• Title/Summary/Keyword: Virtual Training

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Development of Maintenance Training System by Using Haptic Guidance (햅틱 안내를 이용한 가상 유지보수 훈련 시스템의 개발)

  • Christiand, Christiand;Yoon, Jung-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.49-54
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    • 2008
  • In order to do a maintenance task, a maintenance operator should learn the basic skills of the maintenance task such as assembly and disassembly (A/D). However, the key of the learning process is to learn the A/D task intuitively and naturally. Haptic guidance promises to give effectiveness and benefit qualitatively since a person can be trained to do the optimal task based on information that comes from an expert, database, or intelligent algorithms. By applying haptic guidance, a maintenance training process can be made more intuitive and natural in a virtual environment. This paper describes the development of a maintenance training system by using haptic guidance.

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Active Node and Active Network Modeling For Network Traffic Progress (네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계)

  • Choi Byung-Sun;Hwang Young-Chul;Lee Seong-Hyun;Lee Won-Goo;Lee Jae-Kwang
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 2003.11a
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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Compact near-eye display for firefighter's self-contained breathing apparatus

  • Ungyeon Yang
    • ETRI Journal
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    • v.45 no.6
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    • pp.1046-1055
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    • 2023
  • We introduce a display for virtual-reality (VR) fire training. Firefighters prefer to wear and operate a real breathing apparatus while experiencing full visual immersion in a VR fire space. Thus, we used a thin head-mounted display (HMD) with a light field and folded optical system, aiming to both minimize the volume for integration in front of the face into a breathing apparatus and maintain adequate visibility, including a wide viewing angle and resolution similar to that of commercial displays. We developed the optical system testing modules and prototypes of the integrated breathing apparatus. Through iterative testing, the thickness of the output optical module in front of the eyes was reduced from 50 mm to 60 mm to less than 20 mm while maintaining a viewing angle of 103°. In addition, the resolution and image quality degradation of the light field in the display was mitigated. Hence, we obtained a display with a structure consistent with the needs of firefighters in the field. In future work, we will conduct user evaluation regarding fire scene reproducibility by combining immersive VR fire training and real firefighting equipment.

Application for 3D Stereoscopic Virtual Plant & Virtual Panel (3D 입체 가상발전소(Virtual Plant)와 가상판넬(Virtual Panel) 모듈 구현)

  • 이명수
    • Proceedings of the KIPE Conference
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    • 2000.07a
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    • pp.452-455
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    • 2000
  • 본 논문에서는 현재 수행중인 가상현실 기술을 이용한 컴퓨터 지원 교육훈력 시스템(CATS : Computer Assister Training System) 개념 설계를 바탕으로 발전소 3D 그래픽 모델을 작성하고 가상현실도구를 사용하여 정보의 변경 및 가공처리로 가상발전소(Virtual Plant) 및 가상판넬(Virtual Panel)상세설계 및 구현결과에 대해 서술한다. 이를 통해 발전소 주요계통 설비 및 발전소 본관 내부의 주요기기 등을 Navigation 할수 있고 이에 대한 엔지니어링 데이터베이스 환경을 작성하여 추후 정확하고 신속한 계통 설비 및 주요기기 정보를 얻을수 있도록 하였으며 가상판넬(Virtual Pannel)을 만들어 학생들이 시뮬레이터실로 가지 않고 MCR(Main Control Room)에서 발전소를 운전하는 것과 같은 효과를 강의실에서 얻을 수 있다.

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Study on Distortion and Field of View of Contents in VR HMD

  • Son, Hojun;Jeon, Hyoung joon;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.18-25
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    • 2017
  • Recently, VR HMD (virtual reality head mounted display) has been utilized for virtual training, entertainment, vision therapy, and optometry. In particular, virtual reality contents are increasingly used for vision therapy and optometry. Accordingly, high-quality virtual reality contents such as a natural vision of life is required. Therefore, it is necessary to study the content production according to the optical characteristics of the VR HMD. The purpose of this paper is to suggest a proper FOV (field of view) of contents according to the distortion rate. We produced virtual reality contents and obtained distorted images by virtual camera. The distortion rate is calculated by using the distorted image. It is proved that the optimal FOV of the VR content with the minimum distortion is $90{\sim}100^{\circ}$. The results of this study are expected to be applied to the production of high quality contents.

