• 제목/요약/키워드: Virtual inertia

검색결과 55건 처리시간 0.028초

초음파모터를 이용한 역감장치에 관한 연구 (A Study on Force-Reflecting Interface using Ultrasonic Motros)

  • 강원찬;김대현;김영동
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 1998년도 전력전자학술대회 논문집
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    • pp.123-128
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    • 1998
  • This paper describes the evaluation of a force-reflecting interface with ultrasonic motors(USMs). The force-reflecting interface allows a human to feel object within virtual environment. To effectively display the mechanical impedance of the human hand we need a haptic device with specific characteristics, such as low inertia, almost zero friction and very high stiffness. USMs have attracted considerable attention as the actuator satisfied these conditions. USMs combine features such as high driving torque at low rotational speed, high holding torque and fast response therefore we studied two degree of freedom force-reflecting haptic system.

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공간형 3 자유도 Haptic 메커니즘의 구현 (Implementation of A Spatial 3-DOF Haptic Mechanism)

  • 이재훈;이수강;이병주;이석희;이정헌;김희국
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.312-316
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    • 2004
  • In this study, a spatial 3-dof haptic mechanism is implemented. The implemented mechanism does not employ the gear transmissions as velocity reducers for all three joints but uses wire-based transmissions, thereby it is able to minimize the frictions significantly. Also, by employing the structure of the four-bar mechanism to drive third joint from close to the base, the mechanism is able to minimize the inertia effect from the third actuator very effectively. Its kinematic analysis such as position and velocity analyses are performed first. Then, its operating software development, hardware implementation, and the related interfaces between a PC and the implemented Haptic device are completed. To evaluate its potential and its performance as a haptic device, a experiment generating a virtual constraint in a operational task space is conducted and preliminary results are discussed.

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초음파 모터를 이용한 힘 반영 촉각장치 (A Force-Reflecting Haptic interface using Ultrasonic Motors)

  • 신덕;오금곤;김영동
    • 조명전기설비학회논문지
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    • 제13권1호
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    • pp.111-118
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    • 1999
  • 함반영 촉각장치(Force-Reflecting haptic Interface)는 인간이 컴퓨터에 의해 생성한 가상의 세계에 손의 위치 정보를 제공하고 가상의 손이 가상 환경에 접촉했을 때 인간에게 촉각을 전달하는 장치이다. 본 논문에서는 컴플라이언스 제어가 비교적 용이한 초음파 모터 액츄에이터를 사용하여 직접구동 방식으로 촉각장치를 설계하였다. 렌더링 알고리즘을 이용하여 가상의 벽, 가상 버튼, 가상 구멍 등의 기본적인 역감실험을 한 결과 힘 반영에 의한 역감을 제시받을 수 있었다.

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Control Strategy and Stability Analysis of Virtual Synchronous Generators Combined with Photovoltaic Dynamic Characteristics

  • Ding, Xiying;Lan, Tianxiang;Dong, Henan
    • Journal of Power Electronics
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    • 제19권5호
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    • pp.1270-1277
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    • 2019
  • A problem with virtual synchronous generator (VSG) systems is that they are difficult to operate stably with photovoltaic (PV) power as the DC side. With this problem in mind, a PV-VSG control strategy considering the dynamic characteristics of the DC side is proposed after an in-depth analysis of the dynamic characteristics of photovoltaic power with a parallel energy-storage capacitor. The proposed PV-VSG automatically introduces DC side voltage control for the VSG when the PV enters into an unstable working interval, which avoids the phenomenon where an inverter fails to work due to a DC voltage sag. The stability of the original VSG and the proposed PV-VSG were compared by a root locus analysis. It is found that the stability of the PV-VSG is more sensitive to the inertia coefficient J than the VSG, and that a serious power oscillation may occur. According to this, a new rotor model is designed to make the inertial coefficient automatically change to adapt to the operating state. Experimental results show that the PV-VSG control strategy can achieve stable operation and maximum power output when the PV output power is insufficient.

