• 제목/요약/키워드: Virtual model

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가상 텔레케어 팀을 위한 퍼지신뢰평가 모델 (Fuzzy Trust Evaluation Model for Virtual Telecare Team)

  • 이경휘;김효중
    • 산업경영시스템학회지
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    • 제32권2호
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    • pp.112-119
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    • 2009
  • Telecare, one of the e-healthcare services with lCT, is a promising technology which aims to monitor the state of patients and then provide the medical services appropriately in remote sites. Virtual telecare team based on the concept of virtual collaborative teams which consist of a patient, a doctor, and a telecare team, operates on a temporary basis in need. Reputation, which means the degree of a patient's belief to a doctor in consideration, is the most important factor to make the virtual telecare team trustable. In this paper, we propose the fuzzy reputation model of a virtual telecare team, which is a reputation-based trust model based on fuzzy set theory. An illustrative example is also given in order to show the applicability of the model to the concept of a virtual telecare team.

Comparison of Avatar Posture Formation According to 3D Virtual Garment Modeling Programs -Focusing on Cycling Movements of High-School Male Cyclist-

  • Park, Hyunjeong;Do, Wolhee
    • 한국의류학회지
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    • 제45권6호
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    • pp.965-977
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    • 2021
  • The study aimed to analyze the functional differences in 3D virtual garment programs and compare body scan data with the corresponding 3D virtual models. We selected 3D virtual garment programs, formed virtual models in a representative size for high-school male cyclists, and analyzed them using the Design-X program. The results were as follows. In the 3D virtual garment programs, the anthropometric items for virtual model forming differed significantly from the standard anthropometric items suggested by Size Korea. Comparing the lower body scan data and virtual models formed by the 3D virtual garment programs, the biggest difference was in the shapes of the waist and hips, i.e., the flatness values of the waist and hips were different for each program in the cross-section view. In the lower body, a data-input-based program was needed for changing the exact measurement position of the waist circumference and hips' shape in detail. If a 3D virtual garment program provides functions for the virtual model's joint angle input and free motion transformation, it is expected to be widely used in the sportswear industry.

동작 정보를 갖는 가상설비 데이터 재활용 방법론 (A Method of Reusing Kinematic Information for Virtual Facilities)

  • 고민석;신혜선;왕지남;박상철
    • 한국CDE학회논문집
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    • 제16권4호
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    • pp.305-313
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    • 2011
  • This paper proposes a method for reusing kinematic design data for virtual facilities, Making a virtual model of a facility involves two major activities: geometric design (virtual model visualization) and kinematic design that should be remodeled frequently whenever design changes occur, Conventionally, a virtual model of an automated facility focuses on the design level, which mainly deals with design verification, alternative comparison, and geometric model diagnosis, Although a design level model can be designed with the information of past models from PLM system, a simulation level model is not sufficient utilized to be reused for kinematic design purpose, We propose a method for reusing kinematic information of a past simulation model to cope with this problem, We use the concept or the 'center of mass', which is a point representing the mean position of the matter in a body or system. And we also use comparison method of a boundary box to identity which 3D objects have to be involved from the design model to a link structure that is contained in the simulation model. Because a proposed method only use not a historical approach but a geometrical approach, it is more effective to apply to the field.

Virtual Models for 3D Printing

  • Haeseong Jee
    • 한국CDE학회논문집
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    • 제4권1호
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    • pp.1-11
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    • 1999
  • surface texture denotes set of tiny repetitive geometric features on an object surface. 3D Printing can readily create a surface of controlled macro-textures of high geometric complexity. Designing surface textures for 3D Printing, however, is difficult due to complex macro-structure of the tiny texture geometry since it needs to be compatible with the non-traditioal manufacturing method. In this paper we propose a visual simulation technique involving development of a virtual model-an intermediate geometric model-of the surface texture design prior to fabricating the physical model. Careful examination of the virtual model before the actual fabrication can help minimize unwanted design iterations. The proposed technique demonstrated visualization capability by comparing the virtual model with the physical model for several test cases.

