• Title/Summary/Keyword: Virtual System

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Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human (감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현)

  • Kim, Kirak;Yeon, Heeyeon;Eun, Taeyoung;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.23-29
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    • 2022
  • Virtual humans are implemented with dedicated modeling tools like Unity 3D Engine in virtual space (virtual reality, mixed reality, metaverse, etc.). Various human modeling tools have been introduced to implement virtual human-like appearance, voice, expression, and behavior similar to real people, and virtual humans implemented via these tools can communicate with users to some extent. However, most of the virtual humans so far have stayed unimodal using only text or speech. As AI technologies advance, the outdated machine-centered dialogue system is now changing to a human-centered, natural multi-modal system. By using several pre-trained networks, we implemented an emotion-based multi-modal dialogue system, which generates human-like utterances and displays appropriate facial expressions in real-time.

The Development of the Virtual Reality System for Augmenting Scientific Inquiry Learning Environments (과학적 탐구학습을 지원하는 가상현실 시스템 개발에 관한 연구)

  • Im, Jae-Won;Kim, Seok-Hwan;Cho, Yong-Joo;Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.15B no.2
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    • pp.95-102
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    • 2008
  • The interactive virtual reality technology has used in scientific inquiry learning since it can overcome the restriction of real world and it draws user's interest and foster active participation. However, prior works are mostly designed for a specific inquiry learning lesson and it is quite difficult to use them for constructing other inquiry learning environments. Hence, we developed the integrated virtual reality system, SASILE (System for Augmenting Scientific Inquiry Learning Environments), that helps ease the development of the scientific inquiry learning environment. In this paper, we first describe the related works on supporting VR scientific inquiry learning systems, followed by the SASILE system architecture and implementation. Then, we illustrate the use of this system to develop a Virtual Moyangsung application for teaching a scientific structure of Korean traditional house by exploring and observing the convection currents as well as a Mars Rover application for estimating the asteroid impacts on Mars by measuring rock properties. Finally, we will discuss the future research directions for this system.

The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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Design and Implementation of Virtual Network Search System for Segmentation of Unconstrained Handwritten Hangul (무제약 필기체 한글 분할을 위한 가상 네트워크 탐색 시스템의 설계 및 구현)

  • Park Sung-Ho
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.651-659
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    • 2005
  • For segmentation of constrained and handwritten Hangul, a new method, which has been not introduced, was proposed and implemented to use virtual network search system in the space between characters. The proposed system was designed to be used in all cases in unconstrained handwritten Hangul by various writers and to make a number of curved segmentation path using a virtual network to the space between characters. The proposed system prevented Process from generating a path in a wrong position by changing search window upon target block within a search process. From the experimental results, the proposed virtual network search system showed segmentation accuracy of $91.4\%$ from 800 word set including touched and overlapped characters collected from various writers.

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Implementation of Concurrent Engineering for Large Assembly Design: Part(II) -Developmen of a Digital Mock-Up System for Reducin Design Changes- (부품수가 많은 조립체 설계를 위한 동시공학의 구현: Part (II) -설계 변경을 줄이기 위한 Digital Mocj-Up 시스템의 개발-)

  • 정융호
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.103-110
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    • 1997
  • In the development of large complex assembly, most design changes are from the following reasons.: 1) insufficient consideration of assembling sequence of downstream process. 2) interference and fit-up of related parts. 3) initial design changes which are not completely resolved. In order to reduce the first reason of above, the assembly-centric modeling methodology was proposed in the part (1) of the thesis. In this part (2), a Digital Mock-Up system, which is a tool to build a virtual mock-up in design stage, has been developed in order to prevent the other two reasons. The system can build a virtual assembly in various ways as followings.: 1) assembling parts which are located in user defined envelope. 2) assembling parts with the specified disciplines. 3) assembling parts that are selected in the part list. It can also make an assembly by the combination of above methods. In addition to that, it has the functions to read/write the virtual assembly and to explode parts of the assembly in desired direction. With the virtual assembly, engineers can design interference free parts without making physical mock-up. The system has been implemented with Oracle database management system in CATIA environment.