증강현실 당구 콘텐츠를 위한 물리 시뮬레이션 개발 (Development of Physics Simulation for Augmented Reality Billiards Content)

  • 김홍직;이승호
    • 전기전자학회논문지
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    • 제26권2호
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    • pp.150-159
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    • 2022
  • 본 논문에서는 증강현실(AR) 당구 콘텐츠를 위한 물리 시뮬레이션을 제안한다. 제안하는 증강현실 당구 콘텐츠에 대한 물리 시뮬레이션의 특징은 다음과 같다. 먼저, 증강현실 환경에서 실제와 비슷한 당구공의 움직임을 구현하기 위해 당구공에 적용되는 힘과 관성모멘트 계산을 하여 물리식을 도출한다. 다음에 타격 지점에 대한 가상 당구공의 회전과 관련된 가상 당구공의 속도와 각속도를 구한다. 다음으로, 가상 당구공의 움직임 궤적이 실제 당구공과 비슷한 움직임을 구현하기 위하여 입사벡터, 법선벡터, 반사벡터 등의 물리식을 도출하게 된다. 이러한 방정식을 증강현실 환경에 적용하여 AR 당구 콘텐츠를 구현할 수 있다. 이러한 물리 시뮬레이션은 사용자가 가상 당구대를 사용하여 실제와 유사함을 느낄 수 있도록 하며 실제 환경과 상호 작용하게 돕는다. 실험 결과 실제 당구공의 경로와 가상 당구공의 경로 사이의 정확도 범위는 97.75%~99.11%로 계산됐다. 따라서 본 논문에서 제안하는 증강현실 당구 콘텐츠에 대한 물리 시뮬레이션의 성능은 실제 당구공의 경로와 유사함을 확인하였다.

체험형 게임콘텐츠를 위한 움직임 관성센서 기반의 제스처 인식 (Gesture Recognition based on Motion Inertial Sensors for Interactive Game Contents)

  • 정영기;차병래
    • 한국항행학회논문지
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    • 제13권2호
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    • pp.262-271
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    • 2009
  • 본 연구에서는 게임 콘텐츠 제작을 위해 관성 센서를 이용하여 체험자의 동작을 인식하고 정의된 동작과 비교하여 게임을 즐길 수 있는 관성센서 기반의 제스처 인식방법을 제안하고자 한다. 또한 3축 가속도 센서를 이용한 소형 컨트롤러를 손에 착용하고 여러 가지 동작을 취함으로써 체험자에게 다양한 입력 방식을 제공하고자 한다. 체험자는 화면에 순서대로 출력되는 동작 리스트와 같은 움직임을 취하거나 동작의 정확도 및 타이밍에 따라 체험형 게임을 진행할 수 있다. 다수개의 소형 무선 컨트롤러를 손과 발 등 주요부위에 착용하고 논문에 제안된 방법을 활용하게 되면 사용자의 흥미와 몰입감을 더해줄 것으로 기대된다.

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초음파 센서를 이용한 트레드밀의 자동속도 제어시스템 (An Automatic Speed Control System of a Treadmill with Ultrasonic Sensors)

  • 마누룽 오라리우스;윤정원
    • 제어로봇시스템학회논문지
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    • 제17권5호
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    • pp.505-511
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    • 2011
  • In this paper, we have developed an automatic velocity control system of a small-sized commercial treadmill (belt length of 1.2 m and width of 0.5 m) which is widely used at home and health centers. The control objective is to automatically adjust the treadmill velocity so that the subject's position is maintained within the track when the subject walks at a variable velocity. The subject's position with respect to a reference point is measured by a low-cost sonar sensor located on the back of the subject. Based on an encoder sensor measurement at the treadmill motor, a state feedback control algorithm with Kalman filter was implemented to determine the velocity of the treadmill. In order to reduce the unnatural inertia force felt by the subject, a predefined acceleration limit was applied, which generated smooth velocity trajectories. The experimental results demonstrate the effectiveness of the proposed method in providing successful velocity changes in response to variable velocity walking without causing significant inertia force to the subject. In the pilot study with three subjects, users could change their walking velocity easily and naturally with small deviations during slow, medium, and fast walking. The proposed automatic velocity control algorithm can potentially be applied to any locomotion interface in an economical way without having to use sophisticated and expensive sensors and larger treadmills.

