• 제목/요약/키워드: Virtual display

검색결과 583건 처리시간 0.026초

발향장치를 이용한 가상현실에서의 향 미디어 서비스 (Study on Scent Media Service in Virtual Reality)

  • 유옥환;김민구;김정도
    • 센서학회지
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    • 제27권6호
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    • pp.414-420
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    • 2018
  • To augment emotion and immersion in virtual reality (VR), technological research based on scent displays have increased in recent years. The results of extensive studies have enabled the development of methods to interface head mounted displays (HMDs) with scent devices, and the possibility of VR applications of this development was identified via several demonstrations in actual VR environments. Despite all these efforts, more practical methods and conditions for scent display in VR environments are yet to be developed. To efficiently interface VR and scent, this study proposes three ways to set the position for scent display and scent conditions. The first is scent display using local positioning in the VR engine, the second is scent display using the relative distance and orientation between user and object in VR environments, and the third is scent display using time setting. In this study, we developed scent devices using a piezo actuator to validate the proposed method and successfully conducted demonstrations and experiments.

가변형 박판에 대한 촉감 제시 (Haptic display for deformable thin film)

  • 이승룡;최혁렬
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.125-129
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    • 1996
  • This paper presents the haptic rendering algorithm which gives the feel information to the operator by manipulating a virtual tool with a haptic device in the simulated environment. The movement of a virtual tool grasped by the operator, which is modeled as a square is displayed in the graphic screen of a computer and the virtual environment is modeled as deformable thin film. When the tool contacts with the virtual environment, the operator is forced to feel the contact and the feature of the deformed virtual environment through the torque control of th haptic device. Contact situations are modeled as close as to the reality considering friction, elasticity and multiple contacts. Several experiments are conducted and the effectiveness of the proposed algorithm is confirmed.

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가상환경에서 VDU와 HMD에 대한 생리학적 영향에 관한 연구 (Physiological Effects of the VDU & HMD in Virtual Environments)

  • 이창민;박시현
    • 산업공학
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    • 제16권2호
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    • pp.149-155
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    • 2003
  • The focus of this study is to investigate how personal display systems - a VDU (Visual Display Unit) and an HMD (Head Mounted Display) physiologically affect the body in virtual environments, and to evaluate differential effects of using the VDU and the HMD on physiological responses to mental stressful tasks (virtual reality flight simulation). As physiological variables, autonomic measures (heart rate, blood pressure), immune cells (leukocyte, neutrophil, lymphocyte), and hormones (catecholamine) were measured before and after experiments. Physiological data were measured in order to compare a level of mental stress on the VDU and the HMD. Increments in blood pressure (systolic (p<0.05), diastolic (p<0.1)), norepinephrin (catecholamine) (p<0.005), and neutrophils (p<0.2) of the group using the HMD showed a significant difference with the group using the VDU. Although, the heart rate was not statistically significant between two environments, differences of them quietly increased on the HMD more than on the VDU.

Computational Technique of Volumetric Object Reconstruction in Integral Imaging by Use of Real and Virtual Image Fields

  • Shin, Dong-Hak;Cho, Myung-Jin;Park, Kyu-Chil;Kim, Eun-Soo
    • ETRI Journal
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    • 제27권6호
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    • pp.708-712
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    • 2005
  • We propose a computational reconstruction technique in large-depth integral imaging where the elemental images have information of three-dimensional objects through real and virtual image fields. In the proposed technique, we reconstruct full volume information from the elemental images through both real and virtual image fields. Here, we use uniform mappings of elemental images with the size of the lenslet regardless of the distance between the lenslet array and reconstruction image plane. To show the feasibility of the proposed reconstruction technique, we perform preliminary experiments and present experimental results.

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분산 가시화를 위한 가상현실 타일 디스플레이 시스템의 개발 (A VR-based Tile Display System for the Distributed Visualization)

  • 차무현;이재경;황진상;한순흥
    • 한국CDE학회논문집
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    • 제15권3호
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    • pp.167-177
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    • 2010
  • In recent years, the use of high-resolution tiled display system which does not have restrictions on the size of the screen and implements various layout of tile is increasing in order to evaluate the digital mock-up in physical scale or explore large engineering data set in detail. In this study, we developed multi-channel distributed visualization system which provides a virtual reality-based visual contents using 3D open-source graphics engine. Efficient data structures and exchange methods were proposed as a scene synchronization technology in PC cluster environments. DLP-Cube based tiled visualization system which provides $5{\times}2$ layout of display wall was developed and we validated our approach using this system. In addition, we introduced integrated control program that administrates PC cluster environment in remote and controls the layout of display channels.

