• 제목/요약/키워드: Virtual reality Design

검색결과 828건 처리시간 0.031초

환경디자인에 적용될 가상현실(VR) 시스템의 구축 방법에 대한 연구 (A Study on Building a Virtual Reality System with Environmental Design)

  • 김지영
    • 디지털콘텐츠학회 논문지
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    • 제5권1호
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    • pp.12-21
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    • 2004
  • 현대사회는 정보화 사회로 모든 사람들이 빠르고 정확한 정보를 필요로 하고 있으며 이러한 정보를 신속히 받아들여 생활에 활용하기를 원한다. 또한 현실의 한정된 공간과 시간에 구애받지 않고 보다 자유로이 상상의 세계를 현실과 같이 경험하고자 한다. 디자인은 '무'에서 '유'를 만들어내는 창조적인 행위로써 '가상'(Virtual)적인 의미를 내포하고 있다. 따라서 디자인은 상상 속에 존재하는 형태나 이미지를 실제로 재현하기 위한 '가상의 현실화'(Reality of Virtuality)작업이라 말할 수 있다. 디자인 분야는 과거로부터 현재까지 컴퓨터 응용 방법들이 많이 활용되었다. 컴퓨터의 발전과 함께 디자인 과정 또한 시간적으로나 방법적으로 간편화되었고 또한 효율적으로 발전하였는데 이러한 의미에서 컴퓨터는 디자인에 지대한 영향을 미치는 하드웨어임에는 틀림이 없다. 이번 연구는 환경디자인(Environmental Design)에 적용되고 있는 컴퓨터 활용 방법에 대해 알아보고 단순한 활용에서 적극적이고 체계적인 방법으로의 모색을 통해 현실감(Presence)을 극대화하여 이를 설계에 적극적으로 도입하는 방안에 대하여 연구하고자 한다. 현재 연구가 활발히 진행되고 있는 가상현실 시스템(Virtual Reality System)을 환경디자인(Environmental Design)분야에 폭 넓게 활용하여 수준 높은 설계를 제공하고 모의실험을 통한 현실감의 극대화를 도출하고자 하며 앞으로 가상현실 시스템(Virtual Reality System)과 같은 다양한 컴퓨터 시뮬레이션 기법들이 환경디자인에 적극적으로 도입될 전망이다.

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Analysis of the Design Elements for the Children's Picture Books Based on VR

  • Lu, Kai;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제24권7호
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    • pp.953-965
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    • 2021
  • The research of combining virtual reality technology with the design elements of children's picture book education is a relatively new topic in virtual reality technology in recent years. Based on the combination of picture book design elements with virtual reality technology and the development of a children's picture book teaching game, this article analyzes the effectiveness of the application of virtual reality technology in children's teaching, and explores the usability of picture book design elements in teaching [1]. Through literature research methods, practical research methods and investigation research methods, this paper lucubrates the application of virtual reality technology in the design elements of children's picture book education so as to provide adequate theoretical and practical support for the research theme. The spatial positioning, vision, sound, and functional requirements of children's picture book games play a leading role in teaching. Practical statistics have proved that it is easier to promote children's mastery of teaching knowledge in a virtual environment. Moreover, use VR's game management function and setting function to solve the boringness of traditional education methods and the limitations of the teaching environment. The feasibility of game operation provides a virtual teaching platform system for children's education, and the teaching effect is remarkable.

ACTIVE WORLDS'를 이용한 가상현실 건축의 가능성에 대한 연구 (A Study on the Possibilites of Architecture in Virtual Reality Using 'ACTIVE WORLDS')

  • 신유진
    • 한국실내디자인학회논문집
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    • 제19호
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    • pp.20-29
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    • 1999
  • We live now in information society. High-tech communication technique of information came up to our daily life thoroughly. Then, what will happen to change the field of architecture in information society\ulcorner This study realized architecture in virtual reality by choosing technique in virtual reality that was able to alternate architecture in reality. The result of this study: 1. We promoted some shopping malls by making use of 'an active world' that is one of the virtual reality programs. As a result, we could know that we were able to find out goods faster than reality economically and purchase them in virtual reality. 2. There are many fields that we can adapt the architecture in virtual reality beside the shopping malls. For example, they can be a museum, an art gallery, and educational facility, a movie theater, a government and public office, and a recreation facility. 3. The architecture in virtual reality will cause to change our lifestyles and environments and to coexist architecture in reality.

