• Title/Summary/Keyword: Virtual design model

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Development of a Real-time 3D Intraoral Scanner Based on Fringe-Projection Technique (프린지 투영법을 이용한 실시간 3D 구강 내 스캐너의 개발)

  • Ullah, Furqan;Lee, Gunn-Soo;Park, Kang
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.3
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    • pp.156-163
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    • 2012
  • Real-time three-dimensional shape measurement is becoming increasingly important in various fields, including medical sciences, high-technology industry, and microscale measurements. However, there are not so many 3D profile tools specially designed for specifically narrow space, for example, to scan the tooth shape of a human jaw. In this paper, a real-time 3D intraoral scanner is proposed for the measurement of tooth profile in the mouth cavity. The proposed system comprises a laser diode beam, a micro charge-coupled device, a graticule, a piezoelectric transducer, a set of optical lenses, and a polhemus device sensor. The phase-shifting technique is used along with an accurate calibration method for the measurement of the tooth profile. Experimental and theoretical inspection of the phase-to-coordinate relation is presented. In addition, a nonlinear system model is developed for collimating illumination that gives the more accurate mathematical representation of the system, thus improves the shape measurement accuracy. Experiment results are presented to verify the feasibility and performance of the developed system. The experimental results indicate that overall measurement error accuracy can be controlled within 0.4 mm with a variability of ${\pm}0.01$.

An Effective Implementation Method for Dual Use of Web-based Multidimensional Interactive Digital Contents (웹기반 다차원 민군겸용 인터액티브 디지털 콘텐츠의 효과적인 구현 방안)

  • Gang, Seok-Hun;Kim, Dae-Cheong
    • Journal of National Security and Military Science
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    • s.3
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    • pp.197-242
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    • 2005
  • Active catalog is a kind of digital content that enables consumers to test the functions and features of products from their PCs as if they were using it in real life, by simulating the actions and responses of the product. This new type of interactive digital content can be used extensively to make sales personnel training manuals, sales tools, user manuals and user trouble shooting documents. With active catalogs, companies will be able to compare different designs, show actions according to different functions, and evaluate user reaction to new products without having to produce a single physical prototype or mock-up. At the same time, consumers will be able to understand and 'operate' the product and make well-informed purchase decisions. In this paper, we present a visual event-driven modeling tool, PlayMo, for creating active catalogs, analyze the advantages of using PlayMo, describe the event-driven method used by PlayMo and also introduce two enhanced characteristics of the Event Flow Chart with which the events in PlayMo are structured. Interactive digital content by using the PlayMo3D makes easy, simple and effective design for e-learning, e-catalogue, e-marketing/sales, e-prototyping, customer support, etc. Through its application-ready 3D function visualization solution, engineers and designers can rapidly turn a CAD design model into a 3D interactive virtual product, and the effective function prototyping job can be also completed within a minute.

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Impacts of self-monitoring tendency and mobile phone dependency on salence of mobile phone case product attributes

  • Kim-Vick, Jihyun;Hahn, Kim H.Y.
    • The Research Journal of the Costume Culture
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    • v.27 no.6
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    • pp.666-680
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    • 2019
  • Prevalent usage of mobile devices among consumers has been well recognized and this is especially imperative among young adult consumers. The mobile phone became the gateway of their communication, media consumption, retail transaction, education, and (virtual) social life. However, there is little empirical research explaining the dynamics behind the psychological underpinning of young adult consumers, specifically Generation Y, to understand their usages and dependency on mobile phones. This study, therefore, aims to unveil antecedents and consequences of Gen Y consumers' mobile phone dependency from a media psychological perspective. We developed a conceptual model based on theory of self-monitoring (Snyder 1974, 1987), extended self-concept (Belk, 1988), and media dependency theory (Ball-Rokeach & Defluer, 1976). Four hundred ninety-eight students in the U.S. provided usable responses to our pencil-and-paper survey. Causal modeling analysis results demonstrated that both ability to modify one's behavior and sensitivity to cues for social appropriate behavior dimensions of the self-monitoring tendency positively predicted one's level of fashion involvement, which in turn positively predicted his/her mobile phone dependency. Individual's mobile phone dependency, fashion involvement and self-monitoring's ability dimension exhibited positive and direct impact on one's perception of the salience of mobile phone case product attributes. Based on the findings, we provided pragmatic and theoretical implications for the industry and academia.