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Study of Danger-Theory-Based Intrusion Detection Technology in Virtual Machines of Cloud Computing Environment

  • Zhang, Ruirui;Xiao, Xin
    • Journal of Information Processing Systems
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    • 제14권1호
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    • pp.239-251
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    • 2018
  • In existing cloud services, information security and privacy concerns have been worried, and have become one of the major factors that hinder the popularization and promotion of cloud computing. As the cloud computing infrastructure, the security of virtual machine systems is very important. This paper presents an immune-inspired intrusion detection model in virtual machines of cloud computing environment, denoted I-VMIDS, to ensure the safety of user-level applications in client virtual machines. The model extracts system call sequences of programs, abstracts them into antigens, fuses environmental information of client virtual machines into danger signals, and implements intrusion detection by immune mechanisms. The model is capable of detecting attacks on processes which are statically tampered, and is able to detect attacks on processes which are dynamically running. Therefore, the model supports high real time. During the detection process, the model introduces information monitoring mechanism to supervise intrusion detection program, which ensures the authenticity of the test data. Experimental results show that the model does not bring much spending to the virtual machine system, and achieves good detection performance. It is feasible to apply I-VMIDS to the cloud computing platform.

User Acceptance Enablers according to the types of identity on Virtual Community

  • Han, In-Goo;Kim, Min-Soo;Lee, Hyoung-Yong
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2004년도 추계학술대회
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    • pp.375-383
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    • 2004
  • Despite the fact that virtual communities on the Internet have been growing at an exponential rate in recent years, little research has been done on the characteristics of virtual communities. In order to better understand and manage the activities of virtual communities, a theoretical model is proposed in this paper. The objective of this paper is to clarify the factors as they are related to the Technology Acceptance Model. In particular the relationship among identities, trust, and other factors are hypothesized. Using the Technology Acceptance Model, this research showed that the importance of identity and trust in virtual communities. The members of virtual communities interact continuously and share an identity. According to the identity type, different ways of stimulating the members are necessary in order to facilitate participation in activities of virtual communities. The virtual communities of a more utilitarian identity are more sensitive to trust in members than trust in the service provider, and members of a more utilitarian identity are inclined to exchange information with each other.

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EJB와 COM+ 결합을 위한 모델기반 컴포넌트 변환 기법 (A Component Transformation Technique based on Model for Composition of EJB and COM+)

  • 최일우;신정은;류성열
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제30권12호
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    • pp.1172-1184
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    • 2003
  • 현재 EJB(Enterprise Java Beans), COM+(Component Object Model+)등의 서로 다른 컴포넌트 참조 모델(Component reference model)을 기반으로 한, 상이한 컴포넌트 시스템 간 통합(Integration)에 대한 새로운 기술들이 제기되고 있다. 동일한 컴포넌트 플랫폼에서 컴포넌트 간 운용은 소스레벨의 결합(Composition)을 통해 이루어진다. 그러나 상이한 컴포넌트 플랫폼의 경우, 유사 도메인 컴포넌트임에도 불구하고 컴포넌트 간 결합은 불가능한 실정이다. 본 논문에서는 상이한 컴포넌트 플랫폼 즉, EJB와 COM+ 컴포넌트 간의 결합 문제를 모델기반의 컴포넌트 변환 기법으로 해결 하였다. EJB, COM+ 컴포넌트 간 결합을 위해 각 참조모델을 비교, 분석하여 구현 독립적(Implementation Independent)인 가상 컴포넌트 모델(Virtual Component Model)과 상호 변환을 위한 구현 테이블(Implementation Table)을 제시하였다. 가상 컴포넌트 모델과 구현 테이블을 참조, 각 구현 모델을 가상 컴포넌트 모델로 일반화하거나 가상 컴포넌트 모델링을 통하여 플랫폼의 구현 독립적인 가상 컴포넌트 모델을 작성하고, 선택적으로 EJB와 COM+로 변환 가능하게 한다. 상이한 컴포넌트 플랫폼으로의 효율적인 모델변환 방법을 제시함으로서 EJB와 COM+ 컴포넌트간의 결합이 가능하다.

