• Title/Summary/Keyword: Virtual Storage

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Identification of unit hydrograph peak behavior according to changes in precipitation scale in a virtual watershed (가상 유역의 강수 규모 변화에 따른 단위유량도 첨두치의 거동 규명)

  • Yoo, Ju-Hwan;Kim, Joo-Cheol
    • Journal of Korea Water Resources Association
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    • v.56 no.10
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    • pp.655-665
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    • 2023
  • In this study, unit hydrographs are calculated when precipitations of 10 scales instantaneously occurs in a virtual watershed with a constant slope and roughness. Then, the relationship between the peak flow rate and the peak occurrence time of the unit hydrograph was calculated for the precipitation scale, respectively. At this time, the virtual watershed simplified with a rhombic shape, a constant slope, and a flow condition with a certain roughness was applied instead of a natural watershed in order to understand the effect the precipitation scale has on the peak value of the unit hydrograph. And it was assumed that the precipitation in the basin was effective rainfall and the runoff was direct runoff, and the runoff flowed in a straight, uniform flow from the drop point to the outlet. The relationship between the peak flow and the peak occurrence time of the unit hydrograph was calculated in the case of 10 types of precipitation scales of 10 mm, 40 mm, 90 mm, 160 mm, 250 mm, 360 mm, 640 mm, 1,000 mm, 1,210 mm, and 1,690 mm of effective precipitation. A noteworthy achievement of this study is that, even without the storage effect of the watershed, as the scale of precipitation increases, the depth of runoff increases, so the flow rate in the watershed increases and the distance per unit time increases, so the peak flow rate increases and the peak occurrence time increases. This is a nonlinear characteristic of watershed runoff.

Real-Time Shadow Generation Using Image-Based Rendering Technique (영상기반 렌더링 기법을 이용한 실시간 그림자 생성)

  • Lee, Jung-Yeon;Im, In-Seong
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.1
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    • pp.27-35
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    • 2001
  • Shadows are important elements in producing a realistic image. In rendering. generation of the exact shape and position of shadow is crucial in providing the user with visual cues on the scene. While the shadow map technique quickly generates a shadow for the scene wherein objects and light sources are fixed. it gets slow down as they start to move. In this paper. we apply an image-based rendering technique to generate shadows in real-time using graphics hardware. Due to the heavy requirement of storage for a shadow map repository. we use a wavelet-based compression scheme for effective compression. Our method will be efficiently used in generating realistic scenes in many real-time applications such as 3D games and virtual reality systems.

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A study of the existing problems of digital libraries and their future environment (현존하는 디지털도서관의 문제점과 미래환경에 관한 연구)

  • 박일종
    • Journal of Korean Library and Information Science Society
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    • v.27
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    • pp.391-421
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    • 1997
  • Information scientists need not to answer whether future libraries will be a digital library or not, but to answer how they are structured and served effectively to users currently. 'The library with walls' or 'the library as place' need to be existed in the future, but 'digital library without the wall' or 'virtual library' will need to be studied continuously. This study has tried to reveal the existing problems of digital libraries and their future environment after considering the ambiguous concepts of various types of electronic libraries and their efforts for library automation, and the changed information retrieval circumstances during the last 30 to 40 years through a qualitative document study. As a result, the major findings and suggestions are prepared. The library of the future will be a part of local and national cooperative systems, be filled with the intelligent use of old and new technologies, and be able to su n.0, pport both a place with extensive collections and convenient, easy, & free access to remote intellectual resources. Also, the information storage and retrieval (ISAR) to the future library system would easily provide users with any types of data retrieval system by anybody rather than by an expert or a specialist, so called 'A&E retrieval' in the coming 21th century. It will be highly possible that the future society changes to the information marketplace whose data may be recognized as an intangible assets.

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A Flash Memory Swap System for Mobile Computers (모바일 컴퓨터를 위한 플래시 메모리 스왑 시스템)

  • Jeon, Seon-Su;Ryu, Yeon-Seung
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1272-1284
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    • 2010
  • As the mobile computers are becoming powerful and are used like general-purpose computers, operating systems for mobile computers also require swap system functionality that utilizes main memory efficiently. Flash memory is widely used as storage device for mobile computers but current linux swap system does not consider flash memory. Swap system is tightly related with process execution since it stores the contents of process in execution. By taking advantage of this characteristics, in this paper, we study a new linux swap system called PASS(Process-Aware Swap System), which allocates the different flash memory blocks to each process. Trace-driven experimental results show that PASS outperforms existing linux swap system with existing garbage collection schemes in terms of garbage collection cost.