Development of Door Trim Assembly System base on Digital Manufacturing Technology (디지털 제조기술 지원 도어트림 조립시스템 개발)

  • Park, Hong-Seok;Mun, Si-Hwan;Park, Sang-Kil;Choi, Hong-Won;Shin, Sang-Jong;Cha, Suk-Keun
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.242-253
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    • 2009
  • Nowadays, manufacturing industry has been making its effort not only for productivity elevation but also for cost reduction in order to survive in the global market which is more and more challenging. In this paper, the method for planning of digital manufacturing system is proposed and door trim assembly system is determined as the subject of our research. First of all, the process sequence is generated based on the product analysis. And, the static and dynamic relationships between system components are represented using IDEF0 and UML model. The working time is estimated through the regression analysis based on MODAPTS method. According to the system configuration strategy, initial concept system layout is implemented 3D virtual environment. The problems caused by bad working motions are detected and modified through the ergonomic analysis using RULA method. According to proposed procedure, digital door trim assembly system is implemented in DLEMIA.

Study on Effect of Shell Plate Deformation to Radar Cross Section of Warship (선체외판의 변형이 수상함 RCS에 미치는 영향 연구)

  • Kim, Kook-Hyun;Cho, Dae-Seung
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.6
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    • pp.509-515
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    • 2011
  • The radar cross section (RCS) of warships is a crucial design factor to improve the survivability in terms of not only low observablity of the platform but also efficiency of on-board sensors and jamming devices against enemy threat. In design stage, numerical models are generated in order to quantitatively assess RCS, of which hull surfaces are modeled with the finite number of the flat plate. However, in practice, hull surfaces are permanently deformed by various kinds of loads such as winds and ocean waves faced during operations. In this paper, the effect of these shell plate deformation to RCS is numerically investigated. For this purpose, RCS calculations are carried out for various kinds of numerical models, such as single plates, dihedrals, large-sized undulate plates, and virtual warships, with some extent of permanent deformation. The results are compared with those of corresponding models without permanent deformation. It is concluded that the permanent deformation of hull surface highly influences RCS characteristics of warships, therefore they should be considered in the RCS analysis.

Analysis of Factors Affecting Successful Bid Price in Public Construction Technical Bidding (공공공사 기술형 입찰에서의 낙찰가격에 미치는 요인 분석)

  • Lee, Jung-Woong;Yi, Sung-Wook
    • Asia-Pacific Journal of Business
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    • v.13 no.1
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    • pp.213-230
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    • 2022
  • Purpose - The purpose of this study is to find out any potential factors for explanatory variables when calculating the virtual successful bid rate in case of no collusion. Design/methodology/approach - An empirical analysis was conducted in this study with a regression analysis that included 725 bid samples under the public construction technical type bidding. Findings - The result of the basic analysis showed that there are several factors affecting the successful bid rate. First, collusion variable; second, government variable; third, successful bidder design score variable and the number of bidder variable among bidding features; fourth, turnkey variable based on the alternative method; fifth, civil works variable and plant works variable based on building work; sixth, asset variable and the fourth-quarter performance difference variable. However, the technical proposal method variable among bidding features was found to be statistically insignificant in column(4). Research implications or Originality - The significance of this research is that new variable such as the government variable and the fourth-quarter performance difference variable were added in the regression model, which showed statistically significant research results.

Design and Implementation of a Low-Code/No-Code System

  • Hyun, Chang Young
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.188-193
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    • 2019
  • This paper is about environment-based low-code and no-code execution platform and execution method that combines hybrid and native apps. In detail, this paper describes the Low-Code/No-Code execution structure that combines the advantages of hybrid and native apps. It supports the iPhone and Android phones simultaneously, supports various templates, and avoids developer-oriented development methods based on the production process of coding-free apps and the produced apps play the role of Java virtual machine (VM). The Low-Code /No-Code (LCNC) development platform is a visual integrated development environment that allows non-technical developers to drag and drop application components to develop mobile or web applications. It provides the functions to manage dependencies that are packaged into small modules such as widgets and dynamically loads when needed, to apply model-view-controller (MVC) pattern, and to handle document object model (DOM). In the Low-Code/No-Code system, the widget calls the AppOS API provided by the UCMS platform to deliver the necessary requests to AppOS. The AppOS API provides authentication/authorization, online to offline (O2O), commerce, messaging, social publishing, and vision. It includes providing the functionality of vision.