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인공현실감을 이용한 승용차 운전석 디자인 평가시스템 (Virtual design evaluation system for and automobile cabin)

  • 윤정선;박재희;김철중
    • 대한인간공학회지
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    • 제14권1호
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    • pp.83-90
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    • 1995
  • Virtual reality can be applied well to product design and evaluation. A virtual design evaluation system for an automobile cabin was implemented on a desk-top virtual environment system. It has two frontal seats, a dashboard, a steering wheel, and various displays/controllers. Users can interact with these components as they do that with real ones. To verify the effectiveness of the virtual design evaluation system, 17 subjects participated in the evaluation procedure. The evaluation result showed that the stereoscopic vision enhanced the subjective reality of the virtual automobile cabin. Graphic details, design, and time lag were also related to the subjective feel for reality.

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가상현실 기술과 융합된 현대패션에 나타난 공간적 미학 특성 연구 -패션쇼, 패션전시, 패션디자인 앱을 중심으로- (A Study on Spatial Aesthetic Characteristics in Modern Fashion Converged with Virtual Reality Technology -Focusing on Fashion Shows, Fashion Exhibitions, and Fashion Design Apps-)

  • 유수;권미정
    • 패션비즈니스
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    • 제23권5호
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    • pp.96-110
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    • 2019
  • With the continuous development of artificial intelligence using computers in the Fourth Industrial Age, the virtual space created by virtual reality experiences boosted by the power of artificial intelligence, provides a new experience for us. The purpose of this study is to explore the new aesthetics that the fashion industry provides to users in virtual space created by virtual reality technology. This research method is based on theoretical research on virtual reality technology and virtual space and constructs a research model applied to this research. The scope of this study is the application of virtual reality technology to fashion shows, fashion exhibitions, and fashion design apps on the website of professional virtual reality technology and fashion for the last five years from 2014 to 2019, which actively merged virtual reality technology with modern fashion. We will analyze the cases one by one. The results of this study are as follows. First, this study shows that the constructed virtual space of modern fashion using virtual reality technology creates three kinds of physical space, perceptual space, and imaginary space based on the commutative theory of virtual space formed by Swedish scholar J. $Widestr{\ddot{o}}m$. Second, virtual reality technology applied to fashion shows, fashion exhibitions, and fashion design apps is characterized by four aesthetic characteristics of presence, perceptual expansion, interactivity, and immersion in physical space, perception space, and imagination space.

가상현실 게임 인터페이스의 상호작용 아이템 비교분석에 관한 연구 (Analysis of Interaction Items in the Virtual Reality Game Interface)

  • 강호성;김정윤
    • 한국컴퓨터게임학회논문지
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    • 제31권4호
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    • pp.185-195
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    • 2018
  • 최근 가상현실 기술이 대중들에게 인기와 관심을 가지기 시작하면서 다양한 콘텐츠가 등장하고 있다. 특히 가상현실 디바이스를 활용한 가상현실 게임이 사용자와 시장에서 많은 관심을 받고 있으며 가상현실 게임이 많이 개발되고 있는 추세이다. 가상현실 게임의 특징은 가상현실 디바이스를 통해 현존감을 느끼며 몰입감을 극대화 시킬 수 있다는 장점을 가지고 있다. 이러한 장점을 활용하여 가상현실의 공간형 디스플레이 환경에서 디바이스의 인터페이스를 통해 여러 상호작용 아이템과의 상호작용을 할 수 있어 현존감 있는 경험이 가능하다. 이러한 특징을 극대화하여 사용자에게 보다 높은 몰입감과 흥미를 발생 할 수 있는 방안을 연구 하고자 한다. 설계 방안을 제시하기에 앞서 대중화된 가상현실 게임내의 상호작용 아이템과 인터페이스 설계방식을 분석하여 몰입감을 증대 시킬 수 있는 방안을 찾는 것이 본 연구에 목적이다. 연구에서 게임의 인터페이스와 상호작용 아이템간의 관계를 정리하였고 이를 기반으로 가상현실 게임 사례를 들어 가상현실 게임 내의 아이템 인터페이스의 설계 방식을 비교 분석하는 연구를 진행하였다. 연구를 통해 보다 몰입감이 높은 가상현실 게임의 인터페이스 설계 방안의 기반이 되는 선행연구가 될 것으로 기대한다.