Design of General-Purpose Resource Management System with Tree Structure (트리 구조를 가진 범용 자원관리시스템의 설계)

  • Sin, Hyun-Kyu;Lee, Choong-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1420-1426
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    • 2008
  • The most recent programs tend to use picture or audio files which need mass storage resources. For these mass storages, the performance of automatic management decreases as the sizes of these resources increases. Moreover, the more the number of resources increases, the more the management of resources gets difficult. This paper suggests a resource management system to which the interface of tree-structure file system is applied in order to increase convenience and efficiency. The system uses the access technique based on character string path to have more compatibility, and supports tree structure which is more systematic. Further, it supports virtual nodes to show high performance. The system can be used to control resources from outside as well as inside of processes.

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Electricity Cost Minimization for Delay-tolerant Basestation Powered by Heterogeneous Energy Source

  • Deng, Qingyong;Li, Xueming;Li, Zhetao;Liu, Anfeng;Choi, Young-june
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.5712-5728
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    • 2017
  • Recently, there are many studies, that considering green wireless cellular networks, have taken the energy consumption of the base station (BS) into consideration. In this work, we first introduce an energy consumption model of multi-mode sharing BS powered by multiple energy sources including renewable energy, local storage and power grid. Then communication load requests of the BS are transformed to energy demand queues, and battery energy level and worst-case delay constraints are considered into the virtual queue to ensure the network QoS when our objective is to minimize the long term electricity cost of BSs. Lyapunov optimization method is applied to work out the optimization objective without knowing the future information of the communication load, real-time electricity market price and renewable energy availability. Finally, linear programming is used, and the corresponding energy efficient scheduling policy is obtained. The performance analysis of our proposed online algorithm based on real-world traces demonstrates that it can greatly reduce one day's electricity cost of individual BS.

Fault Detection Algorithm of Hybrid electric vehicle using SVDD (SVDD 기법을 이용한 하이브리드 전기자동차의 고장검출 알고리즘)

  • Na, Sang-Gun;Jeon, Jong-Hyun;Han, In-Jae;Heo, Hoon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2011.04a
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    • pp.224-229
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    • 2011
  • In this paper, in order to improve safety of hybrid electric vehicle a fault detection algorithm is introduced. The proposed algorithm uses SVDD techniques. Two methods for learning a lot of data are used in this technique. One method is to learn the data incrementally. Another method is to remove the data that does not affect the next learning. Using lines connecting support vectors selection of removing data is made. Using this method, lot of computation time and storage can be saved while learning many data. A battery data of commercial hybrid electrical vehicle is used in this study. In the study fault boundary via SVDD is described and relevant algorithm for virtual fault data is verified. It takes some time to generate fault boundary, nevertheless once the boundary is given, fault diagnosis can be conducted in real time basis.

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Layered Depth Image Representation And H.264 Encoding of Multi-view video For Free viewpoint TV (자유시점 TV를 위한 다시점 비디오의 계층적 깊이 영상 표현과 H.264 부호화)

  • Shin, Jong Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.91-100
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    • 2011
  • Free viewpoint TV can provide multi-angle view point images for viewer needs. In the real world, But all angle view point images can not be captured by camera. Only a few any angle view point images are captured by each camera. Group of the captured images is called multi-view image. Therefore free viewpoint TV wants to production of virtual sub angle view point images form captured any angle view point images. Interpolation methods are known of this problem general solution. To product interpolated view point image of correct angle need to depth image of multi-view image. Unfortunately, multi-view video including depth image is necessary to develop a new compression encoding technique for storage and transmission because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This paper proposed enhanced compression method using layered depth image representation and H.264/AVC video coding technology. In experimental results, confirmed high compression performance and good quality reconstructed image.

IR LED Marker Detection Method for Production of Multiple Marker based on Augmented Reality (다수 마커의 제작을 위한 증강현실 기반의 IR LED 마커 검출 기법)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.457-463
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    • 2011
  • As computer related technologies are developed, interests in augmented reality technologies are greatly increasing. Augmented reality is a technology that composes digital contents from the real input images through camera and it enables interaction with users. This study designed a directional marker using LED light that emits infrared ray, then, provided a detection algorithm and a marker information extraction method that can realize various virtual objects as augmented reality from one marker. The newly designed method provides a solution to settle the problems in existing marker technologies such as decrease of immersiveness and read rate and single information expression, and at the same time it can minimize the cost or time consumption in marker information storage.

Realistic Rendering of Woven Surface using Procedural Bump Mapping (절차적 범프 매핑을 이용한 직물표면의 사실적 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.103-111
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    • 2010
  • In this paper, an procedural approach to photorealistic rendering of woven fabric material is proposed. Previously proposed procedural approaches to fabric rendering have the disadvantage that the rendering result is not sufficiently realistic. In order to enhance the realism, researchers employed example-based approaches. However, those methods have serious disadvantage that they require huge amount of storage for the various reflectance properties of diverse materials. The proposed method can express the reflectance on weft and warp yarns by alternating the anisotropic reflectance on yarns. In addition, we propose the proposed method procedurally models the bumpy yarn structure of woven fabric to obtain plausible rendering results. The proposed method can efficiently reproduce realistic virtual fabric without any reflectance data sets.