무안경식 다시점 입체 디스플레이를 위한 GPU기반 렌더링 기법 (A GPU based Rendering Method for Multiple-view Autostereoscopic Display)

  • 안종길;김진욱
    • 한국HCI학회논문지
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    • 제4권2호
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    • pp.9-16
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    • 2009
  • 최근 3차원 입체 디스플레이에 대한 관심이 증가하고 있다. 무안경식 다시점 입체 디스플레이(Multiple-view Autostereoscopic Display)는 관찰자가 셔터 글래스(Shutter glasses)또는 HMD(Head Mounted Display)와 같은 특별한 장치를 착용하지 않고도 여러 시점(Multiple-view)에서 입체 영상을 볼 수 있어 가상현실(Virtual Reality), 모바일, 3D TV 등의 분야에서 각광 받고 있다. 하지만, 디스플레이 설계 시 정해진 거리와 시역 내에 관찰자가 위치해 있어야만 입체 영상을 볼 수 있다는 문제점이 있다. 본 연구에서는 무안경식 다시점 입체 디스플레이 시스템을 구축하여 이 시스템에서 관찰자의 시점 변경에도 실시간으로 자연스러운 3차원 입체 영상을 보여 주기 위한 효율적인 GPU기반 렌더링 기법을 제안한다.

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카르노프 마찰모델과 탐촉구 개념을 이용한 햅틱 디스플레이 모델 개발 (The Haptic Display Model Development with the Karnopp Friction Model and the Proxy Concept)

  • 권혁조;김기호;오재윤
    • 대한기계학회논문집A
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    • 제28권9호
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    • pp.1344-1351
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    • 2004
  • This study develops a haptic display model which is an indispensable for the force generation in the virtual environment. In developing the haptic display model, a Proxy concept and a Karnopp friction model are utilized to generate the reaction force and the friction force. Also this study develops a 2 D.O.F. remote wiping system. This system is composed of a 2 D.O.F. master manipulator, a force sensor equipped 2 D.O.F. slave manipulator and a real time controller. With the developed remote wiping system, this study identifies the friction characteristic of the aluminum, acryl and rubber plate. The results are used as the dynamic friction coefficient of the haptic display model. This study shows the efficiency of the developed haptic display model by the comparison between the friction characteristic of the haptic display with the developed haptic display model and the friction characteristic of the real aluminum, acryl and rubber plate.

헤드 트래킹 시스템을 이용한 가상 굴삭기의 편의 관측 시스템 개발 (Development of the Flexible Observation System for a Virtual Reality Excavator Using the Head Tracking System)

  • 레광환;정영만;웬치탄;양순용
    • 드라이브 ㆍ 컨트롤
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    • 제12권2호
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    • pp.27-33
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    • 2015
  • Excavators are versatile earthmoving equipment that are used in civil engineering, hydraulic engineering, grading and landscaping, pipeline construction and mining. Effective operator training is essential to ensure safe and efficient operating of the machine. The virtual reality excavator based on simulation using conventional large size monitors is limited by the inability to provide a realistic real world training experience. We proposed a flexible observation method with a head tracking system to improve user feeling and sensation when operating a virtual reality excavator. First, an excavation simulator is designed by combining an excavator SimMechanics model and the virtual world. Second, a head mounted display (HMD) device is presented to replace the cumbersome large screens. Moreover, an Inertial Measurement Unit (IMU) sensor is mounted to the HMD for tracking the movement of the operator's head. These signals consequently change the virtual viewpoint of the virtual reality excavator. Simulation results were used to analyze the performance of the proposed system.

멀티코어 기반 어플리케이션 운용을 위한 데스크탑 가상화 구성 및 성능 분석 (VDI deployment and performance analysys for multi-core-based applications)

  • 박준용
    • 한국정보통신학회논문지
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    • 제26권10호
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    • pp.1432-1440
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    • 2022
  • 최근 VDI(Virtual Desktop Infrastructure)가 오피스 업무 환경뿐만 아니라 고사양의 멀티코어 기반 어플리케이션을 사용하는 워크로드에도 많이 사용되면서 VDI에 대한 실시간성과 안정성에 대한 요구 사항이 증대되고 있다. 그에 따라 VDI에서 원격접속에 사용되는 디스플레이 프로토콜과 가상머신의 성능 최적화 또한 중요성이 높아졌다. 본 논문에서는 멀티코어 기반 어플리케이션 운용을 위한 데스크탑 가상화 구성을 위해 두 가지를 제안한다. 첫 번째는 멀티 프로세싱으로 인한 고부하 상황에서 최적의 성능을 가진 디스플레이 프로토콜의 코덱 구성을 제안한다. 두 번째는 가상머신 간 CPU 경합 시 스케쥴링 지연을 줄이기 위한 가상 CPU 스케쥴링 최적화 방안을 제안한다. 시험 결과 Blast Extreme의 H.264 코덱이 가장 좋고 안정적인 프레임을 보여줬으며 스케쥴링 최적화를 통해 가상 CPU의 스케쥴링 성능이 개선됨을 확인하였다.

3D Virtual World and Haptic

  • Syamsuddin, Muhammad Rusdi;Lee, Chang-Hyeon;Kwon, Yong-Moo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1187-1188
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    • 2009
  • In this paper we interface Tangible Devices (i.e. Haptic Devices) for 3D Virtual World based on MPEG-RoSE syntax. We called it Virtual World and Real World Interface (VRI). The VRI Technology project intends to provide virtual world information to real world and tangible experience to user of virtual world through tangible devices.

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