• Title/Summary/Keyword: Virtual methods

Search Result 1,426, Processing Time 0.025 seconds

Analysis of Learning Effects MRI Education Content based on Virtual Reality (가상현실 기반 MRI 교육 콘텐츠 학습효과 분석)

  • Jung-Hun Lee;Jae-Goo Shim
    • Journal of the Korean Society of Radiology
    • /
    • v.17 no.5
    • /
    • pp.775-782
    • /
    • 2023
  • In order to overcome practical limitations in installing, managing and operating MRI machines with expensive equipment, this study developed and utilized virtual reality (VR) experience education by combining virtual reality (VR) with magnetic resonance imaging devices. The Students who experienced virtual reality-based educational systems were surveyed to identify possible side effects during the experience and self-directed learning ability and academic self-efficacy surveys were conducted to analyze the impact of virtual reality-based practice on learning. In the analysis of the self-directed learning ability survey there was no difference in the average between the student group who experienced education and the student group who did not but there was a significant difference in the average for each group. Virtual Reality-based practical education is expected to provide an efficient practice system by providing new learning methods and opportunities for education that can be repeated anytime, anywhere regardless of time and space.

Effects of a virtual reality simulation integrated with problem-based learning on nursing students' critical thinking ability, problem solving ability, and self-efficacy: a non-randomized trial (문제중심학습 기반 가상현실 시뮬레이션 교육이 간호대학생의 비판적 사고능력, 문제해결능력 및 자기효능감에 미치는 효과: 유사실험 연구)

  • Young A Song;Minkyeong Kim
    • Women's Health Nursing
    • /
    • v.29 no.3
    • /
    • pp.229-238
    • /
    • 2023
  • Purpose: This study analyzed the effects of virtual reality simulation-based problem-based learning on nursing students' critical thinking ability, problem-solving ability, and self-efficacy in the nursing care of women undergoing induction of labor. Methods: A nonequivalent control group pretest and posttest design was employed. The study participants included 52 nursing students (24 in the experimental group and 28 in the control group). The experimental group took a problem-based learning (PBL) class in the first week, and then engaged in self-directed learning using virtual reality simulation. In the second week, lectures about emergency nursing care for induction of labor and drug administration were given. The control group participated in PBL in the first week and lectures in the second week. The study was conducted from April 17 to May 19, 2023. Data were analyzed using the chi-square test, Fisher exact test, analysis of variance, and the independent t-test. Results: Before-and-after differences between the two groups were statistically significant in problem solving ability (t=-5.47, p<.001) and self-efficacy (t=-5.87, p<.001). Critical thinking ability did not show a statistically significant difference between the two groups. The score for satisfaction with the virtual reality simulation program was 3.64±5.88 out of 5 in the experimental group. Conclusion: PBL education using a virtual reality simulation was found to be an effective way of teaching. Although convenience sampling was used, PBL education using virtual reality can be used as an educational strategy to enhance nursing students' problem-solving ability and self-efficacy.

Generation of virtual mandibular first molar teeth and accuracy analysis using deep convolutional generative adversarial network (심층 합성곱 생성적 적대 신경망을 활용한 하악 제1대구치 가상 치아 생성 및 정확도 분석)

  • Eun-Jeong Bae;Sun-Young Ihm
    • Journal of Technologic Dentistry
    • /
    • v.46 no.2
    • /
    • pp.36-41
    • /
    • 2024
  • Purpose: This study aimed to generate virtual mandibular left first molar teeth using deep convolutional generative adversarial networks (DCGANs) and analyze their matching accuracy with actual tooth morphology to propose a new paradigm for using medical data. Methods: Occlusal surface images of the mandibular left first molar scanned using a dental model scanner were analyzed using DCGANs. Overall, 100 training sets comprising 50 original and 50 background-removed images were created, thus generating 1,000 virtual teeth. These virtual teeth were classified based on the number of cusps and occlusal surface ratio, and subsequently, were analyzed for consistency by expert dental technicians over three rounds of examination. Statistical analysis was conducted using IBM SPSS Statistics ver. 23.0 (IBM), including intraclass correlation coefficient for intrarater reliability, one-way ANOVA, and Tukey's post-hoc analysis. Results: Virtual mandibular left first molars exhibited high consistency in the occlusal surface ratio but varied in other criteria. Moreover, consistency was the highest in the occlusal buccal lingual criteria at 91.9%, whereas discrepancies were observed most in the occusal buccal cusp criteria at 85.5%. Significant differences were observed among all groups (p<0.05). Conclusion: Based on the classification of the virtually generated left mandibular first molar according to several criteria, DCGANs can generate virtual data highly similar to real data. Thus, subsequent research in the dental field, including the development of improved neural network structures, is necessary.