The Quasi 3-D Flow Simulation in injection Molding Using Virtual Pressure Reflection (가상 반사압력을 이용한 사출성형의 준3차원 유동해석)

  • 이호상;신효철
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.7
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    • pp.1294-1306
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    • 1992
  • In order to determine the design parameters and processing conditions in injection molding, it is very important to establish the theoretical model with scientific base. In this study, a two dimensional model has been developed for the purpose and flow simulations of filling process are carried out. The moving boundary transient flow problem along the flat plane is solved efficiently by the Iterative Boundary Pressure Reflection Method which rearranges the impinged melt front along the physical boundary in scientific manner. The two dimensional modeling of filling process is applied to two examples : a three dimensional cover with two screw holes and a two-gated flat cavity with unbalanced runners. The numerical results show good agreement with experimental short shots, especially for the weldline locations and the pressure traces at various locations. They also provide the temperature, clamp force, and velocity field in the mold at different times during filling of cavity.

Analysis of Stiffness for Frustum-shaped Coil Spring (원추형 코일스프링의 강성해석)

  • Kim, Jin-Hun;Lee, Soo-Jong;Kim, Jung-Ryul
    • Journal of Advanced Marine Engineering and Technology
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    • v.32 no.2
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    • pp.250-255
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    • 2008
  • Springs are widely utilized in machine element. To find out stiffness of frustum-shaped coil spring, the space beam theory using the finite element method is adopted in this paper. In three dimensional space, a space frame element is a straight bar of uniform cross section which is capable of resisting axial forces, bending moments about two principal axes in the plane of its cross section and twisting moment about its centroidal axis. The corresponding displacement degrees of freedom are twelve. To find out load vector of coil spring subjected to distributed compression. principle of virtual work is adapted. And this theory was programming using MATLAB software. To compare FEM using MATLAB software was applied MSC. Nastran software. The geometry model for MSC. Patran was produced by 3-D design modeling software. Finite element model was produced by MSC. Patran. Finite element was applied tetra (CTETRA) having 10 node. The analysis results of the MATLAB and MSC. Nastran are fairly well agreed with those of various experiments. Using MATLAB program proposed in this paper and MSC. Nastran, spring constants and stresses can be predicted by input of few factors.

On the Fantastic Aspect in Electronic Media Art : A Preliminary Approach by Way of Barthes, Freud and Lyotard (전자매체예술에서의 '환상적' 측면에 대하여: 바르트, 프로이트, 리오타르를 경유한 접근)

  • Kim Won-Bang
    • Journal of Science of Art and Design
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    • v.5
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    • pp.159-174
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    • 2003
  • 'Fantasy', the central notion of this essay, is discussed here more as a new paradigm in order to describe the structure of a work of art than as a stylistic characteristic proper to a specific genre of art. It means the whole situation and experience produced by two connected terms 'corporeal subject - screen'. Roland Barthes explained the 'semiographic painting' by Andre Masson as a field in which happens a certain connexion between the impulse of subject and the image, which views the painting not as a physical object but as a 'cinematic screen' ; painting may be redefined as a dream or a fantasy of the corporeal subject. And such an idea of 'art as fantasy' is closely related to the recent theoretical attempts consisting in abolishing the vision-centered conception of art since Renaissance. In this essay, the notion of fantasy as an aesthetic model is sketched by means of the Freud's notes on the fantasy 'A child is being beaten' and Lyotard's more advanced analyse on its attributes and operations. In Lyotard's analysis, fantasy is defined as a 'bloc' or a 'matrix-figure' featuring simultaneous conversion between the active and the passive, sadism and masochism, and coexistence of imcompossible meanings. In this sense, fantasy may be given to us as an analogical model from which we can outline the aesthetic characteristics of electronic media art involving virtual reality and interactivity.

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