Analytical Study on the Correlation between the Functionality of Virtual Idols and Fan Satisfaction under the Chinese Market

  • Hou, ZhengDong;Kim, KiHong;Ren, YuShi
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.28-38
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    • 2022
  • Virtual idols have aroused wide attention as a novel product of the idol industry in the digital era over the past few years. The population of China determines that virtual idols have a huge fan market. As a digital cultural product closely connected with fans, virtual idols are im-portant to gain insights into the correlation between fan satisfaction and virtual idol functions. In accordance with the KANO demand model, this study first classifies and explains the specific functions of virtual idols into four quadrants, including attractive, must-be, 1D (One-Dimensional), and indifferent. Subsequently, the satisfaction of fans of virtual idols with specific functions in each quadrant are analyzed using a questionnaire. This study suggests that virtual idols have one at-tractive quality, three 1D quality, two must-be quality, and five indifferent quality functional elements. This study qualitatively analyzes the functional elements of virtual idols through fan satisfaction based on the KANO model, which provides valuable help for future research in the field of virtual idols and producers in this field.

전기 자동차 가상 플랫폼용 배터리 모델 개발 및 검증 (Development of a Battery Model for Electric Vehicle Virtual Platform)

  • 김선우;조종민;한재영;김성수;차한주;유상석
    • 한국자동차공학회논문집
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    • 제23권5호
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    • pp.486-493
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    • 2015
  • In this paper, a battery model for electric vehicle virtual platform was developed. A battery model consisted of a battery cell model and battery thermal management system. A battery cell model was developed based on Randles equivalent circuit model. Circuit parameters in the form of 3D map data was obtained by charge-discharge experiment of Li-Polymer battery in various temperature condition. The developed battery cell model was experimentally verified by comparing voltages. Thermal management system model was also developed using heat generator, heat transfer and convection model, and cooling fan. For verification of the developed battery model in vehicle level, the integrated battery model was applied in to EV(electric vehicle) virtual platform, and virtual driving simulation using UDDS velocity profile was conducted. The accuracy of the developed battery model has been verified by comparing the simulation results from EV platform with the experimental data.

Marketing for Real and Virtual Museums: A marketing Model to Explain Visitor Behavior in Real Museums and an Outlook on its Applicability to Virtual Museums

  • Terlutter, Ralf;Diehl, Sandra
    • 마케팅과학연구
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    • 제10권
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    • pp.45-70
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    • 2002
  • The purpose of this study is to obtain more insight into the explanation and prognosis of consumer behavior in real and virtual museums. The analysis focuses on the influence of the museum environment on the museum patrons (rather than on the influence of the art objects). On the basis of the emotional approach to environmental psychology by Mehrabian and Russell (1974), a behavior model has been developed for museums. The model, which is based on the emotional variables pleasure, arousal and dominance (PAD), is also enhanced by cognitive variabies (learning attractiveness, education standard and information demand). The enhancement of the classical model was necessary because cognitive variables play a major role in cultural institutions such as museums: One important objective of museums is the communication of cultural knowledge to visitors. The model is tested empirically using structural equation modeling. 301 visitors were interviewed individually. Two different museum environments were represented using visual stimuli. The theoretical model for museums can be proved empirically. The degree to which the model fits the empirical data was extensively tested. The model showed high compatibility with the data and could be accepted. The study proves that a model can be developed, which explains visitor behavior in museums. The model shows museum designers how museums should be designed to be both emotionally appealing and a learning environment. Based on empirical studies in virtual stores on the Internet, it is discussed whether the research findings in these environments may be applied to virtual museum environments. In order to create an emotionally appealing virtual museum, it is recommended that one uses a 3-dimensional representation to offer various possibilities for interaction and to create a multi-sensual environment that appears highly realistic.

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