A Study on the Standard-interfaced Smart Farm Supporting Non-Standard Sensor and Actuator Nodes (비표준 센서 및 구동기 노드를 지원하는 표준사양 기반 스마트팜 연구)

  • Bang, Dae Wook
    • Journal of Information Technology Services
    • /
    • v.19 no.3
    • /
    • pp.139-149
    • /
    • 2020
  • There are now many different commercial weather sensors suitable for smart farms, and various smart farm devices are being developed and distributed by companies participating in the government-led smart farm expansion project. However, most do not comply with standard specifications and are therefore limited to use in smart farms. This paper proposed the connecting structure of operating non-standard node devices in smart farms following standard specifications supporting smart greenhouse. This connecting structure was proposed as both a virtual node module method and a virtual node wrapper method. In addition, the SoftFarm2.0 system was experimentally operated to analyze the performance of the implementation of the two methods. SoftFarm2.0 system complies with the standard specifications and supports non-standard smart farm devices. According to the analysis results, both methods do not significantly affect performance in the operation of the smart farm. Therefore, it would be good to select and implement the method suitable for each non-standard smart farm device considering environmental constraints such as power, space, distance of communication between the gateway and the node of the smart farm, and software openness. This will greatly contribute to the spread of smart farms by maximizing deployment cost savings.

A study on improvement of policing perfomance by usage parameter control in asynchronous transfer mode networks (ATM망에서 사용자 변수 제어에 의한 감시 성능 개선에 관한 연구)

  • 한길성;오창석
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.21 no.6
    • /
    • pp.1480-1489
    • /
    • 1996
  • In ATM networks there are two methods in traffic control as schemes advancing the quality of service. One is reactive control after congestion and the other which is generally recommended, is preventive control before congestion, including connection admission control on call leel and usage parameter control, network parameter control, priority control and congestion control on cell level. In particular, usage parameter control is required for restricting the peak cell rate of bursy tracffic to the parameter negotiated at call set-up phase since the peak cell rate significantly influences the network quality of service. The scheme for progressing quality of service by usage parameter control is themethod using VSA(Virtual Scheduling Algorlithm) recommended ITU-T. The method using VSSA(Virtual Scheduling Suggested Algorlithm) in this paper is suggested by considering cell delay variation and token rate of leaky bucket, compared VSA and VSANT(Virtual Scheduling Algolithm with No Tolerance) with VSSA which polices violated cell probability of conformed peak cell rate and intentionally excessive peak cell rate. VSSA method using IPP(Interruped Poisson Process) model of input traffic source showed more quality of service than VSA and VSANT methods as usage parameter control because the suggested method reduced the violated cell probability of contformed peak cell rate and intentionally excessive peak cell rate.

  • PDF

Study on Scent Media Service in Virtual Reality (발향장치를 이용한 가상현실에서의 향 미디어 서비스)

  • Yu, Ok Hwan;Kim, Min Ku;Kim, Jeong-Do
    • Journal of Sensor Science and Technology
    • /
    • v.27 no.6
    • /
    • pp.414-420
    • /
    • 2018
  • To augment emotion and immersion in virtual reality (VR), technological research based on scent displays have increased in recent years. The results of extensive studies have enabled the development of methods to interface head mounted displays (HMDs) with scent devices, and the possibility of VR applications of this development was identified via several demonstrations in actual VR environments. Despite all these efforts, more practical methods and conditions for scent display in VR environments are yet to be developed. To efficiently interface VR and scent, this study proposes three ways to set the position for scent display and scent conditions. The first is scent display using local positioning in the VR engine, the second is scent display using the relative distance and orientation between user and object in VR environments, and the third is scent display using time setting. In this study, we developed scent devices using a piezo actuator to validate the proposed method and successfully conducted demonstrations and experiments.

