• Title/Summary/Keyword: Virtual point

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A Novel Virtual Space Vector Modulation Strategy for the Neutral-Point Potential Comprehensive Balance of Neutral-Point-Clamped Converters

  • Zhang, Chuan-Jin;Tang, Yi;Han, Dong;Zhang, Hui;Zhang, Xiao;Wang, Ke
    • Journal of Power Electronics
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    • v.16 no.3
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    • pp.946-959
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    • 2016
  • A novel Virtual Space Vector (VSV) modulation strategy for complete control of potential neutral point (NP) issues is proposed in this paper. The neutral point potential balancing problems of multi-level converters, which include elimination of low frequency oscillations and self-balancing for NP dc unbalance, are investigated first. Then a set of improved virtual space vectors with dynamic adjustment factors are introduced and a multi-objective optimization algorithm which aims to optimize these adjustment factors is presented in this paper. The improved virtual space vectors and the multi-objective optimization algorithm constitute the novel Virtual Space Vector modulation. The proposed novel Virtual Space Vector modulation can simultaneously recover NP dc unbalance and eliminate low frequency oscillations of the neutral point. Experiment results show that the proposed strategy has excellent performance, and that both of the neutral point potential issues can be solved.

Real-virtual Point Cloud Augmentation Method for Test and Evaluation of Autonomous Weapon Systems (자율무기체계 시험평가를 위한 실제-가상 연계 포인트 클라우드 증강 기법)

  • Saedong Yeo;Gyuhwan Hwang;Hyunsung Tae
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.3
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    • pp.375-386
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    • 2024
  • Autonomous weapon systems act according to artificial intelligence-based judgement based on recognition through various sensors. Test and evaluation for various scenarios is required depending on the characteristics that artificial intelligence-based judgement is made. As a part of this approach, this paper proposed a LiDAR point cloud augmentation method for mixed-reality based test and evaluation. The augmentation process is achieved by mixing real and virtual LiDAR signals based on the virtual LiDAR synchronized with the pose of the autonomous weapon system. For realistic augmentation of test and evaluation purposes, appropriate intensity values were inserted when generating a point cloud of a virtual object and its validity was verified. In addition, when mixing the generated point cloud of the virtual object with the real point cloud, the proposed method enhances realism by considering the occlusion phenomenon caused by the insertion of the virtual object.

A GPU-based point kernel gamma dose rate computing code for virtual simulation in radiation-controlled area

  • Zhihui Xu;Mengkun Li;Bowen Zou;Ming Yang
    • Nuclear Engineering and Technology
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    • v.55 no.6
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    • pp.1966-1973
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    • 2023
  • Virtual reality technology has been widely used in the field of nuclear and radiation safety, dose rate computing in virtual environment is essential for optimizing radiation protection and planning the work in radioactive-controlled area. Because the CPU-based gamma dose rate computing takes up a large amount of time and computing power for voxelization of volumetric radioactive source, it is inefficient and limited in its applied scope. This study is to develop an efficient gamma dose rate computing code and apply into fast virtual simulation. To improve the computing efficiency of the point kernel algorithm in the reference (Li et al., 2020), we design a GPU-based computing framework for taking full advantage of computing power of virtual engine, propose a novel voxelization algorithm of volumetric radioactive source. According to the framework, we develop the GPPK(GPU-based point kernel gamma dose rate computing) code using GPU programming, to realize the fast dose rate computing in virtual world. The test results show that the GPPK code is play and plug for different scenarios of virtual simulation, has a better performance than CPU-based gamma dose rate computing code, especially on the voxelization of three-dimensional (3D) model. The accuracy of dose rates from the proposed method is in the acceptable range.

Virtual View-point Depth Image Synthesis System for CGH (CGH를 위한 가상시점 깊이영상 합성 시스템)

  • Kim, Taek-Beom;Ko, Min-Soo;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1477-1486
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    • 2012
  • In this paper, we propose Multi-view CGH Making System using method of generation of virtual view-point depth image. We acquire reliable depth image using TOF depth camera. We extract parameters of reference-view cameras. Once the position of camera of virtual view-point is defined, select optimal reference-view cameras considering position of it and distance between it and virtual view-point camera. Setting a reference-view camera whose position is reverse of primary reference-view camera as sub reference-view, we generate depth image of virtual view-point. And we compensate occlusion boundaries of virtual view-point depth image using depth image of sub reference-view. In this step, remaining hole boundaries are compensated with minimum values of neighborhood. And then, we generate final depth image of virtual view-point. Finally, using result of depth image from these steps, we generate CGH. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

A Novel Modulation Method for Three-Level Inverter Neutral Point Potential Oscillation Elimination

  • Yao, Yuan;Kang, Longyun;Zhang, Zhi
    • Journal of Power Electronics
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    • v.18 no.2
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    • pp.445-455
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    • 2018
  • A novel algorithm is proposed to regulate the neutral point potential in neutral point clamped three-level inverters. Oscillations of the neutral point potential and an unbalanced dc-link voltage cause distortions of the output voltage. Large capacitors, which make the application costly and bulky, are needed to eliminate oscillations. Thus, the algorithm proposed in this paper utilizes the finite-control-set model predictive control and the multistage medium vector to solve these issues. The proposed strategy consists of a two-step prediction and a cost function to evaluate the selected multistage medium vector. Unlike the virtual vector method, the multistage medium vector is a mixture of the virtual vector and the original vector. In addition, its amplitude is variable. The neutral point current generated by it can be used to adjust the neutral point potential. When compared with the virtual vector method, the multistage medium vector contributes to decreasing the regulation time when the modulation index is high. The vectors are rearranged to cope with the variable switching frequency of the model predictive control. Simulation and experimental results verify the validity of the proposed strategy.

