• Title/Summary/Keyword: Virtual mirror

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Examining conducting Hanbok fashion shows in the metaverse (한복 패션쇼의 메타버스 구현을 위한 탐색적 연구)

  • Eunju Park;Young-Ju Rhee
    • The Research Journal of the Costume Culture
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    • v.31 no.2
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    • pp.173-192
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    • 2023
  • This study conducted in-depth interviews with experts to implement Hanbok shows on metaverse, which can contribute to the succession and development of Hanbok design and to establish a platform that fits the reality of the Hanbok industry and consumers. In-depth interviews were conducted to collect opinions from experts, and the derived contents were divided and analyzed using an affinity diagram. Experts were positive about the use of the metaverse platform of the Hanbok show in terms of impact, accessibility, exposure, virtual fitting, issuance of NFTs, and promotion of Hanbok brands. As a result of verifying the validity of the four components of metaverse, experts highly evaluated the possibility of using Hanbok shows in the order of virtual reality, augmented reality, mirror world, and lifelogging. Visuality, influence, marketing efficiency in virtual reality, immersion in augmented reality, fantasy and artistic elements, expression, diversity, and abundant experiences were expected. The platform's requirements emphasized realistic implementation equipment and technology, collaboration between Hanbok designers and producers, in addition to government support. Results of this study showed that appropriate target was analyzed to be in the 10-30s, and the appropriate price range was found to be able to sell at a discount of 40-80% compared to offline. This study provides useful implications for the service development of metaverse content, which will also be actively used in the Hanbok field, and can be used as basic data for reviving the Korean Hanbok industry and strengthening international competitiveness.

Technology to create a 360-degree panorama of a square room using a single projector and a hemispherical mirror (1대의 프로젝터와 반구형 반사경을 이용한 사각방 360도 파노라마 생성 기법)

  • Lee, Jung-jik;Park, Yoen-yong;Lee, Yun-sang;Lee, Jun-yuep;Jung, Eun-yeong;Yu, Rim;Kang, Myongjin;Jung, Moon-ryul
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.133-142
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    • 2020
  • In this research, we describe the method of implementing a 360-degree panorama using one projector, in terms of hardware and in the production of projected pre-distortion images. We propose a method of installing a projector and a reflector on the central ceiling of the space to minimize the shadows generated based on the position of the spectators. We used a virtual camera and virtual space where the projector and hemisphere positions were set to the same as in the exhibition space in Unity. After the image projected on the screen was mapped on the wall of the virtual space, the pre-distortion image was created by the method of capturing from the virtual camera using the ray tracing technique. When the produced pre-distortion image is hemispherical reflected and projected by the projector installed at the same position as the virtual camera, the image is reflected and projected 360 degrees on the panoramic screen.

Posture Symmetry based Motion Capture System for Analysis of Lower -limbs Rehabilitation Training

  • Lee, Seok-Jun;Jung, Soon-Ki
    • Journal of Korea Multimedia Society
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    • v.14 no.12
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    • pp.1517-1527
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    • 2011
  • This paper presents a motion capture based rehabilitation training system for a lower-limb paretic patient. The system evaluates the rehabilitation status of the patient by using the bend posture of the knees and the weight balance of the body. The posture of both legs is captured with a single camera using the planar mirror. The weight distribution is obtained by the Wii Balance Board. Self-occlusion problem in the tracking of the legs is resolved by using k-nearest neighbor based clustering with body symmetry and local-linearity of the posture data. To do this, we present data normalization and its symmetric property in the normalized vector space.

A Tor Security Policy using Exit Relay Methodology (출구 릴레이 방법론을 이용한 Tor 보안 정책)

  • Jang, Duk-Sung;Park, So-Yeon;Choi, Du-Young
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.911-917
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    • 2017
  • Tor proxy tool is studied which is most frequently used for ransomeware to penetrate into sensitive information. It will be researched for the malicious methods to spread virus by using Tor and considered a countermeasure to prevent them. We present exit relay methodology for Tor security policy, simulate it, and get a probability to detect the ransomeware. And we compare it with TSS technology which is able to protect the attack via virtual server on exit relay.

A Clothing Vending Machine using Augmented Reality Mirror (증강현실을 이용한 패션 자동판매기)

  • An, Myoung-Uk;Yang, Seungsin;Wi, DaeHyeon;Yoon, Gunwoo;Park, Daham
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.368-372
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    • 2009
  • Augmented reality is derived from virtual reality that provides combined images of what users are watching and what computers are producing to improve the understanding of reality. As an effective method of applying this augmented reality technology in clothes shopping, in this paper we suggested an automatic vending machine as a sales medium, to seek a commercial application method, and developed a prototype.