실내공간구성을 위한 시각 프로그래밍 언어 기반 3차원 가상현실 저작도구 개발에 관한 연구 (Developing a Visual Programming Language-based Three-dimensional Virtual Reality Authoring Tool to Compose Virtual Interior Space)

  • 박현수;박성준;김지인;박재완
    • 한국실내디자인학회논문집
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    • 제14권5호
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    • pp.254-261
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    • 2005
  • This paper presents an attempt to develop a visual programming language-based 3D virtual reality authoring tool intended to compose virtual interior space. The rapid development of digital technology and the wide spread of the Intenet have expanded the different uses of virtual reality in a number of applications ranging from interior design to building maintenance. In particular, the construction of cyber spaces based on existing interior spaces is becoming increasingly important. Current research, however, remains at the level of converting 3D models into virtual reality models, despite practitioners' needs for structural space models. Moreover, commercial tools to build virtual reality space have the disadvantage of targeting people who have professional knowledge of computer programs and computer graphics. Accordingly, the 3D virtual reality authoring tool developed in this research - called the VESL system - enables virtual and structural space to be easily composed using intuitive and interactive visual interfaces, which are based on visual programming techniques. The VESL system also provides an XML based semantic description of interior space, to be used to describe interior space information. We anticipate that the virtual reality spaces composed by this system will be of considerable use in the fields of architecture and interior design. Further research issues identified at the end of the research include developing a converter/filter for transforming Internet virtual reality standard language, or VRML, and evaluating the application of the system for practical use.

원자력발전소 건전성평가를 위한 인터넷기반 가상현실환경과 웹데이터베이스의 개발 (Development of an Internet based Virtual Reality Environment and Web Database for the Integrity Evaluation of the Nuclear Power Plant)

  • 김종춘;정민중;최재붕;김영진;표창률
    • 한국CDE학회논문집
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    • 제6권2호
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    • pp.140-146
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    • 2001
  • A nuclear Power Plant is composed of a number of mechanical components. Maintaining the integrity of these components is one of the most critical issues in nuclear industry. In order to evaluate the integrity of these mechanical components, a lot of data are required including inspection data, geometrical data, material properties, etc. Therefore, an effective database system is essential to manage the integrity of nuclear power plant. For this purpose, an internet based virtual reality environment and web database system was proposed. The developed virtual reality environment provides realistic geometrical configurations of mechanical components using VRML (Virtual Reality Modeling Language). The virtual reality environment was linked with the web database, which can manage the required data for the integrity evaluation. The proposed system is able to share the information regarding the integrity evaluation through internet, and thus, will be suitable for an integrated system for the maintenance of mechanical components.

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공장 배치 계획에서 혼합현실의 적용을 위한 안전표지판 인식 (Recognition of Safety Sign Panel for Mixed Reality Application in a Factory Layout Planning)

  • 이종환;한순흥;천상욱
    • 한국CDE학회논문집
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    • 제14권1호
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    • pp.42-49
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    • 2009
  • Virtual manufacturing technology has been applied in actual production sites with the development of virtual reality technology. However, the current virtual manufacturing technology requires experts for application of the system. Furthermore, the sense of reality is diminished as the entire simulation is driven by virtual objects. In contrast, mixed reality can visualize virtual objects and an actual work place simultaneously, and thus the sense of reality of the virtual manufacturing simulation can be improved. This paper introduces a method that applies mixed reality in the manufacturing process, and proposes a method to adapt general safety sign post in the factory instead of a black square marker for visual fiducial recognition.