MIGSHIELD: A new model-based interactive point kernel gamma ray shielding package for virtual environment

  • Li, Mengkun;Xu, Zhihui;Li, Wei;Yang, Jun;Yang, Ming;Lu, Hongxin;Dai, Xinyu
    • Nuclear Engineering and Technology
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    • v.52 no.7
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    • pp.1557-1564
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    • 2020
  • In this paper, 3D model-based interactive gamma ray shielding package (MIGSHIELD) is developed in virtual reality platform for windows operating system. In MIGSHIELD, the computational methodology is based on point kernel algorithm (PK), several key parameters of PK are obtained using new technique and new methods. MIGSHIELD has interactive capability with virtual world. The main features made in the MIGSHIELD are (i) handling of physical information from virtual world, (ii) handling of arbitrary shapes radioactive source, (iii) calculating the mean free path of gamma ray, (iv) providing interactive function between PK and virtual world, (v) making better use of PK for virtual simulation, (vi) plug and play. The developed package will be of immense use for calculations involving radiation dose assessment in nuclear safety and contributing to fast radiation simulation for virtual nuclear facilities.

Depth-based Mesh Modeling for Virtual Environment Generation (가상 환경 생성을 위한 깊이 기반 메쉬 모델링)

  • 이원우;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.111-114
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    • 2003
  • In this paper, we propose a depth-based mesh modeling method to generate virtual environment. The proposed algorithm constructs mesh model from unorganized point cloud obtained from a multi-view camera. We separate the point cloud consisting objects from the background. Then, we apply triangulation to each object and background. Since the objects and the background are modeled independently, it is possible to construct effective virtual environment. The application of proposed modeling method is applicable to entertainment, such as movie and video game and effective virtual environment generation.

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Analysis of Optimized Column-pile Length Ratio for Supplementing Virtual Fixed Point Design of Bent Pile Structures (단일 현장타설말뚝의 가상고정점 설계를 보완한 상부기둥-하부말뚝 최적 길이비 분석)

  • Jeong, Sangseom;Kim, Jaeyoung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.5
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    • pp.1915-1933
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    • 2013
  • In this study, the virtual fixed point analysis and 3D fully modeling analysis for bent pile structures are conducted by considering various influencing factors and the applicability of the virtual fixed point theory is discussed. Also, the optimized column-pile length ratio is analyzed for supplementing virtual fixed point design and examining a more exact behavior of bent pile structures by taking into account the major influencing parameters such as pile length, column and pile diameter, reinforcement ratio and soil conditions. To obtain the detailed information, the settlement and lateral deflection of the virtual fixed point theory are smaller than those of 3D fully modeling analysis. On the other hand, the virtual fixed point analysis overestimates the axial force and bending moment compared with 3D fully modeling analysis. It is shown that the virtual fixed point analysis cannot adequately predict the real behavior of bent pile structures. Therefore, it is necessary that 3D fully modeling analysis is considered for the exact design of bent pile structures. In this study, the emphasis is on quantifying an improved design method (optimized column-pile length ratio) of bent pile structures developed by considering the relation between the column-pile length ratio and allowable lateral deflection criteria. It can be effectively used to perform a more economical and improved design of bent pile structures.

A Study on Utilization of NTRIP Data Delivery and Virtual RINEX from Seoul Metro Government Network-RTK System (서울특별시 네트워크 RTK 시스템의 NTRIP 데이터 전송 및 Virtual RINEX의 활용)

  • Gwak, In-Sun;Nam, Dae-Hyun;Kwon, Jay-Hyoun
    • Spatial Information Research
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    • v.18 no.5
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    • pp.1-11
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    • 2010
  • Since January 2009, Seoul Metro Government(SMG) is operating own Network RTK Systems connecting four(4) GNSS Reference Stations which are installed inside Seoul Metro City area. SMG is currently providing VRS data service via wireless internet for Network-RTK and RINEX data observed from GNSS Reference Stations. This paper will discuss utilization of data available from SMG Network-RTK System for various applications, and present the test results on practicalities of Virtual RINEX data. For the utilization of data available from SMG Network- RTK system, 1)NTRIP data delivery of GNSS realtime observables streaming and converting to RINEX at receiving side, 2) monitoring deformation of bulky structures using GNSS observation were discussed. In addition to those discussion, 3) broadcasting VRS correction data for job site via radio modem after acquiring such correction data on-line using NTRIP based GNSS Internet Radio from SMG Network-RTK System were introduced. For the test results on practicalities of Virtual RINEX data, 1) the post-processing results of the GNSS observation data on a certain point with GNSS Reference Station data have been compared to the post-processing results of Virtual RINEX data on the same point generated from SMG Network-RTK System, and 2) VRS RTK positioning results for a certain point and post-processing results of Virtual RINEX data for the point were compared. The results showed only a few mm difference, and the high possibility for using Virtual RINEX data for post-processing applications.