7-17
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    • 1999
  • This paper describes design techniques on the ship simulator system adopting virtual reality technology. Ship handling, generally, is done by the multi workers such as Captain, Officer, Pilot and Quartermaster. With this special fact, we proposed multi client-server network and hardware architecture which fit to the Virtual Reality Ship Simulator.

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VIRTUAL REALITY SHIP SIMULATOR

  • Yim, Jeong-Bin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2000.06a
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    • pp.93-105
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    • 2000
  • This paper describes prototype Virtual Reality Ship Simulator (VRSS) that we have recently developed next-generation training equipment based on the virtual reality (VR) technology. The inherent defects of conventional ship simulators are enormous costs and difficult system upgrade due to the system construction, such as large mock-up bridge system, wide visual presentations, In this paper, to cope with those problems, we explored VR technology that can give realistic environments in a virtual world. Then we constructed prototype VRSS system, which is, consists of PC-based human sensors, and Databases set having 3D object models and coefficients of Head Related Transfer Functions (HRTFs). 3D-WEBMASTER authoring tool was used as Virtual Reality Modeling Language (VRML). Using the VRSS system, we constructed Port an Passage Simulator for the harbor of INCHON in Korea, and Ship and Sea State Simulator for an arbitrary given sea environmental states by user. Through many simulation tests, we testified the efficiency of developed prototype VRSS by subject assessment with five participants. Then, we present results on the simulation experiments and conclude with discussion of evaluation results.

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An Experimental Study on the Motion of the Floater Moored near Port in Waves Generated by a Ship

  • Nguyen, Thi Thanh Diep;Nguyen, Van Minh;Yoon, Hyeon Kyu;Kim, Young Hun
    • Journal of Navigation and Port Research
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    • v.44 no.5
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    • pp.363-374
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    • 2020
  • In the past, various research on the effects of waves generated by ships has been investigated. The most noticeable effect of the waves generated by a passing ship is the increase of the hydrodynamic forces and the unwanted large motion of the moored ship and high mooring forces that occur. Thus, it is crucial to investigate the effect of the waves generated by the passing ship near port on the motion of the moored ship and the tension of the mooring lines. A model test was performed with virtual ship-generated waves in a square tank at CWNU (Changwon National University). The IMU (Inertial Measurement Unit) and Optical-based system were used to measure the 6DOF (Six Degrees of Freedom) motion of the moored floater. Additionally the tension of mooring lines were measured by the tension gauges. The effects of the wave direction and wave height generated by the virtual ship-generated waves on the motion of the moored floater were analyzed.

Design of Next-Generation Ship Simulator System Using Virtual Reality (가상현실을 이용한 차세대 선박 시뮬레이터의 시스템 설계)

  • 임정빈;박계각
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.1-9
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    • 2000
  • The paper describes system design of next-generation Ship Simulator using Virtual Reality (VRSS), well known as human-computer interaction. VRSS system is required to have special condition that comprises multiple user participants such as captain, officer, pilot, and quartermaster. To cope with that condition, core technologies were explored and proposed multi-networking system with broker server. The evaluation of the proposed system was done with PC-based immersion-type VR device, constituted with HMD (Head Mounted Display), Head Tracking Sensor, Puck, Headphone, and Microphone. Using the VR device, assessment test was carried out in a virtual bridge with 3D objects, which are created by VRML (Virtual Reality Model Language) program. As results of tests, it is shown that the cybernetic 3D objects were act as if real things in a real ship's bridge. Therefore, interesting interaction with participants can be obtained in the system, Thus, we found that the proposed system architecture can be applicable to VRSS system construction.

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Prediction of Ship Manoeuvring Performance Based on Virtual Captive Model Tests (가상 구속모형시험을 이용한 선박 조종성능 평가)

  • Sung, Young Jae;Park, Sang-Hun
    • Journal of the Society of Naval Architects of Korea
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    • v.52 no.5
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    • pp.407-417
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    • 2015
  • For the more accurate prediction on manoeuvring performance of a ship at initial design phase, bare hull manoeuvring coefficients were estimated by RANS(Reynolds Averaged Navier-Stokes) based virtual captive model tests. Hydrodynamic forces and moment acting on the hull during static drift and harmonic oscillatory motions were computed with a commercial RANS code STAR-CCM+. Automatic and consistent mesh generation could be implemented by using macro functions of the code and user dependency could be greatly reduced. Computed forces and moments on KCS and KVLCC 1&2 were compared with the corresponding measurements from PMM(Planar Motion Mechanism) tests. Quite good agreement can be observed between the CFD and EFD results. Manoeuvring coefficients and IMO standard manoeuvres estimated from the computed data also showed reasonable agreement with those from the experimental data. Based on these results, we could confirm that the developed virtual captive manoeuvring model test process could be applied to evaluate manoeuvrability of a ship at the initial hull design phase.

Merging of Satellite Remote Sensing and Environmental Stress Model for Ensuring Marine Safety

  • Yang, Chan-Su;Park, Young-Soo
    • Journal of Navigation and Port Research
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    • v.27 no.6
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    • pp.645-652
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    • 2003
  • A virtual vessel traffic control system is introduced to contribute to prevent a marine accident such as collision and stranding from happening. Existing VTS has its limit. The virtual vessel traffic control system consists of both data acquisition by satellite remote sensing and a simulation of traffic environment stress based on the satellite data, remotely sensed data And it could be used to provide timely and detailed information about the marine safety, including the location, speed and direction of ships, and help us operate vessels safely and efficiently. If environmental stress values are simulated for the ship information derived from satellite data, proper actions can be taken to prevent accidents. Since optical sensor has a high spatial resolution, JERS satellite data are used to track ships and extract their information. We present an algorithm of automatic identification of ship size and velocity. It lastly is shown that based on ship information extracted from JERS data, a qualitative evaluation method of environmental stress is introduced.