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Interactive VR film Storytelling in isolated space

  • Kim, Tae-Eun
    • International journal of advanced smart convergence
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    • v.9 no.1
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    • pp.163-171
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    • 2020
  • There are many differences in narrative delivery between common movies and Virtual Reality(VR) films due to their differences in the appreciation structure. In VR films, scene changes by cuts have hindered the immersion of the audience instead of promoting narrative delivery. There are a range of experiments on narratives and immersion to solve this issue in VR films. Floating Tent applies hand gestures and immersive effects found in game elements and does not disturb narrative delivery by setting proper spaces and employing a direction technique to enable the melting of narratives into the characteristics of the spaces. There are time limits to offsound and mission performance, and devices fit for apocalyptic spatial expressions are made through a program. One of measures for the increasingly growing interactive storytelling in VR films is effective immersion. In narrative delivery, it is important to consider spatial setting and immersion to enable active intervention into events for immersion rather than passive audience only supposed to watch characters' acting.

Virtual dress up and tuck in Top on Smart Mirror (스마트 거울기반 의상 가상착의와 상의 내어입기)

  • Cho, Jae-Hyeon;Moon, Nam-Mee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.1189-1191
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    • 2017
  • '스마트'라는 단어가 대중화가 되면서 전자기기 뿐만 아니라 거울에도 스마트가 붙게 되었다. 하지만 스마트 거울에 다양한 기능이 추가되면서 '꾸미는 것을 돕는다'라는 거울 본연의 기능이 부가적인 요소가 되는 경우가 있거나 매장 내에 모델링이 끝난 옷을 보여주지만 집에 있는 자신의 옷을 보는 것이 부족한 경우가 많다. 본 논문에서는 OpenCV를 활용하여 옷을 여러벌 갈아입으면서 코디를 할 때 번거로움을 줄이고자 거울 앞에서 찍으면 프레임과 전경 추출 알고리즘을 사용하여 사용자의 옷을 추출하고 추출된 옷의 정확도를 위해 보정작업을 추가한다. 윤곽선의 노이즈를 줄이기 위해 Morphology 필터링을 사용하고 Clahe 히스토그램 균일화를 통해 옷의 선명도를 높혔다. 추가적으로 가상으로 띄워주는 기능과 옷을 보여줄 때 HSV 모델의 특성을 활용하여 채도나 명도의 변화의 상관없이 색을 추출하여 상의와 하의를 분리하여 상의를 내어입는 기능도 선택할 수 있게 구현 하였다.

Development of Virtual Mirror System (영상처리를 이용한 가상거울 시스템 개발)

  • Byeon, Yeong-Seop;Jung, Se-Gi;Kim, Jae-Myeong;Rho, Young J.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1567-1570
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    • 2015
  • 이미지 프로세싱 기술을 응용하여 실시간 가상거울 시스템을 개발하였다. 본 가상거울에서는 머리의 색을 정적으로 바꿀 수 있을 뿐만 아니라, 비추는 방향에 따라 동적으로 바꿀 수도 있다. 본 논문에서는 이러한 가상거울 시스템 구현에 적용한 알고리즘과 구현한 방법을 설명하였다. 본 논문에서는 개발을 중심으로 설명하고자 하였으며, 자세한 내용은 본문에서 기술한다.

A study on Metaverse keyword Consumer perception survey after Covid-19 using big Data

  • LEE, JINHO;Byun, Kwang Min;Ryu, Gi Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.52-57
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    • 2022
  • In this study, keywords from representative online portal sites such as Naver, Google, and Youtube were collected based on text mining analysis technique using Textom to check the changes in metqaverse after COVID-19. before Corona, it was confirmed that social media platforms such as Kakao Talk, Facebook, and Twitter were mentioned, and among the four metaverse, consumer awareness was still concentrated in the field of life logging. However, after Corona, keywords from Roblox, Fortnite, and Geppetto appeared, and keywords such as Universe, Space, Meta, and the world appeared, so Metaverse was recognized as a virtual world. As a result, it was confirmed that consumer perception changed from the life logging of Metaverse to the mirror world. Third, keywords such as cryptocurrency, cryptocurrency, coin, and exchange appeared before Corona, and the word frequency ranking for blockchain, which is an underlying technology, was high, but after Corona, the word frequency ranking fell significantly as mentioned above.

Effects of Form Errors of a Micromirror Surface on the Optical System of the TMATM(Thin-film Micromirror ArrayTM) Projector

  • Jo, Yong-Shik;Kim, Byoung-Chang;Kim, Seung-Woo;Hwang, Kyu-Ho
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.98-105
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    • 2000
  • The projectors using liquid crystal display(LCD) have faults such as low optical efficiency, low brightness and even heat generation. To solve these problems reflective-type spatial light modulators based on MEMS (Microelectromechanical Systems) technology have emerged. Digital Micromirror DeviceTM(DMDTM), which was already developed by Texas Instruments Inc., and Thin-film Micromirror ArrayTM(TMATM), which has been recently developed by Daewoo Electronics Co., are the representative examples. The display using TMATM has particularly much higher optical efficiency than other projectors. But the micromirrors manufactured by semiconductor processes have inevitable distortion because of the limitations of the manufacturing processes, so that the distortions of their surfaces have great influence on the optical efficiency of the projector. This study investigated the effects of mirror flatness on the optical performance, including the optical efficiency, of the TMATM projector. That is to say, as a part of the efforts to enhance the performance of the TMATM projector, how much influence the form errors of a micromirror surface exert on the optical efficiency and the modulation of gray scale of the projector were analyzed through a pertinent modeling and simulations.

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