3D Online Marshmallow Simulation Game for Target Value Design

  • Kim, Suryeon;Mainardi, Pete;Jeong, H. David;Rybkowski, Zofia;Seo, Jinsil Hwaryoung
    • International conference on construction engineering and project management
    • /
    • 2022.06a
    • /
    • pp.661-668
    • /
    • 2022
  • Various lean design and construction methods such as target value design, pull planning, value stream mapping have successfully transformed the commercial building construction industry into achieving improved productivity, higher design and construction quality, and meeting the target values of construction projects. Considering the significant advantages of lean, the accelerated dissemination and adoption of lean methods and tools for construction is highly desirable. Currently, the lean design and construction body of knowledge is imparted primarily through publications and conferences. However, one of the most effective ways to impart this soft knowledge is through getting students and trainees involved in hands-on participatory games, which can quickly help them truly understand the concept and apply it to real-world problems. The COVID-19 Pandemic has raised an urgent need of developing virtual games that can be played simultaneously from various locations over the Internet, but these virtual games should be as effective as in-person games. This research develops an online 3D simulation game for Target Value Design that is as effective as in-person games or possibly better in terms of knowledge capture and retention and enjoyable environment and experience. The virtual game is tested on volunteers using feedback from pre-and post- simulation surveys to evaluate its efficacy.

  • PDF

Maxillary Positioning Device for Intermediate Waferless Orthognathic Surgery

  • Lee, Jung-woo
    • Journal of International Society for Simulation Surgery
    • /
    • v.3 no.2
    • /
    • pp.87-89
    • /
    • 2016
  • Le fort 1 osteotomy surgery is one of the most popular surgical methods for the treatment of patients with facial bone deformities. An intermediate wafer splint is used to fix the bone segment to the planned position, but there are many steps that can cause errors. To reduce these errors, we propose a method of using a surgical guide made with virtual surgical simulation.

가상현실을 이용한 항로표지 숙달 시뮬레이터 구축

  • 김현라;이규동;박상문
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2000.10b
    • /
    • pp.159-166
    • /
    • 2000
  • The paper deals with the design and implementation of Navigational Aids Training Simulator (VR-NATS) by Virtual Reality (VR). To gave interaction and immersible training situation to the user, prototype VR-NATS was developed based on the object-oriented operating system with 3D objects of navigational aids. Using the VR-NATS we created virtual navigational aids. As results from the assessment tests, students can obtain IALA (International Association of Lighthouse Authorities) rules of the navigational aids exactly and quickly comparing with conventional education methods. Thus, we found that he proposed VR-NAT is very effective for the next-generation simulation system.

  • PDF

Latest Information Technologies in the UK Adults Education System

  • Tverezovska, Nina;Bilyk, Ruslana;Rozman, Iryna;Semerenko, Zhanna;Orlova, Nataliya;Vytrykhovska, Oksana;Oros, Ildiko
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.8
    • /
    • pp.25-34
    • /
    • 2022
  • Today, further education of adults in the UK is one of the developing areas of continuing education. The Open University with distance learning, in the process of which innovative forms and methods based on computer and telecommunication technologies are used, is particularly successful in the organization of additional education of the adult population. The advantages of distance learning, multimedia - the latest information technologies, which provide the combination of graphic images, video, sound with the help of modern computer tools, are noted. The basic principles and forms underlying the technologies and forms of work with the elderly are defined. The international experience of implementing "Universities of the Third Age" is summarized. The most widespread approach in adult education in Great Britain is informational. The use of computer technologies motivates a new paradigm in educational methods and strategies, which requires new approaches, forms of learning, and innovative ways of delivering educational materials to adult learners. Information technologies have gained great popularity in such activities as distance learning, online learning, assistance in the education management system, development of programs and virtual textbooks in various subjects, online search for information for the educational process, computer testing of students' knowledge, creation of electronic libraries, formation of a single scientific electronic environment, publication of virtual magazines and newspapers on pedagogical topics, teleconferences, expansion of international cooperation in the field of Internet education. The information technology of synchronous distance learning "online" has gained considerable popularity in the educational process today. A promising direction is the use of multimedia technologies in educational activities to create a design of a virtual computer environment by decoding audiovisual information.