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Virtual Reality based Situation Immersive English Dialogue Learning System (가상현실 기반 상황몰입형 영어 대화 학습 시스템)

  • Kim, Jin-Won;Park, Seung-Jin;Min, Ga-Young;Lee, Keon-Myung
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.245-251
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    • 2017
  • This presents an English conversation training system with which learners train their conversation skills in English, which makes them converse with native speaker characters in a virtual reality environment with voice. The proposed system allows the learners to talk with multiple native speaker characters in varous scenarios in the virtual reality environment. It recongizes voices spoken by the learners and generates voices by a speech synthesis method. The interaction with characters in the virtual reality environment in voice makes the learners immerged in the conversation situations. The scoring system which evaluates the learner's pronunciation provides the positive feedback for the learners to get engaged in the learning context.

A Study of Virtual Training Platform for City Gas Governor (도시가스 정압기 가상훈련 플랫폼 연구)

  • Lee, Jae Yong;Park, Chan-Cook;Yu, Chul Hee
    • Journal of the Korean Institute of Gas
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    • v.21 no.1
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    • pp.59-64
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    • 2017
  • We implemented virtual reality training system for city gas virtual training platform using oculus $rift^{TM}$, gear $VR^{TM}$ and dome screen. And we carry out a survey targeting ordinary person using each device. The contents of survey are usability and reality about each training system and the goal of survey is a verification how to bring effectiveness using city gas governor safety training system. The survey method used each VR device for the ordinary person and investigated the difference. Based on the survey it was to find out the direction for the implementation of platform, could find out the possibility of a virtual training system.

Evaluation of VSN(Virtual Switch Network) Characteristics in the Call Process of IMT-2000 Switching System (IMT-2000 교환시스템에서 호 처리에 의한 VSN(Virtual Switch Network)의 특성 평가)

  • 김대식;한치문류근호
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.265-268
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    • 1998
  • This paper evaluates the VSN(Virtual switch Network) characteristics in the internal call processing of IMT-2000 switching system, which is composed of VSN instead of ATM switch network. In results, internal call establishment delay is increased approximately 5.4msec than the conventional ATM switching system. The evaluated condition is the load 0.8, and the 100km distance between VSNs. It is confirmed that the VSN has the potentiality in the practical implementation.

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A Dual Path Model of Intention to Use QR Code Virtual Stores -The Moderating Effect of Consumer Use Experience- (QR코드 가상점포 사용의도의 이중경로모델 -소비자 사용경험의 조절효과-)

  • Kim, Eun Young;Yoon, Namhee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.38 no.6
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    • pp.913-928
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    • 2014
  • This study estimated a dual path model to predict consumers' intention to use a QR code virtual store by the effect of a mobile transaction system and a facilitating condition that also examined the role of experience and the use of an intention model in the context of a QR code virtual store. A longitudinal field study was conducted at selected QR code virtual stores. A questionnaire containing mobile transaction system, facilitating condition, performance expectancy, effort expectance, and intention to use was administered at two different points in time: Initial use (T1) and the second use after one month (T2). This study sampled 109 subjects who voluntarily participated in field studies twice at different time points (pooled sample=218). Participants were asked to visit at the QR code virtual store and undertake shopping tasks on their smartphones. The estimated dual path model showed that a mobile transaction system had a positive effect on performance expectancy, which influenced intention to use; however, facilitating condition had a positive effect on effort expectancy, but the effort expectance did not lead to intention to use. The effort expectance significantly also affected the performance expectance influencing intention to use QR code virtual stores. It was also found that use experience moderated the effect of mobile transaction systems on performance expectancy. The findings discussed a critical and success factor in consumer technology acceptance and use over time. A managerial implication was also discussed to capture potential users by emphasizing performance expectancy with the superiority of an innovative system or consumer facilitating condition as external resources in the introduction stage of new technology.

A Java Group Communication System supporting Extended Virtual Synchrony (Extended Virtual Synchrony를 지원하는 자바 그룹통신 시스템)

  • 문남두;이명준
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.1
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    • pp.37-48
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    • 2004
  • Important Java network application services have been rapidly increased along with the growth of the Internet. So, it is desirable for such applications to serve transparently, continuously and safely even if the network is temporally partitioned or certain hosts running those services are crashed down. To satisfy such requirements, many group communication systems have been developed. However, existing Java-based group communication systems do not support both the extended virtual synchrony and various types of message delivery such as FIFO, causal, total and safe delivery service. In this paper, we present the design and implementation of a Java group communication system, named JACE, supporting various types of message delivery between group members and the extended virtual synchrony model. The JACE system consists of a number of protocol modules which can be stacked on top of each other in a variety of ways. In addition, using the JACE system, we have developed an experimental UDDI registry for discovering and publishing information about Web services.