Comparison of Dynamic Characteristics between Virtual Synchronous Machines Adopting Different Active Power Droop Controls

  • Yuan, Chang;Liu, Chang;Zhang, Xueyin;Zhao, Tianyang;Xiao, Xiangning;Tang, Niang
    • Journal of Power Electronics
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    • 제17권3호
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    • pp.766-776
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    • 2017
  • In modern power systems, high penetration of distributed generators (DGs) results in high stress on system stability. Apart from the intermittent nature of DGs, most DGs do not contribute inertia or damping to systems. As a result, a new control method named virtual synchronous machine (VSM) was proposed, which brought new characteristics to inverters such as synchronous machines (SMs). In addition, different active power droop controls for VSMs are being proposed in literatures. However, they are quite different in terms of their dynamic characteristics despite of the similar control laws. In this paper, mathematical models of a VSM adopting different active power droop controls are built and analyzed. The dynamic performance of the VSM output active power and virtual rotor angular frequency are presented for different models. The influences of the damping factor and droop coefficient on the VSM dynamic behaviors are also investigated in detail. Finally, the theoretical analysis is verified by simulations and experimental results.

Tension Based 7 DOEs Force Feedback Device: SPIDAR-G

  • Kim, Seahak;Yasuharu Koike;Makoto Sato
    • Transactions on Control, Automation and Systems Engineering
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    • 제4권1호
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    • pp.9-16
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    • 2002
  • In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feed-back for the device is tension based and is characterized by 7 degrees of freedom (DOF); 3 DOF for translation, 3 DOF for rotation, and 1 DOF for grasp). The SPIDAR-G (Space Interface Device for Artificial Reality with Grip) will allow users to interact with virtual objects naturally by manipulating two hemispherical grips located in the center of the device frame. We will show how to connect the strings between each vertex of grip and each extremity of the frame in order to achieve force feedback. In addition, methodologies will be discussed for calculating translation, orientation and grasp using the length of 8 strings connected to the motors and encoders on the frame. The SPIDAR-G exhibits smooth force feedback, minimized inertia, no backlash, scalability and safety. Such features are attributed to strategic string arrangement and control that results in stable haptic rendering. The design and control of the SPIDAR-G will be described in detail and the Space Graphic User Interface system based on the proposed SPIDAR-G system will be demonstrated. Experimental results validate the feasibility of the proposed device and reveal its application to virtual reality.

EFFECT OF THE FLEXIBILITY OF AUTOMOTIVE SUSPENSION COMPONENTS IN MULTIBODY DYNAMICS SIMULATIONS

  • Lim, J.Y.;Kang, W.J.;Kim, D.S.;Kim, G.H.
    • International Journal of Automotive Technology
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    • 제8권6호
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    • pp.745-752
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    • 2007
  • In this study, the effects of flexible bodies in vehicle suspension components were investigated to enhance the accuracy of multibody dynamic simulation results. Front and rear suspension components were investigated. Subframes, a stabilizer bar, a tie rod, a front lower control arm, a front knuckle, and front struts were selected. Reverse engineering techniques were used to construct a virtual vehicle model. Hard points and inertia data of the components were measured with surface scanning equipment. The mechanical characteristics of bushings and dampers were obtained from experiments. Reaction forces calculated from the multibody dynamics simulations were compared with test results at the ball joint of the lower control arm in both time-history and range-pair counting plots. Simulation results showed that the flexibility of the strut component had considerable influence on the lateral reaction force. Among the suspension components, the flexibility of the sub-frame, steering knuckle and upper strut resulted in better correlations with test results while the other flexible bodies could be neglected.