Haptic Display in Multi-user Virtual World (다중 참여자 가상환경에서의 촉각상호작용기술)

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.5 s.98
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    • pp.112-123
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    • 1999
  • Virtual reality is becoming a powerful tool for various applications such as training, entertainment, surgery, tele-robotics etc. One potential use for virtual reality is to allow several users to interact in a single virtual environment, for example several students sitting in front of different computers connected over a network. In this paper, we present a loosely coupled architecture of haptic display in the multi-user virtual world. The method of controlling haptic devices as well as the way of configuring individual haptic display system are addressed. We will develop an experimental virtual reality system for two remote users and conclude with an experimental work for the task of a multi-player ping-pong and grasping of a common object.

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Virtual Reality Therapy System for the get over tranining of Acrophobia (고소공포증 극복훈련을 위한 가상환경시스템)

  • 백승은;유종현;백승화;주관식
    • Proceedings of the Safety Management and Science Conference
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    • 2004.05a
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    • pp.203-209
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    • 2004
  • Virtual Reality(VR) is a new technology which makes humans communicate with computer. It allows the user to see, hear, feel and interact in a three-dimensional virtual world created graphically. In this paper, we introduced VR into psychotherapy area and developed VR system for the exposure therapy of acrophobia. Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. In this study, the elevator stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a feel of phobia and without phobia, heart rate was measured during experiment. And also measured a person's HR after the virtual reality training. In this study, we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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Robust Face Recognition under Limited Training Sample Scenario using Linear Representation

  • Iqbal, Omer;Jadoon, Waqas;ur Rehman, Zia;Khan, Fiaz Gul;Nazir, Babar;Khan, Iftikhar Ahmed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3172-3193
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    • 2018
  • Recently, several studies have shown that linear representation based approaches are very effective and efficient for image classification. One of these linear-representation-based approaches is the Collaborative representation (CR) method. The existing algorithms based on CR have two major problems that degrade their classification performance. First problem arises due to the limited number of available training samples. The large variations, caused by illumintion and expression changes, among query and training samples leads to poor classification performance. Second problem occurs when an image is partially noised (contiguous occlusion), as some part of the given image become corrupt the classification performance also degrades. We aim to extend the collaborative representation framework under limited training samples face recognition problem. Our proposed solution will generate virtual samples and intra-class variations from training data to model the variations effectively between query and training samples. For robust classification, the image patches have been utilized to compute representation to address partial occlusion as it leads to more accurate classification results. The proposed method computes representation based on local regions in the images as opposed to CR, which computes representation based on global solution involving entire images. Furthermore, the proposed solution also integrates the locality structure into CR, using Euclidian distance between the query and training samples. Intuitively, if the query sample can be represented by selecting its nearest neighbours, lie on a same linear subspace then the resulting representation will be more discriminate and accurately classify the query sample. Hence our proposed framework model the limited sample face recognition problem into sufficient training samples problem using virtual samples and intra-class variations, generated from training samples that will result in improved classification accuracy as evident from experimental results. Moreover, it compute representation based on local image patches for robust classification and is expected to greatly increase the classification performance for face recognition task.

A Study on Virtual Training System for Education of Train Maintenance (철도 차량 정비 교육을 위한 가상훈련 시스템 설계에 관한 연구)

  • Jeong, Jin-hyun;Song, Eun-jee
    • Journal of Practical Engineering Education
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    • v.8 no.2
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    • pp.103-109
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    • 2016
  • In order to get the maintenance work for the normal operation of rail vehicles made safe maintenance training, which looked suffered direct physical train maintenance environment, gain experience to get out foster the practical skills, but experience the real maintenance in operational problems the maintenance procedures followed are difficult to be. So it can gain experience and knowledge of the actual maintenance work in safe conditions if you apply a simulation experience in a similar environment as possible to the actual train maintenance training can also reduce operational training costs. For a description of the current domestic and simulation programs of the railway sector it has been operating in overseas and is designed to train intensive training, maintenance and maintenance-related information is scarce situation. In this study, the contents of the theory of educational technology for effective training of train maintenance elements exhibit theory, theory of learning situations, designed to train maintenance training simulation through a previous study that investigated the problem-based learning theory.